If anyone is having a problem using this mod, as I was, here are some suggestions and things I noticed that might be helpful to getting it running.
1. you should be running this through Fluffyquack's mod manager to make life easier. 2. Make sure you are running the mod manager in admin mode. 3. Before you even attempt to mod your game files with the mod manager, verify the game files integrity through Steam. I have noticed that sometimes the mod manager beyond version 2.20 would not re-add certain files when turning off a mod (in one case it never replaced a custom texture file) and this was the cause for mods not working. So always make sure your game's files are verified. 4. Once you've done this, open up the mod manager and (with no mods turned on) click reread game archives to make sure the manager has found everything properly. 5. Once you've done all of these steps, activate whichever version of the mod you've downloaded. Now I have tested all 3 versions and the 4th one for SaiyanHeretic, and can confirm they all work. I tested them to ensure they worked on an existing save file, brand new save file, and I've noticed they even work in the Ghost Survivors mode too! 6. Which brings me to the last part. As the mod creator states, you must first go to any ghost survivor's mode in the extra mode menu, and begin a level for the effects to take place. What I usually do is go to Kendo's because he makes for an easy way to ensure the mod is working. If you've done everything above, then when you start his scenario, you will first run into 2 poison zombies as the game intends. Beyond those are a field of other zombies which can be replaced. If you see Pale Heads or dogs, you're all good to go. Go play the main game in any scenario and enjoy.
Thank you to Charon for making this mod. This is just what I needed for replay value.
Using item rearrangement, playing as Claire on Hardcore, I found that the submachine gun uses graphics for the shotgun in item menu (though it looks correct when equipped). And during the G-1 boss fight (which is now Super Tyrant), it got stick reloading and disabled my ability to use any weapon. =/
Also, a lot of items in lockers can be picked up without opening the locker itself, including the weapon locker in evidence storage, which made the key card unnecessary.
Now that I've had more time to play, I see the reloading issue is caused by replacing G-1 with Super Tyrant. That's probably why there's a 3.0b, huh? lol
Yeah this was a very rough experiment with an editor. The game has a lot of empty slots where an item can go but as you can see it doesn't all work very well.
Also, thanks for basically solving a mystery for me. I usually just play the game in a sitting or 2 so I never had the save issue as the lab is short to me. Thanks for trying this out though!
hello did you notice that there are claire sls60 magnum rounds but any sls60 enhancement to use them? it s a pity i love claire magnum wanted to use it more
I don't mean to be offensive but the mod is terrible. In the lab when I want to save game with the tape on hardcore it constantly crashes the game and I am not able to finish it. It is extremely frustrating. Then another very big bug I've found is that you have ammo for weapons that you don't get (what's the point of wasting time collecting them)? This problem occurs in both Leon's and Claire's campaigns. Another big bug is when you face Super Tyrant with Leon (instead of Birkin G1), at a given moment of the battle when the Tyrant roars automatically you can't shoot (neither at the enemy nor anywhere). I had to use the infinite rocket launcher to get out of this place and continue the game.Summary: the work is appreciated but it is a mod that is full of bugs and makes the game experience bad and inconsistent. If you can fix these things I'm convinced it will be one of the best mods to play and replay many times. Thank you very much for reading me and please don't take my comment as an offensive criticism, but rather as something constructive to keep improving.Best regards!
You're referring to the OPTIONAL item replacement that was done years ago on a whim. I made this mod for ME and I decided to share it with this community. I can beat the game fine with it, even the lab as I used to beat the game in less than 2 hours at the time so the saving issue in the Lab wasn't really an issue to me. I specifically said it was a VERY ROUGH edit. Super Tyrant version I mention it needs the OPTIONAL item replacement, and in his boss arena, I added a rocket launcher specifically to avoid the softlock. Look into what it takes even modify these things and let me know how it goes. Starting off a statement as "I don't mean to be X but..." is you doing exactly that. Read the description next time, I address all issues and there are various versions of the mod to suit your preferences. READ THE DESCRIPTION NEXT TIME.
What is the common sense replacing Birkin G-1 instead of Super Tyrant if you have to use a rocket laucher for beating him?. Where is the fight?. That's really annoying. I can't understand why you get upset if I comment some important bugs and you can't fix them.
That's not an offense man, that's not a negative opinion (although you believe that), it's my opinion and I give that because this mod has too potential for become one of the best experiences in remake. If the mode have too many bugs it's normal we tell you that, so I can¡t understand why you get upset if we don't say it in bad sense.
It's literally in the description "PERSONAL MOD" it's not meant to make "common sense" it was just for fun. If you don't like it, don't play it. It's not my fault Super Tyrant has that weird ass caveat. The point was meant to be a survival scenario, G1 isn't exactly a hard fight so I thought it would be fun to pick a tougher boss FOR FUN. Super Tyrant was the only one that worked since G2 is invincible and G3 is physically too big to fit in the arena. And even then Super Tyrant has the quirk of needing a rocket launcher to kill, so I placed one in his arena and it suddenly becomes about surviving Super Tyrant until you find the Rocket Launcher. I thought it was a cool idea. If someone tells you something you made is terrible, people are going to take offense. I can take constructive criticism but your first sentence tells me my mod is just terrible because you can't read the description. The item editor for the game has more slots than the game uses, and idk if you know how many hundreds of items I'd have to take the time to manually check in-game there are, but in using the slots we got the problem with not being able to collect some items. Sometimes new items work, other times it doesn't. I didn't make that happen, the game just doesn't make the items appear. The lab has an issue with moving around key items, and causes the game to have the saving issue. But to be honest, I did not care because the lab is very short and easy to beat, so it was a non-issue to me. I chose different gameplay over saving in the easiest part of the game. Resident Evil 2 has a lot of hardcoded stuff that no one can get around. At the moment there is nothing to fix, it's a stupid mod that's made for me because I think it's fun, and I decided to share. If I ever improve it, I will, but honestly at the moment I'm okay with the mod for my purposes. I haven't played the game in years so it'll be a long time if I ever come back to this. I say word for word in the description that it was a very rough edit but I still chose to share in case people wanted to try it. Ultimately I did this for me, was aware of all bugs and I chose to share it so others could try it out. I don't do it to make a perfect mod, I did it for fun.
Mr. X turns into G1. He has limited health though so you can "kill" him. If you do that you just have to keep progressing in the story. When G1 respawns he'll be stomping around again.
anyone else have excessive crashes and softlocks in the lab? especially when saving the game or loading it. i'm using ben powells item randomizer in combination with this mod, in case that might have something to do with it
98 comments
1. you should be running this through Fluffyquack's mod manager to make life easier.
2. Make sure you are running the mod manager in admin mode.
3. Before you even attempt to mod your game files with the mod manager, verify the game files integrity through Steam. I have noticed that sometimes the mod manager beyond version 2.20 would not re-add certain files when turning off a mod (in one case it never replaced a custom texture file) and this was the cause for mods not working. So always make sure your game's files are verified.
4. Once you've done this, open up the mod manager and (with no mods turned on) click reread game archives to make sure the manager has found everything properly.
5. Once you've done all of these steps, activate whichever version of the mod you've downloaded. Now I have tested all 3 versions and the 4th one for SaiyanHeretic, and can confirm they all work. I tested them to ensure they worked on an existing save file, brand new save file, and I've noticed they even work in the Ghost Survivors mode too!
6. Which brings me to the last part. As the mod creator states, you must first go to any ghost survivor's mode in the extra mode menu, and begin a level for the effects to take place. What I usually do is go to Kendo's because he makes for an easy way to ensure the mod is working. If you've done everything above, then when you start his scenario, you will first run into 2 poison zombies as the game intends. Beyond those are a field of other zombies which can be replaced. If you see Pale Heads or dogs, you're all good to go. Go play the main game in any scenario and enjoy.
Thank you to Charon for making this mod. This is just what I needed for replay value.
Also, a lot of items in lockers can be picked up without opening the locker itself, including the weapon locker in evidence storage, which made the key card unnecessary.
Also, thanks for basically solving a mystery for me. I usually just play the game in a sitting or 2 so I never had the save issue as the lab is short to me. Thanks for trying this out though!
That's not an offense man, that's not a negative opinion (although you believe that), it's my opinion and I give that because this mod has too potential for become one of the best experiences in remake. If the mode have too many bugs it's normal we tell you that, so I can¡t understand why you get upset if we don't say it in bad sense.
Have a nice day
Edited to add - this refuses to download at all :(
Which file should I use ?
This has the IDs.
especially when saving the game or loading it.
i'm using ben powells item randomizer in combination with this mod, in case that might have something to do with it