If there are suggestions for placing bosses in accordance with a suitable location, or there are too many of them somewhere, and also, perhaps there are places where it is better to remove bosses altogether, write here, indicate which bosses to replace / remove / add, specify sector coordinates and name monsterTo find out the sector coordinate, press "~" (this is the console) and write "print hero" without quotes, scroll up (PU and PD scroll buttons on the keyboard) to the word "pos", the first three digits are the sector coordinates, for example: (0,58,-1) - The cave with the Turtle boss in the Crystal Region. On the surface, the third digit is always 0, and -1 and -2 are dungeons, keep that in mind.
1. The current version has 2-3 times the number of enemies, it feels like there are so many wild monsters. 2. Various kings and elite monsters, that is, the wild monsters with health bars that appear among players, the frequency of appearance can still be reduced, it feels too much. 3 The difficulty is unreasonable, when fighting the third chapter, old kings and elite monsters appear, players basically can't handle it, and they can't even play in bronze difficulty the situation of doing all the tasks seriously, these old kings and elite monsters have killed me dozens of times. I don't know if the author feels good about it
the author is "almost" satisfied, the author collects information, makes some edits to release one update at once, and not hot fixes every day, but the difficulty suits me personally, I got from zero to niobium, the character was killed 23 times, it was fun, also, in the description of the mod there is an indication that the mod corresponds to the difficulty of the minimod "challenge" from the EE mod kit
can you tell me which boss and where there is too much of him?
I will note on my own that yes, sometimes instead of one boss two can appear, but this is already random because the boss stands alone, but the increased number of monsters also affects the bosses, if you reduce it, then there will be fewer small mobs
for myself personally, I might remove some of the Magic Lords from the kobold region, there really are too many of them there and they are too strong for such a region, while I am testing the mod by going through the game from scratch to identify the shortcomings, expect edits in the future
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3 The difficulty is unreasonable, when fighting the third chapter, old kings and elite monsters appear, players basically can't handle it, and they can't even play in bronze difficulty the situation of doing all the tasks seriously, these old kings and elite monsters have killed me dozens of times. I don't know if the author feels good about it
I will note on my own that yes, sometimes instead of one boss two can appear, but this is already random because the boss stands alone, but the increased number of monsters also affects the bosses, if you reduce it, then there will be fewer small mobs