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Evo

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evoe

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40 comments

  1. evoe
    evoe
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    Sticky
    Edit - Released an update which will resolve the issue of the mod not working for some people (previously mod didn't load in time for NotifyOnNewObject).

    You still need to make sure a folder called UE4SS_Signatures does not exist in RSDragonwilds\RSDragonwilds\Binaries\Win64\ue4ss\
    If you have this folder, delete it.

    Edit: Updated for version 0.8
  2. Duuvah89
    Duuvah89
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    Needs update for version 0.8
    1. evoe
      evoe
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      Edit - Updated, all missing spells have been added and cooldowns set to 0.
  3. Shad0wX9
    Shad0wX9
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    Love the work.
    Can i suggest another type of mod that reduse the spell cast time. 
    Like 50%, 75% faster cast, or even instant spell cast.
  4. Seshnik
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    Wasn't working for me either. Followed your Sticky post.

    I got it working by adding in a scan for existing objects to apply the cooldown change to them.
    Seems like your script was being loaded after the game loaded the objects so the cooldown patch never applies.
    This is likely why a bunch of people are having issues, as it can be very inconsistent with the current setup.
    1. Cpaz5
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      anyway you can teach me how to make it work?
    2. lordderryth
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      That's kinda selfish on your end if you figured out the problem but didn't share.
    3. Seshnik
      Seshnik
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      @lordderryth

      The original mod developer implemented his own fix to make it work, so there was no need to share my version.
      Also, my version is mostly his code with my minor fix, which would be theft of his work if I had opted to upload my fix, so that's simply not something I will do without direct permission from the original mod author.

      Though I did explain how to fix it in my post above.
      I got it working by adding in a scan for existing objects to apply the cooldown change to them.

      @Cpaz5
      As far as I'm aware, the mod still works as long as you are following the mod authors instructions.
      I haven't touched Dragonwilds in a while so I haven't seen if it's broken through game updates.
    4. evoe
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      Hey sorry only just saw the comments here, a while back when I made the sticky I noticed some users must have not been loading the mod in time before the objects were created so ended up changing from using NotifyOnNewObject and hooking PlayerController:ClientRestart instead and modifying the static objects.

      If anyone has any issues I'm happy to help but unless you share your ue4ss.log there isn't much I can do, so please upload and share your log files and post a link to them (I recommend pastebin). 
  5. VelkinFell
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    Seems to have been broken by the recent patch/update. Cooldowns have returned in-game.
    1. evoe
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      Edit - I just checked and it appears to still be working fine on the latest update my end, if you can share your ue4ss.log file I'll look it over to see what's happening.
  6. FuckThisSiteWhy
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    Still working as of 5/4/25.

    And, yes, you need to install the UE4SS from nexus for some reason.
  7. zephyrduo
    zephyrduo
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    Make sure you are downloading UE4SS from Nexus: https://www.nexusmods.com/runescapedragonwilds/mods/4?tab=description when trying to use this mod. If you got UE4SS from the github, which other UE4SS mods are linking to, you most likely won't have the ue4ss folder this mod needs to get it to work properly.

    Seeing alot of the same issues in these posts where people don't have the folder at all.
  8. pimperson
    pimperson
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    Great mod!
    Do you think its possible to make a mod that lets you cast spells while moving?
  9. lordderryth
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    This mod doesn't work. UE4SS_Signatures is not in the folder it's been deleted. The cooldown is still there. Therefore, this mod doesn't work nor has it ever worked.
  10. ApexAtlasTV
    ApexAtlasTV
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    Spells are getting stuck on red X and unusable. No timer or nothing. Just stuck and unusable
  11. JesuStoleMyWeed
    JesuStoleMyWeed
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    Mod needs update 
    Game update broke it