I can't seem to get the custom stats to work. I did when the mod first came out last year, but I updated Fluffy, RE, AWF, and I got core script and the model changes properly for the looks but the custom stats don't show up at all. Anyone know what I might have missed? I initially thought it was because some files failed to copy but I just needed to run Fluffy in Admin, and that fixed that issue, but it didnt fix the other part, which is why there is no custom stats anymore?
A wee bit late, but it seems all the custom stats are now hidden behind in the REFramework, over at the Script Generated UI. In the Advanced Weapon Reframework, all the custom stats are there. You're gonna have to pick it from the dropdown table in it.
EDIT: Follow up on this, it seems that while the settings do stay saved from the REFramework table is saved, the game doesn't recognize it immediately. If the stats had custom ammo capacity, you'll lose all those ammo, upon reloading the game from the start. BUT reloading when you've already started the game (E.g. You died, and reloaded from a checkpoint) the ammo capacity will stay the same. To aid this, you just need to reload the game, twice. Kind of a hassle, but hey, it works, no?
Very helpful mod~ I have a small suggestion. The hammer of pit viper can be set to cocked state. Also you need to change the punisher UI of the game to pit viper. https://tarantacticalinnovations.com/tti-jw4-pit-viper/
Hi I was wondering if you could look into Ada's crossbow/Krausser's bow, make them using Leon's bolt-thrower bolts as ammo. coz kaboom-crossbolt is pretty boring imo
great mod, love it. anyways, can you make H&K P30L like in pistols from JW 1 ? its more suitable to change SG-08 R because it from same factory. Thank you
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EDIT: Follow up on this, it seems that while the settings do stay saved from the REFramework table is saved, the game doesn't recognize it immediately. If the stats had custom ammo capacity, you'll lose all those ammo, upon reloading the game from the start. BUT reloading when you've already started the game (E.g. You died, and reloaded from a checkpoint) the ammo capacity will stay the same. To aid this, you just need to reload the game, twice. Kind of a hassle, but hey, it works, no?
I have a small suggestion. The hammer of pit viper can be set to cocked state.
Also you need to change the punisher UI of the game to pit viper.
https://tarantacticalinnovations.com/tti-jw4-pit-viper/