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Changelogs
Version 1.02-hotfix
Adjusted the HP values of some Fountainhead Palace enemies.
Fixed numerous cases of awkward text formatting.
Fixed an inconsistency in the menu display sorting of Combat Arts.
Fixed an issue where Mikiri Counters would not award Spirit Emblems for two specific attacks.
Fixed an issue where the Armored Warrior miniboss could drop a duplicate conditional item.
Fixed an erroneous secondary item drop for the Elder Monkey miniboss on a first playthrough.
Fixed a visual bug on the Yashariku variant of the Headless miniboss.
Fixed a technical issue in the Common Events file.
Version 1.02
Mikiri Counters now award Spirit Emblems if the player has acquired the 'Shinobi Eyes' Latent Skill.
The 'Virtuous Abstention' Latent Skill now additionally clears 'Burn' and 'Poison' status buildup upon activation.
Increased the amount of 'Burn' status buildup dealt by enemy attacks.
Decreased fire damage dealt by enemy attacks that inflict the 'Burn' status.
Decreased physical and magic damage dealt by 'Headless' enemies.
Increased Posture damage from Deflection for enemies melee attacking using firearms.
Increased 'Shock' status damage dealt by Lightning Reversals.
Changed the function of the Eel Liver consumable item. (Prevents 'Shock' status absorption and allows lightning enchantment to persist)
Fixed certain lightning attacks not applying the correct strength of weapon enchantment and 'Shock' status.
Fixed the 'Loaded Umbrella - Magnet' Prosthetic Tool not applying its higher Posture guard value when using it to Deflect attacks.
Version 1.01
Improved text formatting on some items.
Adjusted Posture damage from Deflection for some early game enemies.
Added a special loot drop to the Armored Warrior miniboss in the event he is killed by fire damage.
Decreased the sen cost of the Floating Passage Text item. (1500 -> 800)
Increased base Spirit Emblem gain from Deathblows. (1 -> 3)
Increased base Posture recovery from Deathblows. (10% -> 30%)
Decreased additive Spirit Emblem gain of the 'Breath of Nature' skills. (2 -> 1)
Decreased additive Posture recovery of the 'Breath of Nature' skills. (20% -> 10%)
Version 1.00
Initial full release.
Version 0.12
Reverted some unintended stat adjustments on certain bosses.
Made some adjustments to certain Combat Arts.
Made some adjustments to certain consumable items.
Version 0.11
Fixed some text errors and inconsistencies.
Fixed an issue with certain Martial Art and Combat Art attacks not restoring Spirit Emblems.
Fixed an issue with certain Fountainhead Palace enemies having incorrect lightning attack values.
Made some adjustments to the Sabimaru Prosthetic Tool.
Removed an unnecessary file.
Version 0.10
Initial beta release.
A mod for those seeking a playthrough with more variety in combat options, while maintaining vanilla-like difficulty.
This mod requires starting a new save game after installation to work properly; playing on a vanilla save could irreversibly alter your existing game. That said, starting a new game on an existing save file is perfectly fine.
Notable Changes
Reworked Spirit Emblem system: - Spirit Emblems will refill in unlimited quantity when resting at a Sculptor's Idol, and are no longer purchasable. - Attack enemies to generate Spirit Emblems for use in skills and Prosthetic Tools. - All normal attacks, offensive Martial Arts and (with some exceptions) non-Emblem consuming skills can restore Spirit Emblems. - Base and ceiling Spirit Emblem capacity has been altered, as have the Emblem cost of items, skills and Prosthetic Tools. Rebalanced items, skills and Prosthetic Tools: - Changes are reflected within in-game descriptions.
Reduced menu item redundancy: - Direct upgrades of skills and Prosthetic Tools will replace the obsolete version entirely. - Distinctions between upgrades and variants are reflected in the upgrade trees' descriptions.
Altered enemy stats and placement: - Mainly affects non-boss enemies; changes were made to accommodate the new environment for skill and Prosthetic Tool use. - Changes were made to both base stats and specific attack properties. - Standardized enemy piercing damage (or 'dark damage') resistance.
Slightly altered upgrade trees: - The placement of certain skills have been changed. - The total number of Skill Points required to possess all skills has been lowered. (125 -> 100) - Materials required for late-game Prosthetic Tool upgrades have been slightly reduced.
Altered Lightning Reversal mechanic: - Lightning strikes now deal a larger proportion of total lightning damage; 'Shock' status damage has been reduced. - Deflecting a lightning strike before a Lightning Reversal nullifies its damage, while guarding reduces damage taken.
To install this mod, place all provided folders into your Mod Engine mods (or mod override) folder.