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alphaZomega

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alphaZomega

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437 comments

  1. alphaZomega
    alphaZomega
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    Play on the RTX version if you are getting weird bugs like randomly turning around and stuttering on the stairs (only some DX11 players get these)

    Also everyone should give the default cam relative controls a chance, IMO they are really precise now and can weave you around zombies and through doors
    1. B0i11111111
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      Are you gonna also re3 remake do this? Nice mod 
    2. defiant918
      defiant918
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      I second b0i. This would be great fpr re3
    3. ResidentRaccoon44
      ResidentRaccoon44
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      cam relative is what I was using w/ D pad and B to run, it's just like playing the classic games.. I maneuver with ease... Thanks so much for this, really hope you tackle RE3 someday, would be a dream.
    4. Utahisgorgeous
      Utahisgorgeous
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      Nice work my friend! I just relived my childhood with this mod, Pretty please with sugar on top do this for RE3.
  2. Paleblood45
    Paleblood45
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    This is the way capcom should've made the game, no cap.
  3. Primaris82
    Primaris82
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    could this happen to RE3?
    1. defiant918
      defiant918
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      I've been checking back on this every so often hoping he would
    2. epar7416
      epar7416
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      This would fit well with RE3's more linear maps.
  4. ApolloDFoxxaine
    ApolloDFoxxaine
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    Is there a way to play with this mod while using the NON-RT version of the game?
  5. GigaSpaceBlob
    GigaSpaceBlob
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    Sometimes the camera angle goes back to the normal over the shoulder or shows the camera angle on the fixed perspective, but still follows Leon/Claire. Is there something I'm doing wrong?
  6. solomonz982
    solomonz982
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    I love this mod, though after fiddling with the options I'm wondering if I messed something up. I also just updated to the recent version. I remember being able to hold square, and still being able to select weapons with the d-pad. That stopped working for me.

    Another thing that's kinda strange for me, is that the d-pad tank controls seem to be influenced by the movement options you have selected for analog walking and running. I love having the D-pad be tank, and the analog being entirely camera based. However, after selecting both of those analogue options - there's this weird thing that happens when I turn or even just press forward on the d-pad. The character seems to snap to a direction for a brief second of time after an input is pressed before settling on a direction. So lets say I'm holding right and Claire/Leon is turning, the instant I release it snaps to a slightly different direction. If you press forward on the d-pad a bunch of times, this will even result in the character turning in almost a full circle. I wonder if there's a way to make the turning as smooth and consistent as it is while using the right stick?

    Either way, it's still amazing.
  7. theotterguy
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    I have never commented before this on this website, but I have to say, this mod is ART. thank you so much, you just made one of my most fav game even better.
  8. defiant918
    defiant918
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    This is still my favorite mod
  9. ZamasuManzon
    ZamasuManzon
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    Hey.
    Thank you so much for this mod. :)
    I just have one issue tough: sometimes the enemies simply do not load and requires to reload a checkpoint or savedata.
    Is there a way to fix this?
  10. Annihilator3
    Annihilator3
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    Really impressive mod, but for some reason whenever I first start the game some of the time the screen would be white during a cutscene like the A sceanrio character going into the gas station, or flash real quickly when loading a save. Also during the Ada section, when hacking the giant fan and Mr. X is chasing you, if you go all the way to the right of that room the camera angle goes a bit out of bounds and you can't see until you move into another camera angle.
  11. y2kornfreak
    y2kornfreak
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    i know this might be hard to do because it's probably hard programmed in the code, but is there a way to put an option to have the audio come from the camera angles instead of the character's position?