Killed a Trudge fortunately and only dropped an orb on death, no item was seen. I have both the library and melon downloaded. Could you try to upload an image (or possibly a video) when the enemy drops an item on death?
open up the repo_enemy_drops_config.json file in the UserData folder and edit the items and their spawn rate per enemies, all the supported items are on the description of the mod.
I use Thunderstore and no matter how much I've tried, I cannot get this mod to work with mods downloaded through Thunderstore.
The only way I could get it to work is moving all the plugins from Thunderstore's default location TO the REPO main folder. Then moving Enemy Drops and Mod Library into the mods folder. Plus to have the BepInEx.MelonLoader.loader in the plugins. That worked completely fine but I lost the main menu mods tab which I love and it requires moving files and essentially not using Thunderstore.
No idea how to get this to work with Thunderstore sadly. So it becomes a pain when you have friends that just want to download and go or in my case, I have multiple modpacks using Thunderstore so having the files in my main folder isn't a solution. Hope to see this become easier to install and play in the future. I'll keep an eye out on it. Would love a non-melonloader version tbh.
I originally planned on using BepinEx on this mod but I ran into several functionality issues with it. Melon loader was the only option that was available for me. I know the R.E.P.O community pretty much picked BepinEx over Melon Loader so that does make things difficult.
I will keep trying to figure out a way to re-write things so that I can use BepinEx
Keep getting this error: There is no updated BepInEx-MelonLoader patch, and your mod seems to be wanting version 7 of melon loader. [Info:BepInEx] Loading [BepInEx.MelonLoader.Loader.UnityMono 2.1.0] [Error :MelonLoader] Failed to load 1 Melon from REPO_Enemy_Drops.dll: [Error :MelonLoader] Failed to load Melon 'REPO_Enemy_Drops.Mod': Failed to create an instance of the Melon. [Error :MelonLoader] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not resolve type with token 01000027 from typeref (expected class 'MelonLoader.Utils.MelonEnvironment' in assembly 'MelonLoader, Version=0.7.0.0, Culture=neutral, PublicKeyToken=null') at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr) at (wrapper write-barrier) System.Object.wbarrier_conc(intptr) at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&) at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <4b234520e36749be9cf6b053d911690f>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <4b234520e36749be9cf6b053d911690f>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00095] in <4b234520e36749be9cf6b053d911690f>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) [0x00009] in <4b234520e36749be9cf6b053d911690f>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, System.Threading.StackCrawlMark& stackMark) [0x00027] in <4b234520e36749be9cf6b053d911690f>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00020] in <4b234520e36749be9cf6b053d911690f>:0 at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <4b234520e36749be9cf6b053d911690f>:0 at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <4b234520e36749be9cf6b053d911690f>:0 at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture) [0x00000] in <4b234520e36749be9cf6b053d911690f>:0 at MelonLoader.MelonAssembly.LoadMelons () [0x000e5] in <25dbf314fe56482eac5c1b90ce520669>:0
Bonjour, j’aimerais utiliser ce mod avec thunderstore et donc avec Bepinexpack mais je ne sais pas du tout comment il faut faire, car j’aimerais utilisé d’autres mods.
Hello, I would like to use this mod with thunderstore and therefore with Bepinexpack but I don't know at all how to do it, because I would like to use other mods.
16 comments
The only way I could get it to work is moving all the plugins from Thunderstore's default location TO the REPO main folder. Then moving Enemy Drops and Mod Library into the mods folder. Plus to have the BepInEx.MelonLoader.loader in the plugins. That worked completely fine but I lost the main menu mods tab which I love and it requires moving files and essentially not using Thunderstore.
No idea how to get this to work with Thunderstore sadly. So it becomes a pain when you have friends that just want to download and go or in my case, I have multiple modpacks using Thunderstore so having the files in my main folder isn't a solution. Hope to see this become easier to install and play in the future. I'll keep an eye out on it. Would love a non-melonloader version tbh.
I originally planned on using BepinEx on this mod but I ran into several functionality issues with it. Melon loader was the only option that was available for me. I know the R.E.P.O community pretty much picked BepinEx over Melon Loader so that does make things difficult.
I will keep trying to figure out a way to re-write things so that I can use BepinEx
[Info:BepInEx] Loading [BepInEx.MelonLoader.Loader.UnityMono 2.1.0]
[Error :MelonLoader] Failed to load 1 Melon from REPO_Enemy_Drops.dll:
[Error :MelonLoader] Failed to load Melon 'REPO_Enemy_Drops.Mod': Failed to create an instance of the Melon.
[Error :MelonLoader] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not resolve type with token 01000027 from typeref (expected class 'MelonLoader.Utils.MelonEnvironment' in assembly 'MelonLoader, Version=0.7.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <4b234520e36749be9cf6b053d911690f>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <4b234520e36749be9cf6b053d911690f>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00095] in <4b234520e36749be9cf6b053d911690f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) [0x00009] in <4b234520e36749be9cf6b053d911690f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, System.Threading.StackCrawlMark& stackMark) [0x00027] in <4b234520e36749be9cf6b053d911690f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00020] in <4b234520e36749be9cf6b053d911690f>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <4b234520e36749be9cf6b053d911690f>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <4b234520e36749be9cf6b053d911690f>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture) [0x00000] in <4b234520e36749be9cf6b053d911690f>:0
at MelonLoader.MelonAssembly.LoadMelons () [0x000e5] in <25dbf314fe56482eac5c1b90ce520669>:0
Hello, I would like to use this mod with thunderstore and therefore with Bepinexpack but I don't know at all how to do it, because I would like to use other mods.
Yes, thank you. I had already downloaded it, but I don't understand where to put the files and how to use them. Could you help me?
Killed that clown several times over, doesn't drop anything other than the orb.
Is it a guaranteed chance to drop a random upgrade? or have I been getting incredibly unlucky?