I assume you already have lml installed with all the requirements if not: https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
After installing lml : 1st Make sure you are playing in Vulkan 2nd Install improvements in blood , the VULKAN edition 3rd Download my mod, grab the "fxdecal" file and drop it inside the "lml/improvements in blood" . You will be asked if you want to overwrite the file , say yes.
Hey man i started last week with the blood pool reduced size, im having some problems with the pools , whenever i reduce the size the bloodpools will appear immediately instead of slowly and progressively and sometimes it will appear as a big square.
I have to find a way to modify the shape without altering the speed, I know what it is, but i need to learn some advanced photoshop techniques cause i cant replicate it by hand.
Cazanu did a great job with all the capes so they are very well "FIXED" to avoid any bugs or Errors, ill have to learn the correct way
I will keep working on it cause now im curious, take caer
You did a great job. Could you make one where the splatters and pools a bit bigger? I like to see them and they are just a bit small for me. The splatters in particular are hard to see. Like splatters are 25% bigger and pools are maybe 5 to 10% bigger? Thanks for making this mod anyway I like it a lot.
Anyways the intention of this mod was to make gore proportionally realistic. with small drips for bleeding , etc. Bloodlust multiplies everything by the double and the game gets so gory that becomes cartoonish
I dont know what has 2d stickers to do with NPC spawns , but i didnt touch anything of that the mod is quite simple its just a sticker replacer of 2d textures that fall to the floor, its a very elemental illusion. But i would like to know how did you know that my textures are the ones that cause this or what make you associate that my mod could cause this.
If too many texture mods are used, this situation may occur, such as people on trains and trams disappearing completely, which should be caused by some memory usage mechanism of the game engine, not your mod. Unfortunately, there should not be any good solution at present
Thank you so much, guys. Following your advice, I deleted some textures that had replaced the original game ones, and now everything is working fine! I can also use these blood textures now.
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(would post pic if i knew how)
After installing lml :
1st Make sure you are playing in Vulkan
2nd Install improvements in blood , the VULKAN edition
3rd Download my mod, grab the "fxdecal" file and drop it inside the "lml/improvements in blood" .
You will be asked if you want to overwrite the file , say yes.
Done
I tried so hard to make things as clear as a summer day. YET, you managed , somehow, to NOT UNDERSTAND
There is light in the house, but no one inside...
Probably after.. 3 months, after getting my things done i will have time to mod ,bring new volumes and make it compatible for DX12
Take care
The next update i will upload will be the smaller pools (red and dark) for you .
ill try to get started with it during these holidays, its just that there are 32 bloodpool textures and im kinda lazy i gotta admit
25% size reduction ? 50% size reduction? let me know how small you preffer them
My first thought would be 50% smaller because some are way bigger than the NPCs. Thanks again :)
I have to find a way to modify the shape without altering the speed, I know what it is, but i need to learn some advanced photoshop techniques cause i cant replicate it by hand.
Cazanu did a great job with all the capes so they are very well "FIXED" to avoid any bugs or Errors, ill have to learn the correct way
I will keep working on it cause now im curious, take caer
btw love your x2 peds mod , really makes a difference now it looks like a very vivid town with a lot of commercial activity
take care!
Anyways the intention of this mod was to make gore proportionally realistic. with small drips for bleeding , etc.
Bloodlust multiplies everything by the double and the game gets so gory that becomes cartoonish
I dont know what has 2d stickers to do with NPC spawns , but i didnt touch anything of that the mod is quite simple its just a sticker replacer of 2d textures that fall to the floor, its a very elemental illusion.
But i would like to know how did you know that my textures are the ones that cause this or what make you associate that my mod could cause this.
Need more info