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ispa

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iispa

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  1. iispa
    iispa
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    RLMapp v.1.0.3

    NEW MIXER



    
  2. DarkOfTheMoon
    DarkOfTheMoon
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    I have several mods that add apps to the phone, including this one, but I can't see all of them. Is there any way of adjusting this or should I just use the version that doesn't add the phone app?
    1. iispa
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      As I know they haven't come up with the option of multiple desktops on the phone yet.
      I was planning to add a button to open an application if suddenly it doesn't fit in the phone. This will probably be in 1.0.4
      There's a lot of code in there right now and I'm afraid to change anything XD
  3. XSkyRazaX
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    I don't know if it is just me but there seems to be a mismatch of production cost on the recipe vs mixer/site.

    My product that is a 2-stage mix
    meth + addy (9$) + horse semen (9$) should have a production cost of 18$
    but on the recipe it shows a production cost of 52$.
    so the there are 2 profit calculations.

    on the mixer; cost 18 | sell price 141 | profit 123
    on the recipe; cost 52 | sell price 141 | profit 89

    the base meth somehow also have the wrong production cost
    meth market price 70, production cost 70, profit 0.
    I don't understand how the production cost of 1 meth is 70 and 0 profit.

    I think there is a formula error somewhere or I am just wrong.
    1. iispa
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      I'll check, because the mixer has its own formula for calculating (effects etc. etc.), but the formula in the recipes is a bit different, I wanted to correct it, but I forgot a bit.... There are a lot of factors not taken into account in the recipe. In 1.0.4 corrected.
  4. chihime
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    Any plans for a mono version that can be play on the alternative branch?
    1. iispa
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      Probably not, as there is a lot of code written and it will all have to be reworked for the mono version. This is a rather long process.
  5. HalSavira0
    HalSavira0
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    I would love to enjoy this mod, but the math is wrong for basically everything, nullifying the point of having it in the first place. The Products screen calculates everything as having a profit of $20 automatically, meth is somehow a production cost of $70 (Acid $40, Phos $40, Normal Pseudo $80 = $160 for x10 Meth, or $16 per Meth is what it should be), and the mixer only shows the cost of the mixed ingredients, without taking the drugs into account at all.
    1. iispa
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      First of all, all data and prices are taken from the products (game files) they alas do not take into account anything there, there is just the price of the finished product and that's it.
      Pseudo, seed, etc., are not taken into account because the cost affects it indirectly. Namely the product made of simple pseudo and the product made of good pseudo will cost the same, only the quality changes. 

      Because of this, it's useless to consider it, basically. 
      If the price depended on the quality, it would all be taken into account
  6. Kyphius
    Kyphius
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    i used the mixer but finding discrepancy.

    my mix currently of: gdp + donut, energy drink, para, viagra has effects of antigravity but mixer dont show that & i dont think the sell price is that high as it indicated
    1. iispa
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      Can you send a screenshot or code from the mixer. 
      The code is better. I'll check it out. 
      Is it showing incorrectly here as well? - https://schedule1.tools/mixer
    2. Kyphius
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      apologies, it may be another mod app, yours is correct
  7. rocketpeak
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    Love the mod, thank you, I really appreciate it. Is there any way to add a search option? I believe you would be the first, I have looked everywhere for a recipe list with search. 
    1. iispa
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      Yes, I will do a search, it's just that there used to be one, I gave up on it as it wasn't very popular ) But I'll bring it back.
  8. tortolandia
    tortolandia
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    Yooo you need to put filters for quantity of ingredients so we can see recipes of 2, 4, 8 ingredients all separately
    1. iispa
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      Not a problem! I'll do it in the next update )
    2. Kyphius
      Kyphius
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      good idea. id say thanks for the person above as well as myself. lol
  9. TACOMUSTDYE
    TACOMUSTDYE
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    Marijuana recipes are crashing the game, no other recipe mods installed
    1. iispa
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      What kind of recipe? Any logs in MelonLoader?
      What is the version of the mod?
    2. TACOMUSTDYE
      TACOMUSTDYE
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      Most recent version of the mod, no crash logs in MelonLoader and just basic marijuana recipes including one I had just made with 4 mixes. I grabbed a copy and paste from MelonLoader that was side loaded as quick as I could, gl!


      [20:52:39.669] [RLMApp] Created AllProductsPanel with path: TACOMUSTDYE (76561197965201875)/Player_Local/CameraContainer/Camera/OverlayCamera/GameplayMenu/Phone/phone/AppsCanvas/RLMApp/Container/ContentArea/AllProductsPanel
      [20:52:42.176] [Mod_Manager_&_Phone_App] [PhoneApp] Initial delay finished. Checking for UI...
      [20:52:42.182] [Mod_Manager_&_Phone_App] [PhoneApp] Required UI 'AppsCanvas' found after 1 attempts. Proceeding.
      [20:52:42.194] [Mod_Manager_&_Phone_App] UI Builder: Finished creating base UI structure.
      [20:52:42.196] [Mod_Manager_&_Phone_App] PopulateModList: Starting...
      [20:52:42.197] [Mod_Manager_&_Phone_App] PopulateModList: Finished loop. Added 11 mods.
      [20:52:42.198] [Mod_Manager_&_Phone_App] Selected Mod: DayLengthMod
      [20:52:42.200] [Mod_Manager_&_Phone_App] Scanning categories for mod: 'DayLengthMod' using prefixes: DayLengthMod
      [20:52:42.212] [Mod_Manager_&_Phone_App] App icon modified successfully.
      [20:52:42.230] [Mod_Manager_&_Phone_App] Loaded custom notification icon from: ModManagerIcon
      [20:52:42.231] [Mod_Manager_&_Phone_App] Init notification sent.
      Stack overflow.
         at Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppReferenceArray`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]]..ctor(IntPtr)
         at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Span`1<System.Object> ByRef, System.Signature, Boolean, Boolean)
         at System.Reflection.RuntimeConstructorInfo.Invoke(System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
         at System.RuntimeType.CreateInstanceImpl(System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
         at Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppArrayBase`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].WrapNativeGenericArrayPointer(IntPtr)
         at Il2CppSystem.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ToArray()
         at CustomPhoneApp.CustomPhoneAppMod.GetAllIngredients(Il2CppScheduleOne.Product.ProductDefinition, System.Collections.Generic.Dictionary`2<System.String,Int32>, Boolean)
         at CustomPhoneApp.CustomPhoneAppMod.GetAllIngredients(Il2CppScheduleOne.Product.ProductDefinition, System.Collections.Generic.Dictionary`2<System.String,Int32>, Boolean)
         at CustomPhoneApp.CustomPhoneAppMod.GetAllIngredients(Il2CppScheduleOne.Product.ProductDefinition, System.Collections.Generic.Dictionary`2<System.String,Int32>, Boolean)
         at CustomPhoneApp.CustomPhoneAppMod.GetAllIngredients(Il2CppScheduleOne.Product.ProductDefinition, System.Collections.Generic.Dictionary`2<System.String,Int32>, Boolean)
         at CustomPhoneApp.CustomPhoneAppMod.GetAllIngredients(Il2CppScheduleOne.Product.ProductDefinition, System.Collections.Generic.Dictionary`2<System.String,Int32>, Boolean)
         at CustomPhoneApp.CustomPhoneAppMod.GetAllIngredients(Il2CppScheduleOne.Product.ProductDefinition, System.Collections.Generic.Dictionary`2<System.String,Int32>, Boolean)
         at CustomPhoneApp.CustomPhoneAppMod.GetAllIngredients(Il2CppScheduleOne.Product.ProductDefinition, 

      This "Boolean" code went on about another 500 times
    3. iispa
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      Thanks, yeah, I found the cause. I'll edit it.
    4. TACOMUSTDYE
      TACOMUSTDYE
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      You're an angel/amazing! Thank you
    5. TACOMUSTDYE
      TACOMUSTDYE
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      If its anymore help, I've figured out that any recipe crafted with Green Crack Marijuana is the only thing that causes the game to crash
    6. iispa
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      I found what the problem was and have already fixed it, it's just that the update will be a little later.
  10. ramblinHAMBLIN
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    Trojan virus detected 
    1. iispa
      iispa
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      7,000 unique downloads,
      60 likes and you're the only one who found the virus ))))
      Install a normal antivirus ) 
    2. iispa
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      https://www.virustotal.com/gui/file/ad0900a089f7984572d18ea6d8298b870f0f1937348e3aaa249fa093fbb6af41

      Where's the virus? You can check it out for yourself.
      Icontest is a working name in the VS project.
  11. DucCookies
    DucCookies
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    Hi, I install the mod in the correct folder and with melonloader but when I press F5, nothing happen beside having the app in my phone, you know why ?
    1. iispa
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      If you're using the APP version, f5 doesn't work there, it's exactly the app for your phone.