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- Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)
Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)
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Version12.2
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- Manual
File information
Last updated
Original upload
Created by
P40L0Uploaded by
P40L0XVirus scan
Tags for this mod
Activity logs
This page was last updated on 10 March 2025, 11:06PM
- Changelogs
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Version 12.2
- Further reduced micro-stutters
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Version 12.1
- Further improved performance
- Further reduced input latency
- Mitigated pop-in during camera movements
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Version 12
- Fixed a performance regression (especially in 1% Lows during towns/cities' traversal)
- Fixed possible game overrides once and for all by purposedly duplicating all parameters at the bottom of the (sequentially read) Engine.ini in [ConsoleVariables] section (so the game will first try to apply them all following official UE guidelines and if that's not enough and/or it will try to override them during launch, those will be re-entered again at the end at Console level, which should then finally stick)
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Version 11
- Improved stability and further mitigated the risk of crashes
- Fixed a slight image oversharpening
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Version 10
- Rebuilt the Engine.ini from scratch with a much improved/re-organized and more readable structure. That's why the new versioning ;)
- Highlighted and commented parameters to preserve Film Grain and Chromatic Aberration for personal preference
- Added many new Async optimizations
- Added many new Parallel computing / Multi-threading optimizations
- Added new GPU optimizations
- Added new Streaming optimizations
- Further reduced logging overhead
- All the above should provide even less stutters and/or additional performance (with no visuals' quality loss)
- Compared to v6.0 stability should also be improved now, but if you still experience fatal errors/crashes revert to previous version
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Version 5.3
- Removed "r.Lumen.Reflections.AsyncCompute=1" as sometimes created visual artifacts (like white flashes/flickering)
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Version 5.2
- Fixed the few remaining VRAM leaks (and subsequent stuttering/locks/crashes)
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Version 5.1
- Purposedly duplicated all lines into [SystemSettings] section in order to fix possible game overrides once and for all (the game will always apply them only once)
- Fixed the remaining (rare) VRAM leaks (and subsequent stuttering/locks/crashes)
- Removed the line "r.OneFrameThreadLag=0" for all as this was re-introducing stutters and/or worse FPS even with very powerful CPUs but I still managed to keep the same low input latency by tweaking other parameters without any performance penalty
- Reduced ghosting
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Version 4.5.4
- Re-arranged parameters in correct sections to be compliant with Unreal Engine documentation (and avoid overrides and/or incompatibility issues when applied)
- Deleted some duplicate lines
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Version 4.5.3
- Fixed occasional VRAM leaks (and subsequent locks/crashes)
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Version 4.5.2
- Fixed occasional crashes during shaders compilation
- Again, if you have a big FPS drop after the .ini replacement/change just delete the line "r.OneFrameThreadLag=0" in it
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Version 4.5.1
- Minor changes to further reduce stutters
- Again, if you have a big FPS drop after the .ini replacement/change just delete the line "r.OneFrameThreadLag=0" in it
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Version 4.5
- Added new CPU & GPU optimizations
- Removed some problematic lines to increase stability
- Removed a couple of duplicates
- Again, if you have a big FPS drop after the .ini replacement/change just delete the line "r.OneFrameThreadLag=0" in it
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Version 4.4
- Improved pop-up/pop-in of structures and vegetation as much as possible without affecting performance
- Added new optimizations (including some new comment lines to tweak for your hardware)
- Again, if you have a big FPS drop after the .ini replacement/change just delete the line "r.OneFrameThreadLag=0" in it
- (Ok, ok, from now on I'll stop saying this will be the final version!) - Enjoy! :)
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Version 4.3
- Added new CPU & Async optimizations
- Completely disabled logs to reduce CPU overhead
- Re-tweaked some parameters
- Removed a line which didn't work properly
- Again, if you have a big FPS drop after the .ini replacement/change just delete the line "r.OneFrameThreadLag=0" in it
- Version 5.0 was deprecated due to many reports of performance regression and crashes
- v4.3 is now the official final version of the mod. Sorry for confusion and Enjoy :)
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Version 4.2
- Fixed foliage/vegetation occlusion
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Version 4.1
- Fixed remaining ambience audio and background music dropouts in specific scenarios
- Added a single new CPU optimization
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Version 4.0
- Adjusted some parameters for additional performance improvements
- Fixed a LoD regression
- Fixed occasional crash during saves' loading
- Fixed occasional crash during shaders precompilation
- Fixed occasional crash during long gameplay sessions
- Some comments updated
- Made the .ini "future proof" with official game's patches
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Version 3.4
- Added new async optimizations
- Added new physics optimizations
- Removed some outdated parameters
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Version 3.3
- Fixed random ambience audio and background music dropouts
- Minor tweaks to some parameters
- Comment lines updated
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Version 3.2
- Finally found the root cause and fixed micro stutters once and for all!
- Shaders Pre-Compilation is now faster (again)
- Comment lines updated for some parameters
- Minor bugfixes
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Version 3.1
- Added new optimizations + tweaked old parameters a bit more (for specific HW configurations)
- Further reduced pop-up/pop-in
- Removed slight over-sharpening artifacts
- Cleaned the .ini a bit more
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Version 3.0
- Added many new CPU, RAM & SSD optimizations
- Decreased VRAM usage with new GPU optimizations
- All UI and in-game Menus/Map are now smoother
- Removed the line "t.MaxFPS" as it wasn't working correctly. Use RTSS or NVIDIA Ultra Low Latency and/or Reflex to cap your FPS more effectively
- Re-organized/Cleaned the .ini for better readability
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Version 2.4
- Further reduced input latency
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Version 2.3
- Reduced pop-up/pop-in at distance
- Reduced stutters in areas populated with many NPCs
- Improved textures clarity when using DLSS/FSR
- Further streamlined the .ini removing few duplicate lines and relocating some lines to correct sections
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Version 2.2
- Added new CPU, RAM & SSD optimizations
- Improved loading times
- Re-Tweaked "r.Streaming.PoolSize" custom values based on VRAM for specific sizes + added suggested values for 11GB and 10GB VRAM cards
- Re-introduced "r.OneFrameThreadLag=0" as it noticeably reduces input latency but this time shouldn't cause big FPS drops anymore (if it still does just remove this line)
- Further overhauled all tweaks to remove redundancies and improve stability
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Version 2.1
- Deleted the line "r.OneFrameThreadLag=0" in order to fix random FPS drops (if you don't have an FPS drop with it, keep it in the file to noticeably lower input latency)
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Version 2.0
- Fixed the longer shaders pre-compilation loading on launch (it's now actually faster than the base game one)
- Disabled mouse acceleration for best and most accurate "raw" mouse input/aiming
- Added new optimization tweaks for additional FPS increase without any downgrade in visual quality
- Removed redundant/obsolete tweaks
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Version 1.4
- Added suggested values for 24GB and 4GB VRAM GPUs
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Version 1.3
- Engine.ini now also includes game generated lines to avoid crashes on startup after replacing
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Version 1.2
- Removed the line "r.HZBOcclusion: 1" as it lowered FPS in some circumstances
- Fixed some typos
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Version 1.0
- First release
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- Author's activity
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March 2025
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10 Mar 2025, 11:06PM | Action by: P40L0X
Changelog added
'Change log added for version 12.2'
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10 Mar 2025, 11:06PM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (No VRR) [version 12.2]'
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10 Mar 2025, 11:06PM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (VRR) [version 12.2]'
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10 Mar 2025, 11:05PM | Action by: P40L0X
Attribute change
'Mod version changed to 12.2.'
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09 Mar 2025, 10:42PM | Action by: P40L0X
Changelog added
'Change log added for version 12.1'
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09 Mar 2025, 10:41PM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (No VRR) [version 12.1]'
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09 Mar 2025, 10:41PM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (VRR) [version 12.1]'
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09 Mar 2025, 10:40PM | Action by: P40L0X
Attribute change
'Mod version changed to 12.1.'
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06 Mar 2025, 7:36PM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (No VRR) [version 12]'
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06 Mar 2025, 7:35PM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (VRR) [version 12]'
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06 Mar 2025, 5:59PM | Action by: P40L0X
Changelog added
'Change log added for version 12'
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06 Mar 2025, 5:59PM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (No VRR) [version 12]'
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06 Mar 2025, 5:59PM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (VRR) [version 12]'
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06 Mar 2025, 5:58PM | Action by: P40L0X
Attribute change
'Mod version changed to 12.'
February 2025
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27 Feb 2025, 12:09AM | Action by: P40L0X
Changelog added
'Change log added for version 11'
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27 Feb 2025, 12:08AM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (No VRR) [version 11]'
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27 Feb 2025, 12:08AM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (VRR) [version 11]'
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27 Feb 2025, 12:07AM | Action by: P40L0X
Attribute change
'Mod version changed to 11.'
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24 Feb 2025, 8:48AM | Action by: P40L0X
Changelog added
'Change log added for version 10'
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24 Feb 2025, 8:46AM | Action by: P40L0X
File added
'SH2 Ultimate Unreal Engine.ini (No VRR) [version 10]'
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- Mod page activity
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March 2025
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30 Mar 2025, 5:39PM | Action by: XIIIKhidd
Tracked
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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30 Mar 2025, 12:33PM | Action by: LeoStrife90
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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28 Mar 2025, 4:21PM | Action by: huiliboom
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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28 Mar 2025, 9:55AM | Action by: Shenlongvn08
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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27 Mar 2025, 10:38AM | Action by: TobiMP3
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25 Mar 2025, 3:15PM | Action by: Trextron
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'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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23 Mar 2025, 10:13PM | Action by: lariana2
Tracked
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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22 Mar 2025, 12:32AM | Action by: TheMechHunter
Tracked
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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20 Mar 2025, 1:41PM | Action by: DRWTNV333
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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18 Mar 2025, 4:22PM | Action by: zer69
Tracked
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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18 Mar 2025, 4:22PM | Action by: zer69
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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16 Mar 2025, 10:30AM | Action by: heyjey
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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15 Mar 2025, 10:47AM | Action by: nolja0222
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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14 Mar 2025, 9:51AM | Action by: EchoesNine
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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13 Mar 2025, 1:36PM | Action by: Fourwhy4y
Tracked
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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13 Mar 2025, 5:08AM | Action by: Blood13sn
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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10 Mar 2025, 12:55AM | Action by: nymphy21
Tracked
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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09 Mar 2025, 8:51AM | Action by: Handry83
Endorsed
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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07 Mar 2025, 1:25PM | Action by: Exonationgr
Untracked
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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07 Mar 2025, 11:39AM | Action by: Exonationgr
Tracked
'Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)'
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