Votre mod est génial, mais on ne peut plus porter de manteaux, car ils ne sont pas prévus pour le holster de la jambe gauche. J'aurais adoré que les ceintures holsters du mod de ( Gonpachiro ) soient incluses dans votre mod. Ce sont pour moi, les plus belles ceintures holster jamais faites. Mais elles bougent trop quand on se déplace. Elles ballotent.
No fault of the modder but trying to change the bad offhand holster breaks too many things. It might be ugly but at least it works properly. Hopefully this mod gets better over time (unlikely but we'll see).
Just merged this with Whyems RDO version yesterday so posting it here in case it helps anyone.
I would recommend editing the Whyem's asset_drawable.ymt file using notepad++ as it allows you to search the entire document at once which makes identifying the hashs easier.
Regardless of which you use, once the file is open, search for 0x737D98EF (if using notepad ++ you can use search current document option). Under the 3rd search result, you should see "<expressionSet>0xDA59F244</expressionSet>" about 3 lines below your search, you want to delete the 0xDA59F244. Then just repeat this for steps 5 (2nd search result) and 6 (2nd search result - the expression code is a bit further down for this one, approx. 17 lines) as listed by the author under descriptions.
That helped in the first place, but what to do after..? "1. Delete assets_drawable.ymt file from this mod" What is "this Mod"? Delete the one from WhyEm or the one thats in his own Mod? " Open assets_drawable.ymt file from another mod with text editor (notepad)" From which other mod i should open the file.. Im sorry but thats like rocket science to me because dont understand it. English is not my mother language too so it may makes it harder but the infomation is not clear enough for me... Please help me, would be grat.
He means: replicate what he explained for step 5 and 6 from this mod's description, where it's written how to merge. After you deleted the first expression set, look at this mod's description, copy the step 5 0x code and search it in the same asset_drawable From the second search result, go down 3 lines, youll find another expression set, delete that code as well. Now go back to the description and get the step 6 0x code to search in the file, still second search result. This time, go down 17 lines, this is the last expression set code you gotta delete.
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I would recommend editing the Whyem's asset_drawable.ymt file using notepad++ as it allows you to search the entire document at once which makes identifying the hashs easier.
Regardless of which you use, once the file is open, search for 0x737D98EF (if using notepad ++ you can use search current document option). Under the 3rd search result, you should see "<expressionSet>0xDA59F244</expressionSet>" about 3 lines below your search, you want to delete the 0xDA59F244. Then just repeat this for steps 5 (2nd search result) and 6 (2nd search result - the expression code is a bit further down for this one, approx. 17 lines) as listed by the author under descriptions.
After you deleted the first expression set, look at this mod's description, copy the step 5 0x code and search it in the same asset_drawable
From the second search result, go down 3 lines, youll find another expression set, delete that code as well.
Now go back to the description and get the step 6 0x code to search in the file, still second search result. This time, go down 17 lines, this is the last expression set code you gotta delete.
can anyone help?