I highly recommend to NOT use this mod during the first playthrough because it will ruin the intended experience. If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!
Suggestion: Try it in a combination with another of my mods: Health Bars! For the full "Modern Gaming Experience" xD
This is not up to me. It is REFramework issue that makes it not working on non-RT version. So if the REF dev fixes it, the mod will start working automatically.
idk you will have to test it. The mod captures whatever goes thru the damage dealing function. if AWF doesn't override it with its own function it should work.
Got it. Actually, I realized difference between settings of AWF weapon profiles and damage value of displayed by this mod. For example, SLS60 has damage base 110 and damage multiplier 1.15, but damage against zombie was 115. not 110 x 1.15 ~ 127. From what I saw, AWF damage base setting seems to has no affect. I asked to SilverEzredes and he will look into it. We can find formula and constants from damage dealing function?
Hiya mate, thank you for this mod. Does it work with non ray tracing version? I can see it in the framework in game, its enabled but just isn't working.
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I highly recommend to NOT use this mod during the first playthrough because it will ruin the intended experience.
If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!
Suggestion: Try it in a combination with another of my mods: Health Bars! For the full "Modern Gaming Experience" xD
Is there a chance to support non-RT in the future? :)
For example, SLS60 has damage base 110 and damage multiplier 1.15, but damage against zombie was 115. not 110 x 1.15 ~ 127.
From what I saw, AWF damage base setting seems to has no affect.
I asked to SilverEzredes and he will look into it.
We can find formula and constants from damage dealing function?