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File credits
Mr.Curious for the Teleport Room mod for UHD
BIO4 EXE for the Beta Zealots skins/sounds, Beta Ammo boxes and Beta firing sounds
RedsSon for the Beta Villager sounds for UHD
kTeo for porting Enemy Cheats Edition to UHD (Original 2007 mod by Karnie)
Original Super Salvador RE4R Style skin by Sachiel TDR
Some RE4R Musics/SFX were ported to UHD by PORRAMODS
Sounds/Musics from ROE/LIH/Arrange by Luis Webber
M4j0d1 for the new discovery regarding mods working in the Main OBB, to save us a lot more space!
RE4R Gun Firing sounds from Rimes24
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Changelogs
Version 3.0
(Coming Soon) WIP
.Others:
Big new mod that overhauls the materials of so many enemies/items in the game!
The mod will make the enemies, enemy weapons, items etc now look shinier and more metallic, to look closer to OG GameCube shaders! (Results differ depending on the different stage reflections)
It also does other things like add transparency back to herbs, Second Armadura variant feathers, JJ's bullets, and improves Ashley's hair transparency to look smoother! I did change quite a lot more so listing every additions and affected items/enemies right here would be unwise
New mod that improves the Scopes entering systems, to be less intrusive and annoying during normal gameplay (With it you'll need to get the scopes physical model way closer to your eyes to enter in the Scope aiming mode)
That mod also results in making the Scopes look bigger when aiming with them, which is a lot nicer too imo!
Hopefully with it you don't have to hold the Rifles in weird ways during normal gameplay anymore to not get into the Scopes aiming mode/void!
New mod that makes the Death Screen prompts show up instantly, huge difference with difficulty mods where you can die a lot!
Another new mod that makes Ashley invincible without needing her Armor! (She can still be taken away and die from explosions though)
Enemy Fixes has been improved, to fix the missing eyes on NPC Saddler, missing Eyes/Hair/Hands on NPC Salazar, and restores Mutated Krauser from SW!
Another NEW mod included that fixes many Main Game Villagers/Zealots/Soldiers turning invisible when playing as Ada with Save Editing
Verdugo Speed fix / Faster Attack Speed mods have been separated from Enemy Fixes into their own mods
New mods to make the QTE Quest Controllers Black and/or remove the Rings! Can mix the mods for different controller results like: Black Skin Only for Q1, Ringless Only for Q3, Ringless & Black for QPro
The Hand Poses Swap mods have been updated to fix the holding knife positions of the different characters, and to fix/restore Ada's original default finger poses
New skin mod for the Shooting Range targets to change them into their beta ones!
New mod to swap the Default ingame/world Typewriter and Bell into the NG+ Golden Typewriter and Bell! (Useful with the new Golden Guns to RGB Colors Pack!)
The Skip Ashley sections mod has also been updated to let you access the second Ashley area as Leon optionally (Get closer to the door and interact to still teleport bellow instead)
The Doors removal mods to use with Mercs characters were also updated (Restores the LIH items but with the Insignia Key in it's OG game spot in the Mendez House Stage to make killing the enemies there more worth it. Removes the trigger to leave the Salazar boss fight.)
.Glove Skins Pack:
New mod that greatly improves the look of the gloves of all Mercenaries characters (aswell as Mafia Leon's gloves!)
.Enemy and Weapon Skins:
New Regenerators/Iron Maidens skins (Bloodier and ST2 Lake Dipsy style)
New materials for the Beta Zealot Goat Skulls
Improved the Mega RE4R Style skin's Double Chainsaw blade (No more odd black bit at the end!)
NEW skins for ALL of the GOLDEN Weapons, to change them from Gold to: RED, GREEN and BLUE! The old Golden to Red/Blue Broken Butterfly skins is now part of the new packs! (Those skins were also improved in the pack, to restore the bullet colors and change the Gold SpeedLoader too)
.Fog mods:
BRAND NEW Fog Mod included! Similar to the Thicker Grey fog mod, but with OG/QOL colors and different ones for many indoor rooms (especially the Castle ones!)
Improves the Rain in the (QOL, Red, Grey) Fog mods for the four Mercenaries Stages (when added with custom modded challenges)
The Mercenaries Castle stage fog is now more blue & less grey with the QOL Fog mod
Fog starting distance in the Island Bulldozer ride room has been reduced with the QOL Fog mod
QOL Verdugo sewer colors changed to be more green/less blue (closer to OG colors)
.Sound & Music mods (Now separated between Sound/Music due to Music sizes)
New RE4R Gun Firing sounds mod!
New Beta Firing sound mods (for the Red 9 and Shotgun)
ROE/LIH and the RE3.5 Beta Pistol firing sounds are now in higher quality!
New versions for all of the ROE/LIH/RE4R music mods to GREATLY improve the quality of all tracks! (Which sadly adds a lot more space to the Music mods) Old versions at a much lower size are still available optionally.
New sound mod to remove the Death Screen music if you don't want to hear the same thing after dying over and over (Title Removal mod name has been edited to appear after other sound/music mods)
New RE4R Mercenaries music mods! (Also greatly improved the music quality of the old main BGM Mercs mod)
Includes multiple options like:
.Different Mayhem themes for all characters
.Luis's themes for Leon
.Same mini boss (+Mini Boss Mayhem) theme for all characters
.Teleport Room:
Adds the separated by two r104 Hex Emblems AND r20b Moonstones (Instead of only having the combined versions which don't work in VR)
Adds the default Treasure Box and the Treasure Box (L) near the SW/AA doors (Was mainly for me to check the Large Box item when I was doing the Material Overhaul mods)
Greatly increases the amount of Ammo and Grenade items in the stage
Adds a lot of G+R+Y mixed herbs items for you to increase your max health
.Ammo Box Skins:
New HD Project Ammo Box skin mods!
Beta Infrared and Chicago skins now also replace the 3D models with the original Beta ones!
Beta Chicago To TMP skin also improved to look less grainy/noisy
Changes the properties of the new overhauled materials for each of the different Beta ammo box skins (So some specific skin(s) looks more metallic and/or shiny for example)
.Ashley Skins: (now Player/Character Skins)
New mods to change Ashley's Knight Costume into Ada (Dress/Mercs/Spy) or Ashley's Default and PopStar outfits! (Only Ingame)
New Dark Skins for Ada similar to Ashley!
Some textures have been improved resolution wise in Ashley's Dark skin mods
New different hair color mods for Leon
White Hair Color Pack mod has been separated for each character (as new options)
Version 2.1
Thanks to M4j0d1 for discovering mods working in the Main OBB!
With movies deleted in the Main OBB (except the Andy folder), you can save up to 500mb of space for new mods!
So thanks to that discovery, I've updated the quality of the following mods:
Beta Ammo boxes (Also now includes the Beta Mine Ammo Box skin) The beta ammo boxes are also now split separately, as extra options if you only want to replace specific ammo boxes!
Rising Handgun Ammo box
Mega Remake Style Skin
Big Cheese Mendez
Shields skins
Zealot Beta Style (Cleaner Beta Goat Skull texture without blood has also now been separated into its own .pak mod)
The main music mod for ROE and RE4R now also include the rest of the soundtrack!
I also made a few more mods for fun:
TMP to Beta Chicago Ammo box
Rifle to Beta Rifle (Infrared) Ammo box
Frozen/Snowy Verdugo
Mods to fix for Mercs characters in the MG now should let you equip Krauser's Bow again! The bow should also work for other characters too, even Ashley now!
New mod to remove the Mendez House cinematic door, and Salazar fight gates, which softlocked you when playing as Mercs characters (Included in Others & the save)
TP Room now includes the Default SG09 Handgun, the Default Shotgun and Bolt Action Rifle!
New hand poses swap mods included in the Others download!
Krauser to other is if you plan on using the Bow weapon, when left handed, for other characters
Leon to other is useful if you want to use the HandCannon, PRL, or Chicago (potentially more Idk) with the other Mercs characters and want better finger positions
Ada to Ashley is if you want more hand poses for Ashley, if you want to try doing more things with her when playable
And another new mod included in the Others pack, to give the characters Ashley's flashlight on top of the Pistol Holster! This is just a fun mod made as a test, and isn't recommended for normal playthroughs especially with standing playing position (I think)
Version 2.0
Big new update, with many mods updated, and new mods included!
.Teleport Room Stage: Many new beta/test items added (Chicago with limited ammo, Chicago ammo, Plaga Sample, Pistols w/ Silencers, attaché cases, vest, maps and more)
With the more important additions being: New Harpoon Gun, and Broken Butterfly for the Rifle slot! So you can Dual Wield two Broken Butterflies!
Now also includes a mod to let you teleport to that teleporter room from r100 (beginning of the game) Useful if you want to go into the teleport room from the beginning of a playthrough! Mod page will have an image of where the teleporter is located at the start (it's near the car)
Also another mod that let's you teleport from any Mercenaries stage, to the beginning of the game! Useful if you want to have some Mercenaries loadout or character in the main game! Included in that mod is also a fix for Mercenaries characters to let you save, use radio calls, the Merchant etc!
With another mod that let's you skip Ashley's playable section, from Luis death room, straight to the Lava Room! If you don't want to have to take out your save (with Foxtrot's RE4 VR Save editor) and re edit the character to a Mercenaries one after Ashley's section, especially if you're on a Quest 3.
.Fog Mods:
BRAND NEW Quality of Life fog mod that changes how every stage looks in more subtle/better ways! And removes the bad RE4 VR rim effect of enemies!
What the new QOL fog mod does for example:
Makes the beginning Village fog a bit less green & saturated, and a lot closer to you (More similar to GameCube visuals)
Swamp/Del Lago fog a bit darker
Night time for the Village, Castle and Island is now more blue!
Indoor Castle sections are less yellow
Laser room instead of being green is now orange like the OG, same for other indoor Island sections that were too green in VR like the Larder
Krauser/Mike sections are now more white/yellow/sand-ish like the OG!
And more!
Grey fog fix for the Church stage (was too foggy before)
And now the Waterworld Mercenaries stage is properly grey and foggy, and the quality of life mod makes the Waterworld stage look way more like the original, more white/blue/brighter instead of yellow!
.Knife Skins:
Includes new Combat Knife replacement with the Mercenaries character's knives!
New DMC4 Devil Sword Sparda knife replacement for the Combat Knife!
DMC1 Alastor now also replaces the holster knife
All the Knife Colors now also affect the Mafia Knife!
.Sound and Music mods Pack:
New Merchant/Save music mods from Arrange!
New mod to mute Ashley's Knight Footsteps
New Beta Villager sounds! (Thanks RedsSon!)
New Beta Handgun firing sound! (3.5/RE1R)
RE4R and DMC1 title mods now also affect more UI sounds! Especially the DMC1 one!
Rising of Evil enemy sound mod is smaller yet also now includes a few more sounds!
New version of the ROE weapon sounds, with some ones from Life in Hell included there on top!
.Others:
New mod to remove Krauser's Mayhem red filters
New mod to fix Mercenaries characters in the main story when using a Typewriter, the Merchant, or a radio call etc! With also mods to teleport from any Mercenaries stage to the beginning, or to skip Ashley's playable section! All useful with the Mercenaries characters and their fix!
These last three mods are also in the Teleport Room pack but they are still included here for good measures
Cut Mercenaries challenges should also have now proper names for the new Challenges, if they didn't already
Velvet Blue pak mod updated to make the treasure look a little bit more, well, blue just for fun!
3. place .pak files inside ~mods folder next to the original big .paks
4. you then ZIP from VR4 without compression using the original OBB name & format
5. Send the newly zipped OBB into your Quest!
Things I recommend first:
1. Quest Link Cable to be able to transfer files between the Quest and your PC. Once you plug your Quest to your PC, you will need to allow access to files first through the big popup or under notifications.
2. Developer mode on for Quest (Not sure if it's 100% needed for simple OBB modding but still, I just always had it on so it's worth mentioning
For the OBB, "main.203.com.Armature.VR4.obb" is the one we're now interested in! Grab it from your RE4 VR copy installed on your Quest!
You will find the OBBs in your Quest Internal Shared Storage, then "Android", then "OBB", then finally inside "com.Armature.VR4" Transfer the OBB wherever you want on your PC!
You can then unzip the OBB easily with 7zip without doing anything too specific
You should then have a folder called VR4 after the OBB is unzipped, go inside, then Content, then Paks,
You can then place the .pak file inside a folder called "~mods" like this:
(mod paks get loaded in alphabetical order)
OBBS CANNOT BE ABOVE 3,99 GB in the properties and/or once inside the Quest
And this is why you do this now INSIDE THE MAIN OBB!
Now about zipping all this back into an OBB:
1. You right click the folder VR4, under 7-Zip you select "Add to Archive"
2. You rename "VR4.zip" to "main.203.com.Armature.VR4.obb"
3. You then NEED to choose archive format as ".zip" and Compression level to "0 - Store"
All exactly like this:
After it's done, you may transfer the newly zipped OBB where you got the original one inside your Quest, and replace the old one!
If the transfer process is taking too long feel free to unplug/replug the link cable and reconfirm USB access to hopefully improve the speed, or you might need a better link cable...
If the game doesn't open after transferring the OBB, you might need to restart the headset, or reopen the game multiple times, or update the Quest OS (Some OS versions cause this issue more often, v74 did for example and v76 improved that a little bit I think...)