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Voidane

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voidane

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64 comments

  1. miapuffia
    miapuffia
    • supporter
    • 13 kudos
    Thanks for being one of the only mods I found that's open source AND supports mono. I'm using your repo to help convert my mod to mono. Do you know if it's possible to keep all the code in one branch and use preprocessor directives to build for il2cpp/mono?
  2. TwistedSisler
    TwistedSisler
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    • 3 kudos
    Would it be possible to make this mod only work for trash you create at pots and workstations, but leaves the litter around town? I guess almost like it would only work in a small radius around your character or something.
    1. voidane
      voidane
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      This has some complications to it. Yes it can work. But with loading and saving compilications. I'd have to create an entirely different save load manager to keep track if trash was in the radius of workstations and pots.
    2. TwistedSisler
      TwistedSisler
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      Thanks. I guess it's not a huge deal. It conflicting with the garbage mission at the beginning is kind of annoying and it would still be nice to be able to pickup trash around town, but not have to deal with the mess inside your properties or waste money on hiring cleaners for something that's more or less cosmetic.

      Regardless, this is a great mod, so thank you!
  3. XanGallus
    XanGallus
    • supporter
    • 0 kudos
    Can we get a more trash mod? I am being 100% genuine it would be perfect to pair with the area trash grabber mod 
  4. anabiiz
    anabiiz
    • member
    • 0 kudos
    Wow this really increase fps on my 10 years old laptop. Thanks a lot
  5. Banoune
    Banoune
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    • 0 kudos
    The request might seem odd, but could you make a functionally reversed version of yours? (more trash?)
    1. voidane
      voidane
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      • 1 kudos
      I plan on allowing the user to change max trash values in the mod by any x amount so yeah this should be soon since I have it figured out!
    2. Banoune
      Banoune
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      • 0 kudos
      AMAZING thanks ! 

      I'll look forward to it.
  6. DiumStreamDev
    DiumStreamDev
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    Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly: System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and always change the version information in MelonInfo
  7. Int0X8
    Int0X8
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    Hey just curious why have the mod check for an update from github automatically? With the recent malware in Schedule 1 Mods I feel like you shouldn't have that included.
    1. voidane
      voidane
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      Just to let people know theres an update. Unless there's another way?
    2. Int0X8
      Int0X8
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      I know its just to say there's an update. But my point was specifically having a mod reach out to github automatically in any way at least personally isn't something I like the idea of. Especially when there was just a case of malware. You could add a config option, Just log the current version without reaching out to github, Leaving the link to nexus mods in the logs is fine ofc. I don't know if MelonLoader can handle console commands but if so that's an option.
    3. DiumStreamDev
      DiumStreamDev
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      • 0 kudos
      Question: Do you know the Nexus Mods API? I use it to tell me that the mod has an update. Why bother using GitHub? It's easier to use the Nexus Mods API?
  8. aicchiro
    aicchiro
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    • 0 kudos
    it doesnt work for me :(
    1. voidane
      voidane
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      Okay, you downloaded Mono version so if you are not playing on the alternate beta branch it simply wont work.
  9. jperez0411
    jperez0411
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    • 0 kudos
    Does this mod work on dedicated servers? If so we cannot get it to work. Any suggestions?
    1. voidane
      voidane
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      • 1 kudos
      No I havent looked into dedicated servers but in near future I will have something out for it.
  10. Cr1ms0n99
    Cr1ms0n99
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    • 0 kudos
    solid