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IMaVeRicK

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IMaVeRicK

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44 comments

  1. JONHWICK2013
    JONHWICK2013
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    Also im on my second playthrough of Rdr2 and i've gotten to the point where i should have Lvl 3 Deadeye Where i can  manual tag and shoot while in deadeye but for some reason im always in lvl 1 even though in rampage trainer it says im lvl 2 do you know what to do there And the only possible mod that conflicting with it is kiddios health stamina and deadeye everything else is just qol can you help?
  2. JONHWICK2013
    JONHWICK2013
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    Hi I'd like to Say that the mod for some reason seems to Not let me play the game if I uninstall it I have tried getting rid of my other Mods but for some reason it still persists so if you could help that'd be Nice!
  3. helloimluke
    helloimluke
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    Hi there, great mod by the way!

    Is there anyway to stop autotagging? I hate that i'm always going for headshots and i love manual tagging when i wanna do multiple shots. But the autotagging feature is killing me and i've tried changing a few of the variables in deadeye.meta but still didn't got a way to stop it.

    Anyways, thanks in advance for the mod!
    1. IMaVeRicK
      IMaVeRicK
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      This mod already does this, manual tagging will replace auto tagging.
  4. cahyaa
    cahyaa
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    I don't know why it unlocks deadeye sure yeah, but now i cant manual tag, its not doing auto tag either, but when i uninstall the mod it works, anyone help??
  5. Stubbornx
    Stubbornx
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    Hi. I want to use this mod with another mod that disables the highlight of critical areas when in Deadeye mode  (No Deadeye Highlight). But the other mod also modifies the same deadeye.meta file with this mod, and therefore may create a conflict. Would it be possible to have an optional mod that combines both the Unlocked Deadeye and No Deadeye Highlight? Thanks.
    1. IMaVeRicK
      IMaVeRicK
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      Oh, you can do that yourself. Install just my mod, open deadeye.meta file in a text editor (notepad will do), and find these two lines:
      bHighlightFatalDamageRegions value="true" /
      bHighlightCriticalDamageRegions value="true" /

      change true to false. Repeat as necessary.
    2. Stubbornx
      Stubbornx
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      Thank you! I will try this.
    3. TheAlgerian
      TheAlgerian
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      These two lines appear 5 times in the file, make sure to make all of them "false".
    4. soupaman1
      soupaman1
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      anyone know the lines?
    5. IMaVeRicK
      IMaVeRicK
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      <bHighlightFatalDamageRegions value="false" />
      <bHighlightCriticalDamageRegions value="false" />
    6. ehh0K
      ehh0K
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      this only seems to work on npcs and not on animals do u know the lines for animals?
  6. bigmacsanvich123
    bigmacsanvich123
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    Hi, I am having issues with the mod. The problem is when after I mark the targets, I try to shoot and it wont hit anybody. If you have any ideas please help me out; thanks. 

    Also I do have a couple other mods but I'm not sure if that even effects it.
    1. IMaVeRicK
      IMaVeRicK
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      Uninstall the other mods, see if the problem persists.
    2. bigmacsanvich123
      bigmacsanvich123
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      I think that did the trick, thanks. I enjoy this mod a lot.
  7. HeadlessApe
    HeadlessApe
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    Hello, 

    Great mod, it works great!

    In RDR1, the player will mark their targets and John will fire off the rounds at lightning speed once the trigger is pulled. However, in RDR2, both time and the shooting animations are slowed down.
    Is there a way/code to modify the speed that Arthur/John shoots after the trigger is pulled in Dead Eye?

    Any help or knowledge shared would be appreciated!
    1. IMaVeRicK
      IMaVeRicK
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      That's something I've always wanted to change myself but no idea how. It seems to me that it's tied to how long you take to mark the targets, if you mark the targets very quickly, Arthur will actually shoot lightning fast, but that defeats the point of deadeye a little bit.
  8. manturtle12
    manturtle12
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    Still works with latest version of the game. Thank you so much! Tying deadeye to story progression is one of the worst design decisions in the game.
  9. Fratangello
    Fratangello
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    it's not working, maybe need an udpdte? i have scripthook, asi load and LML.
    1. IMaVeRicK
      IMaVeRicK
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      Doesn't need an update, so make sure it's installed correctly, correct folder structure like this:
      LML\Deadeye\deadeye.meta
      and check if any other mod you have installed uses the same file 'deadeye.meta'
    2. ChickenOnARaft11
      ChickenOnARaft11
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      Should install.cml also be in the folder, mine is also not working and idk why
    3. wklsaknv
      wklsaknv
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      +1
    4. IMaVeRicK
      IMaVeRicK
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      Yes install.xml has to be in the folder as well.
    5. alexanderdeandrei
      alexanderdeandrei
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      what is xml because it doesnt work for me either
  10. amonescaflowne
    amonescaflowne
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    any chance this mod can implement infinite time for deadeye? jus wondring
    1. IMaVeRicK
      IMaVeRicK
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      Infinite deadeye can be done through weapons.ymt so will conflict with a lot of popular mods, I have it as an option in my mod Maverick Weapons but it's bundled with other features such as infinite ammo, no bullet spread, no damage fall-off... etc
    2. Rodderick90
      Rodderick90
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      What is the name of the option in the ymt file? They can open it with notepad and change it themselves.
    3. IMaVeRicK
      IMaVeRicK
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      DeadeyeDrainModifier, set it to -1 for all ammo types you like.