this is an addon for the resurrection mod that overhauls wolf's abilities with balance (and flashiness) in mind
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Changelogs
Version 1.33
- replaces recoil counter thrust with frayed blade attack and a dramatic camera
- smoothened out the animation of the first two r1 attacks a little bit
- increased the damage radius of the one mind slashes with the new size of its visual effect in mind
Version 1.32
- new sprint attacks (now a two-piece combo)
- new dodge attacks (now a two-piece combo)
- new jump attacks (now a three-piece combo)
- new nightjar slash reversal (recoil counter is still intact)
- different nightjar slash (owl's double dodge) follow-ups depending on the input. there's an r1 attack, delayed r1 attack, and a hold l1+r1 attack
- significantly lowered the parry frames of nightjar slash reversal to 8 frames and made them tied to the slash's hitbox, so you deflect only when your attack connects, which means you have to time your attack with the enemy attack. but that is made a little easier with the reduced windup of the slash
- reworked mist raven follow-up attack with a cleaner animation that doesn't end with an awkward nightjar slash at the end
- fire mist raven now has living force, like the rest of the fire prosthetics
- completely removed the r1 nightjar slash reversal from the blocking animations to prevent accidental use of it once and for all.
- you no longer do the r1 nightjar slash reversal after a mikiri. this helps keep the pressure on bosses
- updated the visuals for ashina cross (they're not the best, as I'm still a beginner in visual effect editing)
Version 1.30
- changed the final attack in the r1 combo for better transition into the deflected recoil
- new ichimonji overhaul, with a special interaction with living force
- new ashina cross overhaul, with the empowered version now knocking enemies down
- new one mind overhaul, with a special interaction with living force
- the backward spin of whirlwind slash is no longer a hit, and instead counts as a deflect, if timed properly (you can also perform the sprinting version of whirlwind slash after the spin, or the four hit combo)
- you can now do the vanilla nightjar slash after the new nightjar slash (the double dodge)
- reworked both waterfowl combat arts to make the whole combo flow together
- both waterfowl combat arts no longer take any enchantment effect (fire, confetti...etc), or deal any of their damage
- spiral cloud passage now has a healing effect
- slightly buffed the damage of the basic r1 attacks
- fixed the hop of nightjar slash reversal happening unnaturally early (interferes with nightjar slash reversal recoil counter. download the other main file and override)
- plenty of visual improvements
- several cleaned up animations
Version 1.24
- fixes the running power attack (ashina cross stance), launching wolf to big distances when he's locked on
- tweaked the turning of sprinting whirlwind slash (owl's dodge slash) to make it more consistent.
- you can now do the sprinting version of whirlwind slash after doing the standard version by pressing r1 after the backward spin or after the four hit combo
- slightly buffed ichimonji's posture regen
- a few tiny visual fixes
Version 1.23
- added a ground variant for the first forward jumping attack to improve landing transition
- changed the landing attack from the shadowfall second attack to the mid-air whirlwind slash
- changed the grappling attack to the shadowfall second attack
- changed landing points for npc grappling to be a little closer to them to suit the new grappling attack
- extended the attack frames for grappling, to allow grappling attacks a little earlier
Version 1.22
- reworked poison bestowal animation (no more awkward blocking position)
- removed the prosthetic swap sound from the bestowal animations, as they can play twice, if you change your prosthetics too much
- less jittery rope movement on the "get over here" move (the rope still visually extends to a distance shorter than it should. nothing can be done about it, as the rope has its own animation in the parts file and I've yet to find a way to modify it)
- more consistent transition between the first and second attack in the forward jumping attack combo
- you can now use both landing attacks after sakura dance more consistently
Version 1.21
- you can now launch your grappling hook to pull enemies toward you with the combat art input (L1 + R1) while having no combat art equipped
- (no, it doesn't add the scorpion line)
- slightly increased the duration of poison and lifesteal bestowal
- fixed the issue with the first few frames, in the animations of red, poison, and lifesteal bestowal prosthetics abilities, getting skipped, if you switch to those prosthetics and stand after walking or running. now the whole animation plays
Version 1.20
- adds a grappling point to almost all enemies.
- grappling aggros its target as well as applies a medium stun, so be careful when you grapple on a boss, as you may jump right into one of their attacks that has hyperarmor.
- made the nightjar slash reversal attack that you can do after blocking a bit late to prevent accidental use of it. a flash on the sword appears to signal when you can use it
- animation update for poison bestowal (sabimaru), lifesteal bestowal (umbrella), and red bestowal (finger whistle), for better animation transition.
- changed r1 attacks that can be done after prosthetic follow-ups, for better animation transition.
- reduced the size of grapple icons so they don't get intrusive
Version 1.12
- extended the block frames for the jump-kick to be able to deflect shinobi hunter's anti-air thrust that he does after you jump-kick his sweep
- changed the jump kick animation to include no roll as the transition from rolling to blocking is not smooth
Version 1.11
- fixed a bug with the resurrection mod that makes you deal damage with fire and confetti buffs by dodging forward
- fixed the second r1 attack spawning a sakura dance slash when you have it equipped
- reverts ashina cross and one mind to their resurrection version
- added ichimonji followup attack to ashina cross and whirlwind slash (delaying the attack input makes you do a standard r1 attack)
Version 1.1
- updated moveset
- updated whirlwind slash's animations to improve the transition between it and wolf's idle stance
the resurrection mod overhauls sekiro's enemies, so I thought to myself "what about poor little wolf?" and the rest is history.
installation:
1. install resurrection (1.16.1)
2. install this mod and override...install both main files.
Showcase:
Moveset Update:
Grappling Hook Update:
GET OVER HERE Update:
The Combo Update:
The Combo Update 2:
Credits: - all the modders on the resurrection mod discord who helped me with making this happen.
- BandicootPWR (author of sakura arts and elden arts): some of his work was used
- Dziggy (author of Minimal HUD): his small grapple icon was used for the grappling hook update
- RotoMaticYT (author of malevolence): some of his work was used