I love this so much! With the right CT options, you can essentially make this game behave very close to RE8. Such a game changer. I’m enjoying the game way more than I used to. Thank you!
The "Potentially Unwanted Program" is likely from the bundled software in the installer (1:07 in the installer tutorial video), which is most likely there in the first place for the ad money. When you click "Decline" or "Skip All" it won't get installed.
That being said, I've used Cheat Engine and browsed its forums for nearly 10 years now and never have seen a hint of viral activity reported from it in all that time. The program itself is open-source, so anyone can look through the source code for malicious activity. It's a program that modifies the memory of other programs, so it's always going to be sus to an antivirus on some level.
That's a strange error. My guesses are to restart your computer and try again. Make sure to only click the box a single time (it takes several seconds after the click to load in everything). Make sure cheat engine is the latest version and attached to the game before clicking (It should say "re7.exe" at the top of cheat engine and not "No Process Selected". If you're using the RT script with the latest copy of the game on Steam, I'm not really sure past that. I'd have to see if anyone else gets the same error before I could guess more on it.
I'm having a problem with the mod where after I activate the script, the game puts me in third person for half a second and then goes back into first... Does anybody have a fix for this problem?
Most likely because either the player character is currently holding a melee weapon or you didn't install a head model mod for that character. There's "Auto-Disable" options for both which by default are set to "On".
Hi, I followed the procedure but it doesn't let me check the box to enable the third person view. i bought the game on steam a couple of days ago. i will send you the version info. AppID: 418370 Build ID: 11026049
Like it says under the troubleshooting section on the mod page, after checking the box besides "Start Thirdperson Script", if nothing happens after 10+ seconds or so, right click on the black text of "Start Thirdperson Script". There will probably be one of two error messages:
"The array of byte named ... could not be found" = wrong script used / game has updated / Japan-region (censored) RE7 / unsupported game build (basically it can't find stuff in memory where it expects it to be) "module not found:re7.exe" = cheat engine isn't attached to re7.exe
The normal steam download uses the main STEAM RT script.
would it be possible to make the same updates as the RT version mod on the old DX11 non-RT version? not having the flashlight at the back like in the RT version is something really cool
Yeah, afaik most everything can be transferred back to dx11. I just didn't keep parity with both scripts because it was a lotta of extra work to make changes in one and have to take more time to "translate" those changes back to the older version.
Tbh, I actually prefer dx11 because I feel RT actually messes up the "hand-crafted" lighting in many places and adds unnecessary bloat to the game's size and system requirements, but I focus on updating the RT because that's what a majority of players have installed.
Since it's been over a year since I've touched the dx11 ones, I'll probably go ahead and patch them up later this year. I'll go ahead and add the flashlight upgrades first and do the rest of the stuff later on.
Edit: I've transferred over most of the RT script's visual settings including the improved flashlight to the Steam Beta DX11 script. Later on I plan on doing the same for the 2019 script. Both DX11 scripts will probably be fully converted eventually, but it'll be a while in the future as it takes a lotta my spare time.
Would it be possible to backport the 3rdperson character model and animations from the RE8 third person DLC they did into this? With the release of Resident Evil 2 classic mod with the camera angles, it got me thinking, it'd be badass if someone could do that type of mod for RE7 and 8, but RE7's downfall is the best we've got for third person animations. I bet the RE7 mansion would look phenomenal though with fixed cameras.
Really wanting to know too. No idea if it could be done or not but it would be nice to get answer from mod creator. They're both running on the same engine so it seems like it would be possible.
(Answering because I'm assuming it's me you've been asking, yella)
I've had this text under the "known issues" section for a couple years now: "Fixing such animations is beyond my experience and would require someone knowledgeable with RE Engine modifying the game's files."
My apologies, but usually the reason I won't respond to a post is because either I don't feel I have anything helpful to add or it's already been addressed on the mod's page. I don't know how RE8's animations work and sorry to say, I don't have much free time these days to learn. Maybe a modder with experience will look into it one day. I'd enjoy it as much as anyone else if they did.
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That being said, I've used Cheat Engine and browsed its forums for nearly 10 years now and never have seen a hint of viral activity reported from it in all that time. The program itself is open-source, so anyone can look through the source code for malicious activity. It's a program that modifies the memory of other programs, so it's always going to be sus to an antivirus on some level.
Do some searches for more info if you wanna or don't use it if you don't feel comfortable, whatever works my dude:
https://www.google.com/search?q=cheat+engine+pup
https://www.google.com/search?q=is+cheat+engine+a+virus
My guesses are to restart your computer and try again. Make sure to only click the box a single time (it takes several seconds after the click to load in everything). Make sure cheat engine is the latest version and attached to the game before clicking (It should say "re7.exe" at the top of cheat engine and not "No Process Selected".
If you're using the RT script with the latest copy of the game on Steam, I'm not really sure past that. I'd have to see if anyone else gets the same error before I could guess more on it.
Please help.
There's "Auto-Disable" options for both which by default are set to "On".
AppID: 418370
Build ID: 11026049
There will probably be one of two error messages:
"The array of byte named ... could not be found" = wrong script used / game has updated / Japan-region (censored) RE7 / unsupported game build (basically it can't find stuff in memory where it expects it to be)
"module not found:re7.exe" = cheat engine isn't attached to re7.exe
The normal steam download uses the main STEAM RT script.
Tbh, I actually prefer dx11 because I feel RT actually messes up the "hand-crafted" lighting in many places and adds unnecessary bloat to the game's size and system requirements, but I focus on updating the RT because that's what a majority of players have installed.
Since it's been over a year since I've touched the dx11 ones, I'll probably go ahead and patch them up later this year. I'll go ahead and add the flashlight upgrades first and do the rest of the stuff later on.
Edit:
I've transferred over most of the RT script's visual settings including the improved flashlight to the Steam Beta DX11 script. Later on I plan on doing the same for the 2019 script. Both DX11 scripts will probably be fully converted eventually, but it'll be a while in the future as it takes a lotta my spare time.
I've had this text under the "known issues" section for a couple years now:
"Fixing such animations is beyond my experience and would require someone knowledgeable with RE Engine modifying the game's files."
My apologies, but usually the reason I won't respond to a post is because either I don't feel I have anything helpful to add or it's already been addressed on the mod's page. I don't know how RE8's animations work and sorry to say, I don't have much free time these days to learn. Maybe a modder with experience will look into it one day. I'd enjoy it as much as anyone else if they did.