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TropicalSky

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TropicalSky

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18 comments

  1. nikitasbroo
    nikitasbroo
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    Whoever thought of this mod was a genius could you remove the need to place beds?
    1. SaladF1ng3rs
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      it was my idea, i am salad_f1ng3rs, he spoke to me on the idea of it and im looking at unity explorer at the time of writing to see if there is a way to put multiple employees to one bed. if i or sky find anything this will likely be the first update the author makes. thank you for the compliment, hope my teaser brings good tidings!
    2. nikitasbroo
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      Legend
  2. Bsg6
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    Really love the idea but is there a way to remove the bed function or add like multiple workers to one bed or smth. Does anyone who already downloaded the mod know if it is fully save.
    1. nikitasbroo
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      worked like a charm for me
  3. nikitasbroo
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    worked like a charm for me
  4. SaladF1ng3rs
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    it was my idea, i am salad_f1ng3rs, he spoke to me on the idea of it and im looking at unity explorer at the time of writing to see if there is a way to put multiple employees to one bed. if i or sky find anything this will likely be the first update the author makes. thank you for the compliment, hope my teaser brings good tidings!
  5. Chiteroz
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    I am getting bug, it worked for abit (hired 2nd employee for sweatshop), then suddently my first employee dissapears. Now I try to rehire and it says 1/1 limit reached for sweatshop :/
    1. CameronCataclysm
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      I am facing this issue as well. My initial employee just vanished. It appears sleeping resets it back to 1/1.
    2. TropicalSky
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      I will look into this bug right away.
    3. SaladF1ng3rs
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      what combination of employees were you using and what were they doing
    4. Chiteroz
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      I had a botanist for the sweatshop, then hired a Handler, and I think sometime at night the Botanist just left and their bed got unassigned, so i just had a Packager left. 
    5. SaladF1ng3rs
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      just out of curiosity

      do you recall if this was the FIRST packager you bought from manny?

      and if so, did the quest for learning how to use the packager occur or seem bugged in any way

      EDIT:

      i recreated the bug. the bed was showing it was assigned and no employee was anywhere to be found.

      i took the money out of the briefcase and broke the bed then put it back down

      this allowed me to get another employee from manny, but before breaking the bed i could not.
  6. nikitasbroo
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    Legend
  7. CameronCataclysm
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    I am facing this issue as well. My initial employee just vanished. It appears sleeping resets it back to 1/1.
  8. TropicalSky
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    I will look into this bug right away.
  9. SaladF1ng3rs
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    what combination of employees were you using and what were they doing
  10. CharNader
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    any way u guys can make a instant deliver mod for the gas marts
    1. SaladF1ng3rs
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      might look into this
    2. hatelovesme
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      reshelves is a instant restocking mod 
  11. SaladF1ng3rs
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    might look into this
  12. gatormh2107
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    How come the Bungalow doesnt have an employee limit? 
    1. bimachris08
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      yeah i need the bungalow employee limit too :(
    2. TropicalSky
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      The Bungalow can be added as well. I was trying to keep a more vanilla aspect to the mod and thought the bungalow had the right amount of employees. However, if more people believe this to be false I will add it in the next update.
    3. DanilaoNexus
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      I am trying to add one more, but Manny says the limit is 5, i have change in the files to 6, but it dont work
  13. bimachris08
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    yeah i need the bungalow employee limit too :(
  14. DanilaoNexus
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    I cant make it work in Bungalow, i set the limit to 6, but Manny keeps saying that the limit is 5. Just for u know, i install the mod, opens the game, close it, and then make the change.

    EDIT: I fix it, it can't have any other code from other mods before in the ''melonpref.'' file, i dont know if that helps, but yeh.
    1. TropicalSky
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      That is weird I tested it before I published and just tested it now. I do not seem to have that issue? Could you go more into detail?
  15. TropicalSky
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    That is weird I tested it before I published and just tested it now. I do not seem to have that issue? Could you go more into detail?
  16. highimsrg
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    Can I have multiple employees at different locations? like 5 in the Bungalow and 15 at the barn?
    1. TropicalSky
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      Yes you can, just edit the melon config file to your desired values for each property.
  17. Chiteroz
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    I had a botanist for the sweatshop, then hired a Handler, and I think sometime at night the Botanist just left and their bed got unassigned, so i just had a Packager left. 
  18. SaladF1ng3rs
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    just out of curiosity

    do you recall if this was the FIRST packager you bought from manny?

    and if so, did the quest for learning how to use the packager occur or seem bugged in any way

    EDIT:

    i recreated the bug. the bed was showing it was assigned and no employee was anywhere to be found.

    i took the money out of the briefcase and broke the bed then put it back down

    this allowed me to get another employee from manny, but before breaking the bed i could not.
  19. TropicalSky
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    The Bungalow can be added as well. I was trying to keep a more vanilla aspect to the mod and thought the bungalow had the right amount of employees. However, if more people believe this to be false I will add it in the next update.
  20. DanilaoNexus
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    I am trying to add one more, but Manny says the limit is 5, i have change in the files to 6, but it dont work
  21. TropicalSky
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    Yes you can, just edit the melon config file to your desired values for each property.
  22. Ender5134
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    how do i config the mod? i cant find the config for it?
    1. Ender5134
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      nevermind found it sorry
    2. ShaloomHD
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      Where is it :D Thanks in advance 
    3. TropicalSky
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      "Schedule I\UserData\MelonPreferences.cfg"
    4. SirAwesomeee
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      Holy sh*t thank you for that, I spent 3 hours downloading DnSpy and learning C# trying to do it myself.
  23. Ender5134
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    nevermind found it sorry
  24. ShaloomHD
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    Where is it :D Thanks in advance 
  25. TropicalSky
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    "Schedule I\UserData\MelonPreferences.cfg"
  26. noversii
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    Do others in multiplayer need to install this as well? Host only?
    1. TropicalSky
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      Others need to install as well so it registers on their client as well.
    2. Nesh15
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      Does the config file need to be the same as the host for everyone in multiplayer?
    3. TropicalSky
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      I don't believe so from my testing if the host has it configured then you should be good. 
  27. TropicalSky
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    Others need to install as well so it registers on their client as well.
  28. Sticky
    When I go to edit the cfg file its blank
    1. TropicalSky
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      You have to run the mod at least once for it to generate. 
    2. korben123
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      I am having the same problem, I have ran the mod multiple times and still have a blank/empty melonpreferences CFG file 
  29. TropicalSky
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    You have to run the mod at least once for it to generate. 
  30. korben123
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    I am having the same problem, I have ran the mod multiple times and still have a blank/empty melonpreferences CFG file 
  31. Sticky
    any fix for employees disappearing other than breaking the bed and replacing? I've had two botanists and two material handlers disappear with beds still assigned
    1. TropicalSky
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      I am looking into this because sometimes they do disappear for whatever reason they just go away sometimes. 
  32. Kaewsamai
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    after installed my game is stuttering, like a rubberband kinda lag. every configs is default from the mod, any idea ?

    Sorry for bad explanation, Eng is not my first language.
    Thanks in advance
    1. Kaewsamai
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      --SOLVE--

      I tried started a new saved with this mod and everything run smoothly like it used to. Maybe because I put in too much mods and then took it out after sometimes and didnt done it correctly so that saved file is some kind of f up idk. that saved is run smoothly in vanilla but as soon as I installed this mods it got laggy again.

      goodbye my barn
    2. TropicalSky
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      I'm glad you solved this issue I haven't been home all day and haven't been able to respond to comments. 
    3. Morando
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       This happened to me and I fixed my save file by going to my save folder and deleting the 'Employees' folders for each property,
      that should fix the rubber-banding for you too if you didn't already
      delete the save.  
  33. Kaewsamai
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    --SOLVE--

    I tried started a new saved with this mod and everything run smoothly like it used to. Maybe because I put in too much mods and then took it out after sometimes and didnt done it correctly so that saved file is some kind of f up idk. that saved is run smoothly in vanilla but as soon as I installed this mods it got laggy again.

    goodbye my barn
  34. TropicalSky
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    I am looking into this because sometimes they do disappear for whatever reason they just go away sometimes. 
  35. TropicalSky
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    I'm glad you solved this issue I haven't been home all day and haven't been able to respond to comments. 
  36. Rehm009
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    It's a good mod, Thanks
    But the game starts to lag at a certain level of workers.
    I have very good hardware.
    I think the 10-worker limit makes sense.
    (Try the Trash Delete mod for better FPS)
    1. TropicalSky
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      Yeah the game is already really laggy once you get a certain amount of workers. I just make it so you can input whatever and see the upper bounds of your pc lol.
    2. Morando
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      This happened to me and I fixed my save file by going to my save folder and deleting the 'Employees' folders for each property,
      that should fix the rubber-banding for you too if you didn't already delete the save.  
  37. TropicalSky
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    Yeah the game is already really laggy once you get a certain amount of workers. I just make it so you can input whatever and see the upper bounds of your pc lol.
  38. Sticky
    great mod, unfortunately, using it causes unbearable stutters in game
    1. TropicalSky
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      The games optimizations don’t really account for if you have like over 2 or 3 times the number of employees so it will start to get bad once you hit those limits of the game. Hopefully developer will optimize the employees a bit more
  39. KheanYe04
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    not sure what's causing them to get "stuck". They'll finish whatever they're doing and or never starts the mixing machine. I have these mods installed.
    1. Alwaysvisbleclock
    2.Bacpack mod
    4.Breadstoragetweaks (modifies amount of rows and slots for each storage rack).
    5.CDXX 
    6.Customizeplantgrowth
    7.enhanceddealers
    8.instantdellivery
    9.instansoperations (instant cook, mix etc) 
    10. Methedupskateboard
    11.moreemployees
    12.restdepositlimit
    13.scheduleIbetteremployees
    14.sniccupminimap
    15. successrate 
    16. trashgrabber
    17.warehousealwaysopen 

    any help would be appreciated tyty <3
    1. TropicalSky
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      Any mod that messes with normal employee actions may mess up this mod and is not officially supported by me.
  40. TropicalSky
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    The games optimizations don’t really account for if you have like over 2 or 3 times the number of employees so it will start to get bad once you hit those limits of the game. Hopefully developer will optimize the employees a bit more
  41. Morando
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    This happened to me and I fixed my save file by going to my save folder and deleting the 'Employees' folders for each property,
    that should fix the rubber-banding for you too if you didn't already delete the save.  
  42. Morando
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     This happened to me and I fixed my save file by going to my save folder and deleting the 'Employees' folders for each property,
    that should fix the rubber-banding for you too if you didn't already
    delete the save.  
  43. TropicalSky
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    Any mod that messes with normal employee actions may mess up this mod and is not officially supported by me.
  44. Tharacius
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    Im having a issue that when I edit the .cfg and set the max number of workers for the Barn to 19, I start the game, and the file gets modified back to 15, not allowing me to enter the game with the 19 limit.

    Any suggestions? 
    1. Luxusss76
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      same..
    2. TropicalSky
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      What are you doing change the config?
  45. arthurfom
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    is  there any way to make the motel have  employees?
    1. TropicalSky
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      I could look into adding employees to the motel.
  46. UndyingXian
    UndyingXian
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    Any way to either make the beds unnecessary or make them have a smaller footprint? That'd help a lot in many different ways. Thanks for the mod! Much appreciated!
    1. VentuMortis10
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      Yes, it would be perfect to not have beds & Make Sweatshop have 3 Employees., That would be Great!  P.S Three Employees will make it so you can have Two Chemists & 1 Handler (E.g. 1 Chemist on 2 Chem stations, 2 Ovens / 1 Chemist on mixing Product with Red Balls and one Handler to Bag and Store Product.)  also, could make a Small/Med Shelfs that hold Employees Briefcases. 
    2. Aracor
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      There are other mods that make bed unnecessary
      Wages manager (Pay your employees remotely) at Schedule I Nexus - Mods and community
      No Employee Beds at Schedule I Nexus - Mods and community

      First - better payment management but money needs to be in bank account
      Second - no beds, wages from cash, but no wage management app
  47. Xterra6
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    when i start up the game the mod isnt getting detected, is the bc it has not been updated with the recent game update or is there something im missing? im drag and dropping the mod into the folder called Mods under file named Melon loader, melon loader works find and boots up the game, but it doesnt detect the mod. please help
    1. TropicalSky
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      That is weird did you figure it out?
    2. Xterra6
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      i havent, what file type does it need to be, when i install it the file type is winrar should it be something else? thats the only thing i can think of 
    3. Xterra6
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      i just figured it out, for some reason i had to extract it out of winrar and then put it into mod folder
  48. VentuMortis10
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    Yes, it would be perfect to not have beds & Make Sweatshop have 3 Employees., That would be Great!  P.S Three Employees will make it so you can have Two Chemists & 1 Handler (E.g. 1 Chemist on 2 Chem stations, 2 Ovens / 1 Chemist on mixing Product with Red Balls and one Handler to Bag and Store Product.)  also, could make a Small/Med Shelfs that hold Employees Briefcases. 
  49. TropicalSky
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    I could look into adding employees to the motel.
  50. TropicalSky
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    That is weird did you figure it out?
  51. jigsvw
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    I've been using this mod and it's great but I'm still in want for employees in my Motel. I'm sure I could fit a few. And I'm also using the Repaired RV mod, I would like to have employees there as well. I tried to find the option to change the employee number value in the mod files but I couldn't make anything out. If you could put in the Motel and potentially the Repaired RV employee options I'm downloading!
    1. TropicalSky
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      I can look into this for sure and I would have to talk to the repaired RV mod author to get them in there maybe. I am busy making my other mod for you guys but I can pause for a second.
    2. Zuriana616
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      I would also like to send employees to the motel room, been searching for a mod to do this but no luck so far haha.
  52. Vincentzz
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    Handler route broken, not even hitting 15 limit on Barn
    Setup: 6 Chemist, 5 Handler, 2 Botanist
    It kept getting reset when you exit the game, and you need to exit the game sometimes to fix the npc not doing anything bug

    Modlist:
    Increased Stack Limit
    QoL Pack
    This one

    Anyone else?
    1. HoshPablo
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      im getting the same thing any fix?
    2. TropicalSky
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      Anything that messes with base game things that the employees interact with it can lead to breaking of different things regarding employees and is not supported by me. 
  53. Xterra6
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    i havent, what file type does it need to be, when i install it the file type is winrar should it be something else? thats the only thing i can think of 
  54. Xterra6
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    i just figured it out, for some reason i had to extract it out of winrar and then put it into mod folder
  55. TropicalSky
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    I can look into this for sure and I would have to talk to the repaired RV mod author to get them in there maybe. I am busy making my other mod for you guys but I can pause for a second.
  56. Aracor
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    There are other mods that make bed unnecessary
    Wages manager (Pay your employees remotely) at Schedule I Nexus - Mods and community
    No Employee Beds at Schedule I Nexus - Mods and community

    First - better payment management but money needs to be in bank account
    Second - no beds, wages from cash, but no wage management app
  57. catalyst2142
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    can you please make a mono/alt version, i love your mod just cant run main version of game anymore

    1. TropicalSky
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      I will make another version of the mod once I release my new mod coming soon. It will be in the upcoming week or so and that will also be a mono version mod. If the new mod is not released within the next week I will try and make a mono version before then.
    2. catalyst2142
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      TYVM

  58. TropicalSky
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    I will make another version of the mod once I release my new mod coming soon. It will be in the upcoming week or so and that will also be a mono version mod. If the new mod is not released within the next week I will try and make a mono version before then.
  59. shalomander
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    does this mod lead to the employees working at 4am? just seen that in my save and this is my only employee focused mod (other mods include dealerenhanced and the minimap)
    1. TropicalSky
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      The mod shouldn't change any of the core functions of how the employees work. It only changes the amount so it must be something else.
  60. HoshPablo
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    im getting the same thing any fix?
  61. TropicalSky
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    The mod shouldn't change any of the core functions of how the employees work. It only changes the amount so it must be something else.
  62. TropicalSky
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    Working on that now.
  63. catalyst2142
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    TYVM

  64. Zuriana616
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    I would also like to send employees to the motel room, been searching for a mod to do this but no luck so far haha.
  65. TropicalSky
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    Anything that messes with base game things that the employees interact with it can lead to breaking of different things regarding employees and is not supported by me. 
  66. hatelovesme
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    is there a chance to get some support for the reshelves mod having this and reshelves installed breaks thier assigned tasks/stations 
    1. TropicalSky
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      As of right now there is no planned support for any other creators mods to have compatibility with this one. Maybe later down the line if I can get in contact with some other mod developers and have other products out, I will consider it.
    2. hatelovesme
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      thank you for the reply i'm hoping the author of the other mod trys to contact you i left a comment on both mods about working together maybe it will work out for now ill work in my sweatshop packaging and mixing my weed that the botanist grows 
  67. hatelovesme
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    reshelves is a instant restocking mod 
  68. TropicalSky
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    As of right now there is no planned support for any other creators mods to have compatibility with this one. Maybe later down the line if I can get in contact with some other mod developers and have other products out, I will consider it.
  69. hatelovesme
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    thank you for the reply i'm hoping the author of the other mod trys to contact you i left a comment on both mods about working together maybe it will work out for now ill work in my sweatshop packaging and mixing my weed that the botanist grows 
  70. Nesh15
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    Does the config file need to be the same as the host for everyone in multiplayer?
  71. Ponoskie
    Ponoskie
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    getting a lot of microstuttering. i have a lot of progress in and after uninstalling it still persists
    1. TropicalSky
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      That is interesting if you uninstall the mod it should no longer touch anything within the game so it may not be my mod. Do you have any other mods installed?
    2. Ponoskie
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      No other mods. I've got a 4070 super and I usually play on ultra. I messed with all the graphical settings and went as far as to check anything running in the background and closing my spotify, browser, and other applications to no avail.

      I've found how to uninstall but I'd rather embrace the egregious stutters than micro manage. I have a feeling it may be the loader though I'm not sure.
    3. TropicalSky
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      How many employees do you have in total?
    4. Ponoskie
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      19 in total. 1 sweatshop 5 bungalow and 13 at the barn
    5. TropicalSky
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      The game renders all NPCs at all times so they can do there work and all that costs a lot of power from your computer even with a highly powerful pc.
  72. th3pr1me
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    can u  make a config file to modify the number of employees in each location?
    1. TropicalSky
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      There is a config file within melonprefeneces.cfg
    2. th3pr1me
      th3pr1me
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      how set my custom preferences in this file?
  73. TropicalSky
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    There is a config file within melonprefeneces.cfg
  74. TropicalSky
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    That is interesting if you uninstall the mod it should no longer touch anything within the game so it may not be my mod. Do you have any other mods installed?
  75. TropicalSky
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    I don't believe so from my testing if the host has it configured then you should be good. 
  76. Ponoskie
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    No other mods. I've got a 4070 super and I usually play on ultra. I messed with all the graphical settings and went as far as to check anything running in the background and closing my spotify, browser, and other applications to no avail.

    I've found how to uninstall but I'd rather embrace the egregious stutters than micro manage. I have a feeling it may be the loader though I'm not sure.
  77. TropicalSky
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    How many employees do you have in total?
  78. Ponoskie
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    19 in total. 1 sweatshop 5 bungalow and 13 at the barn
  79. TropicalSky
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    The game renders all NPCs at all times so they can do there work and all that costs a lot of power from your computer even with a highly powerful pc.
  80. th3pr1me
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    how set my custom preferences in this file?
  81. Kruximux
    Kruximux
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    Bug found extra employers reset when u quit/restart the game.
    1. TropicalSky
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      What mods do you have installed?
    2. Kruximux
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      i do have alot of mods installed but i am not enable to post the gyazo or picture for some reason. 

      BUt i have shared beds mod , employes always work and alot more mods mabey any of those makes them bug or somthing 
      cuz quit/restart the game makes them lose controll of the actions set to safes/etc and more 
    3. TropicalSky
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      The more mods you have installed the harder it is to pinpoint the issue. Also I don't support any mods that mess with the base game functions for employees because it can break the game and cause weird things to happen like that.
  82. TropicalSky
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    What mods do you have installed?
  83. Kruximux
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    i do have alot of mods installed but i am not enable to post the gyazo or picture for some reason. 

    BUt i have shared beds mod , employes always work and alot more mods mabey any of those makes them bug or somthing 
    cuz quit/restart the game makes them lose controll of the actions set to safes/etc and more 
  84. TropicalSky
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    The more mods you have installed the harder it is to pinpoint the issue. Also I don't support any mods that mess with the base game functions for employees because it can break the game and cause weird things to happen like that.
  85. Luxusss76
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    same..
  86. hatlapatla
    hatlapatla
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    why is it not working for me please?
    1. TropicalSky
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      What seems to be the issue?
  87. TropicalSky
    TropicalSky
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    What seems to be the issue?
  88. TropicalSky
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    What are you doing change the config?
  89. SirAwesomeee
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    Holy sh*t thank you for that, I spent 3 hours downloading DnSpy and learning C# trying to do it myself.
  90. SilentSphynx
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    I get this error when loading. MelonLoaded states the mod loads but fails to pull the config for employee numbers. I have attempted with and without the other 5 mods and the issue remains

    [16:13:27.462] ------------------------------
    [16:13:27.488] MelonLoader v0.7.0 Open-Beta
    [16:13:27.490] OS: Windows 11
    [16:13:27.490] Hash Code: F2DCA88FB1569FD6750096CED35BBB808C50BA273E0D295347A24385B0B764CA
    [16:13:27.491] ------------------------------
    [16:13:27.492] Game Type: MonoBleedingEdge
    [16:13:27.492] Game Arch: x64
    [16:13:28.165] ------------------------------
    [16:13:28.166] Command-Line:
    [16:13:28.166] ------------------------------
    [16:13:28.166] Core::BasePath = C:\Users\bprit\AppData\Roaming\Thunderstore Mod Manager\DataFolder\ScheduleI\profiles\Default
    [16:13:28.166] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I
    [16:13:28.167] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I\Schedule I_Data
    [16:13:28.167] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Schedule I\Schedule I.exe
    [16:13:28.167] Runtime Type: net35
    [16:13:28.293] ------------------------------
    [16:13:28.293] Game Name: Schedule I
    [16:13:28.293] Game Developer: TVGS
    [16:13:28.295] Unity Version: 2022.3.32f1
    [16:13:28.295] Game Version: 0.3.4f8 Alternate
    [16:13:28.295] ------------------------------
    [16:13:28.889] Preferences Loaded!
    [16:13:28.915] Loading UserLibs...
    [16:13:28.919] 0 UserLibs loaded.
    [16:13:28.919] Loading Plugins...
    [16:13:28.930] ------------------------------
    [16:13:28.933] Melon Assembly loaded: '.\Mods\KaBooMa-S1API\Plugins\S1APILoader.dll'
    [16:13:28.933] SHA256 Hash: '69341F1A52E5E36E19EB001C4DD2E8DB8A1EC1F57243AC5DAF199C439D9CCD47'
    [16:13:28.953] ------------------------------
    [16:13:28.954] S1APILoader v1.3.1
    [16:13:28.954] by KaBooMa
    [16:13:28.954] Assembly: S1APILoader.dll
    [16:13:28.954] ------------------------------
    [16:13:28.955] ------------------------------
    [16:13:28.955] 1 Plugin loaded.
    [16:13:32.543] [S1APILoader] Loading S1API for Mono...
    [16:13:32.547] [S1APILoader] Melon Assembly loaded: '.\Mods\KaBooMa-S1API\Plugins\S1API\S1API.Mono.dll'
    [16:13:32.547] [S1APILoader] SHA256 Hash: '4DC1666FE599089384D8DA432CAE37CDE78C8894986C44C8D27BA493BA0C4317'
    [16:13:32.548] ------------------------------
    [16:13:32.548] S1API v1.3.1
    [16:13:32.548] by KaBooMa
    [16:13:32.548] [S1APILoader] Assembly: S1API.Mono.dll
    [16:13:32.548] ------------------------------
    [16:13:32.549] [S1APILoader] Successfully loaded S1API for Mono!
    [16:13:32.549] Loading Mods...
    [16:13:32.556] ------------------------------
    [16:13:32.559] Melon Assembly loaded: '.\Mods\MoreEmployees.dll'
    [16:13:32.559] SHA256 Hash: 'E4C7B505EB4B54B9B3C0DF73777066C35E158CF9C53D386CE878D44CD4E84308'
    [16:13:32.561] Melon Assembly loaded: '.\Mods\Akermi-Silkroad\Silkroad.dll'
    [16:13:32.561] SHA256 Hash: 'AC01FC11808AD54CEB922BB753F80FCB4A4A392F4D75C7DD0C6DEE783E0F3354'
    [16:13:32.563] Melon Assembly loaded: '.\Mods\hostileonion-SimpleMinimap\SimpleMinimap.dll'
    [16:13:32.564] SHA256 Hash: '16B58B007147352766CC353F8F6768554D3A614162AD6F0BEE0283C1E4E3ADE6'
    [16:13:32.565] Melon Assembly loaded: '.\Mods\KaBooMa-Bicky_Robby_Bulk_Orders\Mods\BulkBuyer.dll'
    [16:13:32.565] SHA256 Hash: 'F6D63F4E4AFF26D27D661CEFE4CF5DB19A77567D4438ACD72C4C114D23568583'
    [16:13:32.740] Melon Assembly loaded: '.\Mods\MaxtorCoder-EmployeeLockers_Melon\Mods\EmployeeLockers.dll'
    [16:13:32.740] SHA256 Hash: '887AE48945D5B3C890D49CED2EDC4998A42CCF3E55D87F0379A0424C96493A6E'
    [16:13:32.742] Melon Assembly loaded: '.\Mods\MaxtorCoder-EmployeeLockers_Melon\Mods\EmployeeLockers.Scripts.dll'
    [16:13:32.743] SHA256 Hash: '0E0B5566C405FF2BE7B48C2BC2F21920C18EF1BD444FFFD85825283D706C0C67'
    [16:13:32.767] Some Melons are missing dependencies, which you may have to install.
    If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute.
    This warning will turn into an error and Melons with missing dependencies will not be loaded in future versions of MelonLoader.
    - 'Employees But More' is missing the following dependencies:
        - 'Il2CppInterop.Runtime' v1.4.6.0
    [16:13:32.769] ------------------------------
    [16:13:32.769] BulkBuyer v1.0.0
    [16:13:32.769] by KaBooMa
    [16:13:32.769] Assembly: BulkBuyer.dll

    [16:13:32.770] EmployeeLockers v1.0.0
    [16:13:32.770] by MaxtorCoder
    [16:13:32.771] Assembly: EmployeeLockers.dll

    [16:13:32.771] Employees But More v1.0.0
    [16:13:32.771] by TropicalSky
    [16:13:32.771] Assembly: MoreEmployees.dll

    [16:13:32.772] MinimapMod v1.0.0
    [16:13:32.772] by Hiccup
    [16:13:32.772] Assembly: SimpleMinimap.dll

    [16:13:32.774] Silk Road App v1.1.2
    [16:13:32.774] by Akermi
    [16:13:32.774] Assembly: Silkroad.dll
    1. TropicalSky
      TropicalSky
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      This is an il2cpp mod and that error states you are using mono backend these are not compatiable.
  91. TropicalSky
    TropicalSky
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    This is an il2cpp mod and that error states you are using mono backend these are not compatiable.
  92. Zuriana616
    Zuriana616
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    Is there any way to make it where you can have employees in the motel room?
    1. TropicalSky
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      Working on that now.
  93. 187TheDude420
    187TheDude420
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    Hello, could you add a worker or two to the hotel room by any chance ?? 
  94. VillainVibez
    VillainVibez
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    Some suggentions for the mod

    Added support for the Motel room [a default of 2]
  95. htcsau5
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    is this compatible with nobedmod? if so, dope
  96. TropicalSky
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    Locked
    With finals coming up for college the update for the mod which added motel workers unfortunately is getting pushed back. I should be able to get it out by next week sorry about this delay in advance.
  97. PolskiBanan33
    PolskiBanan33
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    how can i pay my employees because there is no suitcase on the bed and they are not working.
  98. SerGr3en
    SerGr3en
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    so extra handlers like the 6th bungalow worker dont work and they say that they dont have anything to do when they clearly do
  99. kecskemiku
    kecskemiku
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    d
  100. artemqacors
    artemqacors
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    .
  101. arthurfom
    arthurfom
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    is  there any way to make the motel have  employees?
  102. milkdrinker258
    milkdrinker258
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    hired a chemist at the sweatshop but it won't let me assign any stations to them

    edit- was a different mod sorry!