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pacmanninja998

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pacmanninja998

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  1. pacmanninja998
    pacmanninja998
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    Changelog:
    v.2.0.0
    Complete Revamp
    Added Better toggles for Sprint, Crouch, and Map
    Sprint out of crouch or map. Jump out of crouch. Sprint untoggles after you stop moving.
    Added more customization for the user.
  2. pacmanninja998
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    If you find any issues, don't hesitate to start a thread on Bugs.
    It's up to you to figure out how to install BepInEx
  3. pacmanninja998
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    For everyone having issues, I'll look into the errors.
    Make sure to download the latest v1.1.1

    FIRST check that steam input is deactivated for the game and have console for BepInEx and My script turned on. 

    Comment on this post if your pc is not a ASUS rogue - as of now I've tested on my personal which works great, and an ASUS rogue ally (s#*! system btw) the handheld does not work. I believe this is an issue with Amory crate which as of now isn't anything I can do about it until my buddy lets me just steal his for the unforeseen future (tough chance of that happening)... Possible fix is completely remove ASUS armory crate.
    Post your controller type and your log.
    Post the console window from BepInEx, if you have that turned off go to your BepInEx config folder, and with your least favorite text editor look at BepInEx.cfg... Particularly:
    [Logging.Console]
    ## Enables showing a console for log output.
    # Setting type: Boolean
    # Default value: false
    Enabled = true

    My script will spam the poopie out of your console, but it'll show the updates on your keypresses and joysticks, to ensure there is some kind of interaction with the script and your controller. Just play with that and see..
  4. Does this mod have playstation controller support or just xbox?
    1. PS controller will work too... 
  5. controller says connected but getting no movement when using it 
    1. What controller are you using, and have you made sure steam controller input is disabled?
      Another issue could be armory crate as well if you have it installed. 
    2. xbox elite 2 controller 
    3. Go in config, set Debug true. Tell me if it's getting your controller inputs. It'll basically spam the console with what it's reading...
      Also make sure, your controls for REPO are set to default in game from the main menu.. 
  6. can you put this on thunder store?
    1. no...
      EDIT: welp had someone steal my mod and post as their own on there... Their support was awesome, and they have an API to upload. Will be maintained now with github updates..
  7. how do i use this?
    1. Download BepInEx and install into your game directory. Run game, to create folders and config then add my mod to your BepInEx plugins folder
  8. Doesn't seem work for me either, can you please let us know installation steps? Also which version of BepinEx are you using?
    1. Latest release... game is x64
    2. Worked it out, thanks :), also turns out steam has built in controller mapping and you can use other peoples layouts which are there to see, pretty much works the same as the mod.
    3. Yeah steam has steam input, I feel like the movement itself is wonkey on theirs but whatever works...
  9. Blebas
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    yippeee, that's my edited creation (about The First image) :D
    (Happy Emoji)
    1. pacmanninja998
      pacmanninja998
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      Ight gave you credit. I just google image searched and edited it with Ai.. 
  10. i'm not able to get this working, Bepin is loading properly, I've tried both the link you posted, as well as the BepInEx pack from the thunderstore, and tried installing manually and using an existing modpack that's working on thunderstore. The config generated properly, and I've tried two different controllers, one xbox and 1 8bitdo controller. Any idea?
    1. https://imgur.com/a/SaoXYiP - when using Thunderstore, I get this console and this error. but it says controller found and connected?
    2. tried again with a fresh install, with the manually installed BepinEx that you linked, didn't get the error, seeing Controller Connected, but still no movement or response from either controller I'm using.

      JK, after starting up the bepinEx console, it just isn't displaying the error in the log output text file. still the same error, text below:

      [Error  : Unity Log] ArgumentNullException: Value cannot be null.
      Parameter name: device
      Stack trace:
      UnityEngine.InputSystem.InputSystem.QueueStateEvent[TState] (UnityEngine.InputSystem.InputDevice device, TState state, System.Double time) (at <53a1cb04a21f4a2cb876cc4f72751aae>:0)
      ControllerSupport.KeyboardSimulator.SendKeyEvent (UnityEngine.InputSystem.Key key, System.Boolean isPressed) (at <8e04e5d2e4064f819842d86b461933e4>:0)
      ControllerSupport.KeyboardSimulator.ReleaseAllKeys () (at <8e04e5d2e4064f819842d86b461933e4>:0)
      ControllerSupport.InputManager.ReleaseAllKeys () (at <8e04e5d2e4064f819842d86b461933e4>:0)
      ControllerSupport.ControllerSupportPlugin.OnDestroy () (at <8e04e5d2e4064f819842d86b461933e4>:0)
    3. I'll look into it...
      Try the updated file.