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PeronModer

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PeronModer

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53 comments

  1. PeronModer
    PeronModer
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    This mod is a DEPENDENCY until i can get back home and upload a new version without it 
    https://www.nexusmods.com/schedule1/mods/397
  2. czokokyoko
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    Perfect idea for a mod, however, made my game crash when I attempt to manage any work stations. I use a few other mods and checked thoroughly, the problem disappeared when I deleted this mod.
    1. PeronModer
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      You downloaded the oldest version of the mod, maybe thats why? You should use 1.0.2
    2. Roleki
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      I updated to the latest version, if I was using the oldest version, then it wouldn't throw the "file not found" error on the "ModManager&PhoneApp" because it wasn't integrated into the original version.

      Of course I did download the old version originally and promptly updated it when the version changed.

      Try running the latest version without the "ModManager&PhoneApp" and it won't work!
    3. PeronModer
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      Idk why this happened, i fixed this in a version ill be uploading shortly
  3. Roleki
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    So I installed the "ModManager&PhoneApp" and changed the threshold number to "60" and set a type 2 mixer to 60 and saved.

    I then quit and removed the "ModManager&PhoneApp" and restarted the game and the mixer had reverted to a threshold of "20".
    It refused to load the config file because the mod manager .dll was not there.

    So to repeat clearly, this mod REQUIRES the "ModManager&PhoneApp" to work!

    Here is the config file content:

     [ChangeMixerThrehold_MaxThreholdCategory]
    ChangeMixerThrehold_MaxThrehold = 60.0

    and as I said, it was ignored and defaulted to "20" because the ModMan app was removed.
    I will not use the "ModManager&PhoneApp", so therefore I am unable to use this ChangeThreshold app in its current state.

    Please make a version that I can use, i.e. one that does not use the phone app...
    1. PeronModer
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      Its just a dependency, you dont know how to edit a file thats on you friend, i cant do anything sadly
    2. PeronModer
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      i checked this issue deeply, its a new chunk of things, mostly with the new game update i think, mod manager should only be a dependency, i cant work on this sadly as im away from home, ill post a comment when i update it
  4. TontonSamael
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    I don't know for those trojan reports, but it would be nice to have an external configuration, let's say if we use some stack size override mod and we want a custom threshold amount.
    1. PeronModer
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      Included config file (Schedule I\UserData\MelonPreferences.cfg) and fixed issue with chemist station :D
    2. TontonSamael
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      thank you for your quick implementation, I will give it a try soon, endorse to you
  5. ApexAtlasTV
    ApexAtlasTV
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    Can confirm, windows is no longer detecting a virus
    1. PeronModer
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      I just compiled the file until virus total no longer flaged it LMAO
    2. Cocatox
      Cocatox
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      lol windows defender get a good AV  and just stop posting everything is a virus guys
  6. Roleki
    Roleki
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    Can you please remove that hard requirement for ModManager&PhoneApp as I cannot use it, it breaks two of my other mods and pushes the Quit button off the main screen.

    I seriously don't mind changing a number in a settings file...at least give us the choice!
    1. PeronModer
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      I dont know where did you read that its a requirement, its not, its just an option for whoever wants to use it, the cfg is in userdata and you can change it as you please
    2. Roleki
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      It seems to throw a "file not found" error if the config app is not present...try it and check the Melon output.
    3. PeronModer
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      Thats literally a warning :/
      It doesnt affect at all
    4. PeronModer
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      Thats literally a warning :/
      It doesnt affect at all
  7. Kratos1488
    Kratos1488
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    when you try to use clipboard on chem bench with this mod it crashes game i went threw each mod that i have 1 by 1 and it was this mod

    UPDATE works fine after update
  8. PeronModer
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    I dont know what you all got in mind, the file does not have virus 
    You can go into my github and check my mods by yourself or download this DLL and decompile it to make it redable (Its less than 20 lines) thanks
    1. ESTONlA
      ESTONlA
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      HMMMMMMMM


      # THIS FILE WAS CHECKED 4/18/2025 4:30PM AND THIS FILE IS SAFE. 
      IDK HOW YALL GOT IN YALLS MIND THAT THIS 20LINES OF CODE HAS VIRUS D:D:D:D:D:DDDD
    2. ticollado51
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      i was the first to comment about the virus thing and for this im sorry! i am fairly new to using mods in a whole having just moved over to pc from playstation less then a year ago. i was just stating what my computer said when i tried to download the mod is all! though, thank you for a very quick update as well as the explanation i have literally been searching for a mod like this for this game cuz i hate my mixing stations getting all messed up due to 16 product being brought over!! it especially messes up stocked shelves!! but i just downloaded with no problems so thank you again so much! i do see you locked that post due to other reasons but i would be more then happy to delete it!!
    3. PeronModer
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      Sure, i have no issues with the mod discution or virus question as is related, but mod workshop is nowhere near the topic lol
      Thanks
    4. PeronModer
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      Sure, i have no issues with the mod discution or virus question as is related, but mod workshop is nowhere near the topic lol
      Thanks
    5. igromanru
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      If the GitHub Repo is public, could you please link it on the Description page?
      It would also help with accusations. It's much more trustworthy when the source is directly linked for anyone to see.
    6. PeronModer
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      using HarmonyLib;
      using MelonLoader;
      using ModManagerPhoneApp;
      using UnityEngine;

      [assembly: MelonInfo(typeof(ChangeMixerThrehold.EntryPoint), "ChangeMixerThrehold", "1.0.2", "_peron")]
      namespace ChangeMixerThrehold;

      public class EntryPoint : MelonMod
      {
      private static MelonPreferences_Category? _cat;
      private static MelonPreferences_Entry? _entry;
      public override void OnInitializeMelon()
      {
      _cat = MelonPreferences.CreateCategory("ChangeMixerThrehold_MaxThreholdCategory", "MixerThrehold - Config");
      _entry = _cat.CreateEntry<float>("ChangeMixerThrehold_MaxThrehold", 20, "MaxThrehold", false);
      _cat.SetFilePath("UserData/MaxThrehold.cfg");
      _cat.SaveToFile();
      try
      {
      ModSettingsEvents.OnPreferencesSaved += LoadAllCategories;
      LoggerInstance.Msg("Successfully subscribed to Mod Manager save event.");
      }
      catch (Exception ex)
      {
      LoggerInstance.Warning($"Could not subscribe to Mod Manager event (Mod Manager may not be installed/compatible): {ex.Message}");
      }
      }



      public static void LoadAllCategories()
      {
      foreach (MelonPreferences_Category category in MelonPreferences.Categories)
      {
      category.LoadFromFile();
      }
      }


      [HarmonyPatch(typeof(Il2CppScheduleOne.Management.MixingStationConfiguration))]
      public class MixingStationConfigurationPatch
      {
      [HarmonyPatch(nameof(Il2CppScheduleOne.Management.MixingStationConfiguration.Selected))]
      [HarmonyPrefix]
      public static bool Selected(Il2CppScheduleOne.Management.MixingStationConfiguration __instance)
      {
      if (Mathf.Approximately(__instance.StartThrehold.MinValue, 1f)) __instance.StartThrehold.Configure(1f, (float)(_entry?.BoxedValue ?? 20f), true);
      return true;
      }
      }
      }
    7. PeronModer
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      Im not gonna use Github for this mod as is my personal one that i use for work and i dont plan to spam it with schedule 1 mods sadly, here is the source code 
  9. current513
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    any plans to make it able to go higher than 20? i use a mod that lets me set stack size to 1000 so it would be nice to be able to set the threshold to at least 100.
    1. PeronModer
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      You can change the threhold as you like in the configs
  10. ticollado51
    ticollado51
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    Locked
    This mod is one ive been waiting for!!! i cant downlaod though says virus found for some reason
    1. ApexAtlasTV
      ApexAtlasTV
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      +1 virus detected
    2. Spykerfull
      Spykerfull
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      +2
    3. Fidfs
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      again?? well i guess its better to wait for steam workshop integration now
    4. JuiceSymbiote
      JuiceSymbiote
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      damn!
    5. VirusEatingFlesh
      VirusEatingFlesh
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      Fidfs steam workshop isnt 100% safe either. people have been puting viruses in custom maps for bo3 for years now lol.
    6. deejayparuparu
      deejayparuparu
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      it has been plaguing gmod for almost 2 decades now too
    7. PeronModer
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      Hey, this mod is first not a virus, second no place for discussing Workshop integration, im gonna block this thread now.
  11. igromanru
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    Before I try out the mod in my save file, I would like to hear some experience.
    Does increasing the threshold to 20 makes any problems?
    I often see the product doesn't arrive in perfect numbers, like it end up with 12 or 16 or something. And I'm just afraid that it will actually slow down the production line or even worse, bug out NPCs because they want to bring 10 and the slot has only 4 slots left. What will happen then?
    This is just my reasoning why the Dev probably decided to keep the threshold at 10, to reduce possible issues in the pipeline.
    1. PeronModer
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      It works like a charm, check by downloading ;)