0 of 0

File information

Last updated

Original upload

Created by

Andrew Creekmore

Uploaded by

andrewRCr

Virus scan

Safe to use

Tags for this mod

142 comments

  1. andrewRCr
    andrewRCr
    • premium
    • 27 kudos
    Locked
    Sticky
    Thanks for checking out this mod! I may make some small tweaks over time, but generally speaking this mod is complete and balanced to my taste as a player. Balance will always be somewhat subjective; players sometimes want different things. That said, if you have an idea or change in mind that fits with the general approach demonstrated here, feel free to suggest it - and thanks again.
  2. Jake1804
    Jake1804
    • member
    • 0 kudos
    Locked
    Sticky
    How come the punisher can only penetrate 3 targets when focused in the shooting range? 
    1. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      Because the Punisher can only penetrate 3 targets total (2 when unfocused) with this mod, unless you're using the 5x Restoration add-on. This is to compensate for the increased damage it receives in place of its normal exclusive. While some of the mod's adjustments are temporarily disabled for the shooting range (for example, the SR 1903's ammo capacity), unfortunately there's no way to override a weapon's penetration parameters just for the range.

      As I personally always ignore the range activities in my runs, I wasn't too concerned about it, but I would certainly provide an accommodation if I could! What you can do is temporarily use the Punisher 5x Restoration add-on - you can easily toggle it on for the range and then off again afterwards. If you're not using the Punisher in this run besides the range (or if you prefer the original exclusive), you can simply leave that add-on enabled.
  3. Illenium0307
    Illenium0307
    • member
    • 0 kudos
    I don't know if that's intentional or.....but the lite version and the riot gun restoration add-on have this issue which the riot gun stat shows the capacity starts with 8 rounds, but the actual capacity is the vanilla value, which starts with 7 rounds....I already checked that theres no conflicts. I see....there's a unexpected hidden conflict with the stack size mod this one.... If you activate them both at the same time, the problem i mentioned above will take place...strange..
    1. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      Thanks for checking out the mod. This was addressed in previous comments, but stack size mods adjust ItemDefinitionData, which will conflict with some adjustments made here. Assuming you're loading the stack size mod after Improved Weapon Balance and its add-ons (so that it overrides this mod's version of that file), the only thing this should affect is the starting ammo capacities for the bolt-action rifle, Riot Gun and Skull Shaker (note: in the Lite version, the bolt-action starts at vanilla capacity anyhow). You'll have the vanilla max ammo count when first obtaining these weapons instead of this mod's changes to base ammo capacity, but the first ammo upgrade will bring it in line with the expected amount from this mod and each upgrade thereafter will also be as intended.

      Stack size mods aren't explicitly supported for this reason (and because I'm not really a fan of them, personally), but they're fully compatible with this one temporary caveat - just be sure to load them last.
  4. Quercia92
    Quercia92
    • supporter
    • 2 kudos
    Very good. Endorsed
  5. Ikkipepsi
    Ikkipepsi
    • member
    • 0 kudos
    thank you for this mod man i really liked it
  6. guizera1
    guizera1
    • member
    • 0 kudos
    Hello.

    I started playing Valkyrie with this mod and notice that the wesker's handgun is invisible and the rate of fire upgrade actually decreases the fire rate (stock fire rate is faster).
    1. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      Thanks for reporting this. I've identified the issue and fixed it in the latest version of IWB - Valkyrie (v1.5.7), as well as the relevant affected add-ons (each now at v1.2). Please note that the stock fire rate was likely incorrect as some data was missing - the updated mod should match the values present in Valkyrie by default, including the upgrade values.
    2. guizera1
      guizera1
      • member
      • 0 kudos
      Thanks man! You're the best.
  7. supergamegu
    supergamegu
    • member
    • 0 kudos
    Hi, a very nice mod, specially with difficulty mods.

    But i notice that in the berserker balance, the wesker's handgun isn't compatible with laser sight anymore. Can you solve this, please. Thanks!
    1. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      Thanks for catching this. It should now be fixed in the latest version (v1.5.8) of IWB - Berserker.
    2. supergamegu
      supergamegu
      • member
      • 0 kudos
      Thanks bro!
  8. guizera1
    guizera1
    • member
    • 0 kudos
    Hello, thank you for the awesome mod.

    Can you make an add-on to restore the rate of fire upgrades of SR 1903 instead critical rate and make biosensor and advanced scope compatible with SR? (for Berserker mod). Thanks!
    1. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      I've added new optional add-ons for IWB - Berserker that restore the rate of fire upgrades for the SR 1903, as in the vanilla game. Note that the standalone add-on for this will conflict with both the Riot Gun and the combined Riot Gun + Stingray/CQBR add-on - be sure to use the new combined versions instead, if you intend to use a combination of these.

      The SR 1903's original scope compatibility is already reverted by IWB - Berserker by default, without requiring an additional add-on, though I don't believe it's documented and the in-game text still says the weapon is only compatible with small scopes, as in Berserker - but both biosensor and high-powered variants will work fine with it.
    2. guizera1
      guizera1
      • member
      • 0 kudos
      omg, thank you very much!

      Happy new year!
  9. tophellladz
    tophellladz
    • member
    • 0 kudos
    is it possible to get CQBR fire rate back? (is it untouched in Lite version?)
    I really don't like the slow firing rate but otherwise awesome mod!
    1. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      Thanks for checking out the mod. I didn't consider the slower rate of fire a nerf, so that change is included in the Lite version - it's intended to make it more controllable and practical to use w/r/t ammo consumption. But I understand if you prefer the original ROF.

      I've added a new optional add-on that restores the CQBR rate of fire to its original vanilla value. I've also updated the Riot Gun Restoration and No Aiming Penalty add-ons to include new combined options, as they would otherwise conflict when used with this.
    2. tophellladz
      tophellladz
      • member
      • 0 kudos
      wow, thank you so much!
      I'll definitely keep using this mod now.
      It seems that ROF change is not working for me if I enable mercenaries LITE addon.
      Also I've noticed that stingray is not getting the damage increase to 5.40, it seems capped at 4.90 but other weapons seem to be getting buffed.
    3. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      Mercenaries uses different files. I've now updated the Mercenaries add-on to v1.3, which includes bundled Merc-specific add-on options for restoring the CQBR fire rate (alone or in combination with other options).

      The Stingray had the correct damage, but this wasn't being reflected correctly in the user interface in-game due to an oversight. This is now corrected for all Mercenaries versions and add-ons. Thanks for catching this.
    4. tophellladz
      tophellladz
      • member
      • 0 kudos
      Thank you again for making adjustments, everything works great now.
  10. BigDorito420
    BigDorito420
    • member
    • 0 kudos
    Berserker mod got an update, will this still work?
    1. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      Thanks for bringing this to my attention. Yes, it still works fine - you just won't get all of the weapon changes from that update as IWB will overwrite it with older data. Specifically, some adjustments that were made to the flamethrower (range, overall behavior) and CQBR (critical hit damage). I will update IWB - Berserker to include these changes once I've examined the files in more detail and done some testing.

      Update: the Berserker IWB mod has had all relevant files updated to include these changes, bringing it to parity with v1.7.2 of Berserker.
  11. AzulTain1889
    AzulTain1889
    • member
    • 0 kudos
    Hi, did your mod have any buffs to Matilda?
    1. andrewRCr
      andrewRCr
      • premium
      • 27 kudos
      All adjustments are itemized in detail on the mod description page - there are no hidden changes. I didn't feel the Matilda needed any tweaks as it's only really practical if you're using infinite ammo to begin with (or as a stand-in for an SMG during a knife/handgun only run). I did experiment with lowering its fire rate (with the stock), but felt that really just robbed it of its niche, so ultimately I left it alone.
  12. Dobamaem
    Dobamaem
    • member
    • 3 kudos
    I really love the buff for Punisher, this feels like perfect melee-combo handgun more than black tail! 
    now I can play Leon Wick with SG09R to Punisher mod :)