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About this mod
The Merchant now provides all 50+ weapons in the Main Story and Separate Ways.
- Requirements
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Off-site requirements
Mod name Notes Extra DLC Pack or 'Gold Edition’ Separate Ways DLC or 'Gold Edition’ - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Glitch5970 for authorizations to use some fantastic ports:
^Armature Studio, owned by Meta, for the P.R.L.
^Chris and Albert from RE4 HD Project for their Handcannon Ammo texture
^The Chicago Typewriter Ammo from RE4 2005 Beta with help from BIO4 EXE
LinkTheHyliann for the excellent 'Hot Dogger' from RE3R, with authorization.
NEGAARMAX for the cool silencer attachment from 'RE7 - Samurai Edge' mod, with authorization.
byLemi21's 'Assignment Ada Costume Remake' flashlight coordinates, with authorization.
KOF-KOY, Rabbit-TooneedIM, and Qiuyuewu1987 for technical assistance and authorizations.
Capcom for the amazing remakeDonation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
-
-
Version 1.28.09
- 1. Added support for indefinite reloads and for byLemi21's 'Assignment Ada' outfit.
- 2. The Hunting Rifle does incendiary on a critical hit. Its critical upgrades are now 18 - 21 - 24 - 27 - 30%.
- 3. Equipping a magnum sniper with a Biosensor Scope will allow you to break regenerator weakpoints.
- 4. The Red9 Stock is ‘hidden’ when equipped onto the Minecart Handgun, and its icon switches to the Red9.
- 5. Improved the Buy and Trade tab selections in MS/SW.
1. Some chapter 2 shop items now appear early in chapter 1.
2. In MS chapter 2, the 'Scope' is now free in the Trade tab if you still want it after purchasing any SR M1903 or rifle.
3. In MS chapter 7, the Trade tab has a free 'Recipe: Magnum Ammo' if you want it after purchasing the BB or any magnum.
4. Most key items are now available in their respective chapters for some spinels.
5. The chapter 5 Wooden Planks trade went up from 1 to 3 planks. - 6. Re-balanced EJF against Saddler in MS/SW.
- 7. EJF's power is now re-balanced to 12.0 - 14.0 - 16.0 - 18.0 - 20.0.
- 8. An issue with some sniper parts appearing in scopes has been fixed.
- 9. XM96E1's model appears as a drop in-game.
- 10. Fixed a small aim issue with the TMP + Stock.
- 11. Fixed the MP-AF and Sweepers' rate of fire.
- 12. A few small item color readjustments.
-
Version 1.28.08
- Fixed Wesker's ability to use the Samurai Edge.
- Simplified Player Swaps and added in missing options.
- Fixed a progression issue with Player Swap Ada.
- Fixed an issue with the interface extra.
- Gold Monocle in SW now sells for its vanilla 30k.
-
Version 1.28
- 1.28.07
1. Fixed the First Aid prices to vanilla.
2. Fixed Ada's holster for the Compound Bows.
3. Re-added the Rocket Launcher's infinite exclusive upgrade.
4. Fixed the tune-up screen CTD for weapons (if mid-game, please sell and repurchase it).
5. Critical Hit Rate costs for magnum snipers were rebalanced to 10k - 15k - 20k - 25k.
6. Fixed some item stack errors.
7. Redid some colors for ammo, items, charms, and treasures.
8. Interface speeds are restored to vanilla.
9. The document page is now up-to-date for version 1.28.
* 1. Re-uploaded and fixed mod parts that still had weapon crash issues.
* 2. Also fixed the Hunting Rifle's upgrade dot in the Main Story addon.
* 3. Fixed the Recipe: Magnum Ammo's item name color. - >>Hotfix6:
1. Fixed a loading error that prevented users who don't have some of the DLC to load past the intro.
2. Removed an issue where there were two extra weapons in the Extra contents shop.
3. Redid some of the treasures' name colors. - >>Hotfix 5,
1. SW Addon’s Yellow Herb health increase rates were restored to vanilla values.
2. SW Addon is back to item quantity stacks of 2/3.
3. SW Addon's TMP Stock is back to 2x2.
4. SW Addon's crafting speed is back to 0.35s.
5. Rhinoceros Beetle stacks have been reworked in both of the addons to stack at 16 in MS and 7 in SW. - >>Hotfix 4,
1. Restored small dialogues in the main mod.
2. Fixed holster positions for the TMP and Blast Crossbow.
3. The 9999 stack addon for SW now accommodates the modified weapons.
4. The SW addon now has modified weapons doing their damage rates with Character Swap.
5. Player Swap Addons’ explosives now work.
6. The categorize addon had a typo that is now fixed. - >>Hotfix 3:
- 1. Fixed a Primal Knife equip issue that caused a loading screen error.
- 2. The 'Tune Up' upgrade indicator was fixed.
This means when you preview a weapon's upgrades, the orange dot will disappear like normal. - 3. TMP Stock model size is now refitted to 2x3 in vanilla pure.
- 4. Combat Knife's rotation was fixed for Leon in vanilla pure.
- 5. Interface speeds were restored in vanilla pure.
- 6. XM96E1's cost was reduced from 9k to 8k.
- 7. EJF + XJF's ammo exclusive cost was rebalanced from 10k to 100k.
- 8. AMR's exclusive was reworked to provide 4x to critical hit rate.
This essentially changes its bullet type upon all critical hit upgrades from incendiary to explosive. - >>Hotfix 2:
1. Fixed an item error in my mod that caused a loading issue with chapter 11 and 14 with Berserker. - 2. Shop price Adjustments:
- Restored item prices in the 'Buy' tab in chapter 1 for the addons.
If you want to buy something early, then please use the free limitless Pesetas option in the Trade tab to add 10k.
- Primal Knife is back to 50k, Samurai Edge costs 30k, flamethrowers cost 20k, Magnum Ammo Recipe's cost is restored to 7k, and all attachments are restored to their vanilla peseta purchase prices. - 3. The Hunting Rifle now reloads your max ammo capacity minus 1 for balance.
If you had this weapon, please 'refresh' the weapon via selling and rebuying it. - 4. The crash related to chapter 5 and Character Swap should now be fixed.
- 5. The Vanilla Pure shooting range was restored to Capcom's official settings.
- 6. My edits of the shooting range should now work with 1.28.
- 7. XJF and EJF's second exclusive was reduced to 10,000.
- 8. Improved some captions for modified weapons.
- 9. Rocket Launcher’s 'Power' upgrade caption was improved to 'Increase explosive radius.'
- 10. Removed some duplicate texture files.
- 11. Reduced some of the color in the Jacket item’s name.
- 12. Fixed an issue with my mod and Valkyrie's Wesker equipping grenades.
- >>Hotfix 1: Startup should now work.
- 1.28.
- 3 new ways to play in both 'pak' and 'natives';
- Vanilla Pure,
- 'Separate Ways' addon for Separate Ways.
- 'Main Story' addon for Main Story.
- 3 new weapons:
- Quickdraw Army (RE2R), Handcannon PZ (Village), and Hot Dogger (RE3R).
- 1. The Quickdraw Army has the power of a Red9 with a high rate of fire.
- 2. The Handcannon PZ has the power of an SR M1903 and is convenient and easy to use.
- 3. The Hot Dogger has upgrades that increase knife speed, power and durability.
- Weapon improvements:
- 1. Fixed the x3 crit on garrador and for Valkyrie.
- 2. The Red9 in SW was converted over to the XM Samurai Edge-01.
- 3. Converted the XM Samurai Edge-01 to vanilla pure XM96E1.
- 4. Fixed the Scorcher XL's loading issue.
- 5. The Scorcher XL's new design is from Rabbit-TooneedIM's Berserker.
- 6. My Flamethrower now operates like my previous Scorcher.
- 7. The Flamethrower no longer breaks crates for balance.
- 8. Both flamethrowers use the reticle style similar to Qiu's 'Berserker Plus'.
- 9. Improved weapon grips and holsterings.
- 10. Improved the flashlight for all weapons.
- 11. The MP-AF has the same power as the Punisher for balance.
- 12. The power of 'One Shot' is the same as the Broken Butterfly. It was also renamed to 'Hunting Rifle' (from RE:Outbreak 2).
- 13. The Anti-Materiel Rifle:
- 1. It will now instead use magnum ammo like the Hunting Rifle.
- 2. Its damage is the same as the Killer7, like how the Hunting Rifle is the same as the Broken Butterfly.
- 3. Its standard shot shoots incendiary rounds which is great against helmet enemies and armaduras,
- and its critical shoots explosive knockback which is great against tough enemies with knockback resistance.
- 14. Handcannon now uses Magnum Ammo and was converted back down to vanilla.
- 15. The Crossbow was renamed to Silent Crossbow and now shoots the same damage as the Blacktail.
- 16. The XJF's first power upgrade was fixed, and now has a second exclusive that ups its capacity to 30.
- 17. The EJF now has an upgrade path and a second exclusive that ups its capacity to 30.
- 18. Infinite Bottomless Ammo's model is Ada's laptop from SW, and it occupies a 2x2 inventory space.
- 19. The Chicago Sweeper now has a second exclusive that increases its power to the Chicago Typewriter (2005).
- 20. The Chicago Sweeper w/ Drum has a second exclusive that does 2x penetration power and can attach a laser sight.
- 21. Don Quixote's upgrades were converted to exclusives.
- 22. The stability of Don Quixote can be increased to 'Berserker Plus' with an attachment.
- Other improvements:
- 1. Character damage rate values for all weapons for MS/SW and character swap.
- 2. Item Drop model support for missing items, such as fish and recipes.
- 3. The two big fish are now the same price in MS/SW.
- 4. SW's bonus weapons were swapped out with the Sentinel Nine and Skull Shaker and were added to the shop.
- 5. Missing Item Models from previous versions now appear in the shop.
- 6. The Shop's Trade tab now includes resources and first aid sprays.
- 7. Everything is free in the shop in chapter 1 in the two addons, apart from the bonus weapons. Vanilla pure has proper shop prices.
- 8. Ammo in the Buy tab caps to two boxes of each type and magnum ammo at one.
- 9. Fixed captions in all languages and redid all missing captions for classified weapons.
- 10. Improved the Gui for all weapons, so each weapon's power, capacity, and rate of fire should be clear.
- 11. Weapons' Gui got a colors update.
- 12. Reduced attache case sizes for large weapons: The Sweepers by a row, Blast Crossbow by a row, EJF by a row, Silent Crossbow by one, XJF by one, flamethrowers by one, and PRL by a row. Vanilla pure was unaffected.
- 13. Attache cases now expand with character swap upon upgrades and swapping.
- 14. The Liquid Fuel recipe now has an icon, visual and its own custom model.
- 15. Re-added all the Herb recipes to crafting, and crafting speed is now the same as tune up speed (0.35 seconds).
- 16. Birds in SW that used to not drop anything in the first two chapters now drop either 1k pesetas or a Merchant charm at a rate of 1/8, and there are 8 birds.
- 17. Improved the VFX of heavy grenades and the five rocket launchers.
- 18. Chicago Sweeper w/ Drum shoots regular shots.
- 19. Fixed the Attache Case cube weapons issue.
- 20. Fixed the issue with some weapon shop icons loading incorrectly.
- 21. Improved the assortment of treasures; they are now sorted from low-to-high.
- 22 Improved the selling by moving the "middle" (resources, ammo, recovery) to the top and weapons next to the charms. Rhinocerous Beetles are at the very bottom.
- ^ Also reorganized the ordering of charms to make it more user-friendly. It should now be assorted by column as the following: recovery, bolts, handgun, shotgun, submachine gun, rifle, magnum, and then special charms.
- 23. Improved the icons for ammo and treasures in the buy and trade tabs.
- 24. Crates at Verdugo should now carry something if speedrunning.
- 25. Fixed the 0% display issue with charms in the shop.
- 26. Restored Sentinel Nine and Skull Shaker shop captions.
- 27. Improved item colors for several key and treasure items.
- 28. The P.R.L. 9412:
- 1. Icon support.
- 2. Ground embers now vanish after a few seconds.
- 3. Red glow from TooneedIM’s Valkyrie.
- Versions in both 'pak' and 'natives'.
- 1.28.07
-
Version 1.27.1
- 1. Improved the reticles for the Crossbow and XJF-350 Compound Bow.
-
Version 1.27
- New:
- 1. XJF-350 Compound Bow
- 2. A "new" icon for 'Infinite Bottomless Ammo'
- Changes:
- 1. Explosive Arrows cost Resource S.
- 2. Purchases are quicker in the shop
- Fixes:
- 1. An issue with the shop not adding items starting chapter 7 in MS.
- 2. AMR Ammo's picture quality was increased
- 3. Updated the holsters and handlings of all weapons for Ada
- Extras:
- 1. Legacy Attache Case Drops Extra
- 2. No Random Knives + No Attache Case Drops Extra
- 3. New options for the MS Knife Icons Fix Extra
- 4. B/V Difficulties Extra
- 5. 'Uhm, Leon?' Extra
-
Version 1.26.2
- 1. A progression bug was fixed when using the legacy main mod with B/V.
- 2. The legacy's Chicago Sweeper w/ Drum's capacity was fixed. (it was at 60, now it's at its official 50).
- 3. The PRL's upgrades should now work with the legacy main mod.
- 4. The legacy main mod's shooting range was reworked.
- 5. Crows have a chance of dropping one small fish when your health is low.
-
Version 1.26.1
- 1. Fixed my stealthy options and their instructions should be clearer.
-
Version 1.26
- 1. Installation of my mod in Fluffy was updated to accommodate the newest version.
- ^ Added a couple of new tabs like B/V Merchant
- 2. The Legacy tab was given a lot of attention.
- ^ Includes support for B/V, and No Random Knives
- 3. A few new add-ons in the Merchant Extras
- ^ 'Stealthy Stranger' -> settings to adjust your stealth
- ^^ 'Dragon's Breath' -> shotguns cosmetically shoot flames
- ^^^ 'Attachments Amore' -> unrestricts weapon attachments like scopes and laser sights
- 4. Fixed all known issues with the previous extras.
- ^ Including Silent Stranger and Legacy Iron Sights
- 5. Redid the AMR in the Main Mod, so now it can reach 100% Critical again.
-
Version 1.25.1
- 1. The sound issue should be fixed.
- 2. Iron sights were modified to be like B/V.
- ^ Included an option for legacy iron sights.
- 3. Fixed some "aims" for Character Swap.
- 4. For this update, all weapons should feel like they have equipped a silencer. Makes gameplay a bit more interesting.
-
Version 1.25
- 1. The Scorcher's ammo capacity was fixed.
- 2. Leon's small dialogues are back. (Note: If they are not, please load MC once before starting MS.)
- 3. Increased Bolt Thrower stacks from 10 to 12.
- Extras:
- A legacy extra that reverts all the official things - weapons, items, drops - back to their official state. (wip)
- ^ Plus some unofficial fixes by me using Capcom's drop logic to make everything work (e.g. SW weapons have drops in MS, and vise versa).
- - Stranger's ReShade
- - HotAda ReShade
- ^Please follow my ReShade page for further instruction.
- ^^Recommend: SilverEzredes' flashlight mod, and either Qiu's B+ night mod, or Glitch's night environment mods.
- - Some extras for Ada, and one for Wesker.
-
Version 1.24-1.25hotfix
- 1. Fixed Leon's knife animations.
- 2. Added a 9999 option.
- 3. My custom XM was fixed again and is its own option.
- 4. The Crossbow is now silent, and its starting capacity was increased from 2 to 6.
-
Version 1.24-1.25
- 1. The unreleased Crossbow was improved to shoot arrows onto enemies instead of bolts.
- 2. Fixed some item models and their positions in the shop and crafting interfaces.
- 3. Small adjustments to crafting AMR, EJF, and Handcannon ammo.
- 4. Sales are now a thing in SW (chapters 2, 4, and 6), and were reworked in MS (chapters 4, 9, and 14). Here are the new prices:
- ^ 5% off resources and knives, 10% off ammo, 15% off healing items, and 20% off gunpowder.
- ^^ Their final chapters are at an everything-must-go discount of x3.
- 5. Garrador's weakspot damage calculations were fixed and restored to vanilla,
- 6. Removed the incendiary effect from the Striker, Sweeper, etc.
- 7. Reworked upgrades to the Anti-Materiel Rifle, One Shot, Crossbow, XM, and Handcannon.
- 8. The AMR only does its explosive effect on a critical shot.
- 9. The Crossbow now works against regenerators, enemy dynamite, and won't go through pieces of armor.
- 10. Fixed the colored triangle/hexagon things for all the weapons.
- 11. Updated the shop to provide more accurate descriptions for weapons such as the MP-AF.
- 12. I reworked my XM's mesh to add a laser, look bigger without compromising the hands, uses the Sentinel Nine's muzzle, and its magazine was "extended" to accommodate the new high capacity.
- ^^ I also recolored it to vibe with the Sentinel Nine's dark muzzle.
- 13. Increased the difficulty of the final stage of the shooting range. Give it a try?
- 14. Wearing either chicken hat lets you upgrade weapons for free in MS/SW.
-
Version 1.24
- 1. New unreleased weapon: Crossbow! Its performance is similar to the Bolt Thrower and XM96E1. It can be found under the Classified tab.
- 2. New crafting for Handcannon Ammo, Anti-Materiel Rifle Ammo, and Explosive Arrows.
- ^ To accommodate the means of crafting ammo, the respective weapon's attributes have been slightly modified. Drops share the same rate as magnum ammo, and AMR damage was slightly reduced.
- 3. New 20% discounts in MS for resources in chapters 4, 9, and 14.
- 4. The Anti-Materiel Rifle can now inflict damage upon Garrador's weakspot.
- 5. Added the AMR to the Hunk-inspired shooting range stage.
- 6. XM, EJF, and Explosive Arrows now have their MC HUD icons working in MS/SW.
- 7. Fixed the Red9 Stock attachment’s position for Ada in Separate Ways.
- 8. For now, buying is instant to accommodate resource purchases.
- 9. For now, the laser sight mesh fix for the XM is removed to accommodate mods.
- ^ Give 'Samurai Edge - Albert Model RE7' a try!
- 10. For now, I removed my custom inventory edits for Wesker in Valkyrie.
- Just for fun: The Crossbow can shoot mines, but you must have the Bolt Thrower in your inventory and toggled to its secondary mode.
- 11. The Chinese Traditional and Chinese Simplified translations should now appear correct to their respective selected option.
- 1.24 is just the main mod, so no extras just yet. If you want, I recommend trying it with the extras from 1.23 (some of them will work).
-
Version 1.23
- Version 1.23
- 1. Fixed all visual shop bugs, missing captions, and incorrect captions from the previous version.
- 2. Default stacking is modified from the vanilla parameters to x2/x3 like B/V.
- 3. Added several new 'legacy' extras that restore Capcom's official vanilla edits over mine.
- 4. MS Trade Tab has an infinite gunpowder option for 5 spinels each starting Chapter 4.
- 5. Shop’s resource limit was increased similarly to B/V.
- 6. Custom TMP's new design reflects the merchant's purchase line and has some personality to it.
- 7. 'Stranger's ReShade' looks better; give it a try?
- note: 1.23 works apart from the attaché case extra. -> Please use the attaché case extra from 1.20.3
- Version 1.22
- 1. My mod works with Nightmare and Befalling of Night! The issue was on my end, not theirs. Give it a try!
- 2. "New" weapon, Custom TMP. It uses handgun ammo and packs a punch. Found under the Classified tab.
- note1: The second exclusive should say it increases its rate of fire, but "1.5x power" as a description still "works".
- note2: It remains mostly untested.
- 3. Fixed Bolt Thrower drops in SW. They should be modeled after the drops in MS.
- 4. Handcannon Ammo should only drop if you have the Handcannon equipped in SW (this was fixed for MS last version).
- 5. The Handcannon and AMR’s upgrades received an update.
- 6. EJF-338 now uses Blast Arrows in MS/SW. Better for immersion since you can craft them.
- 7. Accessories are restored back to their default effects.
- 8. Reduced the One Shot's exclusive upgrades to 125k each.
- 9. Both flamethrowers received an update to their raw damage output.
- note1: The Flamethrower was an unreleased weapon with a damage output of 1. So, in this update I increased it to 100.
- note2: The Scorcher was also an unreleased weapon with a damage output of 30, so I kept it that way.
- 10. Added a cinematic effect to my ReShade extra.
- Version 1.21
- 1. The infamous loading issue is ~100% fixed.
- note: Please load Mercenaries once before playing MS/SW to fix any potential issues.
- 2. A new weapon: Anti-Materiel Rifle, inspiration from Piers Nivan's in RE6.
- It performs similarly to the Handcannon and One Shot, and has its own ammo drops similar to the Handcannon.
- note1: Doesn't shoot weakspots on Garradors and Regenerators like other rifles, but can be upgraded to make up for it.
- note2: You need its critical chance at 100% for it to break objects.
- 3. Fixed my drops to work with B/V, plus added some coolness to Wesker's section.
- note: I recommend you use the 9999 stack option with B/V.
- 4. Fixed all the weapon issues from the previous version.
- 5. Trade tab was updated for MS.
- 6. Added icons to the Handcannon Ammo and Anti-Materiel Rifle Ammo.
- 7. Redesigned one upgrade for the Handcannon.
- 8. The Striker now shoots dragon's breath, inspired by the Merchant's line "nasty fireworks".
- note1: It will 'freeze' some species of armored plagas.
- note2: The meta shotgun is still the riot gun, so don't panic.
- 9. The Chicago Typewriter got a cosmetic name change, inspired by Leon's Pinstripe outfit.
- 10. The Chicago Typewriter and Handcannon can now equip laser sights, inspired by the 'OG'.
- note: character swap seems to null laser sights for these two.
- 11. Fixed Ada's and Leon's knives to flip properly.
- note: some enemies don't have any knife flip animations yet.
- 12. A few new extras for your customization enjoyments.
- 13. The Shooting Range is a little bit more challenging.
- 14. Vanilla weapon prices should be back for all the weapons, excluding the modified ones, for MS and SW.
- 15. Fixed a few shop translations, so they should wrap around better.
- 16. Attaché case drops are removed from the loot table.
- 17. Fixed SW’s typewriter so it reappears in NG+.
- 18. Charms’ shop descriptions should be fixed.
- 19. Broken Knives have been removed from drops.
- 20. Golden eggs thrown against targets should be fixed.
- 21. Cat Ears now gives you 100% durability.
-
Version 1.20.3
- 1.20.3
- 1. The Scorcher XL works !
- - note: Having 'Infinite Bottomless Ammo' in your inventory fixes various issues with the Flamethrower/PRL/Scorcher.
- - The Scorcher in SW might result in crashes when you equip it upon restarting your save from a checkpoint or from the desktop.
- For the Scorcher to work again, you will either need to store the Scorcher once and then reclaim it (best option), or equip Infinite Bottomless Ammo once (doesn't always work).
- 2. Fun drops of the broken knife are now a thing in MS and SW! These are uncommon and work great to balance out all the new drops!
- 3. The Merchant has started gathering bits and bobs for you, respective of the surrounding environment!
- 4. Rebalanced Ada's Chicago Sweeper w/ Drum, so it's more fun and ‘in tune’ early-on with the other submachine guns!
- 5. The whole village has become voracious of your new Golden Eggs ! why not throw one at Dr. Salvador?
- 1.20.2
- 1. The Merchant has returned, along with the whole village!
- 1.20.1
- 1. Fixed the attache case extra!
- 2. Leon's Sweeper is renamed to Chicago Typewriter and has a new 5x damage exclusive to match the original (10.0 power)!
- 3. Ada's Sweeper w/ Drum can now hold 100 rounds and has a 2x capacity exclusive upgrade!
- 1.20
- 1. Greater multi-language support!
- 2. Greater message support for everything!
- 3. Fixes to all the holsters for both Leon and Ada, plus new grenade and magnum holstering for Ada!
- 4. New PRL model and Handcannon Ammo ports thanks to Glitch5970!
- 5. New Handcannon Ammo drops in MS and SW!
- 6. Leon can now enjoy Ada's knives in the Main Story!
- 7. 3x critical shots now work with both bolt snipers!
- 8. 'Nostalgic' updates to the Handcannon (99.9 power) and PRL (3x7 inventory space);
- - the vanilla Handcannon did 3x damage when fully upgraded, this does 10x (similar to RE4 2005)!
- 9. A new flamethrower weapon!
- 10. Additional QoL to 'Build Your Stranger!‘
- 11. My mod works with Character Swap again!
- 12. Eggs now do headshot damage and can be upgraded to be infinite!
- 13. Rocket Launchers' blast radius can now be upgraded!
- 14. EJF has some new upgrades, too!
- 15. Regular cat ears are restored and added Ada's Cat Ears to MS (does increased speed) and Leon’s to SW (does increased speed)!
- 16. Extras are back, including a standalone mod of the Lava Hall by Rabbit-TooneedIM!
- 17. Restores or rebalances all weapons to vanilla values, so everything should feel a lot better!
- 18. Reduced upgrades of MS weapons in SW to accommodate the economy!
- 19. Change your outfit or accessories anywhere and at any time!
- 20. The Minecart Handgun has been renamed to "Don Quixote"!
-
Please read the Docs for more details.


Credits:
Haven's Night
RszTool by Chenstack
MSGTool by dtlnor
Tools by alphaZomega
Noesis by Rich Whitehouse
Audio Guide by Bl17zKr136
REFramework by Praydog
MDF-Manager by SilverEzredes
Hex Color Picker for the colors
Fluffy Mod Manager & REtool by FluffyQuack
RE4R Ultimate Trainer & Ultimate Mod Manager by Raz0r
Thanks:
Rabbit-TooneedIM, KOF-KOY, 薇薇新兰, Glitch5970, LinkTheHyliann,
Youmekko, MIKE20160236, KalivosGG, ErwinGunSmith, Loadmonkey,
AndrewRCr, Qiuyuewu1987, NEGAARMAX, LTCqwertvergil, ARESGOW101,
byLemi21, InariYokoVT, Nexus Mods, Capcom for the amazing Remake
My mods:
The Merchant Provides All Weapons
Ada's Holsters and Weapons Fix
Ashley's Animations Replacer
Spooky Survival Horror ReShade
Upgrades Unlocked for All Difficulties