About this mod
Targeted adjustments to weapons making each one feel competitive and distinct, while improving overall balance. Multiple versions and add-ons available.
- Requirements
- Permissions and credits
- Changelogs
A few weapons are either somewhat underpowered (when compared with other options) or lack a compelling identity to encourage their use on repeat playthroughs. This mod attempts to address these concerns and improve overall balance with targeted, conservative adjustments. Most weapons have had small tweaks to key secondary stats to make them feel more unique and viable, leaning into their existing core strengths.
Several exclusive upgrades have had their multiplier slightly reduced, with the difference redistributed earlier in the weapon's base upgrade curve. This allows those weapons to feel a bit stronger earlier, and lessens reliance on the exclusives. The cost of these upgrades has been adjusted accordingly.
Balanced around Professional difficulty - mileage may vary on lower settings.
Alternate, "buff-only" Lite version also available.
Pak versions for use as add-ons for the Berserker and Valkyrie overhaul mods also available.
Compatibility patch add-on for use with the Befalling of Night overhaul mod also available.
Separate Ways supported by default; Mercenaries support enabled via optional add-on.
==// Knives //==

Combat Knife
- Headshot wince (stagger into melee opening) multiplier added: 1.0x → 5.0x
- Damage increased: 0.6 / 0.7 / 0.8 / 0.9 / 1.0 → 0.8 / 0.9 / 1.0 / 1.1 / 1.2
- Wince rate increased: 1.5 / 1.8 / 2.1 / 2.5 / 2.8 → 1.5 / 2.25 / 3.0 / 4.0 / 5.0
Primal Knife
- Damage reduced (optional): 0.80 / 0.90 / 1.00 / 1.10 / 1.20 → 0.50 / 0.60 / 0.70 / 0.80 / 0.90
- Durability redistributed/increased: 1.60 / 1.80 / 2.00 / 2.20 / 2.40 → 2.00 / 2.50 / 3.00 / 3.50 / 4.00
- Additional repair cost when fully broken increased by 50% (optional)
- Exclusive upgrade cost increased: 10k → 35k (optional)
It also makes an excellent dedicated low-damage secondary/back-up knife in this configuration. If you intend to approach it in this way, an optional add-on is available that removes all random kitchen/boot knife drops - though if you intend to utilize the Bolt Thrower, you may want to keep those for crafting.
Fighting Knife
- Headshot damage multiplier increased: 1.5x → 1.75x
- Headshot stopping (animation interruption) rate multiplier added: 1.0x → 1.5x
- Damage redistributed: 1.0 / 1.2 / 1.4 / 1.6 / 1.8 [3.6 ex] → 1.2 / 1.4 / 1.6 / 1.8 / 2.06 [3.6 ex]
Exclusive upgrade: 2x power → 1.75x power (same max, 3.6) (cost: 80k → 65k)
==// Handguns //==

SG-09 R / Sentinel Nine
- Damage - final two upgrades (only) increased: 1.8 / 2.0 → 1.9 / 2.1 (SG-09 R), 1.7 / 1.9 → 1.8 / 2.0 (Sentinel Nine)
- Wince (stagger into melee opening) rate - final two upgrades (only) increased: 1.45 / 1.7 → 1.96 / 2.45
- Critical rate redistributed/increased: 5 / 7 (focused) [ex 25 / 35] → 5 / 12 (focused) [ex 25 / 42]
Exclusive upgrade: 5.0x critical rate → 3.5x critical rate (cost: 80k → 65k)
Punisher
- Critical rate increased: 4 / 8 (focused) → 5 / 9 (focused)
- Damage increased: 0.90 / 1.10 / 1.40 / 1.70 / 1.90 → 1.10 / 1.30 / 1.60 / 1.90 / 2.20 [3.30 ex]
- Ammo capacity reduced: 12 / 15 / 18 / 21 / 24 → 10 / 11 / 12 / 13 / 15 (optional)
- Penetration power when focused increased: 2x normal, 3x critical → 3x normal, 4x critical
- Exclusive upgrade replaced: 5x penetration power → 1.5x power (new max 3.30) (cost: 70k → 100k) (optional)
Exclusive upgrade also provides 1.5x wince, break, and stopping rate
Should you prefer to keep the original exclusive, an optional add-on is available that restores it.
Red-9
- Critical rate when focused increased: 5 / 7 (focused) → 4 / 12 (focused)
- Stock attachment: reticle bloom reduced, focus achieved faster and more easily maintained
- Break (dismemberment) rate increased: 1.0 / 1.25 / 1.5 / 1.75 / 2.0 [ex 3.0] → 1.75 / 2.19 / 2.63 / 3.06 / 3.5 [ex 5.25]
- Stopping (animation interruption) rate increased: 1.0 / 1.25 / 1.5 / 1.75 / 2.0 [ex 3] → 1.5 / 1.88 / 2.25 / 2.63 / 3.0 [ex 4.5]
Blacktail
- Critical rate increased: 4 / 6 (focused) → 5 / 7 (focused)
- Ammo capacity increased: 9 / 10 / 11 / 12 / 13 → 10 / 12 / 14 / 16 / 18
- Compatible with the laser sight by default, with updated in-game text descriptions. Additionally, when you equip or remove it, the weapon's in-game model will be visually updated to match - courtesy of excellent work by elsuperaguas, included with permission
==// Shotguns //==

W-870
- Vertical spread reduced: [1, 5] → [1, 3]
- Horizontal spread reduced: [3, 4] → [1, 4]
- Center pellet critical rate increased: 3 → 5
- Damage redistributed: 5.60 / 6.72 / 7.84 / 8.96 / 10.1 [20.2 ex] → 6.72 / 7.84 / 8.96 / 10.1 / 11.55 [20.2 ex]
Exclusive upgrade: 2x power → 1.75x power (same max, 20.2) (cost: 80k → 70k) - Break (dismemberment) rate increased: 1.0 / 1.3 / 1.6 / 1.9 / 2.2 [4.4 ex] → 1.5 / 1.95 / 2.4 / 2.85 / 3.3 [6.6 ex]
Exclusive upgrade still provides 2x break (as well as 2x wince, stopping power)
Riot Gun (optional)
- Vertical spread increased: [1, 2] → [1, 4]
- Horizontal spread increased: [1, 4] → [2, 4]
- Center pellet critical rate reduced: 5 → 3
- Center pellet damage redistributed across spread: 62.5% (center) / 37.5% (around) → 43.75% (center) / 56.25% (around)
- Damage reduced: 6.4 / 8.0 / 9.6 / 11.2 / 12.8 [19.2 ex] → 5.7 / 7.04 / 8.32 / 9.6 / 11.53 [17.3 ex]
- Ammo capacity increased: 7 / 8 / 9 / 10 / 12 → 8 / 9 / 10 / 12 / 14
- Stopping (animation interruption) rate increased: 1.0 / 1.14 / 1.3 / 1.44 / 1.6 [2.4 ex] → 1.5 / 1.64 / 1.8 / 1.94 / 2.1 [3.15 ex]
These changes also position the Striker as a more interesting later alternative, as it also focuses on crowd control yet trades some of the Riot Gun's (still impressive) raw damage for penetration, enhanced critical chance and even higher fire rate and capacity.
The adjustments to spread, critical rate, damage curve and pellet distribution are not included in the Lite version of this mod (the same goes for all weapon changes listed as optional). Additionally, should you want to keep all other weapon adjustments but these, an optional add-on for the Standard version is available that restores these Riot Gun characteristics to vanilla values.
Skull Shaker
- Vertical spread reduced: [1, 5] → [1, 4]
- Horizontal spread reduced: [3, 7] → [2, 6]
- Center pellet critical rate increased: 3 → 8
- Ammo capacity increased: 2 / 3 / 4 / 5 / 6 → 3 / 4 / 5 / 6 / 7
- Reload speed scaled to new capacity: 1 / 2 / 3 / 4 / 6 → 2 / 3 / 4 / 5 / 7
- Damage redistributed: 5.40 / 6.32 / 7.24 / 8.15 / 9.07 [18.1 ex] → 6.32 / 7.24 / 8.15 / 9.07 / 10.35 [18.1 ex]
Exclusive upgrade: 2x power → 1.75x power (same max, 18.1) (cost: 80k → 70k) - Wince (stagger into melee opening) rate increased: 1.0 / 1.375 / 1.75 / 2.125 / 2.5 → 2.25 / 3.1 / 3.94 / 4.78 / 5.63
Striker
- Vertical spread unchanged: [1, 5]
- Horizontal spread reduced: [3, 11] → [2, 9]
- All 16 non-center pellets can now critical hit: 0 → 4
- Penetration power (all pellets) added: 1x → 2x
- Ammo capacity increased: 12 / 15 / 18 / 21 / 24 [48 ex] → 15 / 18 / 21 / 24 / 32 [64 ex]
Exclusive upgrade still provides 2x capacity - Stopping (animation interruption) rate increased: 1.0 / 1.17 / 1.33 / 1.5 / 1.67 → 2.25 / 2.62 / 3.0 / 3.375 / 3.76
==// SMGs //==

TMP
- Precision with stock attachment: slightly reduced (optional): 0.0 / 0.0 (focused) → 0.025 / 0.005 (focused)
- Reticle bloom with stock attachment: increased, to reflect change in precision (optional)
- Stopping (animation interruption) rate increased: 1.0 / 1.2 / 1.5 / 1.8 / 2.0 → 1.5 / 1.8 / 2.25 / 2.7 / 3.0
LE-5
- Precision increased when focused: 0.02 / 0.005 (focused) → 0.02 / 0.0 (focused)
- Reticle bloom reduced, to reflect change in precision
- Critical rate increased: 5 / 7 (focused) → 6 / 8 (focused)
- Wince (stagger into melee opening) rate increased: 1.0 / 1.15 / 1.3 / 1.45 / 1.7 → 1.5 / 1.73 / 1.95 / 2.18 / 2.55
==// Rifles //==

SR M1903
- Ammo capacity reduced (optional): 5 / 7 / 9 / 11 / 13 → 3 / 4 / 5 / 7 / 9
- Damage redistributed: 2.50 / 3.20 / 3.90 / 4.60 / 5.30 [10.6 ex] → 3.20 / 3.90 / 4.60 / 5.30 / 6.06 [10.6 ex]
Exclusive upgrade: 2x power → 1.75x power (same max, 10.6) (cost: 100k → 85k) - Break (dismemberment) rate increased: 1.0 / 1.4 / 1.8 / 2.2 / 2.6 [5.2 ex] → 1.5 / 1.9 / 2.3 / 2.8 / 3.2 [6.4 ex]
Exclusive upgrade still provides 2x break (as well as 2x wince, stopping power)
Stingray
- Critical rate increased: 4 → 7
- Damage increased: 3.30 / 3.70 / 4.10 / 4.50 / 4.90 → 3.60 / 4.06 / 4.50 / 4.95 / 5.40
- Wince (stagger into melee opening) rate increased: 1.0 / 1.15 / 1.3 / 1.45 / 1.6 → 1.25 / 1.5 / 2.0 / 2.5 / 3.25
CQBR Assault Rifle
- Rate of fire reduced: 2.0 → 3.0 (time between shots; lower is faster)
- Wince (stagger into melee opening) rate reduced (optional): 1.0 / 1.5 / 2.0 / 2.5 / 3.0 → 1.0 / 1.25 / 1.5 / 1.75 / 2.25
- Stopping (animation interruption) rate increased: 1.0 / 1.25 / 2.0 / 2.5 / 3.0 → 1.5 / 2.0 / 2.5 / 3.0 / 3.5
The fire rate adjustment is present in both Standard and Lite versions of this mod, as it isn't intended as a "nerf" - however, should you prefer to keep the original, vanilla rate of fire, an optional add-on is available that restores it.
==// Magnums //==

Broken Butterfly
- Critical rate spread increased: 4 / 8 (focused) → 3 / 15 (focused)
- Precision spread increased: 0.04 / 0.004 (focused) → 0.06 / 0.002 (focused)
- Reticle bloom decreased, focus achieved faster and more easily maintained
Handcannon
- Reticle bloom slightly decreased
==// Special //==

Bolt Thrower
- Headshot damage multiplier added: 1.0x → 2.5x
- Headshot wince (stagger into melee opening) multiplier increased: 2.4x → 4.0x
- Wince rate (base rate + body shots) increased: 1.0 / 1.25 / 1.5 / 1.75 / 2.0 → 1.75 / 2.0 / 2.25 / 2.5 / 2.75
- Precision increased: 0.004 / 0.002 (focused) → 0.003 / 0.0 (focused)
- Bolt speed increased: 30 → 35
Interestingly, this weapon's precision is dependent on reticle focus - but in the released game, the reticle can't be (meaning the weapon was always at its less accurate value). This reticle focusing has now been implemented (at the same improved parameters the Red-9 stock received), and the focused accuracy rate increased along with it.
Chicago Sweeper
- Reticle bloom slightly decreased
Flamethrower (Berserker)
- Damage increased: 0.65 / 0.75 / 0.85 / 0.95 / 1.05 → 0.98 / 1.07 / 1.17 / 1.27 / 1.40
- Wince (stagger into melee opening) rate increased: 1.0 / 1.25 / 1.5 / 1.75 / 2.0 → 1.5 / 1.75 / 2.0 / 2.25 / 2.5
- Embers (residual flames) wince & stopping rate increased: 1.0 → 2.0
==// Separate Ways //==

As these weapons do not have as many alternatives to compete with, fewer adjustments are needed.
Tactical Knife
- Headshot wince (stagger into melee opening) multiplier added: 1.0x → 5.0x
- Wince rate increased: 1.5 / 1.8 / 2.1 / 2.5 / 2.8 → 1.5 / 2.25 / 3.0 / 4.0 / 5.0
Punisher MC
- Critical rate increased: 4 / 8 (focused) → 5 / 9 (focused)
- Ammo capacity reduced: 12 / 15 / 18 / 21 / 24 → 10 / 11 / 12 / 13 / 15 (optional)
- Penetration power when focused increased: 2x normal, 3x critical → 3x normal, 4x critical
- Exclusive upgrade replaced: 5x penetration power → 1.5x power (new max 3.30) (cost: 70k → 100k) (optional)
Exclusive upgrade also provides 1.5x wince, break, and stopping rate
Blacktail AC
- Critical rate increased: 4 / 6 (focused) → 5 / 7 (focused)
- Ammo capacity increased: 9 / 10 / 11 / 12 / 13 → 10 / 12 / 14 / 16 / 18
- Compatible with the laser sight by default, with updated in-game text descriptions and in-game weapon model
Red-9
- Critical rate when focused increased: 5 / 7 (focused) → 4 / 12 (focused)
- Stock attachment: reticle bloom decreased, focus achieved faster and more easily maintained
- Break (dismemberment) rate increased: 1.0 / 1.25 / 1.5 / 1.75 / 2.0 [ex 3.0] → 1.75 / 2.19 / 2.63 / 3.06 / 3.5 [ex 5.25]
- Stopping (animation interruption) rate increased: 1.0 / 1.25 / 1.5 / 1.75 / 2.0 [ex 3] → 1.5 / 1.88 / 2.25 / 2.63 / 3.0 [ex 4.5]
Sawed-off W-870
- Vertical spread reduced: [1, 5] → [1, 4]
- Horizontal spread reduced: [3, 7] → [2, 6]
- Center pellet critical rate increased: 3 → 6
- Break (dismemberment) rate increased: 1.0 / 1.3 / 1.6 / 1.9 / 2.2 [3.3 ex] → 1.5 / 1.95 / 2.4 / 2.85 / 3.3 [4.95 ex]
SR M1903
- Ammo capacity reduced (optional): 5 / 7 / 9 / 11 / 13 → 3 / 4 / 5 / 7 / 9
- Damage redistributed: 2.5 / 3.2 / 3.9 / 4.6 / 5.3 [10.6 ex] → 3.2 / 3.9 / 4.6 / 5.3 / 6.06 [10.6 ex]
Exclusive upgrade: 2x power → 1.75x power (same max, 10.6) (cost: 100k → 75k) - Break (dismemberment) rate increased: 1.0 / 1.4 / 1.8 / 2.2 / 2.6 [5.2 ex] → 1.5 / 1.9 / 2.3 / 2.8 / 3.2 [6.4 ex]
Exclusive upgrade still provides 2x break (as well as 2x wince, stopping power)
Stingray
- Critical rate increased: 4 → 7
- Damage increased: 3.30 / 3.70 / 4.10 / 4.50 / 4.90 → 3.60 / 4.06 / 4.50 / 4.95 / 5.40
- Wince (stagger into melee opening) rate increased: 1.0 / 1.15 / 1.3 / 1.45 / 1.6 → 1.25 / 1.5 / 2.0 / 2.5 / 3.25
Chicago Sweeper (Vertical Foregrip)
- Reticle bloom slightly decreased
COMPATIBILITY
This mod should work with anything that doesn't also adjust:
WeaponEquipParamCatalogUserData
WeaponDetailCustomUserData
WeaponCustomUserData
ItemDefinitionUserData
WeaponPartsCombineDefinitionUserData
PlayerLaserSightControllerUserData
InGameShopItemSettingUserData
chXxWeaponDamageRateUserDataHead
BulletAttackHitUserData
- any individual weapon's
ShellInfo / ShellGeneratorUserData
files
These versions function as add-ons for the Berserker and Valkyrie mods, and should be installed after them. They are built based on their overhaul mod's relevant files, and generally respect the mod author's decisions on weapon balancing and upgrade economy - they aim to enhance rather than replace.
Using the bolt-action rifle as an example: in the Berserker add-on, the author's even lower ammo capacity is kept, but the damage curve and break rate improvements from this mod are added to it. The exclusive still provides a 1.75x multiplier (with redistributed damage), but as Berserker raised the price of that exclusive to 125k, the add-on only lowers the cost to 100k (the non-Berserker version changes it from 100k to 85k). The new critical rate upgrade category (replacing rate of fire) from Berserker is also preserved.
An exception to this approach is the adjustment to the Red-9 stock - in this mod, the Red-9 has an increased focused critical rate, so in the Berserker add-on, while its stock is improved compared to the base game, it isn't quite as strong as in the Berserker base mod (where it's almost permanently focused), as that would be a bit OP. The buffs to the flamethrower are also perhaps beyond the author's intent, but there seems to be consensus it needed a little help.
Both the Berserker and Valkyrie versions include the IWB changes to the Riot Gun, but each of these can have their spread, critical rate, damage curve and pellet distribution restored using the optional included versions of the Riot Gun Restoration add-on. They also both have optional add-ons (included in download) that revert the changes Berserker/Valkyrie made to ADS (aim down sights) for the Stingray and CQBR, and utilize the Improved Weapon Balance fire rate for the CQBR (slower than vanilla, but faster than Berserker/Valkyrie). Note that the bolt-action rifle is untouched in Valkyrie, as it functions as a magnum in that mod.
BEFALLING OF NIGHT / NIGHTMARE / INFERNO
If you'd like to use Improved Weapon Balance with these overhaul mods, be aware that it will override any changes those authors made to weapon statistics. This support is experimental and may be improved over time, but has been tested and generally works as expected. There may be minor issues, such as most shop prices (weapon upgrades, repair costs) being overridden with vanilla values (and the small changes IWB made, outlined in the description).
For Befalling of Night, a dedicated add-on is available that overrides most weapon upgrade prices and certain item definitions (starting ammo capacities, inventory sizes, etc) with those from that mod, for improved compatibility. IWB's changes to these are included on top of the existing adjustments from BoN; most upgrade prices are either taken directly from that mod or appropriately scaled where applicable. For example, the W-870's exclusive upgrade is raised close to BoN's price, but slightly less to account for IWB's reduction in that exclusive's value from 2.0x to 1.75x. Elsewhere, BoN removes some upgrade levels entirely, capping a category at level 3 - as IWB doesn't do this, the pricing for the upgrade levels not present in that mod are instead scaled similarly. These upgrade price adjustments are to keep up with Befalling of Night's modified economy; otherwise you'd have everything maxed far too early.
Additionally, an optional add-on that normalizes enemy HP to vanilla values is also included. While not required, this option will help keep your damage output (utilizing IWB values) effective, as BoN drastically increases the HP of most enemies and bosses. You may also simply prefer this option if you dislike bullet sponge enemies. You may end up with an excess of ammo from time to time because of this, but otherwise it plays very well this way.
Do not use the Improved Item Stacking Add-On with Befalling of Night, as it will interfere with item definition data. The improvements from it are built into the dedicated Befalling of Night add-on. Also be sure not to use the No Random Knife Drops Add-On when playing with any these overhauls, as it will override any changes those mods made to the drop rate tables - which you likely do not want. Finally, do not use the Riot Gun Restoration Add-On with Befalling of Night - instead, an optional BoN-specific version is included with the main BoN add-on.
Install your chosen overhaul mod first, then Improved Weapon Balance, then any of the desired relevant add-ons.
INSTALLATION
- download preferred version of mod and FluffyModManager
- place the mod's entire .zip file into
ModManager/Games/RE4R/Mods
-- if using the Berserker/Valkyrie add-on versions, unzip and place the pak files into your Mods folder, not the entire zip file - toggle on/off Improved Weapon Balance from the mod manager's GUI menu
If you install and then subsequently disable an add-on, I suggest disabling all add-ons and their base mod, and then re-enabling them in order, to ensure that the mod manager doesn't inadvertently override a desired modded file with a restored vanilla one when you disabled any add-ons that also included that file.
ACKNOWLEDGEMENTS
- elsuperaguas for the awesome toggle-able Blacktail laser weapon model (incl. with permission)
- bloocobalt for the excellent Riot Gun weapon model magazine tube extension (incl. with permission)
- Rabbit-TooneedIM for the fantastic Berserker + Valkyrie mods (IWB's B/V add-ons are built based on these, with permission)
- TSprmy for the incredible Befalling of Night mod (IWB's BoN add-on is built based on this, with permission)
- dtlnor for the great REMSG_Converter
- chenstack for the wonderful RszTool
- HotAda for technical assistance, advice and encouragement (check out their great mods!)
- alphaZomega for their many amazing RE Engine tools and contributions to the community
ADDITIONAL MODS and SUPPORT
If you like this or my other mods and want to support my work, you can buy me a coffee.