Edit - Released an update which will resolve the issue of the mod not working for some people (previously mod didn't load in time for NotifyOnNewObject).
You still need to make sure a folder called UE4SS_Signatures does not exist in RSDragonwilds\RSDragonwilds\Binaries\Win64\ue4ss\ If you have this folder, delete it.
Wasn't working for me either. Followed your Sticky post.
I got it working by adding in a scan for existing objects to apply the cooldown change to them. Seems like your script was being loaded after the game loaded the objects so the cooldown patch never applies. This is likely why a bunch of people are having issues, as it can be very inconsistent with the current setup.
The original mod developer implemented his own fix to make it work, so there was no need to share my version. Also, my version is mostly his code with my minor fix, which would be theft of his work if I had opted to upload my fix, so that's simply not something I will do without direct permission from the original mod author.
Though I did explain how to fix it in my post above.
I got it working by adding in a scan for existing objects to apply the cooldown change to them.
@Cpaz5 As far as I'm aware, the mod still works as long as you are following the mod authors instructions. I haven't touched Dragonwilds in a while so I haven't seen if it's broken through game updates.
Hey sorry only just saw the comments here, a while back when I made the sticky I noticed some users must have not been loading the mod in time before the objects were created so ended up changing from using NotifyOnNewObject and hooking PlayerController:ClientRestart instead and modifying the static objects.
If anyone has any issues I'm happy to help but unless you share your ue4ss.log there isn't much I can do, so please upload and share your log files and post a link to them (I recommend pastebin).
Edit - I just checked and it appears to still be working fine on the latest update my end, if you can share your ue4ss.log file I'll look it over to see what's happening.
Make sure you are downloading UE4SS from Nexus: https://www.nexusmods.com/runescapedragonwilds/mods/4?tab=description when trying to use this mod. If you got UE4SS from the github, which other UE4SS mods are linking to, you most likely won't have the ue4ss folder this mod needs to get it to work properly.
Seeing alot of the same issues in these posts where people don't have the folder at all.
This mod doesn't work. UE4SS_Signatures is not in the folder it's been deleted. The cooldown is still there. Therefore, this mod doesn't work nor has it ever worked.
40 comments
You still need to make sure a folder called UE4SS_Signatures does not exist in RSDragonwilds\RSDragonwilds\Binaries\Win64\ue4ss\
If you have this folder, delete it.
Edit: Updated for version 0.8
Can i suggest another type of mod that reduse the spell cast time.
Like 50%, 75% faster cast, or even instant spell cast.
I got it working by adding in a scan for existing objects to apply the cooldown change to them.
Seems like your script was being loaded after the game loaded the objects so the cooldown patch never applies.
This is likely why a bunch of people are having issues, as it can be very inconsistent with the current setup.
The original mod developer implemented his own fix to make it work, so there was no need to share my version.
Also, my version is mostly his code with my minor fix, which would be theft of his work if I had opted to upload my fix, so that's simply not something I will do without direct permission from the original mod author.
Though I did explain how to fix it in my post above.
@Cpaz5
As far as I'm aware, the mod still works as long as you are following the mod authors instructions.
I haven't touched Dragonwilds in a while so I haven't seen if it's broken through game updates.
If anyone has any issues I'm happy to help but unless you share your ue4ss.log there isn't much I can do, so please upload and share your log files and post a link to them (I recommend pastebin).
And, yes, you need to install the UE4SS from nexus for some reason.
Seeing alot of the same issues in these posts where people don't have the folder at all.
Do you think its possible to make a mod that lets you cast spells while moving?
Game update broke it