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Lillious

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Lillious

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27 comments

  1. akos0626
    akos0626
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    Is there a way to make melon modloader and bepinex work together or use bepinex mods on melon or vice versa?
    1. Lillious
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  2. TRISTAN2245
    TRISTAN2245
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    why doesnt it work? ive got melonloader installed, in my mods folder theres melonloaded.installer the esp mod and the repo mod library and in my plugins theres nothing
  3. DefilerOfFate
    DefilerOfFate
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    Any chance you could elaborate on what I am doing wrong?
    - Installed the latest BepInEx_win_x64_5.4.23.2 into game root folder
    - Downloaded and installed the latest https://github.com/BepInEx/BepInEx.MelonLoader.Loader into game root folder
    - Placed your mods dll's - R.E.P.O ESP, and R.E.P.O Mod Library, and my other mods dll's into BepInEx Plugins folder. 
    However, now your mods as well as the other mods that worked before no longer work. I've tried a ton of different things and I'm at a loss as to why i can't get it working. Thanks for any support.

    **Scratch this, a mods and pluigns folder wasnt showing up in the MLLoader folder before so i manually made it, place your mods Dll's into it and it got them working along with the BepInEx mods. So feel free to delete this comment if needed!**
    1. Lillious
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      Awesome, glad you were able to figure it out and thank you for leaving the comment as it confirms good compatibility with BepInEx.
  4. Deeps12345678
    Deeps12345678
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    can you tell me how exactly to do this i am new to this i installed bepinx and melonloader and put that file in mods there came an error and game wasnt responding with other mods and bepinx its working perfectly but when i install melonloader error comes and game doesnt respond
    1. Lillious
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      You can't use both mod loaders. Try using this plugin for bepinex https://github.com/BepInEx/BepInEx.MelonLoader.Loader
    2. Deeps12345678
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      i installed game again add bepinx to that then your this linked file then installed melonloader game crashes  Assembly: Repo_Library.dll
      [16:44:32.708] ------------------------------
      [16:44:32.709] ------------------------------
      [16:44:32.709] R.E.P.O ESP Mod v1.0.0
      [16:44:32.709] by Lillious
      [16:44:32.710] Assembly: Repo_ESP.dll
      [16:44:32.710] ------------------------------
      [16:44:32.713] ------------------------------
      [16:44:32.713] 2 Mods loaded.
      [16:44:32.721] Support Module Loaded: D:\R.E.P.O.v0.1.2-OFME\R.E.P.O\MelonLoader\Dependencies\SupportModules\Mono.dll
      [16:44:42.065] [R.E.P.O_Mod_Library] System.NullReferenceException: Object reference not set to an instance of an object
        at Steamworks.SteamClient.get_SteamId () [0x00005] in <19bd4cc6a4004258bf538b05ac1133d6>:0 
        at Repo_Library.Library.OnSceneWasInitialized (System.Int32 buildIndex, System.String sceneName) [0x0000e] in <9136fe6855ca4eec8f463689b48350a2>:0 
        at MelonLoader.MelonEvent`2+<>c__DisplayClass1_0[T1,T2].<Invoke>b__0 (MelonLoader.LemonAction`2[T1,T2] x) [0x00000] in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:192 
        at MelonLoader.MelonEventBase`1[T].Invoke (System.Action`1[T] delegateInvoker) [0x00018] in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:143 
      [16:44:43.130] Preferences Saved!
    3. Lillious
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      It can't get your Steam ID, I will not support pirated copies.
  5. krnozz01
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    Why my repo is crashing after i launch the game? Any solution on this error?

    [R.E.P.O_Mod_Library] System.NullReferenceException: Object reference not set to an instance of an object
      at Steamworks.SteamClient.get_SteamId () [0x00005] in <19bd4cc6a4004258bf538b05ac1133d6>:0 
      at Repo_Library.Library.OnSceneWasInitialized (System.Int32 buildIndex, System.String sceneName) [0x0000e] in <9136fe6855ca4eec8f463689b48350a2>:0 
      at MelonLoader.MelonEvent`2+<>c__DisplayClass1_0[T1,T2].<Invoke>b__0 (MelonLoader.LemonAction`2[T1,T2] x) [0x00000] in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:192 
      at MelonLoader.MelonEventBase`1[T].Invoke (System.Action`1[T] delegateInvoker) [0x00018] in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:143 
  6. Rinzhi
    Rinzhi
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    Is there a way to change the keybinds to something else?
    1. Lillious
      Lillious
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      Not currently but I can add a settings file for you to update them.
  7. aihereplia
    aihereplia
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    This mod works on its own, Good work!

    But I can't make other mods work when launching with Thunderstore since I have a lot of mods on that.
    Any idea how to make it work together? 
    1. Lillious
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  8. lickymee
    lickymee
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    Any idea if you can port the mod under Bepinex format?
    1. Lillious
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  9. retrocharles
    retrocharles
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    Is the mod only usable on the client side, or does the whole server have access to its features?
    1. Lillious
      Lillious
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      Yes, this is client sided.
  10. remixiscool
    remixiscool
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    Are the only ones that can see this are the ones that have this mod installed? Correct?
    1. Lillious
      Lillious
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      Yes, this is client sided.