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Akermi

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Akermi

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  1. Akermi
    Akermi
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    πŸ’Ό Employee Manager v1.6 – AutoPay Arrives + Smarter Management

    Hey everyone!
    Version 1.6 introduces AutoPay, your most-requested feature yet β€” plus a round of quality-of-life improvements to keep Employee Manager fast, modular, and easy to use.

    πŸ’Έ New: AutoPay System (Built-in)Tired of manually paying your crew? So were we.
    AutoPay now handles salaries automatically β€” per property β€” based on your payroll settings.

    • Toggle AutoPay on/off anytime in the in-game phone UI
    • Works with property-based payroll from v1.5.3
    • Pays employees on a fixed schedule (every morning)
    Simple, hands-off, and fully integrated.
    🧠 Smarter Core, Still ModularMore add-ons are planned β€” build your own setup, your way.
    βœ… Compatibility

    • Fully compatible with all 1.5.X saves
    • AutoPay is disabled by default in new games β€” can be toggled in the UI
    • No reconfiguration needed if upgrading
    πŸ›  Looking Ahead

    Employee Manager is staying focused on:

    • Clean UI-based crew management
    • Performance-friendly payroll and property systems
    • Modular add-ons for advanced features
    More upgrades are coming soon β€” including efficiency tracking, auto-hiring, and employee stats.
    πŸ“£ Got ideas or issues? Join the community on Discord: https://discord.gg/KATRAJGv
    Thanks for using Employee Manager and helping it grow πŸ’¬
    – Akermi πŸ‘·β€β™‚οΈπŸ“²
  2. Pleeb00
    Pleeb00
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    i have a bug everytime i reopen the game the employees are gone from the property 
    1. jaker470
      jaker470
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      I had the same issue any over the base cap vanished after reloading the save game 
    2. capesftw
      capesftw
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      is there a fix? or just rehire each time you play?
    3. Pleeb00
      Pleeb00
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      just increase the cap to like 100
  3. chihime
    chihime
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    Any plans for a mono version?
    1. Akermi
      Akermi
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      yes we going for cross comptability soon
  4. john1117olg
    john1117olg
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    would increasing / editing hire price and wage be possible, also options to upgrade employee work speed/stats would be amazing if thats also possible

    anyways awesome mod!
  5. Duk3Juk3m
    Duk3Juk3m
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    remove bed requirements and itll be the best employee management mod imo
  6. malteplate
    malteplate
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    Will you be able to choose which employees to pay in a later update? I don’t want to fire my botanistβ€”I just don’t need them for a brief period. Alternatively, being able to move employees to another location (so I pay by property instead) would also work. 
    1. Akermi
      Akermi
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      that will be in employee manager V2 ;)
    2. malteplate
      malteplate
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      oh nice, great mod btw very easy to use and really helps save time!
  7. Somepolishlad
    Somepolishlad
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    Hey! Is this still compatible (specifically the autopay) if i get rid of employee beds using mods?
  8. flipsider101
    flipsider101
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    Now that this mod has auto-pay, does that mean we can do away with beds entirely or do the employees still need to anchor to a bed? Also I'm not entirely sure if its this mod, the idle point mod, or shared bed mod that messes with their initial spawn point when I hire them. I hired a botanist for the sweatshop and he spawned between the trees behind the basketball court; had to use a cheat mod that lets me teleport to find the person. For bungalo, the first spawned behind the house next to the back door then the rest spawned in front of Molly's apartment. 
  9. Zuriana616
    Zuriana616
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    Not too big of a deal but this keeps taking over the message history of one of my customers as well. It takes over Beth Penn's texts allowing me to use the mod through both her chat history and the actual phone managers chat.
  10. branrx
    branrx
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    Seems to be bugged for bungalow, cant have more than 6 or 7 employees. If I do and I save and exit, and then reload, some of them disappear.
  11. TheJoe777
    TheJoe777
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    Updated the mod and autopay doesnt seem to work. Atleast at the Barn. Toggled on for all and workers still sit outside asking to be paid each morning. Do we need to get new workers?
    1. TheJoe777
      TheJoe777
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      Used the Thunderstore version instead and it seems to work
    2. Akermi
      Akermi
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      • 5 kudos
      fixed in version 1.6.1