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yatomodding

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100 comments

  1. lifeoff
    lifeoff
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    bed disabler does not work in 2.0 version. I tried to disable and reload save but the problem still occured
    1. yatomodding
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      Works for me and my friends too

      Can you tell me the list of mods you have installed?

      Also if you have the "Employees always work" mod then try setting the "24/7" option to ON.
    2. lifeoff
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      i have 'Employees always work' and the '24/7' option is ON but sometimes works sometimes doesn't. i found a workaround to this error, i turned on 'Bed Disabler' and assigned the bed then removed the bed. The bed icon still there on worker's management clipboard and works.
    3. lifeoff
      lifeoff
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      well your mod does not work again even i removed bed. i cleaned all of my mods and i only installed your mod but does not work either.
    4. yatomodding
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      Is there anything in the melon loader console? Also are you host of the game?

      I tried loading my mod without anything else and I assigned a couple workers to their jobs with Beds Disabler ON and paid their wages using AutoPay ON and the employees are working fine.

      I tested on: Botanists, Chemists and Handlers at the Barn, Docks Warehouse and the Manor.
      I didn't add a single bed for any of the employees and everything was fine.

      Also 2 of my friends report the mod as working even with other mods installed.
      I'll need more info or maybe the save file to investigate as i'm not able to reproduce this scenario.

    5. lifeoff
      lifeoff
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      is there any maximum number of employees for your mod? i think i got this error because i have 19 employees in docks warehouse, i saw them took turn working without beds
    6. yatomodding
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      Ohh I never tested with that many employees.
      I'll try that tonight!
    7. lifeoff
      lifeoff
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      any updates for 10+ employees?
    8. yatomodding
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      So I hired 20 botanists at the docks and set them up 1 worker per plant.
      There seems to be a limit of 14 employees working at the same time at the docks warehouse even without my mod loaded. I haven't tested other locations.

      I've investigated further and found out that when there's too many employees in one spot, it marks the pots/stations as inaccessible even though they are.
      I tested a patch to make the botanists think their pots are always accessible but i'm not sure about the impacts this could cause.

      What is your setup like in terms of employees at the docks? Is it just botanists? I haven't tested with other NPCs yet
    9. lifeoff
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      my employees in docks warehouse are : 
      8 chemists
      7 botanists
      3 handlers
      1 cleaner

      my barn factory employees are :
      6 chemists
      5 botanists
      3 handlers
  2. DiumStreamDev
    DiumStreamDev
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    Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly:
    System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and
    always change the version information in MelonInfo
    1. yatomodding
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      I'll add it this weekend!
  3. Fannsonetti
    Fannsonetti
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    multiplayer support?
    1. yatomodding
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      No, only the host can use it
      Making it multiplayer would be too complex due to some features only working if you're host
  4. DukeJukem4ever
    DukeJukem4ever
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    Any plans to integrate the ability to hire and maybe fire employees from the app? https://www.nexusmods.com/schedule1/mods/162

    The above mod has that option and a clone employee option but no bed disabler and the UI has extra steps to do things vs your mod. I prefer your mod :P
    1. yatomodding
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      Yes i'm working on being able to manage an employee directly instead of by locations.

      It might happen next week
  5. evelynchk
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    Do you have an estimate as to when paying individual employees and relocating them will be available? 
    1. yatomodding
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      either this weekend or next week
  6. Fannsonetti
    Fannsonetti
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    can you add it into the config that you pay with creditcard as you are paying them thru the phone, teleporting cash doesnt make sense
    1. yatomodding
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      Sure i'll look into it this week!
  7. adamxtreme
    adamxtreme
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    can you make this support the new manor mod thats availablei mean it will be available anyway you could get ahead of real release 
    1. yatomodding
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      Now available in v2.0!
  8. jygpig123
    jygpig123
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    Would love to see this mod support Chloe's Manor Mod
    1. yatomodding
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      Will add tonight:)
    2. yatomodding
      yatomodding
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      Now available in v2.0!
  9. undead121
    undead121
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    Hi thanks for the mod I'm enjoying further customizing my play style. I noticed that when I had a mod installed that enabled workers to work past 4am they would stand idle at 4am and would say that they weren't assigned a bed. Could you make it so this mod can cooperate with other mods that mess with employees/beds? Thanks again.
    1. yatomodding
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      Do you have the name of the mod you're using?
    2. yatomodding
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      I added an option to make the employees work 24/7 inside the WagesManager app since WagesManager isn't compatible with the mod that makes employees work 24/7 since we overwrite the same functions and we both mess with employee behaviours.

      The 24/7 option in WagesManager might lack some of the features in the 4AM mod
  10. evelynchk
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    Just wanna say I love your mod and can’t wait for the update where we’ll be able to pay individual employees with bed disabler (as well as reallocating them). Thanks for the mod!