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This mod was originally meant to enhance the wonky fireball spell, but then it turned out that the spell code was just broken, so this is first and foremost a bug fix.
The gist is, if an enemy died because of an explosion, the code would break because suddenly the list of enemies to get hit had been modified and it could no longer loop through them. The result was, if a spell killed one enemy, the spell would stop looking for more enemies to hurt.
With this mod, all enemies in range (default 5m) should be hit as expected, even if one or more of them dies.
You can change the damage radius in the config.
You can also set spells to pass through companions, or alternatively hurt companions as well.
This mod also fixes multiple inconsequential (but log-spammy) errors with the particle system.
Config
A config file BepInEx/config/aedenthorn.BetterFireball.cfg is created after running the game once with this mod.
You can adjust the config values by editing this file using a text editor.