is it possible to edit the config with a mod manager like modManagerPhoneApp so I dont have to exit the game and find the config in the folders. since items are seperated with the stacks there are moments where I want to equalize the stack value like WeedProduct and Soil is set to 100. This is the only stack Mod that works well with the drying racks, other stack mods that doesn't affect the drying racks/mixing output values causing bugs to drying racks not being used and losing the items after trimming if the destination is set to drying rack.
This is an intended behaviour to make the default speed to x1, if you want to get back the speed to x3, just modify the MixingStationSpeed parameter like this : "MixingStationSpeed": 3,
Reporting that I've done that as suggested but it's still not effecting any difference. I've set it to 3 and I've also set it all the way up to 100 and either way - my mixing processes are the same length.
I actually quite liked your version, albeit not the purpose of the mod, simply because it was so simple compared to other mods and only effected mixing (which is the most tedious part). The instant mixing was quite enjoyable in the last version.
This is also happening on the last version of the mod, so perhaps related to v0.3.4f8?
If I encounter anything that helps investigate, I'll pass it along. I did look at the logs produced by MelonLoader and nothing jumped out as exceptions or such, but admittedly, I'm very new to MelonLoader and this type of modding structure. Can pass some along if desired.
I feel like its probably v0.3.4f8 related since the mod 2.0 version used to work and now installing it again, it didn't. I probably just hadn't used the mixer since pre-patch.
Sorry bud.. walked away from this mod when I couldn't get prompt support.. got frustrated. Friend told me to give it another try... I put it in... I'm on Beta.
Hey Thx for testing back the mod :D This is debugging log (for money stacking) that should be removed in the future, sorry for the spam ^^' Is the mod working ?
For me the game is crashing when trying to make Heavenly quality 3x times in a row with the Drying Rack.. Happened with multiplier 3x and even 1x too..
nvm, its a bug with an old version of "instant operations" mod
Great Mod. Exactly what i was looking for. But is it possible to make unpackaged and packaged product seperate? I like to increase the size of unpackaged product but want the packaged to stay normal. And maybe configurations for inventory and shelf stack size? So you can stock up a bunch of items in your storage but still have a bit of inventory managment?
what is the speed grow ?? under in the config I still only have 30 even though this is set { "Product": 3, "Packaging": 3, "Growing": 6, "Tools": 6, "Furniture": 6, "Lighting": 6, "Cash": 1, "Consumable": 3, "Equipment": 3, "Ingredient": 3, "Decoration": 3, "Clothing": 1, "MixingStationCapacity": 3, "MixingStationSpeed": 3, "DryingRackCapacity": 3 }
149 comments
This is the only stack Mod that works well with the drying racks, other stack mods that doesn't affect the drying racks/mixing output values causing bugs to drying racks not being used and losing the items after trimming if the destination is set to drying rack.
This is an intended behaviour to make the default speed to x1, if you want to get back the speed to x3, just modify the MixingStationSpeed parameter like this :
"MixingStationSpeed": 3,
I actually quite liked your version, albeit not the purpose of the mod, simply because it was so simple compared to other mods and only effected mixing (which is the most tedious part). The instant mixing was quite enjoyable in the last version.
This is also happening on the last version of the mod, so perhaps related to v0.3.4f8?
I remember it working on my side, I'll take a look at it when I have time
I feel like its probably v0.3.4f8 related since the mod 2.0 version used to work and now installing it again, it didn't. I probably just hadn't used the mixer since pre-patch.
"VALUES ARE CONFIGURABLE IN BET"
I had no idea what this meant, then it dawned on me. Maybe WORKS IN BETA and you wont get idiots like my posting. :D
Forget it.. really... even switching to beta it still doesn't work roflmao...
Can you copy paste your BetterStackConfig.json config file ?
{
"Product": 3,
"Packaging": 3,
"Growing": 3,
"Tools": 3,
"Furniture": 3,
"Lighting": 3,
"Cash": 3,
"Consumable": 10,
"Equipment": 3,
"Ingredient": 10,
"Decoration": 3,
"Clothing": 3,
"CocaLeaf": 2,
"MixingStationCapacity": 1,
"MixingStationSpeed": 1,
"DryingRackCapacity": 1
}
Running it now, after removing previous stack mod.. I get this.. which doesn't look right.
[17:32:01.598] [Better Stacks] [Better Stacks] Transpiler called
[17:32:01.598] [Better Stacks] Opcode: ldarg.0, Operand:
[17:32:01.599] [Better Stacks] Opcode: call, Operand: IntPtr Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase)
[17:32:01.599] [Better Stacks] Opcode: pop, Operand:
[17:32:01.599] [Better Stacks] Opcode: ldc.i4.1, Operand:
[17:32:01.600] [Better Stacks] Opcode: conv.u, Operand:
[17:32:01.600] [Better Stacks] Opcode: sizeof, Operand: System.IntPtr
[17:32:01.600] [Better Stacks] Opcode: mul.ovf.un, Operand:
[17:32:01.601] [Better Stacks] Opcode: localloc, Operand:
[17:32:01.601] [Better Stacks] Opcode: stloc.1, Operand:
[17:32:01.601] [Better Stacks] Opcode: ldloc.1, Operand:
[17:32:01.601] [Better Stacks] Opcode: ldarg.1, Operand:
[17:32:01.601] [Better Stacks] Opcode: call, Operand: IntPtr Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase)
[17:32:01.601] [Better Stacks] Opcode: stind.i, Operand:
[17:32:01.602] [Better Stacks] Opcode: ldc.i8, Operand: 2958625124848
[17:32:01.602] [Better Stacks] Opcode: conv.i, Operand:
[17:32:01.602] [Better Stacks] Opcode: ldarg.0, Operand:
[17:32:01.602] [Better Stacks] Opcode: call, Operand: IntPtr Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase)
[17:32:01.602] [Better Stacks] Opcode: ldloc.1, Operand:
[17:32:01.602] [Better Stacks] Opcode: ldloca.s, Operand: System.IntPtr (0)
[17:32:01.602] [Better Stacks] Opcode: call, Operand: IntPtr il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
[17:32:01.602] [Better Stacks] Opcode: stloc.2, Operand:
[17:32:01.603] [Better Stacks] Opcode: ldloc.0, Operand:
[17:32:01.603] [Better Stacks] Opcode: call, Operand: Void RaiseExceptionIfNecessary(IntPtr)
[17:32:01.603] [Better Stacks] Opcode: ret, Operand:
Thx for testing back the mod :D
This is debugging log (for money stacking) that should be removed in the future, sorry for the spam ^^'
Is the mod working ?
For me the game is crashing when trying to make Heavenly quality 3x times in a row with the Drying Rack.. Happened with multiplier 3x and even 1x too..
nvm, its a bug with an old version of "instant operations" modGreat Mod, great work I appreciate it.
But how to make cauldrons, labs, ovens to produce 60 at once ?
Could you help me ? Or it's not patched yet ?
Thanks
Exactly what i was looking for.
But is it possible to make unpackaged and packaged product seperate? I like to increase the size of unpackaged product but want the packaged to stay normal.
And maybe configurations for inventory and shelf stack size? So you can stock up a bunch of items in your storage but still have a bit of inventory managment?
Different values for packaged and unpackaged products may be possible in the future when the configuration will be more precise.
The inventory and shelves differents configuration is not planned at the moment, as it would require a lot more work, but never say never :D
Cheers
{
"Product": 3,
"Packaging": 3,
"Growing": 6,
"Tools": 6,
"Furniture": 6,
"Lighting": 6,
"Cash": 1,
"Consumable": 3,
"Equipment": 3,
"Ingredient": 3,
"Decoration": 3,
"Clothing": 1,
"MixingStationCapacity": 3,
"MixingStationSpeed": 3,
"DryingRackCapacity": 3
}