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This page was last updated on 08 April 2023, 1:01AM
- Changelogs
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Version 15c
- [Combat Arts]
- Lightning: casting FX no longer has black box artifact along the edges of the halo.
- [Creature]
- Dark Ones (normal rank) now give less XP than their elite variants.
- Leaping Plants will now prioritize their leap attack over their other attacks.
- [Item]
- Restored the melee double hit player animations that were disabled in CM Patch 1.60. These animations trigger from any left-click attack and the chance increases as the appropriate weapon lore skill levels up.
- Blade of Mages no longer missing from a droplist.
- Khorum Reflector: Block Roots bonus changed to Reflect Roots.
- Endijian's Shield: Missing Reflect Roots bonus now functions.
- [Misc]
- Added a missing savegame thumbnail for the soulstone by the Copper Peaks cemetery.
- English version: Adjusted some prefix and suffix names for random items.
- [Quest]
- "Among Orcs" (Light path): Wendigo targets west of Entruag will now fight the Grurag Orcs.
- "Attack of the Undead": added the family's crashed wagon.
- "Attack is the Best Defense": Fight between Du'Rach and town guard should now trigger correctly on approach.
- "Barazi's End": Opponents in the cave should no longer walk around idly during the fight.
- "Ghost Whisperings": The Shadow path version of this quest is now restored. Begins in the same place.
- "Semil Keytan" (Necro Classquest): Scouting Party south of Ruka will no longer spawn until the appropriate quest phase.
- "Throne of Conflict" (Light & Shadow): Opponents when escorting the Alchemist are now armed with weapons.
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Version 15b
- Fixed severe clipping with most Paladin armor.
- Fixed Sopor Aethernis helmet giving the Paladin a Seraphim face.
- Fixed Sopor Aethernis belt missing the skirt.
- Fixed missing saddles on Unicorn mounts.
- Crystal elite enemies (Aracin, Percalacin, Frozen Horror) no longer give half XP.
- Fixed a minor typo for frog/snake spawns in the Swamp that caused them to spawn in the Blood Forest.
- Fixed Chipped Ruby and Flawed Ruby having swapped icons.
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Version 15
- [General]
- All Multiplayer buttons and menus removed in CM Patch have been restored. Please only connect to servers that you trust.
- All PhysX particles removed in CM Patch 1.60 have been restored and optimized to prevent crashing.
- AI upscaling has been applied to several low resolution textures, in order to create Elite textures for Ice & Blood, CM Patch, and D2F content.
- Grass and landscape textures updated for several regions.
- Replaced 3 of the loading screen artworks. Adjusted all to look better in modern widescreen resolutions.
- Inferno Edition: Enemy damage and armor scales even higher per difficulty.
- [Music & Sound]
- The music mod is now packaged together with the main D2F mod as it is now required to avoid audio bugs.
- Combat music is now disabled by default to prevent issues with the new tracks.
- Combat commentary is now disabled by default to prevent the mixing of D2F and non-D2F player voices.
- New fan adaptations of Tristram theme added to Main Menu, Ending Credits, Desert Cantina, and Studio 2 Dungeon.
- Swapped one of the main menu songs (Leoric) with a track from the Wastelands (title theme from vanilla D2).
- Outer area surrounding the Scorpion Temple now has unique music.
- Marigold Fields now have unique music.
- Grunwald Forest has ominous music like the Whisperwood.
- Nagash's Nest now has Swamp music and background ambiance.
- DragonSea Islands now use music from Seraphim Isle instead of Orc music.
- Undead Harbor in Thylysium now has unique music.
- T-Energy Bog now has menacing music.
- Crystal Plane dungeons no longer play Xmas music.
- Island of Many Roads has unique music instead of Crystal Plane music.
- Urthak's Moxie has new music.
- [Quests General]
- New quest: "Black Mushroom" available from Adria the Witch after completing "Tainted Water Supply."
- New quest: "Anvil of Fury" available from Griswold in Za'Zuruik.
- New quest: "Halls of the Blind" available from reading the Book of the Blind in the abandoned house in Urthak's Moxie.
- Restored vanilla quest: "Attack of the Undead" available by the lake near Clearview.
- Restored vanilla quest: "Plowshares to Swords" available for Shadow path characters in Orcish Byway.
- The catalog of books is reorganized. Some texts and formatting are corrected. Two missing books have been restored, one extra book has been added. More books will drop during quests in appropriate places.
- Standardized some capitalization, spelling, and naming conventions in the game texts.
- Quests that granted attribute/skill points were unintentionally restricted from Hardcore mode in v14; they are once again available in Hardcore.
- Several quest items that had been changed into generic books by the CM Patch are now changed back to their original intended items. Some missing icons were also created.
- Various corrections to quest script formatting & typos.
- Some quest Orcs and Ogres got Grurag or Ore-Thag designs, where appropriate.
- [Quests Specific]
- Coldcrow and Battlemaid Sarina have swapped places in "Against the Blood Valkyries" and "Lam Essen's Tome."
- Fixed swapped spiders between "The Metamorphosis" and "The Perfect Green."
- "Among Orcs" (Light path): Friendly Grurag Orcs are no longer attackable in the battle outside Sloptok.
- "Among Orcs" (Shadow path): Orc guards should no longer attack friendly Ore-Thag Orcs.
- "A New Hope": Silmia is now a human instead of elf. Fixed some ill-fitting equipment on militia members. After defeating Beastmaster Trohwall, the player must then fight The Ancients in Crag Rock Valley to complete the quest. The Ancients will no longer spawn until this quest phase. The final reward now includes a 2h Lightsaber.
- "Attack is the Best Defense": The town battle between Du'Rach and El-Darrag Soldiers now starts correctly.
- "Bad Sheep": The "Badly Mutated Sheep" are now actually T-Mutants instead of regular sheep. Shepherd Jacob is now a human instead of an elf noble.
- "Convert Followers": Each nephalem quest now grants a deity-specific book as a reward.
- Esu's Band quest reward moved from "Convert Followers: Esu" to "Parched Gods: Esu" instead.
- "Days Gone By": Ambul now properly transforms into a ghost at the appropriate quest stage.
- "Easter Has Come": Speaking to the Easter Bunny is now required to start the quest to prevent accidental failure.
- "Food for All": Master Chef has a new unused design. Gives a book on Dryad cooking upon completion.
- "Help With the Hunt": Will now drop a book on Hunting upon completion.
- "Hired Assassins": Rewrote and expanded the dialogue and journal entries.
- "Hunting Fever": The third phase now triggers properly and the player is able to report in to Seraphim Diana in the Crystal Plane.
- "Illegal Gambling": Book "The Winning Gambler" will now drop during this quest.
- "Dirty Deal"/"The New Shipment": Prospective Gladiators now stay in Badawi upon the quest's completion.
- "Manners Maketh Kobold": Fixed only the Barbarian's version of the Harlequin Crest dropping. Removed the duplicate village fool bard. The quest Fool becomes the local bard after quest completion.
- "Slimy Gobs with Goo": Now gives a book on Orcish cooking on completion.
- "Smuggler's Courier": Smugglers no longer keep respawning after the appropriate quest stage completion.
- "Strange Rituals": Quest is overhauled, can now also be played on Shadow Path. Summoners are now a group of cultists instead of common brigands. The summoned demon is now a boss "Lister the Tormentor" instead of a fire elemental.
- "The Cursed Forest": Magisil reward is now dropped by Khormynth at the very end of the questline, instead of the Abishai.
- "The Dragon Cult": Ophtanar's guards no longer keep respawning after the appropriate quest completion.
- "The Dragon Cult": Waton now transforms into a Dragon Berserk boss at the final stage. This battle now takes place on Shadow path as well as Light path.
- "The Imposter": Failitia now starts out as a normal Paladin before her transformation reveal. Her final form design and abilities are overhauled.
- "The Legendary Pirate Treasure": Completion now drops better gold and loot rewards, including 3 guaranteed rares.
- "The Lightning Lord": Player must now talk to the Lightning Lord before combat begins. This should prevent the battle from clashing with the "Quick Help" quest in the nearby village.
- "The Lost Letter": Emald and Bertha are now humans instead of elves.
- "The Northland Expedition": Battle Master Gambolt now gives you "A Northland Tale" to read upon your arrival to the island. Reward for completion changed from Braggi's Law to Kal'Dur's Legacy.
- "The Oldest of the Immortal": Carnach's Scorching Stake now drops correctly on the Light path.
- "The Thunder Gurgler": Apprentice Abdullah now properly mutates before attacking.
- "The Unholy Crusade": Quest now has distinct Light and Shadow path versions. Final enemy Udchathak the Beast is now a unique boss-level opponent (uses Duriel's old design).
- "The Usurer": Hartruin gets a new design.
- "The Wolf Problem": Herder Gildor now properly transforms before attacking.
- "Wolves' Furs for Angar": Angar will give you a book on Trapping upon completion.
- "VIP's of Ancaria" (CM Patch tutorial quest group) now appears in the logbook for Shadow-path characters.
- [NPC]
- Special Mounts selection (non-elite) trimmed from 7 to 4 mounts per character: 3 I&B mounts and 1 non-aspect mount. Names are also all standardized to Fallen Angel names (e.g., Wind Serpent instead of Fay Drake).
- More opponents and friendly NPC's now use special mounts.
- Non-elite Special Mounts have their movement speed slowed slightly (still higher than vanilla).
- Neutral atmospheric animals are now enabled and present for all regions.
- Enabled various combat yells and grunts for NPCs during combat.
- Enabled several NPC's to engage in ambient dialogue and gossip. This includes ambient wildlife sounds.
- Most non-quest D2 NPC's will now have small dialogues and/or vendor functions.
- Added missing equipment to various Human and Elf NPC's.
- Corrected and improved various NPC animations and timings. Some NPC's will have all new animations.
- Fixed various elf, orc, and human models that had flipped polygons.
- There is now a lizardman horse trader in Neithu'thaz, who sells Unicorns and Flaming Horses.
- Horse saddle variety has been improved (1 variation increased to 12).
- Swapped the designs between Tyrael (now in white & gold) and the other male angels (now in purple & gold).
- Friendly werewolves in Lizurath now use a different design from the generic werewolves.
- Fixed Blackhammer's hair also being applied to royal archers.
- [Enemy]
- Mounted opponents are now able to use special moves (NPC mounts now treated like special mounts instead of horses).
- All creatures with fur now use the fur shader in appropriate places.
- Fixed a vanilla script bug that may have been preventing enemy focus & lore skills from functioning.
- Fixed non-hostile Goblin Boar Riders in the cave east of Ruka.
- Fixed non-hostile ghosts spawning from graves.
- Several wild animals (mostly wolves) are no longer incorrectly immune to fear.
- Several vanilla elites have received new buff spells based on their specialties (tank, archer, mage).
- The special moves and animations of all bosses and superuniques have been reviewed and improved.
- Most lone superunique enemies are now accompanied by a pack of minions.
- New enemy types: "Wild Mounts" based on the Fay Drake, Monitor Lizard, and Sabertooth Tiger.
- New enemy type: The Doom Caster (floating mage-type enemy that can disrupt CA regeneration).
- The Countess gets a new design. Her lair is now full of vampire bats instead of rats. She has new "Bloodmaiden" minions.
- D2F monsters are mostly split off into their own packs instead of being mixed in with vanilla monster packs.
- All D2F superuniques now have unique designs: The Bloodlord, The Butcher, The Smith, Hephasto, Bonesaw Breaker, Bone Ash, Colenzo, Snapchip Shatter, Icehawk Riftwing, Creeping Feature, Dac Farren, Witchdoctor Endugu, Sszark the Burning, Stormtree.
- Achmel the Cursed gets a new design and is promoted to boss status, along with new abilities.
- Asmarael's healing spells are nerfed to a reasonable level, to avoid her insta-healing her entire hitpoint pool.
- Balrogs (including Ventar and Infector of Souls) got new designs and minions.
- Banshee ("Monster in a Cave") got a new design. The old design is now used as an elite ghost spawn.
- Baron DeMordrey ("The Unholy Crusade") is now an elite-rank opponent.
- Brurag El-Leigh ("Find El Leigh") gets a new design and is promoted to boss status.
- Cursed Skulls have new designs.
- Dark Elves: Fixed an issue with the arms where the wrong texture was being applied.
- Death Maulers (including Eyeback the Unleashed) get new designs.
- Devilkin and all variants (including Rakanishu and Bishibosh) have new designs.
- Diaanja's Hellhound has a new design.
- Diablo is no longer missing animations for Cold Touch and Firestorm. Root spell is now replaced with Bone Prison.
- Dragons no longer use an attack that pushes back the player, which sometimes caused permanent stun until reload.
- Dragon "frost" and "magic" fireballs now have separate FX.
- Dungeon Master Mazzagon has been demoted from boss to elite status, and his bodyguard restored to boss status again. He only has one bodyguard however.
- Duriel gets a new design. The old model is now used for the demon in "The Unholy Crusade."
- Elite Maw Fiends got a new design. They can summon a new minion: "Vile Spawn."
- The Evocator ("Forgotten Valleys") now has a unique design.
- Facetelleon and Lithos enemies have new hit and death FX.
- Flying Eyes (except the suicide bombers) now leave behind corpses instead of exploding on death.
- Forest Guardian: Changed the way he spawns so he should no longer mysteriously go missing.
- Gar'Colossus and Mist of Miasma: Added some missing special move animations.
- Ghost Conjurer Equantius ("The Ancestors' Chambers") gets a new design and is promoted to boss status.
- Hunting Spiders (mutated and elite) can now use their jump attack.
- Ice Hydra: Somewhat weakened its stats and increased its vulnerability to fire.
- Inquisition Officers, Blood Dryads, and Envoys of Death: All dual-wield attacks should now cause 2 hits (some animations were missing the attack parameter).
- Leaping Plants' jump attack once again causes area damage.
- Lichs: Fixed passive A.I.
- Lightning Lord: Charged Bolt is replaced with a Lightning Skin buff. All spells now inflict 50% of their former damage values.
- Lord de Seis ("The Lich") get a new design. His old model goes to Achmel the Cursed.
- Lord Tanenbaum (Christmas quest) is now boss-class.
- Moldered Skeleton Archers will now use and prefer their bows instead of 2h swords.
- Moldered Zombies renamed to "Drowned Carcass" and now have an elite variant.
- Monkey Demons on Dyr-Lain are now just regular atmospheric monkeys and will not attack.
- Mutated Skeletons now explode into bones instead of gore on death.
- Enemy "Blind" spell does not penalize player attack speed as much.
- Orc Shamans no longer spawn with the equipment of Ogre Champions.
- Succubi (including Red Vex and Witchmoon) got new designs and more variations.
- Sabrecats (including elites and Bloodwitch the Wild) received new designs.
- Small "eastern" dragons are now just atmospheric animals and will not attack.
- Sorceror Mankaul ("The Ancestor's Chambers") is now boss-class. He has a new design and new Sakkara/Siren minions.
- Succubus boss ("Dark Rituals") is now "Black Jade" and has a unique design.
- Swampbelly Toads are no longer missing icons in the Last Opponent window.
- The Guardian ("Prison of Ice") is now replaced entirely with Frozenstein. The Guardian's old design is now used for Elite Yeti.
- Vampires all have new weapon sets.
- Warlord of Blood's lime green glow FX is now blood red. He has a new weapon & shield and armored mount.
- [Itemization]
- Player characters' armor models no longer include/override parts of the characters' skin, making D2F compatible with custom skin mods.
- All drop lists have been reviewed to ensure that all items are dropping properly. Hundreds of items that were mostly/entirely missing will now drop.
- There are 6 new weapon mini-sets comprising the existing Legendary "unofficial set" items (Charo's, Silithar's, Khral's, Gruma's, Soorn's, Assassin's).
- Base damage of all weapon classes has been recalibrated so that slow, 2h weapons are able to compete with their faster 1h & dual wield counterparts.
- Normalized item tiers for all random items, e.g., all magic-tier items of a type will have the same amount of modifiers.
- Added new models for hundreds of unique & legendary weapons which were formerly clones of magic/rare items.
- The Redeemer (Legendary 2h Sword) is no longer a Barbarian-exclusive weapon.
- All instances of player or NPC equipment appearing transparent from one side should now be fixed.
- All Energy Pistols and 2h Energy Staves now have T-Energy FX, where appropriate.
- Single Skill item bonuses are reduced to 3x the All Skills value (was over 5x in D2F 14).
- Damage Conversion to the 4 elements may now spawn on magic-tier gloves, in addition to rares. It may also spawn on Amazon Trophies.
- Gold-text Life Leeched per Hit (flat values) is restored and now has greater base values than the yellow-text variant. It now exclusively appears on unique/set/legendary tier items.
- All Mutation sets now grant 4 set bonuses, awarded at 2/4/6/8 pieces equipped, except for the Seraphim who gets the bonuses at 3/5/7/9 pieces. They now begin dropping at level 70, in Gold difficulty or higher.
- Fixed missing icon for a random magic 1h sword.
- [Spells General]
- All combat art debuffs to opponent armor, attack, and defense should now work properly and no longer apply themselves to the caster instead.
- Divine Gift: Cleansing now provides instant heal of 100% HP, and the hitpoint regeneration is increased. Initial duration increased from 12s to 15s.
- Divine Gift: Salvation reflect chance starts much higher and scales better. Initial damage mitigation increased but scales slightly slower.
- Enemy CA's: Replaced the non-functional "Energy Leech" property with "Energy Annihilation" property, which causes all the player's CA's to go on regeneration when struck. This change only affects the blue lightning strike that several energy-type enemies use, and the Nameless Guardians' nova.
- Some missing on-hit projectile FX now displays.
- Cleaned up some unused script parameters and entries in spells.txt.
- [Paladin]
- Base skin got some texture tweaks and the default armor was altered slightly.
- Zeal: bronze mod "Succession" chance for melee double hits now scales with level, and also adds extra projectiles when used with ranged weapons.
- Blessed Hammer: Bronze mod "Swiftness" changed to "Pummel" (Chance for Double Hits).
- Holy Freeze has brand new VFX.
- Niokaste's and Megalcarwen's sets (and their random variants) adjusted to have a more heavily armored symmetrical look.
- Endijian's Relics armor set has new FX.
- New weapon/shield set: Endijian's Heirlooms. Design matches Endijian's Relics armor.
- [Necromancer]
- Dim Vision: has new casting VFX.
- Lower Resist: has additional VFX on the opponent's body.
- Bone Spirits have new designs and FX.
- Raise Skeleton: Initial sword/shield are now ethereal to match the base armor VFX. The sword & shield will become substantial on taking the appropriate modification upgrades.
- Skeletal Mages no longer use wands. Their basic attacks are now random elemental projectiles fired from both hands. A.I. is enhanced to be more aggressive.
- Iron and Fire Golems now use their Thorns and Holy Fire auras, respectively.
- Revive: Yellow pentagram persistent FX is removed.
- Necromancer class quest now includes a fight with a Paladin in Clearview and concludes with a boss fight against Sophia after recruiting Shirka. Adjusted the desert phase ("Shirka and Keytan") so that duplicates of Shirka and Semil no longer appear. Shirka's Necromancer form ("Shirka in the Wastelands") has new powers/animations and is now immortal.
- [Sorceress]
- Inferno: Animation timing improved. Range and hits per second are increaseddamage per hit reduced to compensate.
- Enchant: Gold mod "Wither" was broken therefore it is replaced with "Expansion" (chance to hit multiple opponents).
- Frost Bolt and Frost Nova have adjusted casting VFX.
- Shiver Armor, Teleport, and Energy Shield casting VFX adjusted to be blue instead of pink.
- Glimborin's Hoop is now Sorceress-exclusive and is part of Glimborin's Garments of Mutation set.
- Sorceress classquest shadow phases "Debt Collector" and "Collecting Desert Weed" will now appear correctly in the logbook.
- Sorceress classquest now features a new boss (Arachnus Mechanica) in the final phase (Jungle region).
- [Barbarian]
- Frenzy: "Double Attack" mod now scales with level.
- Whirlwind: Has improved animations on foot and while mounted on the Hellhound.
- Leap Attack: Grunting vocal removed because this SFX is also hardcoded for other player and enemy spells.
- Stun: FX changed from green to yellow to indicate physical damage.
- Howl: Has new FX similar to earlier versions of the mod.
- Rare 2-handed Hafted Weapons will no longer spawn with bonuses for other classes. They are now guaranteed to have an extra silver socket on Silver difficulty or higher.
- Metal shader on Dendaren's Tactical Genius and random variants toned down.
- Adanis (Barbarian classquest final opponent) is now a boss-level undead named Hadriel and received a complete overhaul.
- [Amazon]
- M'avina's Battle Hymn set now drops as intended (armor pieces had been omitted from drop lists).
- Mormorin's Band is now Amazon-exclusive and is part of Mormorin's Garments of Mutation set.
- Fixed intense shine on Mormorin's chest armor (and random variants).
- Delia (Amazon classquest opponent) received a complete visual overhaul and is now a boss-level opponent. Light path is rearranged so that Delia instead of San Holo is the final opponent.
- [Assassin]
- Cloak of Shadows: Chance to stay cloaked when using magic or ranged attacks starts lower and scales more slowly. Chance to avoid detection by enemies with Enhanced Perception scales better.
- Claws of Thunder: "Double Attack" mod now adds extra projectiles when used with ranged weapons.
- Assassin CA tooltips no longer mention the passive "chance opponents cannot evade" because this modifier was non-functioning.
- Helmets no longer include the Assassin's head as part of the model.
- Assassin classquest final phase is now a battle with a T-Energy-powered Assassin boss rather than a message from a hologram.
- [Druid]
- Firestorm: Fixed a transparency issue with the flame VFX.
- Twister/Tornado: Improved A.I.
- Hurricane: Disarm chance decreased from 50% to 25%.
- Cyclone Armor: FX is now bluish white instead of orange.
- Heart of Wolverine: Summoned spirit has new FX.
- Aldur's Watchtower set now drops as intended (armor pieces had been omitted from drop lists).
- New dragonbone armor set: "Mark of the Dragon" themed after the Druid's class quest and focused on dual wielding.
- Torik's Oath and Draagen's Legacy sets (and their random variants) have new FX.
- Halgrim's Law has new black dragonscale design.
- Druid's classquest is restructured and extended with several new phases and battles, including a new mid-quest reward (Aldur's boots).
- Varmin (Druid classquest boss) received a new design and a dragon mount.
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Version 14
- [General]
- - Fixed swapped Intelligence/Willpower attribute icons.
- - Portrait color in the Lore of the Nephalem books adjusted to match the log UI.
- - Blueprint.txt script optimized to avoid corruption when file is edited - replaced German characters which broke encoding format (if saved with certain text editors).
- [Quest]
- - A few unique quest NPC's got unique appearances instead of being ice elemental clones: The Djinn, The Passive Water Elemental, The Air Elemental ("Will-o'-Wisps" quest).
- - Some unused High Elf and Human character designs were activated and assigned to various quest NPC's: Aaron King of Thieves, Varnar, Informant Harol, Commander Iskari, Officer Shabbovsky, Sentry Hicks.
- - Improved variation of male and female quest characters in Artamark. Now over 2 dozen different designs are used instead of the same 3 NPC's over and over.
- - New chain quest series: "The Hellfire Arena." See Deckard Cain outside the arena on the Island of Many Roads to begin.
- - New quest: "Elite Mounts." The elite mounts trader in the Jungle region now gives you a quest before he will begin trading with you, as a test of strength. Requires completing either "Unique Mounts" or "A Roof Over the Head" quests first.
- - New quest: "The Lightning Lord." See Asheara in the Ruins of Khatuz to begin. Rewards a Perfect Amethyst.
- - Reward for completing "The Earth Lord" quest is changed to a "Wol" Sigil (pure Physical Relic).
- - Reward for completing "The Needy Water Elemental" changed from a Chipped Sapphire to rare-tier Sapphire.
- - Commander Elsurion ("A Long Journey" and "Raiders") no longer gets attacked constantly by bandits.
- - "Panem en Circensis" (shadow path quest) now grants 1 skill and 1 attribute point as reward.
- - All quests which grant skill and attribute points are no longer repeatable per difficulty in Multiplayer, to prevent abuse. Total list: Ancaria Airlines, Feed the Poor, 7 Days of Rainy Weather, Survivors, Panem en Circensis, Den of Evil, Radament's Lair, The Fallen Angel, Lam Esen's Tome, The Hellfire Arena.
- [Spells]
- - Raise Skeleton: Bronze mod "Equipment" armor bonus now scales with the Dark Summons Lore skill, and will now apply a visual upgrade to the skeletons' armor. Silver mod "Sharpened Blades" now also applies a physical damage bonus that scales with the Dark Summons Lore skill. Gold mod "Spectral Shields" now grants guaranteed Defense Rating % and Chance to Block Melee & Ranged attacks.
- - Skeletal Mage: Skeletal Mages will now use their wands to shoot projectiles while their spells are on cooldown. Gold mod "Skeletal Mastery" now summons two additional skeletons.
- - Firestorm: Fire damage increased by 50% and Fire DOT increased by 100%.
- [Items]
- - An unusable horse "item" will no longer drop in place of one of the magic-tier Throwing Axes.
- - Item modifier: "Detrimental Magic Effects -X%" renamed to "Debuff Duration -X%" to more accurately describe what it does.
- - Base modifiers on Throwing Stone weapon class changed to: Chance to Bypass Armor (unlocked by Ranged Weapons skill), Chance for Open Wounds, and Attack Speed.
- - Unlockable bonus on "Enhance" Blacksmith art changed from Hitpoint Regeneration to Spell Intensity +X%.
- - Unlockable bonus values on "Whet" and "Anneal" Blacksmith arts reduced in intensity (now at about 75% former values).
- - Unlockable DOT Damage Mitigation on Antidote Potions are combined into a single bonus (effect is unchanged).
- - Significantly increased the power of item modifier: "Chance to Banish Undead +X%". Does not affect potions or spells. The bonus will now also spawn on rings, wings, and lightsabers.
- - All unique/set/legendary weapons that had "Opponent's Armor: Physical -X%" are changed to use "Opponent's Armor -X%" (affecting all damage types).
- - The Hafted Weapons Lore-unlockable bonus "Fire Damage vs. Undead" is changed to "Damage vs. Undead" instead (affecting all damage types).
- - New Item: Jewel of Force, physical-based damage converter with magical/rare variants, as well as a unique variant, the Stalwart Jewel.
- - New Legendary Jewel: Rainbow Facet, which adds all five damage types and all five secondary effects to the weapon, in lieu of damage conversion.
- - New Legendary Relic: Hellfire Torch. Available only as quest reward for completing the Hellfire Arena quest series.
- - New Legendary Relic: Gheed's Fortune. Available as random drop from enemies/chests.
- - Amazon set "Leaves and Twigs": Spell Resistance +% set bonus is now the correct one (values are much higher).
- - Sigils (CM patch relics) minimum drop level increased from 10 to 30. They are now tier 14 drops (slightly more rare).
- - Potion drop rate is moderately reduced for low-level trash mobs. Merchant stock is unchanged.
- - Necromancer bonuses no longer appear on bows, since he can't use these weapons.
- [Enemies]
- - Fixed a vanilla scripting bug whereby hundreds of opponents had broken skills (Tactics Lore, Armor Lore, and Aspect Lores were most common).
- - Ensured all bossses have boss-level (top tier) drop chances and XP, as well as increased resistance to crowd control.
- - All Bat-type enemies are smaller and faster, with increased evade chance and life leeched per hit. Base physical damage slightly reduced to compensate.
- - The Carnach now has increased movement speed & vitality. Its melee attacks have additional magic damage, chance for critical hits, and chance to burn. It has also learned the Pole Arms skill, which will increase its attack speed and attack value.
- - The Butcher and Ventar the Unholy are now boss-level opponents.
- - Increased melee attack reach for the Carnach, Baal, Ventar the Unholy and the Ghost of Christmas Future.
- - The amount of enemies who use Expulse Magic is reduced. Walther now uses an AoE weakening debuff, and Sinister Prince now uses an aura that disrupts the player's regeneration times.
- - The chain lightning spell used by several enemies no longer strips the player's buffs. Instead, it penalizes combat art regeneration for 4 seconds.
- - The frost ring spell FX used by Ogres and other enemies no longer has a negative impact on performance. Accordingly, this FX has been restored to Shelob's "Frosty Lair" spell.
- - Mounted enemies should no longer explode when they are killed.
- - Texture tweaks to Toorc Icefist (cyan) and Bremm Sparkfist (purple) to better differentiate them.
- - Texture tweaks to Achmel the Cursed (green glow replaced with red).
- - Texture tweaks to Raging Boar (no more fur shader on tusks and eyes).
- - Resistances of the Elemental Lords are reworked. Each now has a significant vulnerability to a single element, corresponding to the armor displayed on their health bar. Physical mitigation is also reduced for all except the Earth Lord.
- - Earth Lord is retextured. He now uses a dirt spray attack instead of summoning more elementals.
- - Elite Earth Elementals reverted to vanilla textures.
- - There is now a fifth Elemental Lord, attuned to magic damage: The Lightning Lord, with associated quest in Hissil'Ta. Will-o'-Wisps now spawn in his vicinity.
- - Nerfed enemy Resurrect spell. Resurrected opponents no longer have as much bonus damage and speed, until very high levels.
- - Eyeback the Unleashed is now larger and more powerful than other Death Maulers.
- - Blackhammer is now more powerful and is equipped with a weapon. He also has the black hair Ascaron designed for him instead of generic NPC hair.
- - Nimonuil no longer uses Necromancer spells. Iron Maiden and Bone Spirit are replaced with Spikeshield and Burning Energy Staff hard hit.
- - Reduced melee damage of: Kujin, Fire Eye, normal-class Demons (Wastelands and Arena in the Clouds). The latter had 10x intended damage through a typo.
- - Reduced hitpoints of: Kujin, Flamespike the Crawler, Gahanka, elite Vampires.
- - Increased hitpoints of: Izual, Red Vex, Witchmoon, Jazreth.
- - Dark Seraphim receives significantly more hitpoints, as well as moderately increased resistances and damage.
- - Tyrael's attributes are increased to be similar to Malthael's. Likewise, Malthael now has more passive skills like Tyrael (Armor Lore, Damage Lore, etc.). They are both now boss-level opponents.
- - Lupus Coldhand and Ogan Kandimiro (Orc Masters of the Hunt) have increased damage, hit chance, resistances, and XP per kill. They are now equipped with weapons.
- - Grurag and Ore-Thag Orc Archers no longer equipped with incorrect Ogre Hunter weapons.
- - All Orc Archers/Hunters will now use (and prefer) their bows instead of always using melee weapons.
- - Removed Hard Hit attack for Gronkor (was missing an animation, causing him to not attack) - replaced with the "Blind" debuff spell. Gronkor no longer stops to perform taunting animations during combat.
- - Added missing running animation for Gronkor and all mummy-type enemies - they should no longer glide across the ground.
- - Zakarum Fanatics now use 2h scythes like the Zealots, because they lacked proper dual wielding attack animations (they were punching instead).
- - Duriel no longer stops to perform taunting animations while chasing the player.
- - Mutated Devilkin are no longer equipped with weapons/shields they can't use (equipment was appearing at their feet & clipping into the ground).
- - Deranged Earth Elementals ("A Growing Danger") are now elite-class. The 2 "mature" ones are now T-Mutated Elementals in keeping with the quest lore.
- - Will-o'-Wisps in Facetelleon cave are replaced with Lithos enemies.
- - The deepest levels of the Schlun'Zum caves (lair of Thranak and Ice Lord) are now filled with T-Mutants and Ice Elementals instead of Devilkin and Wolves.
- - Mutated Scarabs are no longer missing portraits in the "Last Opponent" window.
- - Gnome ghosts on Christmas Island are now the "Christmas" versions instead of a generic Devilkin.
- - Reduced movement speed of Gar'Colossus back closer to vanilla values.
-
Version 13b
- General:
- - Minor tweaks to tooltip grammar and formatting.
- - Formatted some scripts in anticipation of compatibility with the Mod Merge project.
- Items:
- - Fixed a bug where "All Armor +X" (flat bonus only present on unique and set items) had massive values on Easy difficulty.
- - Reduced v13's boost to single skill bonuses from 4x to 3x vanilla values.
- - Flawless Sapphires no longer give poison resistance.
- Enemy:
- - Gar'Colossus: Reduced physical melee damage and the damage mitigation on his energy shield.
- - Gahanka the Wendigo: Reduced vitality and damage mitigation. Also reduced his arsenal of special moves to a Hard Hit and Stone Throw. The stone does less damage now. In return his overall chance to hit is slightly higher.
- - Swirling Mist of Miasma's twister spell now does much less damage, and is no longer used by the "easy" version of the monster from the Light path.
- - Mutated Giant Spider: Reduced melee damage and chance for critical hits.
- Amazon:
- - Charged Strike: Gold mod "Fumble" now correctly decreases opponent attack rating, instead of defense rating.
- Assassin:
- - Azoth Hologram in opening cutscene is no longer silent (restored audio).
- - Mind Blast: Bronze mod "Crushing Blow" now works. Silver mod "Handicap" no longer grants both its own effect + Crushing Blow.
- Druid:
- - Armageddon: Corrected a bug that caused the meteor count to decrease with level rather than increase. As a side effect, meteor count now begins much lower but scales much higher.
- - Tornado: Added scaling info to mod tooltips.
- - Poison Creeper: Corrected tooltips for "Impair" and "Intent" mods.
- - Oak Sage: Corrected tooltips for "Lightfoot" and "Spirit of Barbs" mods.
- Paladin:
- - Vengeance: Corrected tooltips for "Aim" and "Bleeding" mods.
- - Charge: Tooltips now correctly show healing values in percentages.
-
Version 13
- Diablo 2 Fallen v13 Changelog:
- General:
- - Standardized, clarified, and corrected all item, skill, combat art, and modification tooltips.
- - All combat arts which reduce the opponent's armor now use percent reductions instead of flat amounts.
- - All combat arts which grant Deadly Strike scale the opponent health threshold at the same rate (0.1% health per level).
- - All weapon based combat arts which convert physical to another damage type now scale more slowly to avoid quickly hitting 100% conversion.
- - All weapon-based combat arts which have added flat damage scale much slower to avoid massive damage boosts at high levels.
- - Attack speed and movement speed of all summoned minions starts lower but scales better with level.
- - Divine Gift Cleansing: Significantly increased hitpoint regeneration rate.
- - Divine Gift Redemption: Reduced base radius, but radius now scales better with level. Significantly reduced scaling of slowing effect.
- - Divine Gift Carrion Vine: Reduced base radius by 25%.
- - Divine Gift Might: Life Leech fixed at 1.0%. Attack speed cap increase now scales with level.
- - Divine Gift Charged Bolt: Damage now scales better.
- - Max speed cap lowered from 750% to 450%.
- Technical:
- - Removed several duplicate entries in animation.txt script that served no purpose.
- - Cleaned up and optimized code in creatures.txt script.
- - Corrected a line in autoexec.txt that should improve NPC routine behaviors.
- Items:
- - Damage +X% on Runes and "Whet" Blacksmith Art reduced by 50%
- - Chance for Critical Hits on "Enhance" Blacksmith Art now uses the same value as Runes. Value is reduced back to vanilla to prevent easily socketing 100% crit chance.
- - Chance for Critical Hits on items (except those unlocked by Alchemy or Weapon skills) are reduced back to vanilla values. Unlockable values remain tripled.
- - Chance to Halve Regeneration Time now spawns only on rare or better amulets. In return, the weapon-lore unlockable version of this bonus is increased by 25%.
- - Chance Opponents Cannot Evade Attacks value on items reduced by 50% (except those unlocked by Weapon skills). Now only spawns on rare or better rings.
- - Item bonuses to individual skills are increased by 4x. Item bonuses to skill groups (Offensive Skills, etc.) are doubled.
- - Attack Speed, Casting Speed, & Movement Speed may now spawn on magic or better rings.
- - Movement Speed may now spawn on all tiers and types of boots and leg armor.
- - Magic and rare amulets may now spawn with flat armor bonuses for poison, magic, fire, and cold damage.
- Enemy:
- - Stun spells used by Nameless Guardians and Octagolamus now have stun chance fixed at 50% (previously it would quickly scale to 100%).
- - Chance for secondary effects on various enemy attacks and spells scale more slowly (previously would quickly scale to 100%).
- - Added resistance to stun, knockback, root, & fear for all boss-level enemies.
- - Enemy Speed now scales higher per difficulty level, up to +60% at Hell difficulty (+80% in Inferno mode).
- Amazon:
- - Strafe/Impale: "Magic Arrow" damage conversion now starts at 25%. Chance to bypass armor from "Breach" scales more slowly.
- - Elemental Arrow: Swapped places of "Exploding Arrow" (silver) and "Immolation Arrow" (gold) mods. Fire DOT scaling from "Immolation Arrow" is doubled. "Ice Arrow" now causes Cold DOT instead of flat cold damage. "Fire Arrow/Cold Arrow/Exploding Arrow" now all scale more slowly.
- - Avoid: Rooting area of effect slightly increased.
- - Penetrate: Base chance to pierce decreased to 30% and scales more slowly. Attack Rating and Attack Speed bonuses now apply to all weapon types.
- - Charged Strike: Regen per hit base effect decreased. "Weaken" value decreased and scales more slowly. "Defenseless" mod renamed to "Fumble."
- - Lightning Bolt: Regen per hit effect scales more slowly. Leech Life % from "Siphon" decreased.
- - Dodge: Evade Chance scales more slowly (including "Sidestep").
- - Plague Spears: Removed references to "plague poison" as this was non-functioning. "Pestilence" now causes Poison DOT and "Scourge" now causes Area Damage.
- - Poison Javelin: Increased regeneration time. Chance for poisoning and chance for area damage scale more slowly (including "Poison Cloud"). "Ravage" now causes Poison DOT instead of flat poison.
- - Slow Missiles: Cooldown increased to 5s. Missile slowing decreased by 25% (including "Thicken"). Attribute, speed, and physical armor (from "Crumble") debuffs all scale more slowly.
- - Inner Sight: Duration and hits per second now match to prevent a stacking exploit. Range scales more slowly. Now grants 10 Intelligence points per level instead of 20. "Resolve" now grants 10 Willpower points per level instead of 30. Chance opponents cannot evade from "Submission" scales more slowly.
- Assassin:
- - Tiger Strike: Weapon damage +% scales better. Chance opponents cannot evade from "Confident" now scales with level.
- - Claws of Thunder: Swapped places of "Charge" (bronze) and "Electrocute" (silver) mods. Damage from "Charge" now scales with level. "Shock," "Electrocute, and "Flay" scale more slowly.
- - Venom: Chance for poisoning decreased and scales more slowly (including "Taint"). Regeneration penalty per level slightly increased.
- - Psychic Hammer: Slowing effect significantly decreased. "Weaken" effect slightly decreased. Bronze mod "Bedaze" changed to "Gash" which adds Physical DOT.
- - Mind Blast: Chance to stun lowered from 80% to 60%, but effect now scales with level.
- - Cloak of Shadows: "Creep" and "Stealth" replaced with "Ephemeral" (Block Spells) and "Endurance" (DOT Reduction). Gold mod "Fade" replaced with "Insubstantial" which further increases Damage Mitigation. "Sure Hit" mod now functions as intended.
- - Fire Blast: Chance for burn scales more slowly (including "Combust"). Chance for area damage from "Splash" scales more slowly. Critical chance from "Intensity" scales more slowly but base chance is increased to 25%.
- - Wake of Inferno: Duration no longer increases with level. Gold mod "Conservation" replaced with "Sea of Flames" which expands the radius as the spell levels up. Gold mod "Sustain" duration boost reduced (duration will now catch up to Cooldown at level 100).
- - Shock Web: Chance for weaken scales more slowly (including "Spark"). Base range decreased but range from "Voltage" increased. Deadly Strike from "Kilowatt" now triggers at 25% health.
- - Blade Fury: Damage scales more slowly (including "Singe" and "Toxin"). Critical chance from "Grievous" scales more slowly.
- - Blade Shield: Chance for open wounds decreased and scales more slowly.
- Barbarian:
- - Barbarian now has a full selection of beards and hairstyles in character creation (4 new additions).
- - Bash: Chance opponents cannot evade from "Accuracy" increased to 25%
- - Frenzy: Chance for area damage from "Clip" scales more slowly.
- - Berserk: Threshold for max wounded damage dealt is lowered to 25% health. Physical vulnerability now functions as intended and is increased to 25%.
- - Natural Resistance: Now grants 15 Willpower points per level instead of 25. Damage Mitigation scales more slowly.
- - Double Hit: Swapped places of "Sweep" (silver) and "Stagger" (gold) mods. "Stagger" now reduces opponent evade chance instead of causing knockback.
- - Stun: Increased regeneration time. Base range decreased but range now scales better with level. Physical DOT duration from "Shockwave" increased to 5 seconds.
- - Shout: Gold mod "Bandage" is replaced with "Endurance" which decreases all incoming damage over time.
- - Howl: Duration scales more slowly. VFX changed to more accurately reflect the area of effect.
- - War Cry: Duration and Range scale more slowly. "Crack" now lowers enemy resistances by a percentage as intended (was previously giving a chance to reduce armor to 0).
- Druid:
- - Druid now has a full selection of hairstyles in character creation (4 new additions). Beard introduced in v12 is removed due to display issues.
- - Helmets from the "cloth" armor sets no longer give the Druid red eyes.
- - Fissure: Base chance for burn decreased from 50% to 25%, but chance for burn from "Magma" now scales with level. Deadly Strike from "Fury" now triggers at 35% health instead of 50%.
- - Fury (Werewolf): Chance to hit additional opponents and chance for open wounds scale more slowly.
- - Maul (Werebear): Critical chance and life leech now apply to the Werebear's attacks instead of the damage nova. Damage and range of the nova now scale better with level.
- - Armageddon: Increased critical chance on "Devastation" from 10% to 20%.
- - Twister: Increased regeneration time and cooldown. Range no longer scales with level. Swapped places of "Torpid" and "Velocity" mods.
- - Tornado: Increased regeneration time. Critical chance from "Critical" scales more slowly.
- - Poison Creeper: Improved damage scaling. Duration scales more slowly. Critical chance from "Intent" increased to 25% and scales with level. Regen per hit from "Solar Creeper" now scales with level. "Poison" chance to poison reduced from 50% to 40%.
- - Oak Sage: "Perservere" & "Insight" now grant 10 Willpower/Intelligence points per level instead of 30.
- - Dire Wolf: Now summons only 1 wolf by default. Gold mod "Fangs" is replaced with "Spirit Wolf" which summons an additional wolf.
- Necromancer:
- - Poison Dagger: Chance for Mortal Wounds from "Judgement" scales more slowly.
- - Poison Nova: Decreased base range by 20%. DOT duration decreased from 10s to 5s, but now scales with level. All modifications are completely reworked (see forum or Wiki).
- - Bone Spear: Range boost from "Chaos" no longer continues to scale with level.
- - Corpse Explosion: Chance to stun from "Violence" scales more slowly.
- - Lower Resist: Damage from "Wildfire" is doubled and the damage type changed to fire.
- - Confuse: Cooldown decreases more with level.
- - Iron Maiden: Hits per second now scales with level. Damage sharing from "Sacrifice" scales more quickly. Life Leech from "Life Tap" now triggers from the aura's damage pulses rather than being added to the Necromancer's weapon hits.
- - Raise Skeleton: Corrected bug where "Equipment" mod only gave 1/2 the intended armor resistances.
- Paladin:
- - Vengeance: Improved scaling of "Aim" and "Precision." "Bleeding" chance for open wounds reduced to 30% but effect now scales. "Battering" and "Incision" scale more slowly.
- - Charge: Damage mitigation from "Resist" scales more slowly.
- - Holy Bolt: Magic damage % scales better with level. Normalized damage bonuses against Undead/Demons/T-Mutants. Magic DOT from "Lambent" scales much better.
- - Fist of the Heavens: Damage scales more slowly. Critical chance from "Amplify" scales more slowly.
- - Blessed Hammer: Reordered mods so damage/speed are bronze mods, racial damages are silver mods, and damage conversions are gold mods.
- - Conviction: Increased regeneration penalty. Duration and hits per second now match to prevent a stacking exploit. Base range reduced. Damage sensitivity reduced and scales more slowly (including "Singe/Chill/Zap"). Opponent's Armor -X% now functions correctly (was previously giving a chance to reduce armor to 0). "Assurance" reduces 1% armor per level instead of 10%. "Weaken" is replaced with "Subdue" which lowers opponent defense rating. "Singe" & "Chill" are now silver mods, "Zap" & "Subdue" are now bronze mods.
- - Holy Fire: Base damage doubled (including "Combustion"), but damage, hits per second, and chance for burn scale more slowly. Base range and range scaling reduced (including "Explosive").
- - Conversion: Increased regeneration time.
- - Holy Shield: Duration now scales (results in 2 seconds gained at max level). Energy Shield Absorption is now 50% + 0.1% per level. Max Shield Energy scales more slowly. "Dampen" now grants Energy Shield Mitigation (flat damage reduction) instead of percentage. Swapped places of "Uplifted Force" (silver) and "Ward" (gold) mods.
- - Prayer: Hitpoint regeneration effect scales more slowly. Perseverance/Insight now grant 5 Willpower/Intelligence points per level instead of 30.
- - Holy Freeze: Base range and range scaling slightly reduced.
- Sorceress:
- - Fire Bolt: Increased regeneration time. Chance for area damage from "Explosion" scales more slowly.
- - Inferno: Corrected the effective range so that it matches the VFX. All modifications now scale more slowly.
- - Meteor: Range scaling reduced on base spell, but range from "Scatter" now scales. Chance to stun from "Petrify" scales more slowly.
- - Enchant: "Wither" now reduces opponent's total armor resistances, rather than increasing fire sensitivity.
- - Frost Bolt: Increased regeneration time.
- - Glacial Spike: Increased regeneration time. Decreased total damage by 30%. Chance to freeze from "Bite" significantly reduced.
- - Blizzard: Critical chance from "Nimbus" increased and scales more quickly.
- - Frost Nova: Spell and all modifications are completely reworked to be true to the original D2 spell (see forum or Wiki).
- - Shiver Armor: Damage radius slightly increased.
- - Lightning: Chance for weaken scales more slowly.
- - Nova: Increased regeneration time. No longer debuffs opponent movement speed. Base range slightly reduced but range from "Expansion" now scales with level. Damage/DOT from "Blast" and "Afterglow" are increased. Chance to Stun from "Paralyze" increased to 30%.
- - Telekinesis: Increased regeneration time. Chance to stun from "Stupefy" scales more slowly.
- - Energy Shield: Shield Absorption now scales more slowly. Improved the Energy Shield Mitigation values (including "Intercept").
-
Version 12
- Diablo 2 Fallen v12 Changelog
- ==============================
- General:
- - Various ammendments to the game texts to improve D2 lore integration, expand & clarify journal entries, and correct typos.
- - Divine gift Redemption initial range is lower but scales better as it levels up.
- - Divine gift Might initial weapon damage multiplier is reduced by 50%.
- - Walk speed (not run speed) for all special mounts is increased ~3x.
- Quest:
- - Added D2 voices for all characters when accepting new quests.
- - Rewrote all character class quests (dialogue, journal entries) to make sense with the D2 classes. Associated NPC's & opponents are also redesigned.
- - D2F quest opponents no longer spawn before the quest starts or respawn after they're killed (with some exceptions).
- - Completing the Swirling Mist of Miasma quest now drops Faye's Gloom instead of the (Sorceress-only) Ring of Swirling Mist.
- - Completing the Garganthropod quest now drops Signet of the Apocalypse instead of Amulet of the Jade Scarab.
- - "The Scarabs' Lair" quest: Beetleburst is now the final opponent and is moved to the lair in northern Bengaresh. This quest now drops Amulet of the Jade Scarab upon completion.
- - "Shadows of the Seraphim" quest: Rakanishu is now a quest target along with Earth Elemental Ihheni. He will still spawn outside the quest so Shadow path characters can fight him.
- - "Flayed Souls" quest: Once again has the player kill a Flaming Horse (as in vanilla game) intead of a Balrog.
- - "The Forgotten Tower" quest: Moldy Tome's text now has audio restored.
- - "Death of a Demon" quest renamed to "The Maiden of Anguish" and now has a dialogue with Andariel preceding the fight.
- - New quest: "The Chamber of Bone." Read the Mythical Tome in the Thylysium Observatory to begin.
- - New quest: "Tools of the Trade." See Charsi in the Griffinborough military camp to begin.
- - New quest: "Archbishop Lazarus." See Wirt's ghost near the Northern Hissil'Ta portal to begin.
- - New quest: "The Tomb of Tal Rasha." See Prince Jerhyn in Khorum to begin.
- - New quest: "Blade of the Old Religion." See Hratli in Na'Fian to begin.
- - New quest: "The Blackened Temple." See Ormus in Na'Fian (after completing "Blade of the Old Religion").
- - New quest: "The Lord of Hatred." See Ormus in Na'Fian (after completing "The Blackened Temple").
- - New quest: "Lam Esen's Tome." See Alkor on the Aerendyr dockside to begin.
- - New quest: "The Lord of Terror." See Tyrael in the Girvym caverns to begin.
- - New quest: "The Lord of Destruction." See the Nephalem Spirits within the Great Machine to begin.
- - New quest: "The Warlord of Blood." Read the Steel Tome in Khormynth's Refuge to begin.
- - New quest: "Lachdanan." Find Lachdanan south of the Field of Eternal Pain to begin.
- - New quest: "Prison of Ice" (replaces "On the Trail"). See Malah at the Crystal Cottages to begin. Frozenstein is relocated to be part of this quest.
- Items:
- - Added new unique 1h sword: The Vile Husk.
- - Item modifier: Damage +% (all-channel) is decreased to be 1/2 the value of single-channel damage bonuses (was 2/3).
- - Item modifier: Damage Mitigation +% (all-channel) is decreased to be 1/2 the value of single-channel damage mitigation (was 2/3).
- - Item modifier: Wounds Increase Damage Dealt has doubled damage values.
- - Item modifier: Chance for Critical Hits has tripled values.
- - Chance for individual secondary damage effects (burn, poison, freeze, weaken) are increased to be equal to Chance for Open Wounds.
- - Crushing Blow (8% hp reduction) gains the effect of Shattering Blow (20% hp reduction) and replaces the latter in all instances (spells, items, enemies).
- - Random rare Energy Weapons, Energy Pistols, and Lightsabers have overhauled bonuses and no longer spawn with bonuses to classes that can't use them.
- - Increased base damage of some Unique and Legendary weapons where the damage was falling behind that of comparable items.
- - Moderately increased Legendary drop rate.
- - Infinite Revenge set: Chestplate of Fury renamed to Crown of Fury because it is a helm.
- - Hunting Knife (quest reward for killing the Giant Boar) is now the special magic item that Ascaron designed instead of a junk-quality dagger.
- - Gold modifier "Life Leeched per Hit" replaced with the (more powerful) yellow-text variant on all items.
- - Redesigned icons for greater potions so they're larger and more distinguishable at a glance.
- - Rune drops in starting chest and Runemaster quest are spread out more evenly across all three aspects for each character.
- - Runes in aspect: Poison & Bone now give Life Leeched per Hit as secondary bonus.
- - Runes in aspect: Dark Summons now give Spell Resistance % as secondary bonus.
- - Runes in aspect: Berserk Combat now give Wounds Increase Damage Dealt as secondary bonus.
- - Runes in aspect: Huntress Talents now give Life Leeched per Hit as secondary bonus.
- - Runes in aspect: Storm Combat now give Armor % as secondary bonus.
- Enemy:
- - The following enemies are now bosses: The Countess, Blood Raven, Skeleton King Leoric, The Summoner, Radament. This fixes a bug where their summoned minions turned against them.
- - Most enemies now use their original D2 soundsets where applicable.
- - Gave a balancing pass to all elite, superunique, and boss enemies in the game to smooth out excessive damage, hitpoints, and xp per kill.
- - The damage of the various enemy Hard Hit/Multi-Hit attacks is greatly reduced to avoid causing unfair damage spikes that could one-shot the player.
- - Slightly increased enemy base weapon damage across the board.
- - Reworked some diversity into enemy resistances. Poison and Magic resistance are no longer ubiquitous, and Fire + Cold resistances are sometimes paired together now.
- - Vanilla mini-bosses: Gahanka, Bloodclaw, Holos, and a few others got powered up to keep them in line with other D2F bosses (damage, hit chance, hitpoints, resistances).
- - Several vanilla quest opponents are now more powerful, worthy foes (TyBosso, Ihheni, Nagash, the Djinn, Sheik Yerbouti, and many others).
- - Revised enemy spawns so that new D2F creatures are more likely to spawn together in their own packs instead of mixed in with vanilla mobs.
- - Increased Zakarum Fanatic spawns in southern Tyr Lysia and the Temple of Tears.
- - Increased Vampire spawns in the Whisperwood.
- - Increased Blood Hawk/Black Raptor/Cloud Stalker spawns in Tyr Lysia and Nor Plat.
- - Fixed a bug where some Jungle Hunters and Panthers were spawning in Dyr-Lain.
- - Several formerly solitary superunique enemies now have a pack of minions accompanying them.
- - Changed the FX on Shelob's "Frosty Lair" spell to avoid severe performance loss.
- - Blood Raven's multi-arrow attack is no longer target-seeking. In return, the damage of each arrow is increased. She now only summons 1 fresh undead minion at a time.
- - Revised boss Dragon spells somewhat. Underground dragons use fewer flying attacks than their outdoor counterparts.
- - Spider venom spit attack now does Poison/Poison DOT instead of Physical/Poison DOT.
- - Succubus ice attack (glowing yellow orbs) swapped out for a fire spell.
- - Dark Ones and Devilkin Wolf Riders should no longer spawn with the equipment of Fallen Mages.
- - Standardized extra lives for Undead as follows: Normal undead = 0; Elites and some quest enemies = 1; Superuniques and bosses = 2.
- - Hitboxes for several small enemies (rats, bats, small dragons) are now appropriately sized.
- - Thraconian beards are now matched to the hair color of the models they spawn on (red, black, or grey).
- - Haenir Hologram (Northland Expedition) now matches his physical form; is no longer a generic Thraconian hologram.
- - Reworked attacks and special moves of Duriel and Andariel for better animation variety.
- - Diablo should now use his entire array of special moves.
- - Baal clone is now (mostly) indistinguishable from the real Baal, save for the name alignment.
- - Swapped two Draconic Dragonfly/Dracolin designs where each seemed to be more appropriate in the opposite expansion area.
- - The Marigold Fields in the Swamps are cleared of Undead (replaced with Bramble Hulks) because it is a major plot point that the marigolds drive away the Undead.
- - Battlemaid Sarina takes the place of the generic Black Rogue as the quest target of "Against the Blood Valkyries." This quest now drops Sword of the Blood Valkyries upon completion.
- - Coldcrow is moved from Nor Plat and takes Battlemaid Sarina's old spot in the Ancestor's Chambers. She is now a quest target of "Lam Essen's Tome."
- - Swampbelly Toads ("A Feast" quest) are now actually toads instead of turtles.
- - Leaping Plants no longer make jet engine sounds when they jump.
- - Blood Valkyries should no longer shout victory lines when they die.
- - Mummies roaming the Bengaresh Desert no longer get in fights with other enemies.
- - Jungle Hunters and Fiends no longer get in fights.
- - Allied soldier NPC's in the Wastelands should no longer get in fights.
- - The player can now strike the killing blow on Grand Inquisitor Nimonuil on the Light Path.
- Amazon:
- - Class quest "Missing Women" now drops Shaman's Mask as reward.
- - Class quest "The Nature of the Angels" now drops Lycander's Aim as reward.
- Assassin:
- - Fists of Fire: VFX changed to more accurately depict its area of effect.
- - Mind Blast: Bronze mod "Amnesia" replaced with "Crushing Blow."
- - Burst of Speed: Tooltip no longer mentions breaking existing roots as this was non-functioning.
- - Shadow Master: No longer makes comments after kills.
- - Class quest "Rust" now drops Dura's Cell as reward instead of two lesser health potions.
- - Class quest "Lock and Key" now drops Bartuc's Cuthroat as reward.
- Barbarian:
- - Now has additional hairstyle in character creation (classic D2 ponytail).
- - Howl: Enemy regeneration penalty removed because this modifier is non-functioning against NPC's.
- - Class quest "Brothers in Arms" now drops Stormrider as reward instead of a random amulet.
- - Class quest "Orcish Necromancers" now drops Orcslayer as reward.
- Druid:
- - Now has additional hairstyle in character creation (full beard).
- - Dire Wolves are retextured.
- - Class quest "Dratted Little Beasts" is renamed to "Pray for Rain" and now drops Stormcrow's Hat as reward.
- - Class quest "And the Next..." now drops Aldur's Advance as reward (after talking with Elder Druid Áillen).
- Necromancer:
- - Poison & Bone aspect: all four damaging spells in this aspect have increased base damage and better damage scaling.
- - Lower Resist: improved damage
- - Dim Vision: improved damage
- - Decrepify: Bronze mod "Forgetful" replaced with "Expose" which reduces the opponent's evade chance.
- - Raise Skeleton: now summons only one skeleton by default. Bronze mod Balm is changed to Skeletal Mastery which summons an additional skeleton.
- - Skeletal Mage: Improved stats and damage on base mages so that the gold mod choice isn't such a no-brainer.
- - Clay Golem: several sounds (footsteps, attacks, idle sounds) are reworked to be less intrusive. Basic Golem gets a retexture.
- - Class quest "All or Nothing" drops Blackhand Key as reward.
- - Class quest "Shirka With the Dragons" drops Boneflame as reward.
- Paladin:
- - Vengeance: Fixed an animation bug that caused the Paladin to lay sideways in the saddle when mounted and using 2h swords.
- - Smite: Increased base regeneration time.
- - Charge: No longer causes Stun without taking Overwhelm modification. Stun chance from Overwhelm increased to 50%. Tooltip no longer mentions breaking existing roots as this was non-functioning.
- - Holy Bolt: Increased damage.
- - Fist of the Heavens: Increased damage.
- - Conversion: Duration and minion attack speed now scale with CA level.
- - Holy Shield: Percent of damage diverted to shield starts at 70% instead of 80%.
- - Class quest "Whoops" now drops Herald of Zakarum as reward.
- - Class quest "The Beginning of the End" now drops Endijian's Javelin as reward (after speaking with Loromir).
- - Class quest "Children and Demons III" no longer has the demons pre-transformed before the plot twist.
- - Dark Seraphim final battle now takes place in the Swamp underneath Hesheth, as the dialogs and quest logs suggest it should. She is now equipped with a dangerous poisonous weapon.
- Sorceress:
- - Telekinesis: Bronze mod "Memory Loss" replaced with "Crushing Blow."
- - Enchant: Duration increased to 110s. Cooldown increased to 120s. Now increases weapon damage % as a base property.
- - Ice Bolt: Replaced lightning impact VFX with frost VFX.
- - Class quest "Settlement From Beyond the Grave" now drops the Ring of Swirling Mist instead of a random ring.
- - Class quest "Orc Trouble" now drops The Oculus as a reward. Quest now has the same name in both Light and Shadow paths.
-
Version 10
- Diablo 2 Fallen v10 Full Changelog
=================
General:
=================
* D2F is updated to include all features and fixes of Community Patch 1.60.
* Fixed a typo in weaponpool.txt that could cause application crash.
* Fixed ranged NPC hireling behavior (e.g. Private Rinarn) - they now attack with ranged weapons again.
* Spell tooltips now have dynamically updating properties (which show exact values) instead of the previous pseudo-tooltips with written-out formulae.
* Changed some quest log icons to better suit the interface.
* Reduction to Opponent's Attack and Opponent's Defense on spells now functions as it does on items: as percentage-based instead of a flat reduction.
* Changed Might VFX to look more offensive.
* Default hair color presets for Sorceress and Amazon tweaked (can still be changed to any color).
=================
Creatures:
=================
* Added missing SFX for elite Griffons.
* Adjusted the animations of some creatures to use multi-hit special attacks instead of single hard hit attacks: Devilkin, Flayers, Lizardmen.
* Fixed a problem where engaging the boss Kujin would cause a crash.
=================
Quest:
=================
* "The Imposter" quest reward: player now gets Dark Guardian (instead of Huntress of Light) if the evil path is taken.
* Player now gets the reward for killing the Garganthropod on the Shadow Path (Amulet of the Jade Scarab).
* Amazon now gets Griffon's Eye class quest reward on Shadow Path (instead of Shaman's Mask).
=================
Items:
=================
* Fixed a typo in the drop lists that made some Legendary hafted weapons too rare.
* Fixed a typo that caused rare 1h axes to sometimes lack a bonus.
* Fixed a bug where some shortbows and recurve bows were missing damage.
* Reaper's Toll is now classified as a halberd, like all other scythes in D2F.
* Druid animal pelts are more common now.
* Set pieces of "Undead Legionaires' Armaments" are rebalanced: modifier intensity reduced, drops are more rare.
* Throwing Stones now use a special bonus group that includes: Knockback, Disregard Armor, and Stun.
* Fixed a bug where Books had ranged weapon stats in their tooltips.
* Adjusted the icon size and orientation for several bows and a few swords.
* Blacksmith Arts now have a third bonus that is unlocked by the Blacksmith Skill. Whet: Opponent's Evade Chance, Anneal: Chance to Evade, Enhance: Hitpoint Regeneration
=================
Assassin:
=================
* Assassin can now use shields and learn the Shield Lore skill.
* Assassin can now use 2h Swords, 2h Magic Staves, 2h Energy Weapons, and all Pole Arms. He can now learn the Pole Arms skill.
=================
Druid:
=================
* Hurricane: Disarm chance reduced to 50%.
* Werewolf and Werebear: now have the Concentration skill and can use up to 2 buffs while shapeshifted.
=================
Necromancer:
=================
* Poison Dagger has faster animations when mounted and using 2h weapons.
* Bone Spear: silver mod "Velocity" is replaced with "Sorcery" which increases the base magic damage.
* Skeletal Mages have new ethereal unsummoning VFX.
=================
Sorceress:
=================
* Teleport: Vanish, Wisp, and Explosion modifications now function correctly.
* Energy Shield: Percent of Damage Diverted to Shield scales more slowly.
=================
D2F v10 hotfix
Fixes the Ogre shields for the player and Ogres being swapped.
Fixed Inferno flames not starting until halfway through the animation.
- Diablo 2 Fallen v10 Full Changelog
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- Author's activity
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June 2023
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22 Jun 2023, 2:38AM | Action by: flixster
Attribute change
'File \'D2F Fonts\' category changed to Main Files.'
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01 Jun 2023, 2:07AM | Action by: flixster
Attribute change
'File \'DIablo 2 Fallen\' description changed.'
April 2023
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08 Apr 2023, 12:59AM | Action by: flixster
File added
'Opponent\'s Armor Hotfix [version 1.0]'
March 2023
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10 Mar 2023, 2:36AM | Action by: flixster
Changelog added
'Change log added for version 15c'
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10 Mar 2023, 2:35AM | Action by: flixster
File added
'DIablo 2 Fallen [version 15c]'
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10 Mar 2023, 2:11AM | Action by: flixster
File added
'Diablo 2 Fallen patch 15c [version 15c]'
July 2022
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04 Jul 2022, 8:56PM | Action by: flixster
File added
'D2F Fonts [version 15]'
June 2022
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30 Jun 2022, 3:28AM | Action by: flixster
Changelog added
'Change log added for version 15b'
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30 Jun 2022, 3:27AM | Action by: flixster
File added
'Diablo 2 Fallen [version 15b]'
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30 Jun 2022, 3:11AM | Action by: flixster
File added
'Hotfix Patch [version 15b]'
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30 Jun 2022, 2:53AM | Action by: flixster
File added
'Hotfix Patch [version 15b]'
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24 Jun 2022, 12:48AM | Action by: flixster
Attribute change
'Description changed.'
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20 Jun 2022, 3:06AM | Action by: flixster
File added
'Visual Guide to D2F Unique and Legendary Weapons [version 15]'
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20 Jun 2022, 3:06AM | Action by: flixster
Attribute change
'File \'D2F Music Pack\' changed to \'Music Pack - D2F\'.'
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20 Jun 2022, 2:53AM | Action by: flixster
Attribute change
'File \'D2F Music Pack\' category changed to Main Files.'
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20 Jun 2022, 2:47AM | Action by: flixster
Mod mirror added
'https://drive.google.com/file/d/0BwXXP3Exg5v4ZExCd3oyNWpqMUk/view?usp=sharing&resourcekey=0-N0b_ujpP7wSYqstuzXmF7g'
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20 Jun 2022, 2:45AM | Action by: flixster
File added
'D2F Music Pack [version 15]'
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20 Jun 2022, 2:33AM | Action by: flixster
File added
'Diablo 2 Fallen [version 15]'
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20 Jun 2022, 2:16AM | Action by: flixster
Permission change
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20 Jun 2022, 1:58AM | Action by: flixster
Readme file added
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