[RVRepairVan] System.TypeLoadException: Could not load type 'ScheduleOne.Dialogue.DialogueController_Ming' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs) at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes) at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit) at System.RuntimeType.GetCustomAttributes(Boolean inherit) at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type) at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType) at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type) at HarmonyLib.Harmony.CreateClassProcessor(Type type) at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type) at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action) at HarmonyLib.Harmony.PatchAll(Assembly assembly) at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40 at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174 at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
You can't drive the RV but you can place objects inside it. If you aren't using alternative branch though you cannot use this mod, I still check up on this mod to see if it gets a normal branch as I cannot use alternative branch it doesn't run right with other mods for me ;(
For faster replies you should check out the Schedule1 Discord, there's almost always someone that loves to help. :)
Anyways, lemme just give it a shot :
1. Make sure you're on the alternate branch 1.1 To get the alternate branch navigate in Steam to Schedule1 > Right click > Properties > Betas > Switch none to "alternate" 2. Make sure you've got MelonLoader (v0.7 or later) installed (Just google it if you need a dl link, it should be easy to find)
You should always switch branches first and then install MelonLoader. Idk if MelonLoader is able to switch by itself when switching branches or might even break. It's the safest way to reinstall on Beta/Branch switch.
When 1 & 2 are confirmably done, navigate to your gamefolder and put the mod(s) you've downloaded into the "mods" folder.
Alternatively you might be able to use Vortex, which could be way easier and fast. I don't have any experience with Vortex + Schedule1 though.
In addition to that, you could also use "Thunderstore App", which is a Modloader for Thunderstore. It's easy to use and this mod is to be found there too.
Can you make one that's not for alternate branch? Alternate branch performs worse for me and my game doesn't crash, so there's zero reason for me to use it. I would love to support this mod however.
This should have been in the vanilla game, the RV is right there on the menu! Any chance you'd make a file for the default version of the game and MelonLoader?
64 comments
Let me know if it works for you.
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type)
at HarmonyLib.Harmony.CreateClassProcessor(Type type)
at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
at HarmonyLib.Harmony.PatchAll(Assembly assembly)
at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
*This is what pops up in the MelonLoader Console*
Schedule 1/UserData/MelonPreferences.cfg
Search for "Repair Price", it should be somewhere at the bottom of the file.
Iirc that should be possible
Anyways, lemme just give it a shot :
1. Make sure you're on the alternate branch
1.1 To get the alternate branch navigate in Steam to Schedule1 > Right click > Properties > Betas > Switch none to "alternate"
2. Make sure you've got MelonLoader (v0.7 or later) installed (Just google it if you need a dl link, it should be easy to find)
You should always switch branches first and then install MelonLoader. Idk if MelonLoader is able to switch by itself when switching branches or might even break. It's the safest way to reinstall on Beta/Branch switch.
When 1 & 2 are confirmably done, navigate to your gamefolder and put the mod(s) you've downloaded into the "mods" folder.
Alternatively you might be able to use Vortex, which could be way easier and fast. I don't have any experience with Vortex + Schedule1 though.
In addition to that, you could also use "Thunderstore App", which is a Modloader for Thunderstore. It's easy to use and this mod is to be found there too.
https://www.nexusmods.com/games/schedule1/collections/811mf4/
Iirc this mod works on the default branch, maybe it's a better fit for you?
https://www.nexusmods.com/schedule1/mods/206
Any chance you'd make a file for the default version of the game and MelonLoader?