aye dawg might wanna remove increased stack size limit mod from requirements, dude who made the mod sold his account and the new guy uploaded malware so its been taken down and the account with it.
Looks for me like the game doesnt care about the setting of how much it should mix. The StackMod gives the amount it mixes each try. StackMod says 100, your mod 50 and it mixes 100.
Hello, it's working "mostly", but doesn't seem to save the effects. [22:09:28.545] [MoreMix] MoreMix patches applied successfully [22:09:28.546] MoreMix initialized with max quantity: 100 [22:09:28.546] Config will be automatically synced to clientsHowever, for the placed mixers, it sticks with the max of "20" until I place the mixer down again. Of which then it will switch to the correct number. https://imgur.com/ExArnZ1
Any way to make the mix go up to 250 at a time? Config isn't doing the trick I keep getting 60 at a time, even with both ingredients stacked to 250. I have checked "read only" on the config file as well. The Chemist can mix 250 at a time, but it takes 10 years for him to start the mixer. I can't do more than 60 if I am mixing myself though.
I'm using the melon loader config is that okay? If not, what mod manager do you recommend. Usually I prefer to manually handle my mods.
Edit: I got it working, I had the stack limit mod set up wrong so it was default saved to 60. Which was capping your mod at 60 as well when I would try to mix things myself.
can you please make this mod compatible with the 999x inventory freedom mod? wish i could do 999x times product in one mix since the product and mixer slots are both full. its also bugging out my automated mixing chemists because i think theyre getting confused or something
could you create a mod to make the plants grow faster, and that you can customize the speed because I use the DayLengthMod mod and I feel they take too long to grow. and thanks for this mod.
once you get to the mixing stage of the game, you can only mix a max of 10 at the Mixing Station Mk1 and 20 at the Mixing Station Mk2. This mod sets BOTH to 60
At first I thought “great, finally add several ingredients at once”, until I realized that it's all about picking them up at the table. Also good but with MK2 unfortunately it doesn't matter ^^.
Could you please allow us to change the amount of stuff we get from mixing substances? For example, if I add 1 unit of cocaine, I could set the number I obtain after mixing the drug.
30 comments
StackMod says 100, your mod 50 and it mixes 100.
Hello, it's working "mostly", but doesn't seem to save the effects.
[22:09:28.545] [MoreMix] MoreMix patches applied successfully
However, for the placed mixers, it sticks with the max of "20" until I place the mixer down again. Of which then it will switch to the correct number.[22:09:28.546] MoreMix initialized with max quantity: 100
[22:09:28.546] Config will be automatically synced to clients
https://imgur.com/ExArnZ1
Edit: I got it working, I had the stack limit mod set up wrong so it was default saved to 60. Which was capping your mod at 60 as well when I would try to mix things myself.