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zarnes

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zarnes

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149 comments

  1. RenZenGinShen
    RenZenGinShen
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    Having an issue with the lab oven freezing my game, when it finishes or when i go ahead and collect it, it feezes. When i remove this mod it fixes
  2. TRITOLUSZEK
    TRITOLUSZEK
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    which category is for the seeds ?
  3. junwik
    junwik
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    is it possible to edit the config with a mod manager like modManagerPhoneApp so I dont have to exit the game and find the config in the folders. since items are seperated with the stacks there are moments where I want to equalize the stack value like WeedProduct and Soil is set to 100.
    This is the only stack Mod that works well with the drying racks, other stack mods that doesn't affect the drying racks/mixing output values causing bugs to drying racks not being used and losing the items after trimming if the destination is set to drying rack.
  4. NxstyKxng
    NxstyKxng
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    Mixing Station Speed does not seem to work 
    1. zarnes
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      Hey,

      This is an intended behaviour to make the default speed to x1, if you want to get back the speed to x3, just modify the MixingStationSpeed parameter like this :
      "MixingStationSpeed": 3,
    2. WillTroll
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      Reporting that I've done that as suggested but it's still not effecting any difference. I've set it to 3 and I've also set it all the way up to 100 and either way - my mixing processes are the same length. 

      I actually quite liked your version, albeit not the purpose of the mod, simply because it was so simple compared to other mods and only effected mixing (which is the most tedious part). The instant mixing was quite enjoyable in the last version.

      This is also happening on the last version of the mod, so perhaps related to v0.3.4f8?
    3. zarnes
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      Curious,

      I remember it working on my side, I'll take a look at it when I have time
    4. WillTroll
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      If I encounter anything that helps investigate, I'll pass it along. I did look at the logs produced by MelonLoader and nothing jumped out as exceptions or such, but admittedly, I'm very new to MelonLoader and this type of modding structure. Can pass some along if desired.

      I feel like its probably v0.3.4f8 related since the mod 2.0 version used to work and now installing it again, it didn't. I probably just hadn't used the mixer since pre-patch.
  5. flukester
    flukester
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    LoL! You might want to fix your spelling.

    "VALUES ARE CONFIGURABLE IN BET"

    I had no idea what this meant, then it dawned on me. Maybe WORKS IN BETA and you wont get idiots like my posting. :D

    Forget it.. really... even switching to beta it still doesn't work roflmao...
    1. zarnes
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      Hi, typo fixed
      Can you copy paste your BetterStackConfig.json config file ?
    2. flukester
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      Sorry bud.. walked away from this mod when I couldn't get prompt support.. got frustrated. Friend told me to give it another try... I put it in... I'm on Beta.

      {
      "Product": 3,
      "Packaging": 3,
      "Growing": 3,
      "Tools": 3,
      "Furniture": 3,
      "Lighting": 3,
      "Cash": 3,
      "Consumable": 10,
      "Equipment": 3,
      "Ingredient": 10,
      "Decoration": 3,
      "Clothing": 3,
      "CocaLeaf": 2,
      "MixingStationCapacity": 1,
      "MixingStationSpeed": 1,
      "DryingRackCapacity": 1
      }

      Running it now, after removing previous stack mod.. I get this.. which doesn't look right.

      [17:32:01.598] [Better Stacks] [Better Stacks] Transpiler called
      [17:32:01.598] [Better Stacks] Opcode: ldarg.0, Operand: 
      [17:32:01.599] [Better Stacks] Opcode: call, Operand: IntPtr Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase)
      [17:32:01.599] [Better Stacks] Opcode: pop, Operand: 
      [17:32:01.599] [Better Stacks] Opcode: ldc.i4.1, Operand: 
      [17:32:01.600] [Better Stacks] Opcode: conv.u, Operand: 
      [17:32:01.600] [Better Stacks] Opcode: sizeof, Operand: System.IntPtr
      [17:32:01.600] [Better Stacks] Opcode: mul.ovf.un, Operand: 
      [17:32:01.601] [Better Stacks] Opcode: localloc, Operand: 
      [17:32:01.601] [Better Stacks] Opcode: stloc.1, Operand: 
      [17:32:01.601] [Better Stacks] Opcode: ldloc.1, Operand: 
      [17:32:01.601] [Better Stacks] Opcode: ldarg.1, Operand: 
      [17:32:01.601] [Better Stacks] Opcode: call, Operand: IntPtr Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase)
      [17:32:01.601] [Better Stacks] Opcode: stind.i, Operand: 
      [17:32:01.602] [Better Stacks] Opcode: ldc.i8, Operand: 2958625124848
      [17:32:01.602] [Better Stacks] Opcode: conv.i, Operand: 
      [17:32:01.602] [Better Stacks] Opcode: ldarg.0, Operand: 
      [17:32:01.602] [Better Stacks] Opcode: call, Operand: IntPtr Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase)
      [17:32:01.602] [Better Stacks] Opcode: ldloc.1, Operand: 
      [17:32:01.602] [Better Stacks] Opcode: ldloca.s, Operand: System.IntPtr (0)
      [17:32:01.602] [Better Stacks] Opcode: call, Operand: IntPtr il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
      [17:32:01.602] [Better Stacks] Opcode: stloc.2, Operand: 
      [17:32:01.603] [Better Stacks] Opcode: ldloc.0, Operand: 
      [17:32:01.603] [Better Stacks] Opcode: call, Operand: Void RaiseExceptionIfNecessary(IntPtr)
      [17:32:01.603] [Better Stacks] Opcode: ret, Operand: 
    3. zarnes
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      Hey
      Thx for testing back the mod :D
      This is debugging log (for money stacking) that should be removed in the future, sorry for the spam ^^'
      Is the mod working ?
    4. flukester
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      Stacks on shelves seem to work but mixing station MK2 is taking 60 ingredients each.. 60 weed + 60 bannana's for example.
  6. lazer123
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    For me the game is crashing when trying to make Heavenly quality 3x times in a row with the Drying Rack.. Happened with multiplier 3x and even 1x too..

    nvm, its a bug with an old version of "instant operations" mod
  7. HMUwTECH
    HMUwTECH
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    Hello Zarnes,

    Great Mod, great work I appreciate it.
    But how to make cauldrons, labs, ovens to produce 60 at once ?
    Could you help me ? Or it's not patched yet ?

    Thanks
  8. Hadi813
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    Great Mod. 
    Exactly what i was looking for.
    But is it possible to make unpackaged and packaged product seperate? I like to increase the size of unpackaged product but want the packaged to stay normal.
    And maybe configurations for inventory and shelf stack size? So you can stock up a bunch of items in your storage but still have a bit of inventory managment?
    1. zarnes
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      Hey, thanks for downloading and for the feedbacks :)

      Different values for packaged and unpackaged products may be possible in the future when the configuration will be more precise.

      The inventory and shelves differents configuration is not planned at the moment, as it would require a lot more work, but never say never :D

      Cheers
  9. JohnHonza
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    what is the speed grow ?? under in the config I still only have 30 even though this is set
    {
    "Product": 3,
    "Packaging": 3,
    "Growing": 6,
    "Tools": 6,
    "Furniture": 6,
    "Lighting": 6,
    "Cash": 1,
    "Consumable": 3,
    "Equipment": 3,
    "Ingredient": 3,
    "Decoration": 3,
    "Clothing": 1,
    "MixingStationCapacity": 3,
    "MixingStationSpeed": 3,
    "DryingRackCapacity": 3
    }
    1. Throat0Bruiser
      Throat0Bruiser
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      i believe growing refers to products used for growing and not a actual grow speed multiplier.
    2. zarnes
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      It's in the Growing category since 2.1.0
    3. JohnHonza
      JohnHonza
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      thanks
  10. Redbrick66
    Redbrick66
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    Coca leafs are under the Ingredient tag which causes issues with it stacking to high into one cauldron. 
    1. HMUwTECH
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      that would be awesome if the author fixes that. Hope our message reaches him/her.
    2. zarnes
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      Hey, coca leafs stacks are a standalone category since 2.1.0, thx for your feedbacks :)