I think I've got the two mods working, sorta. For people wanting to use this with Max Stack Sizes: - Turn the Killer 7 handgun mod on first. - Verify the Killer 7 is using handgun ammo properly in-game. - Save and close out the game - Switch the Killer 7 mod off and re-enable the Max Stack Size mod. Now you should have your Killer 7 with handgun ammo and your increased stack sizes. I was thinking about how to get this mod working, you have to refresh your gun by selling and repurchasing from the store, so in theory it should work in reverse (by disabling the mod and leaving the handgun version in your inventory). I guess since properties on guns in the player's inventory are more persistent, it can work like that. Might be fine in storage, just don't sell it.
Unfortunately this mod is not working, stuck in loading screen when I apply this mod, I already turned off the other mods that might conflicting with the file but still no luck.
I have a question. The handgun damage will multiply by 3 when crit and magnum will multiply by 2 when crit. So if we use this mod, is it gonna change the damage multiply number from x2 to x3?
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- Turn the Killer 7 handgun mod on first.
- Verify the Killer 7 is using handgun ammo properly in-game.
- Save and close out the game
- Switch the Killer 7 mod off and re-enable the Max Stack Size mod.
Now you should have your Killer 7 with handgun ammo and your increased stack sizes. I was thinking about how to get this mod working, you have to refresh your gun by selling and repurchasing from the store, so in theory it should work in reverse (by disabling the mod and leaving the handgun version in your inventory). I guess since properties on guns in the player's inventory are more persistent, it can work like that. Might be fine in storage, just don't sell it.
Maybe using machine gun ammo?
Edit : I found it. Here you have