New config file in Schedule I\UserData\EasierCustomerSamples.cfg Added compatibility with ModManager&PhoneApp mod (not necesary) Added new option to allow to give samples without packaging
Does this mod magically re-adjust drugs to the "potential customer" so that its 100% success or is it something else? How does it work? do you need to press a key to re-work/customize the drug on the spot or head back to the mixer?
for some reason after updating the mod the config file is gone. Help please.. even after starting a new game the config file is not appearing. It did not appear in Userdata folder as well.
This is the config.ini (Created at startup and loaded whenever a player loads a save)
# Easier Customer samples mod configuration #If this is on, the customer will always accept the sample, no matter how bad is it AlwaysGuarantee=true #This is the most configurable part, you can change the base acceptance rate for any drug you give to them, then how much accept rate a matched effect gives #In this example if you give a drug with 1 effect the npc likes, you'll get a 80%, if you give one with two you'll get 90% and if you got three out of three matches you'll get a 100% #You can customize this as you please :D BaseValue=0.7 OneEffect=0.1 TwoEffect=0.2 ThreeEffect=0.3
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Schedule I\UserData\EasierCustomerSamples.cfg
Added compatibility with ModManager&PhoneApp mod (not necesary)Added new option to allow to give samples without packaging
i cant find it
Does this mod magically re-adjust drugs to the "potential customer" so that its 100% success or is it something else?
How does it work? do you need to press a key to re-work/customize the drug on the spot or head back to the mixer?
AlwaysGuarantee=true
BaseValue=0.7
OneEffect=0.1
TwoEffect=0.2
ThreeEffect=0.3
AlwaysGuarantee=true
BaseValue=0.7
OneEffect=0.1
TwoEffect=0.2
ThreeEffect=0.3
# Easier Customer samples mod configuration
#If this is on, the customer will always accept the sample, no matter how bad is it
AlwaysGuarantee=true
#This is the most configurable part, you can change the base acceptance rate for any drug you give to them, then how much accept rate a matched effect gives
#In this example if you give a drug with 1 effect the npc likes, you'll get a 80%, if you give one with two you'll get 90% and if you got three out of three matches you'll get a 100%
#You can customize this as you please :D
BaseValue=0.7
OneEffect=0.1
TwoEffect=0.2
ThreeEffect=0.3