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PeronModer

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PeronModer

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63 comments

  1. PeronModer
    PeronModer
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    This mod is a DEPENDENCY until i can get back home and upload a new version without it 
    https://www.nexusmods.com/schedule1/mods/397

    This issue is now fixed in 1.0.3 , sorry for the delay <3
  2. Echelon
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    For those wondering if the mod is configurable past 20, yes it is despite the description stating it.
    Open the Schedule1/UserData/MaxThreshold.cfg

    [ChangeMixerThrehold_MaxThreholdCategory]
    ChangeMixerThrehold_MaxThrehold = 100.0

    Or whatever max threshold you'd like
  3. pashabulek
    pashabulek
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    can you make this configurable? using higher stack limits so think it is better if i want to start when the stack has gone to 100.
    1. Echelon
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      it is configurable. just open the userdata/MaxThreshold.cfg

      [ChangeMixerThrehold_MaxThreholdCategory]
      ChangeMixerThrehold_MaxThrehold = 100.0
  4. 63mb3l
    63mb3l
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    Hi Thx for MOD, its very useful, can you make for drying rack to?

    Thx
  5. Carasib
    Carasib
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    I am just wondering how to insert this mod into the game
  6. LnXOrioN
    LnXOrioN
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    Hi,
    Can you put installation description please, I 've put it in mods folder but threshold is always 10.
  7. rude4ier
    rude4ier
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    haven't tested the mod but gonna assume it works but to OP, you gotta get that spelling correct so more people can find your mod and endorse it! i was looking for a mod like this and couldn't find it searching "threshold", but found it just going through the mods one page at a time!
  8. DSlayerR
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    Hey, Thanks for the mod—it's really useful.​
    I've noticed a couple of issues:​

    • Sometimes when I start the game, the machine threshold is still at 10 instead of 20.

    • With the Mixing Table Mk2, the botanist workers never place more than 12 units, even though the threshold is set to 20.


      Ps: I'm using version 1.0.3 of the mod with game patch v0.3.4f8.
    1. PeronModer
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      Thats just how botanists works
  9. ffafwfwfwafwa
    ffafwfwfwafwa
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    i love the Mod. Would be Amazing if you could do it work on Lab oven and Cauldron too.
  10. czokokyoko
    czokokyoko
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    Perfect idea for a mod, however, made my game crash when I attempt to manage any work stations. I use a few other mods and checked thoroughly, the problem disappeared when I deleted this mod.
    1. PeronModer
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      You downloaded the oldest version of the mod, maybe thats why? You should use 1.0.2
    2. Roleki
      Roleki
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      I updated to the latest version, if I was using the oldest version, then it wouldn't throw the "file not found" error on the "ModManager&PhoneApp" because it wasn't integrated into the original version.

      Of course I did download the old version originally and promptly updated it when the version changed.

      Try running the latest version without the "ModManager&PhoneApp" and it won't work!
    3. PeronModer
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      Idk why this happened, i fixed this in a version ill be uploading shortly
  11. Roleki
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    So I installed the "ModManager&PhoneApp" and changed the threshold number to "60" and set a type 2 mixer to 60 and saved.

    I then quit and removed the "ModManager&PhoneApp" and restarted the game and the mixer had reverted to a threshold of "20".
    It refused to load the config file because the mod manager .dll was not there.

    So to repeat clearly, this mod REQUIRES the "ModManager&PhoneApp" to work!

    Here is the config file content:

     [ChangeMixerThrehold_MaxThreholdCategory]
    ChangeMixerThrehold_MaxThrehold = 60.0

    and as I said, it was ignored and defaulted to "20" because the ModMan app was removed.
    I will not use the "ModManager&PhoneApp", so therefore I am unable to use this ChangeThreshold app in its current state.

    Please make a version that I can use, i.e. one that does not use the phone app...
    1. PeronModer
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      Its just a dependency, you dont know how to edit a file thats on you friend, i cant do anything sadly
    2. PeronModer
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      i checked this issue deeply, its a new chunk of things, mostly with the new game update i think, mod manager should only be a dependency, i cant work on this sadly as im away from home, ill post a comment when i update it