Probably - if I understand Epicurean's description correctly - it allows you to get more money from customers for better quality product. My mod only affects price of products you have in stock - not the selling price. You can change the quality multiplier in preferences to match those of Epicurean.
No, mod only changes how bricks/jars of product are calculated. As with gold bars/jewelry - those are probably not calculated by the game, since the game assumes you bought them. From my testing - added myself 10k and bought a bar on a test save - 10k networth, duped that gold bar 10x, still 10k networth. It appears, that game tracks your money and only calculates for product - which is fair, as all other assets have fixed value.
I figured that you should be rewarded for going higher than standard quality. Likewise, game doesn't punish you (at least when calculating net worth) for making lower quality stuff, so for just networth you can mass produce profitable mixes, using additives that increase yield/cut down on time, instead of using fertilizer. If you dislike this feature, you can set all multipliers to 1 in config.
endorsed! btw maybe you are able to make another mod that count the correct units of a product fe. selling 2 weed jars count as 2 weed at the end of a day and not 10 weed
Thanks. As for the mod idea, I think I prefer vanilla - just the number in units - version, rather than splitting that based on packaging. Thanks for the suggestion tho!
Yes. Game treats loose and bagged (single pieces) of products the same as bricks an jars when calculating net worth. In my opinion, since you need 20 single pieces of product to make one brick, one brick should be worth 20x product price, not the same. Additionally, it adds a value multiplier based on quality (default behavior is anything below standard lowers the value, and above makes your product more valuable).
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My mod only affects price of products you have in stock - not the selling price. You can change the quality multiplier in preferences to match those of Epicurean.
Does it adjust net worth with gold bars/jewelry owned? If not would that be something you could update?
As with gold bars/jewelry - those are probably not calculated by the game, since the game assumes you bought them. From my testing - added myself 10k and bought a bar on a test save - 10k networth, duped that gold bar 10x, still 10k networth.
It appears, that game tracks your money and only calculates for product - which is fair, as all other assets have fixed value.
If you dislike this feature, you can set all multipliers to 1 in config.
As for the mod idea, I think I prefer vanilla - just the number in units - version, rather than splitting that based on packaging. Thanks for the suggestion tho!
Game treats loose and bagged (single pieces) of products the same as bricks an jars when calculating net worth. In my opinion, since you need 20 single pieces of product to make one brick, one brick should be worth 20x product price, not the same.
Additionally, it adds a value multiplier based on quality (default behavior is anything below standard lowers the value, and above makes your product more valuable).
ive already reported their stolen reupload, but thought you should be aware as well ofc
"You must get permission from me before you are allowed to modify my files to improve it" mf.