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Aero

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AeroliteWasTaken

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26 comments

  1. frostbite456
    frostbite456
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    Hey, I'm having a bit of an issue getting where default sword animation tracers(the white/greyish streaks the sword leaves when moving fast) are still present while using combat arts. Everything else has been working correctly but those default white lines look so out of place with such a cool looking sword. This is, however, not present when I actually use divine confetti or follow up a prosthetic art that covers the sword in flames. The default white streaks do return after the designated time of the effects expire.
    I assumed the "chr" folder replacement would fix this but I don't know what's going wrong. Please respond whenever possible.
    1. AeroliteWasTaken
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      These effects are inherent to your sword, you will notice it on charged light attacks too. Apart from manually finding every white effect on each attack and making it invisible theres not much you can do. I personally liked the highlights but that's just me ig
  2. 156122sss
    156122sss
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    can you make a black one?thanks
    1. AeroliteWasTaken
      AeroliteWasTaken
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      I tried and it looked kinda bad but ill give it a go again
    2. 156122sss
      156122sss
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      Thank you for your efforts!
  3. Reichi1443
    Reichi1443
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    A M A Z I N G
    https://www.youtube.com/shorts/w_yRtGzYBRM
    1. AeroliteWasTaken
      AeroliteWasTaken
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      Absolute cinema
  4. AliAkmal
    AliAkmal
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    what outfit mod is that
    1. AeroliteWasTaken
      AeroliteWasTaken
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      https://www.nexusmods.com/sekiro/mods/1930

      It's #3 in files
    2. AliAkmal
      AliAkmal
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      thanks! 
  5. popadopalus
    popadopalus
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    I merged this mod with the Great Shinobi dodge mod. and I noticed that when my sword is sheathed, the effect is there. But when i begin walking with it sheathed, the effect disappears. Not a big deal for me as I rarely have the sword sheathed, but I just wanted to know if it was something I did when merging or not
    1. AeroliteWasTaken
      AeroliteWasTaken
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      Nah it's an issue with character states that I havent managed to fix yet. I uploaded this version anyway cuz I didnt believe leaving it as an idle animation for now to be a terrible choice. You didnt do anything wrong dont worry lol
  6. kaiji342
    kaiji342
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    how can i put this mod
    1. AeroliteWasTaken
      AeroliteWasTaken
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      Download sekiro mod engine
      Download the top 2 files of this mod
      Put dinput8.dll and modengine.ini in your \Sekiro folder
      Move the contents of this mod's zips to \Sekiro\Mods
  7. Martex1212
    Martex1212
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    can u tell me how to add red color also im using other mods so can u tell me how to apply pls
    1. AeroliteWasTaken
      AeroliteWasTaken
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      Move the sfx folder to \Mods. If you have conflicting mods then download the "For Merging" file and follow the instructions there. If you need help with anything add me on discord; worstsniper11
  8. Imposotre
    Imposotre
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    How do you add a recolor to the game?

    1. AeroliteWasTaken
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      Recolor f000310253.fxr with the FXR library you can get from npmjs, or just use the website, then repack the sfx dcx with witchy
  9. Gerfuzip
    Gerfuzip
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    You cannot download files from the file achieve. Please allow me
    1. AeroliteWasTaken
      AeroliteWasTaken
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      I made it easier by simply uploading all the content in Misc Files. You should be able to merge from there
  10. Skitzo1122
    Skitzo1122
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    What param did you edit? I'm trying to merge a few mods together. Please and thank you
    1. AeroliteWasTaken
      AeroliteWasTaken
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      I made a new spEffectParam that gives you the vfx without the buffs (3455), then applied them through either RoleParam (id 0) or EquipParamProtector to assign them as resident effects on all 4 skins. Then I set the spEffect to chain with 100281 which runs every time your sword is sheathed or unsheathed, this stops it from deleting the effect whenever you enter an area like temple or kuro's room. If you need any help feel free to add me on discord; worstsniper11

      Edit: now the only param is 3455, and it's kept active by an event in EMEVD
    2. Gerfuzip
      Gerfuzip
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      EMVED 파일에서 어떤 항목이 변경되었는지 알려주지 않을까요?