Currently, I don't really have enough time to actively monitor the comments section, and likely, everything has now been covered in the comments section to address any issues which a user might encounter. So for now, the comments section will be locked. If you have any difficulty or issues installing this mod properly, just browse this comments section, and you should easily find your solution. If not, send me a personal message, and I will attend to you.
Help please!!! How to OPEN the reshade menu when in game? I have read and followed the instructions to the T. And tried moving the Open key to other locations but NOTHING works. I can't get reshade menu to open so I can finish with the installation of (RDR2_Enhanced_Edition_2025)
Make sure to run your game as an administrator. Also, try disabling full screen optimizations. Right click on the game shortcut and go to properties, and then go the compatibility tab. You will find the options for running as an administrator and disabling full screen optimizations there. First select run as admin. If that alone doesn't work, then also select disable full screen optimizations.
Thanks for your fast reply. My game at start up alway asking me if I want to run as Admin. which I alway do. I tried your suggestion but unfortunately that didn't work either. Everything is working correctly with all my mod's in LML and asi. in main folder. Just don't understand why I can't get the reshade menu to open with any key I assign to it. But Reshade is new to me. I never used it before until this mod. I ran the reshad.setup as admin. even tried the reshade.addon one too. both install just fine. start the game as to your instructions and try to open reshade with...
Do you have any other overlays like Steam, GeForce Experience, or Discord running? if so, they could be causing a conflict. Also, have you tried different Reshade versions? Also try running the game in windowed or borderless mode.
And when you launch the game though, do you see Reshade compiling shaders at the top of the screen, or is there no activity from Reshade at all?
Lastly, make sure you've installed Reshade according to the API you're using. For example, choose Vulkan in your RDR2 in-game settings, and then select Vulkan during the Reshade installation for RDR2.
I have GeForce Experience. I'll will revert it and turn it off and give that a try. The game starts in Borderless mode. And when I start the game there is nothing at the top from reshade or any activity from reshade at all. I tried both the new ReShade versions that they have to download from their website.
OMG.. LOL... Just found the problem! My error!!! Api is Vulkan!!! I installed reshade DirectX!! D-Ho!!! uninstalled and reinstalled Vulkan! The ReShade is working! Thank for your help and time.
Absolutely love the reshade settings, you did amazing work. But I cant for the life of me get the Upscaled Vegetation/Horses/Terrain to work, they just wont load thru LML (it shows the mods are installed, but I noticed LVL always says "waiting for game"). If you've got any ideas please let me know, or if i anyone reading this had the same issue and found a fix please hit me up!
It's because you're using the mod managing component of LML. Don't use that, it will cause issues. Only copy the contents of the ModLoader folder to your RDR2 root folder. Nothing else. So make sure you've only got:
lml folder
_PLACE ALL THIS IN THE GAME ROOT file
lml.ini file
ModManager.Core.dll file
ModManager.NativeInterop.dll file
NLog.dll file
vfs.asi file
Then place the texture mods in the lml folder.
For LML, the files listed above, and the LML folder, are all you need. Nothing else. Don't copy any of the ModManager files into your rdr2 root folder. Only the contents of ModLoader folder. Only that. So you need to delete the ModManager files you copied to the folder.
Thank you for such a quick reply. You were right, I did originally install those files in my rdr2 directory, I removed them as you suggested but it still isn't working, I'm an idiot so maybe I missed something ( I wouldn't be surprised ). Is there a discord or something we can chat on to make things easier? If you are willing of course
Likely your use of the mod manager created new LML files or made changes to existing files. Delete every file associated with LML and start over. Copy contents of the ModLoader folder again. Make sure the only LML related items you have, are the lml folder, the _PLACE ALL THIS IN THE GAME ROOT file, lml.ini file, ModManager.Core.dll file, ModManager.NativeInterop.dll file, NLog.dll file, and vfs.asi file.
Also, try and see if any new files were created when you used the mod manager. If you do that, it will work. If it doesn't work, it means you've still got some files there that you shouldn't, and/or you've made changes likely to an ini file, that needs to be reversed. So, you'd need to investigate that.
Did you delete your RDR2 root folder after uninstalling the game prior to re-install? If not, sort the files and folders within your RDR2 root folder, by date, and check to see which files are older than the new files which were re-installed. These may be the LML files that you had mistakenly modified and should have deleted, prior. Also, make sure you're putting the mod files in the correct directory. For example for the Upscaled Terrain, place the Upscaled Terrain folder inRed Dead Redemption 2\lml\WickedHorseMan\Textures\
So it should look like: Red Dead Redemption 2\lml\WickedHorseMan\Textures\UpscaledTerrain
Yep I deleted root folder so I could start fresh. Just curious, why do I need a "WickedHorseMan" folder?. Currently my texture mods are "Red Dead Redemption 2\lml\\Upscaled Textures\UpscaledTerrain" (Vegetation and Horses are in there too).
Just to be clear, ModManager see's and recognizes the mods, but when I launch the game, ModManager still says "Waiting for Game" when I click that tab on the left side.
Sorry for being so useless! and thank you for continuing to try and help me
EDIT I fixed it, it was because I didn't have ScriptHook installed, I didn't know it was required but found someone having the same issue on forums. Thank you again for helping
Scripthook is not a requirement for LML, and it shouldn't be required in your case, unless you've got any mods which are dependant on Scripthook. But anyway, at least you've got it fixed.
No other mods, just what you had suggested. I google the issue I had and came across a couple forum posts of people having the same exact issue I was having despite having installed everything correctly, and they linked to scripthook as a fix that worked for several people 🤷♂️ i dunno man. Thank you for all the time you took making this mod and collection and all the help you gave me. Cheers
I think I discovered why Scirpthook fixed the problem for you. It might not have been Scripthook in it's entirety, but the presence of the ASI loader (dinput8.dll). As an experiment, move your Scripthook files to the recycle bin or another folder, but keep dinput8.dll. Then launch the game to see if the upscaled textures still load. An ASI loader is not required for LML, but it will still interact with LML and help initialize it. Likely this help was what you needed. So try deleting all the Scripthook files, but keeping only the ASI loader, dinput8.dll.
Another ASI loader you can try is version.dll. The preferred ASI loader is dinput8.dll, as some people have issues with version.dll, but if dinput8.dll doesn't work for you without the rest of Scripthook, download version.dll, and see if that works.
Just wanted to hop in and report that I'm experiencing the same issue as many others, when I install the latest reshade (Vulkan, same as my game is set to) - with all shaders checked, when i boot the game I see 'reshade installed' then a black screen and ultimately my game goes 'not responding' and crashes. Sucks cause your mod is the one I was most looking forward to. I've also tried Reshade 6.3.3.
Only a few users have had this issue actually, but the fix is quite easy.
Firstly: If you have Scripthook, that is likely the cause of your issue. Scripthook causes such problems with certain mods for some users. Try using a different ASI loader for your Scripthook, or perhaps change your Scripthook version. There's Scripthook, and then ScriphookV2. Likely, as it is, it's one of your other mods which is causing this conflict. You need to, one by one, remove any of your other mods which requires Scripthook, and see which one of those mods is causing the problem. Or alternatively, just remove Scripthook altogether, and your game will start working. You can try keeping the ASI loader (dinput8.dll), though. Generally, I don't recommend using Scripthook, because it causes performance issues for quite a few users.
Now, if you don't have Scripthook and are having any other kind of issue, then continue reading: There are four kinds of issues a user might experience.
The first kind of issue would be a crash due to low VRAM. This kind of crash would happen, while loading into the game world from the main menu, and usually happens to GPUs with 4GB VRAM or less. If you've got 6GB VRAM or more, you definitely won't run into this problem. If VRAM is the cause, then try replacing Upscaled Vegetation with Higher Resolution Vegetation, instead. Higher Resolution Vegetation is much smaller than Upscaled Vegetation, and doesn't upscale anywhere near as many plants, but it consumes much less VRAM, and still looks much better than Vanilla.
The second kind of issue would be a crash which returns a virtual memory error. To fix that, simply enable a page file for your operating system. This is very easy to do. See the conversation between the user, "Andriatheguy123" and myself, for more information.
The third type of issue would be the Reshade not being detected due to your PC needing to use a different version of Reshade and/or GPU driver. To fix that, try different versions of Reshade. I am using Reshade version 6.3.3. If trying different Reshade versions doesn't fix it, then try Dx12 instead of Vulkan, or Vulkan instead of Dx12. Remember to change to Dx12/Vulkan in-game first, and uninstall Reshade for RDR2 before re-installing Reshade for the different API. Remember to select ALL shaders during installation. Also, don't forget to change all your other graphics settings back to your liking, after changing API version in-game, because changing from one API to another in RDR2, resets your graphics settings for some reason. If doing that doesn't fix it, then make sure you've got the latest GPU driver, and try increasing shader cache in your GPU control panel. Note that it's preferrable to use Vulkan in RDR2 and to install the Vulkan shaders in Reshade for RDR2, because Vulkan performs better than Dx12 in RDR2.
Now, this is an odd one, but, the fourth type of issue, would be your game not detecting the upscaled texture mods. A user has reported below, that for them, the texture mods only started being detected by their game after they installed Scripthook for RDR2. This user previously did not have Scripthook though, and it's odd that their game required it in order for the texture mods to work for them, but that was their fix. Likely the reason why this fix worked for them was the presence of the ASI loader (dinput8.dll) that Scripthook comes with. So you can try adding just the ASI loader, and that should be enough to fix it. If the ASI loader on its own doesn't work, you can Scripthook in its entirety. So, if you've done everything right, but the game isn't detecting the texture mods for some reason, first try adding an ASI loader like dinput8.dll or maybe version.dll (but dinput8.dll is usually better, with least likelihood to cause issues). If that doesn't work, then try adding the rest of Scripthook as well. I usually don't recommend Scripthook, because it causes performance issues (among other things) for some users. But it might not cause any such issue for you. There is Scripthook and then Scripthook V2. See which one works best for you. See the conversation between the user, "KurtisSubnautica" and myself, in this comments section, for more information. In their situation, the Reshade was working, but the user's game wasn't detecting the texture mods. However, the issue was resolved by copying only the files in the ModLoader folder of Lenny's Mod Loader and then also installing Scripthook for RDR2. Oh, and remember that texture quality needs to be set to Ultra, in-game.
Essayez de changer de version de Reshade et assurez-vous que les pilotes de votre carte graphique sont à jour. Si le problème persiste, essayez Vulkan et DX12 pour le jeu et Reshade. Assurez-vous que Reshade est installé avec Vulkan si votre RDR2 est configuré sur Vulkan, et avec DX12 si votre RDR2 est configuré sur DX12. Désinstallez Reshade avant de l'installer pour l'autre API (Vulkan ou DX12), et assurez-vous d'avoir effectué les modifications de paramètres (Vulkan ou DX12) dans le jeu avant d'installer Reshade.
Assurez-vous d'avoir défini la bonne API dans RDR2 avant d'installer Reshade pour cette API. Exemple : définissez l'API sur Vulkan dans les options graphiques de RDR2, puis installez Reshade pour RDR2 et choisissez Vulkan lors de l'installation de Reshade.
Ensuite, assurez-vous que Lenny's Mod Loader est correctement installé. Téléchargez-le et copiez le contenu du dossier « ModLoader » à la racine de votre RDR2. Copiez UNIQUEMENT le contenu du dossier « ModLoader ». Ignorez les autres dossiers. Copiez donc les fichiers suivants:
lml dossier, _PLACE ALL THIS IN THE GAME ROOT fichier, lml.ini fichier, ModManager.Core.dll fichier, ModManager.NativeInterop.dll fichier, NLog.dll fichier, vfs.asi fichier
Placez ces fichiers ci-dessus dans le dossier racine de votre jeu (où se trouve votre RDR2.exe)
Placez ensuite les mods de texture dans le dossier lml.
Un utilisateur a également signalé ci-dessous que le problème n'a été résolu qu'après l'installation de Scripthook pour RDR2. Si vous avez tout fait correctement et que cela ne fonctionne pas, essayez d'installer également Scripthook. Scripthook n'est pas requis pour ce mod, et je ne le recommande pas, car il entraîne des problèmes de performances pour certains utilisateurs. Cependant, si vous avez tout fait correctement et que, pour une raison quelconque, vous ne constatez aucun changement, essayez d'ajouter Scripthook à votre RDR2. Il existe Scripthook et Scripthook V2. Trouvez celui qui vous convient le mieux.
Je comprends maintenant pourquoi vous rencontrez des difficultés. C'est parce que vous utilisez le gestionnaire de mods (menu de téléchargement) de Lenny's Mod Loader. N'utilisez pas ce gestionnaire. C'est pourquoi je vous ai conseillé de copier UNIQUEMENT les fichiers du dossier ModLoader de Lenny's Mod Loader.
Supprimez donc les fichiers du gestionnaire de mods et réessayez. Le menu mods n'est pas nécessaire. Si, après avoir supprimé ces fichiers et conservé uniquement les fichiers du chargeur de mods, le problème persiste, installez également Scripthook pour RDR2. Un autre utilisateur a résolu le même problème en ajoutant Scripthook. Recherchez le message de "KurtisSubnautica" sur cette page et lisez la conversation entre lui et moi.
Hello, im not sure if its just me but I am unable to see any of the images in the main page. I have checked, and I am able to see the images on other mods, but sadly not on this one. I am curious to see your graphic settings which are mentioned, so its a shame that its not visible. :c
Thanks for the quick reply, however I have tried clearing my browser cache and using a different browser/device. The issue still persists sadly... I have also tried opening other mod pages and their images displays normally. Not quite sure why this is happening.
Thanks for the hard work and the deep and clear instructions ! <3
So for my part, I think I got the image right, but the shader's are taking something like 10 to 20 fps. So there it is what I did and my specs:
I have Texture Terrain Overhaul; Upscale terrain 2k; Character texture overhaul and "upscaled all-in-one Megapart". I'm forcing DLSS 4 and using it as upscale method - pretty happy with (no more blurry when moving). So i didnt follow any of your instruction about FSR and TAA (I'm using DLSS anti aliasing). I'm using xtrem grass and Horse overhaul too.
I did all you're optimization (memory mod + instruction for the exe)
I'm using the latest reshade app.
My specs are: 9800x3d + 4070S. The game run in between 120 - 140 fps. With reshade enable 100 to 120. It's not a problem in itself, but since it was suppose to not take performance away, I feel I may did something wrong, but don't know what.
https://ibb.co/MyBfjHJ7 Vanilla https://ibb.co/whg5mVFk with Reshade (oh, fps are not showing in this screen, it's 110) https://ibb.co/h5G4s8W what I have in reshade
Well, in addition to not following all the instructions, you are using a host things which are not mentioned at all in the instructions, and that is costing you performance. Firstly, you're using DLAA, which will cost you in terms of performance. Also the Extreme grass you're using will cost you in terms of performance. As for the "upscaled all-in-one Megapart", I believe you're referring to the megapack by garbageman. That will include a bunch of other things (including a different upscaled animals pack). These things will all interact differently with the Reshade preset, Therefore, you've got a hybrid implementation of the mod which will behave differently in terms of performance from what is expected.
I know by using DLSS quality + DLAA methode for AA cost more. But what you're saying is the interaction between xtrem grass and my upscale pack probably make a messy interaction that impact the performance when enabling reshade, that's correct?
I'll give it a try using the upscaled texture from you're guide.
Oh and just a last question. I tried numerous reshade, and the one you did is by far the best one for my taste. But I would like to tune down a bit the brightness - specially when it's sunshine, it can be in some case very bright. I tried to tweak some values but ended with terrible results :D Is it possible? <3
Yes, Reshade will interact differently with different things. I suggest you first use only the texture mods for the RDR2 2025 Enhanced Edition, as well as all the optional additional texture mods listed on the main page. Also follow all instructions, including the FSR, TAA, instructions etc. Yes, follow all instructions. Once you've set the mod up correctly, then you can start trying to add some of your other things, to see how they affect performance.
As for reducing brightness, simply change the Brightness Calibration setting in the graphics options menu for RDR2.
Yes, you can use this in 4k and DLSS, and yes, you will see a big performance and visual improvement. Just make sure to follow all the setup instructions, and download all Upscaled Texture mods on the main page. And yes, the texture mods will improve your performance as well as improve graphics quality.
I installed everything as you said and the truth is that when testing I realized that your reshade activated eats up about 7/8 fps and having the fsr in quality (I had it balanced) and with quite high sharpness including TAA also causes the fps to be considerably reduced, I imagine that is the cost for it to look so incredible or maybe I am doing something wrong, what do you think?
Your performance should improve, not go down. Did you follow all the optimization setup instructions like setting the launch parameters, disabling power throttling, memory pool management, etc?
If it seems to me that I did everything right, I will check just in case, but the most relevant thing is simply that the reshade options (clarity, curves...) are what affect the fps the most.
Well, that's quite unusual. Try using the latest version of Reshade. And if you're using DX12, use Vulkan instead. Obviously change to Vulkan in-game, before re-installing Reshade via Vulkan. In the mean time, here's another tip: Drop tree quality to high, instead of ultra, because there is no difference whatsoever between high and ultra, but there is a performance hit. Also, turn tree tessellation off, because it looks the very same as on, but turning it on needlessly affects performance.
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[INPUT]GamepadNavigation=0KeyOverlay=112,0,1
Then your tip on...
[INPUT]KeyMenu=113,0,1 (Shift+F2) even tried
KeyMenu=112,0,1 (Shift+F1)Nothing worked.
And when you launch the game though, do you see Reshade compiling shaders at the top of the screen, or is there no activity from Reshade at all?
Lastly, make sure you've installed Reshade according to the API you're using. For example, choose Vulkan in your RDR2 in-game settings, and then select Vulkan during the Reshade installation for RDR2.
Then place the texture mods in the lml folder.
For LML, the files listed above, and the LML folder, are all you need. Nothing else. Don't copy any of the ModManager files into your rdr2 root folder. Only the contents of ModLoader folder. Only that. So you need to delete the ModManager files you copied to the folder.
Also, try and see if any new files were created when you used the mod manager. If you do that, it will work. If it doesn't work, it means you've still got some files there that you shouldn't, and/or you've made changes likely to an ini file, that needs to be reversed. So, you'd need to investigate that.
So it should look like: Red Dead Redemption 2\lml\WickedHorseMan\Textures\UpscaledTerrain
Just to be clear, ModManager see's and recognizes the mods, but when I launch the game, ModManager still says "Waiting for Game" when I click that tab on the left side.
Sorry for being so useless! and thank you for continuing to try and help me
EDIT
I fixed it, it was because I didn't have ScriptHook installed, I didn't know it was required but found someone having the same issue on forums. Thank you again for helping
Another ASI loader you can try is version.dll. The preferred ASI loader is dinput8.dll, as some people have issues with version.dll, but if dinput8.dll doesn't work for you without the rest of Scripthook, download version.dll, and see if that works.
Firstly: If you have Scripthook, that is likely the cause of your issue. Scripthook causes such problems with certain mods for some users. Try using a different ASI loader for your Scripthook, or perhaps change your Scripthook version. There's Scripthook, and then ScriphookV2. Likely, as it is, it's one of your other mods which is causing this conflict. You need to, one by one, remove any of your other mods which requires Scripthook, and see which one of those mods is causing the problem. Or alternatively, just remove Scripthook altogether, and your game will start working. You can try keeping the ASI loader (dinput8.dll), though. Generally, I don't recommend using Scripthook, because it causes performance issues for quite a few users.
------------------------------------------------------------------------------------------------------------------------
Now, if you don't have Scripthook and are having any other kind of issue, then continue reading:
There are four kinds of issues a user might experience.
The first kind of issue would be a crash due to low VRAM. This kind of crash would happen, while loading into the game world from the main menu, and usually happens to GPUs with 4GB VRAM or less. If you've got 6GB VRAM or more, you definitely won't run into this problem. If VRAM is the cause, then try replacing Upscaled Vegetation with Higher Resolution Vegetation, instead. Higher Resolution Vegetation is much smaller than Upscaled Vegetation, and doesn't upscale anywhere near as many plants, but it consumes much less VRAM, and still looks much better than Vanilla.
The second kind of issue would be a crash which returns a virtual memory error. To fix that, simply enable a page file for your operating system. This is very easy to do. See the conversation between the user, "Andriatheguy123" and myself, for more information.
The third type of issue would be the Reshade not being detected due to your PC needing to use a different version of Reshade and/or GPU driver. To fix that, try different versions of Reshade. I am using Reshade version 6.3.3. If trying different Reshade versions doesn't fix it, then try Dx12 instead of Vulkan, or Vulkan instead of Dx12. Remember to change to Dx12/Vulkan in-game first, and uninstall Reshade for RDR2 before re-installing Reshade for the different API. Remember to select ALL shaders during installation. Also, don't forget to change all your other graphics settings back to your liking, after changing API version in-game, because changing from one API to another in RDR2, resets your graphics settings for some reason. If doing that doesn't fix it, then make sure you've got the latest GPU driver, and try increasing shader cache in your GPU control panel. Note that it's preferrable to use Vulkan in RDR2 and to install the Vulkan shaders in Reshade for RDR2, because Vulkan performs better than Dx12 in RDR2.
Now, this is an odd one, but, the fourth type of issue, would be your game not detecting the upscaled texture mods. A user has reported below, that for them, the texture mods only started being detected by their game after they installed Scripthook for RDR2. This user previously did not have Scripthook though, and it's odd that their game required it in order for the texture mods to work for them, but that was their fix. Likely the reason why this fix worked for them was the presence of the ASI loader (dinput8.dll) that Scripthook comes with. So you can try adding just the ASI loader, and that should be enough to fix it. If the ASI loader on its own doesn't work, you can Scripthook in its entirety. So, if you've done everything right, but the game isn't detecting the texture mods for some reason, first try adding an ASI loader like dinput8.dll or maybe version.dll (but dinput8.dll is usually better, with least likelihood to cause issues). If that doesn't work, then try adding the rest of Scripthook as well. I usually don't recommend Scripthook, because it causes performance issues (among other things) for some users. But it might not cause any such issue for you. There is Scripthook and then Scripthook V2. See which one works best for you. See the conversation between the user, "KurtisSubnautica" and myself, in this comments section, for more information. In their situation, the Reshade was working, but the user's game wasn't detecting the texture mods. However, the issue was resolved by copying only the files in the ModLoader folder of Lenny's Mod Loader and then also installing Scripthook for RDR2. Oh, and remember that texture quality needs to be set to Ultra, in-game.
Ensuite, assurez-vous que Lenny's Mod Loader est correctement installé. Téléchargez-le et copiez le contenu du dossier « ModLoader » à la racine de votre RDR2. Copiez UNIQUEMENT le contenu du dossier « ModLoader ». Ignorez les autres dossiers. Copiez donc les fichiers suivants:
lml dossier, _PLACE ALL THIS IN THE GAME ROOT fichier, lml.ini fichier, ModManager.Core.dll fichier, ModManager.NativeInterop.dll fichier, NLog.dll fichier, vfs.asi fichier
Placez ces fichiers ci-dessus dans le dossier racine de votre jeu (où se trouve votre RDR2.exe)
Placez ensuite les mods de texture dans le dossier lml.
Un utilisateur a également signalé ci-dessous que le problème n'a été résolu qu'après l'installation de Scripthook pour RDR2. Si vous avez tout fait correctement et que cela ne fonctionne pas, essayez d'installer également Scripthook. Scripthook n'est pas requis pour ce mod, et je ne le recommande pas, car il entraîne des problèmes de performances pour certains utilisateurs. Cependant, si vous avez tout fait correctement et que, pour une raison quelconque, vous ne constatez aucun changement, essayez d'ajouter Scripthook à votre RDR2. Il existe Scripthook et Scripthook V2. Trouvez celui qui vous convient le mieux.
Supprimez donc les fichiers du gestionnaire de mods et réessayez. Le menu mods n'est pas nécessaire. Si, après avoir supprimé ces fichiers et conservé uniquement les fichiers du chargeur de mods, le problème persiste, installez également Scripthook pour RDR2. Un autre utilisateur a résolu le même problème en ajoutant Scripthook. Recherchez le message de "KurtisSubnautica" sur cette page et lisez la conversation entre lui et moi.
So for my part, I think I got the image right, but the shader's are taking something like 10 to 20 fps.
So there it is what I did and my specs:
I have Texture Terrain Overhaul; Upscale terrain 2k; Character texture overhaul and "upscaled all-in-one Megapart".
I'm forcing DLSS 4 and using it as upscale method - pretty happy with (no more blurry when moving). So i didnt follow any of your instruction about FSR and TAA (I'm using DLSS anti aliasing).
I'm using xtrem grass and Horse overhaul too.
I did all you're optimization (memory mod + instruction for the exe)
I'm using the latest reshade app.
My specs are: 9800x3d + 4070S. The game run in between 120 - 140 fps. With reshade enable 100 to 120. It's not a problem in itself, but since it was suppose to not take performance away, I feel I may did something wrong, but don't know what.
https://ibb.co/MyBfjHJ7 Vanilla
https://ibb.co/whg5mVFk with Reshade (oh, fps are not showing in this screen, it's 110)
https://ibb.co/h5G4s8W what I have in reshade
I know by using DLSS quality + DLAA methode for AA cost more. But what you're saying is the interaction between xtrem grass and my upscale pack probably make a messy interaction that impact the performance when enabling reshade, that's correct?
I'll give it a try using the upscaled texture from you're guide.
As for reducing brightness, simply change the Brightness Calibration setting in the graphics options menu for RDR2.