Main files
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2.0: NEW Quality of Life Fog mod that changes every stages in subtle & better ways!
Includes three different fog mods:
Thicker grey fog (Inspired by Rising)
White fog (Inspired by the RE4 WII Pal cover)
Red fog (Inspired by the RE4 GC/PS2 Pal cover) -
Completely new textures and materials for the main gloves!
Makes the gloves look more realistic, dirty and less washed out and darker more metallic and shiny etc in some spots! With a new jacket style part to them too!
Includes different colors aswell! -
2.1: New Beta Mine, Chicago and Infrared Rifle Ammo Box skins!
Includes the Beta Ammo Boxes Pack (Also now available split separately for each ammo boxes)
Also includes the ROE Handgun Ammo with the green lines! -
Includes:
Beta Zealots & Don José face
Super Salvador Remake Style
Always frozen Verdugo
Red & Blue Colors for the Golden Broken Butterfly
& more! -
RGB Knife Colors for the default Combat & Mafia Knife
Also with new Combat Knife replacement mods:
Mercs character's knives (Wesker, Krauser, Hunk, Ada)
And with some bonuses like: DMC1 Alastor, and Devil Sword Sparda -
2.1: See changelogs
ROE gun and enemy sounds
RE4R musics (Whole game with some extras from SW)
DMC1 UI and some musics
Villager, Zealot & Handgun beta sounds
Title music/sound removal
Arrange mod save/merchant
Ashley knight footsteps removal -
Skins to make her outfit and hair black
Also includes a few different hair colors like Red, Blue, Green and White
Also includes white hair for other characters for fun as extras -
Changes the Regenerators, Armaduras and Merchant animations!
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Some mods included:
Higher cutscene res
NPC Invis fix and/or with Faster Verdugo
Cut Mercs Challenges restored
Krauser's transformation filter removal
Mercs to Main Game teleporter
Ashley section skip (Luis Death to Lava Room TP) -
Red, green, blue, white, black, gold etc for all three items separately!
2.0: Small update for just the Velvet Blue pak mod, to make it well, a bit more blue! -
Accessible on the far right corner (where the bell is) of the Shooting Range, and use the trigger then!
(Don't use this mod during normal playthroughs or for the weapon challenges unless you know what you're doing, as some targets might cause a crash)