Awesome work! I would like to agree with several people in the comments... what we really need is a Black RoboCop skin with a red visor, we can call it "Stealth Armor" or maybe "Tactical Armor".
Would you be interesting in making a mod that changes the color of the visor to red? For the robocop 2 skin Not the in game hud I mean the visor on the helmet
This is very nice. Would you be able to improve the Robocoop 2 armor to make it even bluer? The one currently in the game tries to match the movie, but I think it would be cooler if the suit he has matches like a police blue. Thanks for the mod regardless.
A mod where it turns Robocop into the 2014 movie model would be great! Same design! Dark painted RoboCop with that red vision eye design! Can't wait for this!
Like I said before, It would need a dedication to remodel it ;) Need huge time to detailing it.
Also, the problem now is how to creating Master Material and inject it to UE5.2 game, as the current default Master Material for Robocop can't be customize. To import Skeleton mesh in RCC is easy (only need huge time to re-model and rigging your original 3D model). But we need a time to figure out how to add custom material into RCC (as Epic change materials work on UE5.2 and newer version)
Didn't get to see the notification of your comment until now for some reasons lol! But THANK YOU for your reply! And thanks for your continuously working on this project for sure! Hopefully, that day come true and you guys are able to pull that off!
BUT quick question though. How about the same original model, but in dark theme. Can you guys do that? Which would include red vision bar? If so, I'd pay for this lol. I am committed!
This very interesting mod brings one big question : Could you create a Robocop 1 movie accurate armor please ? Many folks including me claims that the vanilla armor is not correct just like the Robobcop 2 one DLC. So I think that it is a public interest to solve the issue if you got what it takes !
Yupe, I agreed with you. But the problem is that will need more dedication and time to do it. It will need time to re-model it, re-texturing, re-rigging, re-weight painting, etc. And as it is modding process, sometimes it can more painful than developing a game from scratch ;)
Unfortunately, now I no longer spend too much my time for modding. I only use my spare time (mostly during week-end) to doing "lite modding" stuff (less than 1 hour for each mod). Since this difficult time, I have dedicate most all of my time to working to support my family.
Let's hope somebody out there can hear us, and dedicate his/her time to start creating the accurate Armor version for Robocop. :)
if you are a modder, and need Robocop 3D model then I can share with you my file (it in Blender file format, since I'm no longer use MAYA ... lol). Just drop me a PM to my Nexusmods inbox
Please feel free to work with it (texture painting, 3D mesh detailing, custom animation and rigging, etc.)
28 comments
https://www.nexusmods.com/robocoproguecity/mods/24
Update:
I've uploaded Golden Auto 9 as companion. You can download it from here:
https://www.nexusmods.com/robocoproguecity/mods/27
File:RoboM 08.jpg - Internet Movie Firearms Database - Guns in Movies, TV and Video Games (imfdb.org)
Edit: Fixed it. It was file a conflict.
Edit: Fixed it. It was a file conflict.
Need huge time to detailing it.
Also, the problem now is how to creating Master Material and inject it to UE5.2 game, as the current default Master Material for Robocop can't be customize.
To import Skeleton mesh in RCC is easy (only need huge time to re-model and rigging your original 3D model). But we need a time to figure out how to add custom material into RCC (as Epic change materials work on UE5.2 and newer version)
BUT quick question though. How about the same original model, but in dark theme. Can you guys do that? Which would include red vision bar? If so, I'd pay for this lol. I am committed!
This very interesting mod brings one big question : Could you create a Robocop 1 movie accurate armor please ?
Many folks including me claims that the vanilla armor is not correct just like the Robobcop 2 one DLC.
So I think that it is a public interest to solve the issue if you got what it takes !
Thanks.
Yupe, I agreed with you.
But the problem is that will need more dedication and time to do it. It will need time to re-model it, re-texturing, re-rigging, re-weight painting, etc. And as it is modding process, sometimes it can more painful than developing a game from scratch ;)
Unfortunately, now I no longer spend too much my time for modding. I only use my spare time (mostly during week-end) to doing "lite modding" stuff (less than 1 hour for each mod).
Since this difficult time, I have dedicate most all of my time to working to support my family.
Let's hope somebody out there can hear us, and dedicate his/her time to start creating the accurate Armor version for Robocop. :)
Happy gaming and cheers,
Chris
Just drop me a PM to my Nexusmods inbox
I can't do that myself but sharing that opens a lot of doors, we'll get to something one day I'm sure !