IMPORTANT: If you want to report on a bug, pelase upload your Log.log file which is inside the Stagecoaches folder. There is nothing I can do without it.
Hello, i'd like to contribute with a spanish translation for this mod, since i did it for my game, i'd like to share it if possible, hope the creator of this mod reads it :)
AMJ + Jobs mod + RDR-Contracts + Bounty Hunting Expanded + Stagecoach Robberies + Moonshiner Role + Gunsmith Business + Bank Robberies + Banking The Old America Art are working well together!
Jobs mod new "jobs expended" mod crash with "Bounty Hunting" mod etc, I use the old one here then AMJM Transport change in ini file to download for compatibility with "Bandit hideouts" mod above and have the fix for milk bug with John in the epilogue. The bank system is compatible with "Banking the old American art" mod below Bounty Hunting - Expanded and Enhanced RDR - Contracts new "contracts remastered" mod is buggy and seems to not work with scripthookv2, I use this one then Bank Robberies the "SgtJoe Bank Robberies" mod seems to be more buggy and less compatible with "AMJ" mod and "American art" mod Stagecoach Robberies Gunsmith Business Moonshiner Role Banking The Old American Art ini to download here to not be wanted randomly when using the bank services prompt, and to not loose 90% your money when you die (I set 10%). The bank system is compatible with "AMJ" mod one, I prefer to use "American art" in game prompt for that
If anyone encounter when stagecoach doesn't(sometimes) come just think it off the postman scammed you which actually make it dynamic lol and it would be even realistic if you get a wanted level on the ambush.
I'd like to reduce the spawns of these missions too (or reduce their simultaneous number). There are 3 parameters that, to me, stands out and could maybe be of interest : data.coach_arrival_hours=36 data.area_cooldown_hours=36 buy_tip.toast.timer=9000 if you go for tests could you share the results because I'd like more doc aswell
well the buy_tip.toast.timer is set to 9000 which i assume means 9000 seconds which is 150 minutes and i believe that all the times i have used the mod i end up stopping playing the game before another tip is available so I would say it would be that I reccomend setting it to 600 for 10 minutes and see if that works
Ehh, that could also be a timer in milliseconds for how long the "toast" (upper left notification) will be visible when approaching a tipster. Without seeing the code, that would be my first guess from context.
Known issues - The mod isn't capable of differentiaing between save games.
I downloaded an epilogue save file to test this mod out and many others. I just read this part, when starting my own playthrough should I delete this save file that I used for testing? Or is it fine to just start a new game without deleting my epilogue test save file
184 comments
If you want to report on a bug, pelase upload your Log.log file which is inside the Stagecoaches folder.
There is nothing I can do without it.
Jobs mod new "jobs expended" mod crash with "Bounty Hunting" mod etc, I use the old one here then
AMJM Transport change in ini file to download for compatibility with "Bandit hideouts" mod above and have the fix for milk bug with John in the epilogue. The bank system is compatible with "Banking the old American art" mod below
Bounty Hunting - Expanded and Enhanced
RDR - Contracts new "contracts remastered" mod is buggy and seems to not work with scripthookv2, I use this one then
Bank Robberies the "SgtJoe Bank Robberies" mod seems to be more buggy and less compatible with "AMJ" mod and "American art" mod
Stagecoach Robberies
Gunsmith Business
Moonshiner Role
Banking The Old American Art ini to download here to not be wanted randomly when using the bank services prompt, and to not loose 90% your money when you die (I set 10%). The bank system is compatible with "AMJ" mod one, I prefer to use "American art" in game prompt for that
Maybe my memory is failing but I think it was the case before ?
There are 3 parameters that, to me, stands out and could maybe be of interest :
data.coach_arrival_hours=36
data.area_cooldown_hours=36
buy_tip.toast.timer=9000
if you go for tests could you share the results because I'd like more doc aswell
- The mod isn't capable of differentiaing between save games.
I downloaded an epilogue save file to test this mod out and many others. I
just read this part, when starting my own playthrough should I delete
this save file that I used for testing? Or is it fine to just start a
new game without deleting my epilogue test save file
Vietnamese ver
to your game
MUST HAVE: the red team's Vietnamization