An unnecessary fuse can be obtained in Leon's 2nd Scenario.
Ink ribbons can be obtained in the Watchman's Room on difficulties other than Hardcore.
The Chief was duplicating in Claire's scenario during Sherry's part.
Updated to version 3.1
Fixed the issue where item acquisition status was incorrectly reflected on the map in Chief's Office on Claire's scenario at STANDARD and below.
Modified some door gimmick settings in the RPD basement.
Modified some gimmicks in the deepest part of the sewers.
Modified some door gimmick settings in the laboratory.
Fixed the phenomenon where the Tyrant would disappear under certain conditions.
Partially corrected the Tyrant's behavior.
Added a few enemies in Ada's section.
Tyrant is now more likely to break through the wall in the Press Room.
For Higher Difficulty Only
Modified some door gimmicks in the RPD.
Fixed an issue where there was one less additional enemy in the Courtyard.
Adjusted the difficulty in Ada's section to the intended level.
Changed the additional enemies in the G2 battle.
Updated to version 3.0
Item acquisition status now correctly reflects on the map. (need to start a new game)
Revised the difficulty of the standard version alongside the implementation of the Higher Difficulty add-on.
The exploration area has been further expanded.
Redesigned the layout of Ada's section.
Reduced the number of grenades crafted from two types of enhanced gunpowder from 2 to 1.
Slightly modified the conditions for hidden elements in the 1st scenario.
No more enemy attacks immediately following boss battles.
Adjusted the placement of some items.
Heart Key in Leon's campaign and Club Key in Claire's campaign no longer appear.
Added the Higher Difficulty add-on.
Updated the Lower Difficulty add-on.
Updated the Always Reloadable add-on.
If you think you cannot enter the first Guard Room while playing the 2nd scenario, pay attention to the doorknob. You will need a different key to open it. There is another door that can be opened with the Cutting Tool, so search the nearby area thoroughly. The key exists beyond that point.
In addition, if you use a MOD that overwrites files within this MOD, there is a high chance that it will not function correctly. Especially MODs that change the types or placements of items are incompatible.
Strategy Tips It is recommended to eliminate enemies in areas you will pass through multiple times. The difficulty will significantly change when additional enemies are placed as the scenario progresses.
The next major update (v3.0) will take some time to arrive. In the next version, there will be further expansion of areas, along with changes to the placement of items, including key items. Due to the overall decrease in difficulty in v2.0, v3.0 will introduce both a Low Difficulty add-on and a High Difficulty add-on. Those seeking a greater challenge can try the High Difficulty add-on.
Currently, a certain weapon obtained in Ada's scenario has infinite ammo, but fixing this issue requires changing the type of weapon. Therefore, this will not be resolved until v3.0.
The add-on , "tCotD Lower Difficulty" has been released.
No additional Tyrants will appear.
The number of minions in boss battles has been reduced.
The minions in the G4 battle have been changed.
Updated to version 2.0
[Bug Fixes]
Fixed a floating bug for some zombies.
Fixed an issue where ammo placement after the G1 fight in the 1st scenario was not applied.
[Difficulty Adjustments]
Dogs no longer appear in the Courtyard.
Increased critical rate when fit aiming with handguns.
Significantly increased critical rate when fit aiming with large pistols.
[Item Placement]
Leon's Scenario:
Placed GM79 and MQ11 (including upgrade parts).
Placed corresponding ammo and high-grade gunpowder (white).
Claire's Scenario:
Placed W870 and L Hawk (including upgrade parts).
Placed corresponding ammo and high-grade gunpowder (yellow).
[Hidden Feature]
If you meet certain conditions and reach the police station hall, you will find something special behind the Goddess Statue.
A version with reduced difficulty will be released as an add-on in the next few days.
The next update will bring significant changes. In addition to some bug fixes and difficulty adjustments, it will include an increase in exploration areas and obtainable weapons, as well as the addition of hidden infinite weapons that can be placed under certain conditions. Additionally, a version with reduced difficulty will be released as an add-on.
Updated to version 1.20 Fixed an issue where some settings were not applied. Adjusted the Tyrant's behavior. (getting stuck in front of doors or on ledges) Adjusted the gimmicks in the sewers.
The add-on , "Always_Reloadable" has been released. The effects of the Cat Ears can be obtained in all modes. Ammo becomes infinite, but reloading is still necessary for most weapons.
Updated to version 1.10 With technical improvements, I have successfully made the Orphanage mechanics work perfectly. I apologize for the previous unclear specifications.
for those having problem with the mod in 2025 with non-rt version with dx11 try this its super balanced yet fun and works fine tCod Higher Difficulty v3.0 + Deadly Weapons 100% crit (preferably 100%) it also do not mess with the route wich mean less bugs
did you get the mod to work for you ? I think I had the same issue as you, and I downloaded Fluffy mod from the official website and now it's working for me
"Not everyone has the game cracked like you,thanks." Well that is pretty condescending. Why don't you too and understand what you are taking about before posting s#*! like this?
319 comments
Updated to version 3.1
For Higher Difficulty Only
Updated to version 3.0
If you think you cannot enter the first Guard Room while playing the 2nd scenario, pay attention to the doorknob.
You will need a different key to open it.
There is another door that can be opened with the Cutting Tool, so search the nearby area thoroughly.
The key exists beyond that point.
In addition, if you use a MOD that overwrites files within this MOD, there is a high chance that it will not function correctly.
Especially MODs that change the types or placements of items are incompatible.
Strategy Tips
It is recommended to eliminate enemies in areas you will pass through multiple times.
The difficulty will significantly change when additional enemies are placed as the scenario progresses.
The next major update (v3.0) will take some time to arrive.
In the next version, there will be further expansion of areas, along with changes to the placement of items, including key items.
Due to the overall decrease in difficulty in v2.0, v3.0 will introduce both a Low Difficulty add-on and a High Difficulty add-on.
Those seeking a greater challenge can try the High Difficulty add-on.
Currently, a certain weapon obtained in Ada's scenario has infinite ammo, but fixing this issue requires changing the type of weapon.
Therefore, this will not be resolved until v3.0.
The add-on , "tCotD Lower Difficulty" has been released.
Updated to version 2.0
[Bug Fixes]
- Fixed a floating bug for some zombies.
- Fixed an issue where ammo placement after the G1 fight in the 1st scenario was not applied.
[Difficulty Adjustments]
- Dogs no longer appear in the Courtyard.
- Increased critical rate when fit aiming with handguns.
- Significantly increased critical rate when fit aiming with large pistols.
[Item Placement]
- Leon's Scenario:
- Placed GM79 and MQ11 (including upgrade parts).
- Placed corresponding ammo and high-grade gunpowder (white).
- Claire's Scenario:
- Placed W870 and L Hawk (including upgrade parts).
- Placed corresponding ammo and high-grade gunpowder (yellow).
[Hidden Feature]A version with reduced difficulty will be released as an add-on in the next few days.
The next update will bring significant changes.
In addition to some bug fixes and difficulty adjustments, it will include an increase in exploration areas and obtainable weapons,
as well as the addition of hidden infinite weapons that can be placed under certain conditions.
Additionally, a version with reduced difficulty will be released as an add-on.
Updated to version 1.20
Fixed an issue where some settings were not applied.
Adjusted the Tyrant's behavior. (getting stuck in front of doors or on ledges)
Adjusted the gimmicks in the sewers.
The add-on , "Always_Reloadable" has been released.
The effects of the Cat Ears can be obtained in all modes.
Ammo becomes infinite, but reloading is still necessary for most weapons.
Updated to version 1.10
With technical improvements, I have successfully made the Orphanage mechanics work perfectly.
I apologize for the previous unclear specifications.
tCod Higher Difficulty v3.0 + Deadly Weapons 100% crit (preferably 100%)
it also do not mess with the route wich mean less bugs
any idea
I don't have any other mod for re2 remake.
any advise?
I think I had the same issue as you, and I downloaded Fluffy mod from the official website and now it's working for me
Capcom left that build there on purpose.