it was my idea, i am salad_f1ng3rs, he spoke to me on the idea of it and im looking at unity explorer at the time of writing to see if there is a way to put multiple employees to one bed. if i or sky find anything this will likely be the first update the author makes. thank you for the compliment, hope my teaser brings good tidings!
Really love the idea but is there a way to remove the bed function or add like multiple workers to one bed or smth. Does anyone who already downloaded the mod know if it is fully save.
it was my idea, i am salad_f1ng3rs, he spoke to me on the idea of it and im looking at unity explorer at the time of writing to see if there is a way to put multiple employees to one bed. if i or sky find anything this will likely be the first update the author makes. thank you for the compliment, hope my teaser brings good tidings!
I am getting bug, it worked for abit (hired 2nd employee for sweatshop), then suddently my first employee dissapears. Now I try to rehire and it says 1/1 limit reached for sweatshop :/
I had a botanist for the sweatshop, then hired a Handler, and I think sometime at night the Botanist just left and their bed got unassigned, so i just had a Packager left.
The Bungalow can be added as well. I was trying to keep a more vanilla aspect to the mod and thought the bungalow had the right amount of employees. However, if more people believe this to be false I will add it in the next update.
I cant make it work in Bungalow, i set the limit to 6, but Manny keeps saying that the limit is 5. Just for u know, i install the mod, opens the game, close it, and then make the change.
EDIT: I fix it, it can't have any other code from other mods before in the ''melonpref.'' file, i dont know if that helps, but yeh.
I had a botanist for the sweatshop, then hired a Handler, and I think sometime at night the Botanist just left and their bed got unassigned, so i just had a Packager left.
The Bungalow can be added as well. I was trying to keep a more vanilla aspect to the mod and thought the bungalow had the right amount of employees. However, if more people believe this to be false I will add it in the next update.
any fix for employees disappearing other than breaking the bed and replacing? I've had two botanists and two material handlers disappear with beds still assigned
I tried started a new saved with this mod and everything run smoothly like it used to. Maybe because I put in too much mods and then took it out after sometimes and didnt done it correctly so that saved file is some kind of f up idk. that saved is run smoothly in vanilla but as soon as I installed this mods it got laggy again.
This happened to me and I fixed my save file by going to my save folder and deleting the 'Employees' folders for each property, that should fix the rubber-banding for you too if you didn't already delete the save.
I tried started a new saved with this mod and everything run smoothly like it used to. Maybe because I put in too much mods and then took it out after sometimes and didnt done it correctly so that saved file is some kind of f up idk. that saved is run smoothly in vanilla but as soon as I installed this mods it got laggy again.
It's a good mod, Thanks But the game starts to lag at a certain level of workers. I have very good hardware. I think the 10-worker limit makes sense. (Try the Trash Delete mod for better FPS)
Yeah the game is already really laggy once you get a certain amount of workers. I just make it so you can input whatever and see the upper bounds of your pc lol.
This happened to me and I fixed my save file by going to my save folder and deleting the 'Employees' folders for each property, that should fix the rubber-banding for you too if you didn't already delete the save.
Yeah the game is already really laggy once you get a certain amount of workers. I just make it so you can input whatever and see the upper bounds of your pc lol.
The games optimizations don’t really account for if you have like over 2 or 3 times the number of employees so it will start to get bad once you hit those limits of the game. Hopefully developer will optimize the employees a bit more
not sure what's causing them to get "stuck". They'll finish whatever they're doing and or never starts the mixing machine. I have these mods installed. 1. Alwaysvisbleclock 2.Bacpack mod 4.Breadstoragetweaks (modifies amount of rows and slots for each storage rack). 5.CDXX 6.Customizeplantgrowth 7.enhanceddealers 8.instantdellivery 9.instansoperations (instant cook, mix etc) 10. Methedupskateboard 11.moreemployees 12.restdepositlimit 13.scheduleIbetteremployees 14.sniccupminimap 15. successrate 16. trashgrabber 17.warehousealwaysopen
The games optimizations don’t really account for if you have like over 2 or 3 times the number of employees so it will start to get bad once you hit those limits of the game. Hopefully developer will optimize the employees a bit more
This happened to me and I fixed my save file by going to my save folder and deleting the 'Employees' folders for each property, that should fix the rubber-banding for you too if you didn't already delete the save.
This happened to me and I fixed my save file by going to my save folder and deleting the 'Employees' folders for each property, that should fix the rubber-banding for you too if you didn't already delete the save.
Im having a issue that when I edit the .cfg and set the max number of workers for the Barn to 19, I start the game, and the file gets modified back to 15, not allowing me to enter the game with the 19 limit.
Any way to either make the beds unnecessary or make them have a smaller footprint? That'd help a lot in many different ways. Thanks for the mod! Much appreciated!
Yes, it would be perfect to not have beds & Make Sweatshop have 3 Employees., That would be Great! P.S Three Employees will make it so you can have Two Chemists & 1 Handler (E.g. 1 Chemist on 2 Chem stations, 2 Ovens / 1 Chemist on mixing Product with Red Balls and one Handler to Bag and Store Product.) also, could make a Small/Med Shelfs that hold Employees Briefcases.
when i start up the game the mod isnt getting detected, is the bc it has not been updated with the recent game update or is there something im missing? im drag and dropping the mod into the folder called Mods under file named Melon loader, melon loader works find and boots up the game, but it doesnt detect the mod. please help
i havent, what file type does it need to be, when i install it the file type is winrar should it be something else? thats the only thing i can think of
Yes, it would be perfect to not have beds & Make Sweatshop have 3 Employees., That would be Great! P.S Three Employees will make it so you can have Two Chemists & 1 Handler (E.g. 1 Chemist on 2 Chem stations, 2 Ovens / 1 Chemist on mixing Product with Red Balls and one Handler to Bag and Store Product.) also, could make a Small/Med Shelfs that hold Employees Briefcases.
I've been using this mod and it's great but I'm still in want for employees in my Motel. I'm sure I could fit a few. And I'm also using the Repaired RV mod, I would like to have employees there as well. I tried to find the option to change the employee number value in the mod files but I couldn't make anything out. If you could put in the Motel and potentially the Repaired RV employee options I'm downloading!
I can look into this for sure and I would have to talk to the repaired RV mod author to get them in there maybe. I am busy making my other mod for you guys but I can pause for a second.
Handler route broken, not even hitting 15 limit on Barn Setup: 6 Chemist, 5 Handler, 2 Botanist It kept getting reset when you exit the game, and you need to exit the game sometimes to fix the npc not doing anything bug
Anything that messes with base game things that the employees interact with it can lead to breaking of different things regarding employees and is not supported by me.
i havent, what file type does it need to be, when i install it the file type is winrar should it be something else? thats the only thing i can think of
I can look into this for sure and I would have to talk to the repaired RV mod author to get them in there maybe. I am busy making my other mod for you guys but I can pause for a second.
I will make another version of the mod once I release my new mod coming soon. It will be in the upcoming week or so and that will also be a mono version mod. If the new mod is not released within the next week I will try and make a mono version before then.
I will make another version of the mod once I release my new mod coming soon. It will be in the upcoming week or so and that will also be a mono version mod. If the new mod is not released within the next week I will try and make a mono version before then.
does this mod lead to the employees working at 4am? just seen that in my save and this is my only employee focused mod (other mods include dealerenhanced and the minimap)
Anything that messes with base game things that the employees interact with it can lead to breaking of different things regarding employees and is not supported by me.
As of right now there is no planned support for any other creators mods to have compatibility with this one. Maybe later down the line if I can get in contact with some other mod developers and have other products out, I will consider it.
thank you for the reply i'm hoping the author of the other mod trys to contact you i left a comment on both mods about working together maybe it will work out for now ill work in my sweatshop packaging and mixing my weed that the botanist grows
As of right now there is no planned support for any other creators mods to have compatibility with this one. Maybe later down the line if I can get in contact with some other mod developers and have other products out, I will consider it.
thank you for the reply i'm hoping the author of the other mod trys to contact you i left a comment on both mods about working together maybe it will work out for now ill work in my sweatshop packaging and mixing my weed that the botanist grows
That is interesting if you uninstall the mod it should no longer touch anything within the game so it may not be my mod. Do you have any other mods installed?
No other mods. I've got a 4070 super and I usually play on ultra. I messed with all the graphical settings and went as far as to check anything running in the background and closing my spotify, browser, and other applications to no avail.
I've found how to uninstall but I'd rather embrace the egregious stutters than micro manage. I have a feeling it may be the loader though I'm not sure.
That is interesting if you uninstall the mod it should no longer touch anything within the game so it may not be my mod. Do you have any other mods installed?
No other mods. I've got a 4070 super and I usually play on ultra. I messed with all the graphical settings and went as far as to check anything running in the background and closing my spotify, browser, and other applications to no avail.
I've found how to uninstall but I'd rather embrace the egregious stutters than micro manage. I have a feeling it may be the loader though I'm not sure.
i do have alot of mods installed but i am not enable to post the gyazo or picture for some reason.
BUt i have shared beds mod , employes always work and alot more mods mabey any of those makes them bug or somthing cuz quit/restart the game makes them lose controll of the actions set to safes/etc and more
The more mods you have installed the harder it is to pinpoint the issue. Also I don't support any mods that mess with the base game functions for employees because it can break the game and cause weird things to happen like that.
i do have alot of mods installed but i am not enable to post the gyazo or picture for some reason.
BUt i have shared beds mod , employes always work and alot more mods mabey any of those makes them bug or somthing cuz quit/restart the game makes them lose controll of the actions set to safes/etc and more
The more mods you have installed the harder it is to pinpoint the issue. Also I don't support any mods that mess with the base game functions for employees because it can break the game and cause weird things to happen like that.
I get this error when loading. MelonLoaded states the mod loads but fails to pull the config for employee numbers. I have attempted with and without the other 5 mods and the issue remains
[16:13:27.462] ------------------------------ [16:13:27.488] MelonLoader v0.7.0 Open-Beta [16:13:27.490] OS: Windows 11 [16:13:27.490] Hash Code: F2DCA88FB1569FD6750096CED35BBB808C50BA273E0D295347A24385B0B764CA [16:13:27.491] ------------------------------ [16:13:27.492] Game Type: MonoBleedingEdge [16:13:27.492] Game Arch: x64 [16:13:28.165] ------------------------------ [16:13:28.166] Command-Line: [16:13:28.166] ------------------------------ [16:13:28.166] Core::BasePath = C:\Users\bprit\AppData\Roaming\Thunderstore Mod Manager\DataFolder\ScheduleI\profiles\Default [16:13:28.166] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I [16:13:28.167] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I\Schedule I_Data [16:13:28.167] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I\Schedule I.exe [16:13:28.167] Runtime Type: net35 [16:13:28.293] ------------------------------ [16:13:28.293] Game Name: Schedule I [16:13:28.293] Game Developer: TVGS [16:13:28.295] Unity Version: 2022.3.32f1 [16:13:28.295] Game Version: 0.3.4f8 Alternate [16:13:28.295] ------------------------------ [16:13:28.889] Preferences Loaded! [16:13:28.915] Loading UserLibs... [16:13:28.919] 0 UserLibs loaded. [16:13:28.919] Loading Plugins... [16:13:28.930] ------------------------------ [16:13:28.933] Melon Assembly loaded: '.\Mods\KaBooMa-S1API\Plugins\S1APILoader.dll' [16:13:28.933] SHA256 Hash: '69341F1A52E5E36E19EB001C4DD2E8DB8A1EC1F57243AC5DAF199C439D9CCD47' [16:13:28.953] ------------------------------ [16:13:28.954] S1APILoader v1.3.1 [16:13:28.954] by KaBooMa [16:13:28.954] Assembly: S1APILoader.dll [16:13:28.954] ------------------------------ [16:13:28.955] ------------------------------ [16:13:28.955] 1 Plugin loaded. [16:13:32.543] [S1APILoader] Loading S1API for Mono... [16:13:32.547] [S1APILoader] Melon Assembly loaded: '.\Mods\KaBooMa-S1API\Plugins\S1API\S1API.Mono.dll' [16:13:32.547] [S1APILoader] SHA256 Hash: '4DC1666FE599089384D8DA432CAE37CDE78C8894986C44C8D27BA493BA0C4317' [16:13:32.548] ------------------------------ [16:13:32.548] S1API v1.3.1 [16:13:32.548] by KaBooMa [16:13:32.548] [S1APILoader] Assembly: S1API.Mono.dll [16:13:32.548] ------------------------------ [16:13:32.549] [S1APILoader] Successfully loaded S1API for Mono! [16:13:32.549] Loading Mods... [16:13:32.556] ------------------------------ [16:13:32.559] Melon Assembly loaded: '.\Mods\MoreEmployees.dll' [16:13:32.559] SHA256 Hash: 'E4C7B505EB4B54B9B3C0DF73777066C35E158CF9C53D386CE878D44CD4E84308' [16:13:32.561] Melon Assembly loaded: '.\Mods\Akermi-Silkroad\Silkroad.dll' [16:13:32.561] SHA256 Hash: 'AC01FC11808AD54CEB922BB753F80FCB4A4A392F4D75C7DD0C6DEE783E0F3354' [16:13:32.563] Melon Assembly loaded: '.\Mods\hostileonion-SimpleMinimap\SimpleMinimap.dll' [16:13:32.564] SHA256 Hash: '16B58B007147352766CC353F8F6768554D3A614162AD6F0BEE0283C1E4E3ADE6' [16:13:32.565] Melon Assembly loaded: '.\Mods\KaBooMa-Bicky_Robby_Bulk_Orders\Mods\BulkBuyer.dll' [16:13:32.565] SHA256 Hash: 'F6D63F4E4AFF26D27D661CEFE4CF5DB19A77567D4438ACD72C4C114D23568583' [16:13:32.740] Melon Assembly loaded: '.\Mods\MaxtorCoder-EmployeeLockers_Melon\Mods\EmployeeLockers.dll' [16:13:32.740] SHA256 Hash: '887AE48945D5B3C890D49CED2EDC4998A42CCF3E55D87F0379A0424C96493A6E' [16:13:32.742] Melon Assembly loaded: '.\Mods\MaxtorCoder-EmployeeLockers_Melon\Mods\EmployeeLockers.Scripts.dll' [16:13:32.743] SHA256 Hash: '0E0B5566C405FF2BE7B48C2BC2F21920C18EF1BD444FFFD85825283D706C0C67' [16:13:32.767] Some Melons are missing dependencies, which you may have to install. If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute. This warning will turn into an error and Melons with missing dependencies will not be loaded in future versions of MelonLoader. - 'Employees But More' is missing the following dependencies: - 'Il2CppInterop.Runtime' v1.4.6.0 [16:13:32.769] ------------------------------ [16:13:32.769] BulkBuyer v1.0.0 [16:13:32.769] by KaBooMa [16:13:32.769] Assembly: BulkBuyer.dll
[16:13:32.770] EmployeeLockers v1.0.0 [16:13:32.770] by MaxtorCoder [16:13:32.771] Assembly: EmployeeLockers.dll
[16:13:32.771] Employees But More v1.0.0 [16:13:32.771] by TropicalSky [16:13:32.771] Assembly: MoreEmployees.dll
[16:13:32.772] MinimapMod v1.0.0 [16:13:32.772] by Hiccup [16:13:32.772] Assembly: SimpleMinimap.dll
With finals coming up for college the update for the mod which added motel workers unfortunately is getting pushed back. I should be able to get it out by next week sorry about this delay in advance.
18 comments
do you recall if this was the FIRST packager you bought from manny?
and if so, did the quest for learning how to use the packager occur or seem bugged in any way
EDIT:
i recreated the bug. the bed was showing it was assigned and no employee was anywhere to be found.
i took the money out of the briefcase and broke the bed then put it back down
this allowed me to get another employee from manny, but before breaking the bed i could not.
EDIT: I fix it, it can't have any other code from other mods before in the ''melonpref.'' file, i dont know if that helps, but yeh.
do you recall if this was the FIRST packager you bought from manny?
and if so, did the quest for learning how to use the packager occur or seem bugged in any way
EDIT:
i recreated the bug. the bed was showing it was assigned and no employee was anywhere to be found.
i took the money out of the briefcase and broke the bed then put it back down
this allowed me to get another employee from manny, but before breaking the bed i could not.
Sorry for bad explanation, Eng is not my first language.
Thanks in advance
I tried started a new saved with this mod and everything run smoothly like it used to. Maybe because I put in too much mods and then took it out after sometimes and didnt done it correctly so that saved file is some kind of f up idk. that saved is run smoothly in vanilla but as soon as I installed this mods it got laggy again.
goodbye my barn
that should fix the rubber-banding for you too if you didn't already
delete the save.
I tried started a new saved with this mod and everything run smoothly like it used to. Maybe because I put in too much mods and then took it out after sometimes and didnt done it correctly so that saved file is some kind of f up idk. that saved is run smoothly in vanilla but as soon as I installed this mods it got laggy again.
goodbye my barn
But the game starts to lag at a certain level of workers.
I have very good hardware.
I think the 10-worker limit makes sense.
(Try the Trash Delete mod for better FPS)
that should fix the rubber-banding for you too if you didn't already delete the save.
1. Alwaysvisbleclock
2.Bacpack mod
4.Breadstoragetweaks (modifies amount of rows and slots for each storage rack).
5.CDXX
6.Customizeplantgrowth
7.enhanceddealers
8.instantdellivery
9.instansoperations (instant cook, mix etc)
10. Methedupskateboard
11.moreemployees
12.restdepositlimit
13.scheduleIbetteremployees
14.sniccupminimap
15. successrate
16. trashgrabber
17.warehousealwaysopen
any help would be appreciated tyty <3
that should fix the rubber-banding for you too if you didn't already delete the save.
that should fix the rubber-banding for you too if you didn't already
delete the save.
Any suggestions?
Wages manager (Pay your employees remotely) at Schedule I Nexus - Mods and community
No Employee Beds at Schedule I Nexus - Mods and community
First - better payment management but money needs to be in bank account
Second - no beds, wages from cash, but no wage management app
Setup: 6 Chemist, 5 Handler, 2 Botanist
It kept getting reset when you exit the game, and you need to exit the game sometimes to fix the npc not doing anything bug
Modlist:
Increased Stack Limit
QoL Pack
This one
Anyone else?
Wages manager (Pay your employees remotely) at Schedule I Nexus - Mods and community
No Employee Beds at Schedule I Nexus - Mods and community
First - better payment management but money needs to be in bank account
Second - no beds, wages from cash, but no wage management app
I've found how to uninstall but I'd rather embrace the egregious stutters than micro manage. I have a feeling it may be the loader though I'm not sure.
I've found how to uninstall but I'd rather embrace the egregious stutters than micro manage. I have a feeling it may be the loader though I'm not sure.
BUt i have shared beds mod , employes always work and alot more mods mabey any of those makes them bug or somthing
cuz quit/restart the game makes them lose controll of the actions set to safes/etc and more
BUt i have shared beds mod , employes always work and alot more mods mabey any of those makes them bug or somthing
cuz quit/restart the game makes them lose controll of the actions set to safes/etc and more
[16:13:27.462] ------------------------------
[16:13:27.488] MelonLoader v0.7.0 Open-Beta
[16:13:27.490] OS: Windows 11
[16:13:27.490] Hash Code: F2DCA88FB1569FD6750096CED35BBB808C50BA273E0D295347A24385B0B764CA
[16:13:27.491] ------------------------------
[16:13:27.492] Game Type: MonoBleedingEdge
[16:13:27.492] Game Arch: x64
[16:13:28.165] ------------------------------
[16:13:28.166] Command-Line:
[16:13:28.166] ------------------------------
[16:13:28.166] Core::BasePath = C:\Users\bprit\AppData\Roaming\Thunderstore Mod Manager\DataFolder\ScheduleI\profiles\Default
[16:13:28.166] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I
[16:13:28.167] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I\Schedule I_Data
[16:13:28.167] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I\Schedule I.exe
[16:13:28.167] Runtime Type: net35
[16:13:28.293] ------------------------------
[16:13:28.293] Game Name: Schedule I
[16:13:28.293] Game Developer: TVGS
[16:13:28.295] Unity Version: 2022.3.32f1
[16:13:28.295] Game Version: 0.3.4f8 Alternate
[16:13:28.295] ------------------------------
[16:13:28.889] Preferences Loaded!
[16:13:28.915] Loading UserLibs...
[16:13:28.919] 0 UserLibs loaded.
[16:13:28.919] Loading Plugins...
[16:13:28.930] ------------------------------
[16:13:28.933] Melon Assembly loaded: '.\Mods\KaBooMa-S1API\Plugins\S1APILoader.dll'
[16:13:28.933] SHA256 Hash: '69341F1A52E5E36E19EB001C4DD2E8DB8A1EC1F57243AC5DAF199C439D9CCD47'
[16:13:28.953] ------------------------------
[16:13:28.954] S1APILoader v1.3.1
[16:13:28.954] by KaBooMa
[16:13:28.954] Assembly: S1APILoader.dll
[16:13:28.954] ------------------------------
[16:13:28.955] ------------------------------
[16:13:28.955] 1 Plugin loaded.
[16:13:32.543] [S1APILoader] Loading S1API for Mono...
[16:13:32.547] [S1APILoader] Melon Assembly loaded: '.\Mods\KaBooMa-S1API\Plugins\S1API\S1API.Mono.dll'
[16:13:32.547] [S1APILoader] SHA256 Hash: '4DC1666FE599089384D8DA432CAE37CDE78C8894986C44C8D27BA493BA0C4317'
[16:13:32.548] ------------------------------
[16:13:32.548] S1API v1.3.1
[16:13:32.548] by KaBooMa
[16:13:32.548] [S1APILoader] Assembly: S1API.Mono.dll
[16:13:32.548] ------------------------------
[16:13:32.549] [S1APILoader] Successfully loaded S1API for Mono!
[16:13:32.549] Loading Mods...
[16:13:32.556] ------------------------------
[16:13:32.559] Melon Assembly loaded: '.\Mods\MoreEmployees.dll'
[16:13:32.559] SHA256 Hash: 'E4C7B505EB4B54B9B3C0DF73777066C35E158CF9C53D386CE878D44CD4E84308'
[16:13:32.561] Melon Assembly loaded: '.\Mods\Akermi-Silkroad\Silkroad.dll'
[16:13:32.561] SHA256 Hash: 'AC01FC11808AD54CEB922BB753F80FCB4A4A392F4D75C7DD0C6DEE783E0F3354'
[16:13:32.563] Melon Assembly loaded: '.\Mods\hostileonion-SimpleMinimap\SimpleMinimap.dll'
[16:13:32.564] SHA256 Hash: '16B58B007147352766CC353F8F6768554D3A614162AD6F0BEE0283C1E4E3ADE6'
[16:13:32.565] Melon Assembly loaded: '.\Mods\KaBooMa-Bicky_Robby_Bulk_Orders\Mods\BulkBuyer.dll'
[16:13:32.565] SHA256 Hash: 'F6D63F4E4AFF26D27D661CEFE4CF5DB19A77567D4438ACD72C4C114D23568583'
[16:13:32.740] Melon Assembly loaded: '.\Mods\MaxtorCoder-EmployeeLockers_Melon\Mods\EmployeeLockers.dll'
[16:13:32.740] SHA256 Hash: '887AE48945D5B3C890D49CED2EDC4998A42CCF3E55D87F0379A0424C96493A6E'
[16:13:32.742] Melon Assembly loaded: '.\Mods\MaxtorCoder-EmployeeLockers_Melon\Mods\EmployeeLockers.Scripts.dll'
[16:13:32.743] SHA256 Hash: '0E0B5566C405FF2BE7B48C2BC2F21920C18EF1BD444FFFD85825283D706C0C67'
[16:13:32.767] Some Melons are missing dependencies, which you may have to install.
If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute.
This warning will turn into an error and Melons with missing dependencies will not be loaded in future versions of MelonLoader.
- 'Employees But More' is missing the following dependencies:
- 'Il2CppInterop.Runtime' v1.4.6.0
[16:13:32.769] ------------------------------
[16:13:32.769] BulkBuyer v1.0.0
[16:13:32.769] by KaBooMa
[16:13:32.769] Assembly: BulkBuyer.dll
[16:13:32.770] EmployeeLockers v1.0.0
[16:13:32.770] by MaxtorCoder
[16:13:32.771] Assembly: EmployeeLockers.dll
[16:13:32.771] Employees But More v1.0.0
[16:13:32.771] by TropicalSky
[16:13:32.771] Assembly: MoreEmployees.dll
[16:13:32.772] MinimapMod v1.0.0
[16:13:32.772] by Hiccup
[16:13:32.772] Assembly: SimpleMinimap.dll
[16:13:32.774] Silk Road App v1.1.2
[16:13:32.774] by Akermi
[16:13:32.774] Assembly: Silkroad.dll
Added support for the Motel room [a default of 2]
edit- was a different mod sorry!