i have 'Employees always work' and the '24/7' option is ON but sometimes works sometimes doesn't. i found a workaround to this error, i turned on 'Bed Disabler' and assigned the bed then removed the bed. The bed icon still there on worker's management clipboard and works.
Is there anything in the melon loader console? Also are you host of the game?
I tried loading my mod without anything else and I assigned a couple workers to their jobs with Beds Disabler ON and paid their wages using AutoPay ON and the employees are working fine.
I tested on: Botanists, Chemists and Handlers at the Barn, Docks Warehouse and the Manor. I didn't add a single bed for any of the employees and everything was fine.
Also 2 of my friends report the mod as working even with other mods installed. I'll need more info or maybe the save file to investigate as i'm not able to reproduce this scenario.
is there any maximum number of employees for your mod? i think i got this error because i have 19 employees in docks warehouse, i saw them took turn working without beds
So I hired 20 botanists at the docks and set them up 1 worker per plant. There seems to be a limit of 14 employees working at the same time at the docks warehouse even without my mod loaded. I haven't tested other locations.
I've investigated further and found out that when there's too many employees in one spot, it marks the pots/stations as inaccessible even though they are. I tested a patch to make the botanists think their pots are always accessible but i'm not sure about the impacts this could cause.
What is your setup like in terms of employees at the docks? Is it just botanists? I haven't tested with other NPCs yet
Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly: System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and always change the version information in MelonInfo
Any plans to integrate the ability to hire and maybe fire employees from the app? https://www.nexusmods.com/schedule1/mods/162
The above mod has that option and a clone employee option but no bed disabler and the UI has extra steps to do things vs your mod. I prefer your mod :P
Hi thanks for the mod I'm enjoying further customizing my play style. I noticed that when I had a mod installed that enabled workers to work past 4am they would stand idle at 4am and would say that they weren't assigned a bed. Could you make it so this mod can cooperate with other mods that mess with employees/beds? Thanks again.
I added an option to make the employees work 24/7 inside the WagesManager app since WagesManager isn't compatible with the mod that makes employees work 24/7 since we overwrite the same functions and we both mess with employee behaviours.
The 24/7 option in WagesManager might lack some of the features in the 4AM mod
Just wanna say I love your mod and can’t wait for the update where we’ll be able to pay individual employees with bed disabler (as well as reallocating them). Thanks for the mod!
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Can you tell me the list of mods you have installed?
Also if you have the "Employees always work" mod then try setting the "24/7" option to ON.
I tried loading my mod without anything else and I assigned a couple workers to their jobs with Beds Disabler ON and paid their wages using AutoPay ON and the employees are working fine.
I tested on: Botanists, Chemists and Handlers at the Barn, Docks Warehouse and the Manor.
I didn't add a single bed for any of the employees and everything was fine.
Also 2 of my friends report the mod as working even with other mods installed.
I'll need more info or maybe the save file to investigate as i'm not able to reproduce this scenario.
I'll try that tonight!
There seems to be a limit of 14 employees working at the same time at the docks warehouse even without my mod loaded. I haven't tested other locations.
I've investigated further and found out that when there's too many employees in one spot, it marks the pots/stations as inaccessible even though they are.
I tested a patch to make the botanists think their pots are always accessible but i'm not sure about the impacts this could cause.
What is your setup like in terms of employees at the docks? Is it just botanists? I haven't tested with other NPCs yet
8 chemists
7 botanists
3 handlers
1 cleaner
my barn factory employees are :
6 chemists
5 botanists
3 handlers
System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and
always change the version information in MelonInfo
Making it multiplayer would be too complex due to some features only working if you're host
The above mod has that option and a clone employee option but no bed disabler and the UI has extra steps to do things vs your mod. I prefer your mod :P
It might happen next week
The 24/7 option in WagesManager might lack some of the features in the 4AM mod