Thanks for being one of the only mods I found that's open source AND supports mono. I'm using your repo to help convert my mod to mono. Do you know if it's possible to keep all the code in one branch and use preprocessor directives to build for il2cpp/mono?
Would it be possible to make this mod only work for trash you create at pots and workstations, but leaves the litter around town? I guess almost like it would only work in a small radius around your character or something.
This has some complications to it. Yes it can work. But with loading and saving compilications. I'd have to create an entirely different save load manager to keep track if trash was in the radius of workstations and pots.
Thanks. I guess it's not a huge deal. It conflicting with the garbage mission at the beginning is kind of annoying and it would still be nice to be able to pickup trash around town, but not have to deal with the mess inside your properties or waste money on hiring cleaners for something that's more or less cosmetic.
Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly: System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and always change the version information in MelonInfo
Hey just curious why have the mod check for an update from github automatically? With the recent malware in Schedule 1 Mods I feel like you shouldn't have that included.
I know its just to say there's an update. But my point was specifically having a mod reach out to github automatically in any way at least personally isn't something I like the idea of. Especially when there was just a case of malware. You could add a config option, Just log the current version without reaching out to github, Leaving the link to nexus mods in the logs is fine ofc. I don't know if MelonLoader can handle console commands but if so that's an option.
Question: Do you know the Nexus Mods API? I use it to tell me that the mod has an update. Why bother using GitHub? It's easier to use the Nexus Mods API?
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Regardless, this is a great mod, so thank you!
I'll look forward to it.