This creator has taken a permanent siesta. This forum is dead, their forum website is dead (Creator Forums) where the only recent posts are spam. I will be seeing if this mod actually works. I have only found one so far that has on this site because everyone has forgotten this place and updates are few and far between.
Totally broken mod. Tried the updated 0.9 version as UNSC.
The defense station's default weapon didn't seem to be able to hit even the random pirate\whatever spawns. Literally had to upgrade just to be able to survive a minor spawn.
The ships are made of paper titanium. Your ships do not repair. At all. A dedicated SUPPORT flagship does NOT repair with its ability. Because it costs provision. Which it can not regenerate. And doesn't even SPAWN with enough provision to repair. Strike craft is basically Mavics vs Predators. You need at least 2x UNSC interceptors to NOT lose your ship from ACROSS THE MAP.
By the time I can build some 20k hull, shieldless, repair-less ships - an enemy swarms me with 10k hull 25k+ shield ships. And their economy and APM is on a cheater level. At EASY difficulty.
Before I can finish up my titan, which is supposed to have like 70k hull 25k shields - I am SWARMED with MULTIPLE, evidently DIFFERENT, NON-UNIQUE ships with 75k+ shields and some 25k hp. I don't even care if they are titans or if enemies economy them out of thin air.
I won't even bother trying Covenant, because even if it's broken - what's the point of playing? Sins of the Galactic Empire is a rather silly retexture with big numbers, but it PLAYS BY THE RULES. It's not competitive, but it's optimized.
This? This garbage has been in development for over a decade as far as the devs are claiming. And they have announced a 2.0 BEFORE even finishing 1.0. That was 3 years ago btw. With 0 news.
I recall some post talking about this mod in the earlier days of SoaSE modding, claiming that it's unbalanced as hell. I assumed that it was outdated. Nope. The mod is still broken and is unplayable. Not unless you literally cheat yourself the resources just to click through all the buttons. And even THAT might not be enough, mind you. Why?
Because the mod is BLOATED. Horrible UI, lots of text, lore, redesigned progression. While you are trying to figure all of this out - the enemy is korean jerking its economy and military. Again - on EASY. So even if you had INFINITE of everything - you still need to click the buttons, because the enemy will come at you with titans out of thin air.
No idea if Pacts even work. Haven't seen upgrades for them, the pact window is empty.
How to play Step 1 play as UNSC Step 2 spend hours researching and building fleets and attacking the enemy Step 3 wonder why your still second place Step 4 get attacked by a tiny fleet Steo 5 become 1 in everything Step 6 see a flood army so big it goes past the lines Step 7 stay away from it Step 8 get hit by a nebular which disables their strike craft Step 9 attack the flood Step 10 wonder why everything the flood has is level 10 Step 11 lose the fight Step 12 lose more planets Step 13 get a military victory cause you werent the first to be attacked by the flood
has anyone actually beat the covenant as UNSC? Sotp I haven't given up yet but I almost have 30 hours into the mod and I haven't had a single victory as UNSC vs covenant even with 1 ally. The covenant titan unit just solos entire fleets and the AI seems to get it unlocked super fast as if it is cheating.
What's really bothering me which are issues with the Base game's design is I really hate how research works. If you lose your research buildings you lose the research you unlocked and paid for so as you lose planets it basically gives the opposing force handicaps because you are cut off from all the advantages you worked hard to obtain you cant build any ships that counter the enemy whatsoever making it progressively more impossible to ever push back. I think it would be better if Research was just research you unlock and it keep it not for free but it isnt tied to structures the enemy can one shot with a heavy destroyer.
Love the mod but UNSC is greatly underpowered hoping this changes in a future update. Interestingly the covenant had thousands of ships in the lore and overwhelmed the enemy when they committed but the covenant is not a swarm army in the mod the exact opposite with specialized expensive ships that are absolute monsters. The UNSC has less expensive ships and must outnumber the covenant 3 to 1 or more to have any chance of victory. This is respectful to the lore but in the mod you can lose 150+ ships to a small covenant force that you outnumbered and thought you had a chance.
i"ve played it with 2 friends and when they play the covenant they beat me and when they play the UNSC they lose the same as I do evidence that something is Amiss but neither one is as frightening as the AI in control of the covenant.
I would like to see an option to disable titans they just ruin the game for me and I would like research to differ from Rebellion in that once research is unlocked you don't lose it if the enemy destroys all of your structures. The Structures can be one shotted by a heavy destroyer or greater and take a very long time to build basically as you start to lose planets and research buildings the enemy 's job just gets easier and easier progressively because you are cut off from any powerful units you unlocked to counter them you are totally handicapped and the UNSC is already under powered.
Yea but you DO lose the ability to build specific items if the research buildings are destroyed in the original game too. That's not an issue introduced by this mod. Also, about balance, while it is true that lore-wise the covenant almost annihilated the UNSC with extreme ease due to their ships being just that advanced compared with the human's own ships and attempting to chance any of that would just make the covenant seem wrong. I mean they are simply more Advanced in technology compared with humanity, it's just their thing. Take shields for instance. Humans developed shielding technology quite recently in the Halo universe. A few decades ago most ships and infantry armor didn't have any and relied on composite armor to protect against damage. And they researched shielding by, you guessed it, reverse engineering covenant tech. And it doesn't end there; their ships are also faster, better armed and more reliable than UNSC ones. So yea, it's a bummer than humanity isn't on the top this time but things would only get worse if they fully include the Forerunners as a race with this mod. Because if covenant were hyper advanced compared to humanity, Forerunners would seem godlike by comparison. So yea, take a moment to process all that if you will.
Also, the AI cheats in the original game too. Depending on the difficulty level, they get increased resource income, faster research, faster construction speed and so on. Unless this mod includes a custom AI then you should know the reason they build and research things much faster than it is possible for human players is because the retail AI is indeed cheating.
typical sins ai problem. just set them on easy and defence, play for a while build, build yourself a good fleet. Than save and while reloding change the dificult and agressiv. you still get your ass beaten but at least you had some time to build something to defend yourself.
Man this Mod is Meh - My ships are just taken over by this infection, no way of fighting it. Just kills the Mod. No info or anything I can find about it.
Very excellent mod I have a question I saw a mod on here for a UI replacement that is like windows 10 metro and im wondering if it is possible to use another UI like that for Sins of the Prophets, the UI would be my biggest gripe.
23 comments
I will be seeing if this mod actually works. I have only found one so far that has on this site because everyone has forgotten this place and updates are few and far between.
The defense station's default weapon didn't seem to be able to hit even the random pirate\whatever spawns. Literally had to upgrade just to be able to survive a minor spawn.
The ships are made of paper titanium. Your ships do not repair. At all. A dedicated SUPPORT flagship does NOT repair with its ability. Because it costs provision. Which it can not regenerate. And doesn't even SPAWN with enough provision to repair.
Strike craft is basically Mavics vs Predators. You need at least 2x UNSC interceptors to NOT lose your ship from ACROSS THE MAP.
By the time I can build some 20k hull, shieldless, repair-less ships - an enemy swarms me with 10k hull 25k+ shield ships. And their economy and APM is on a cheater level. At EASY difficulty.
Before I can finish up my titan, which is supposed to have like 70k hull 25k shields - I am SWARMED with MULTIPLE, evidently DIFFERENT, NON-UNIQUE ships with 75k+ shields and some 25k hp. I don't even care if they are titans or if enemies economy them out of thin air.
I won't even bother trying Covenant, because even if it's broken - what's the point of playing? Sins of the Galactic Empire is a rather silly retexture with big numbers, but it PLAYS BY THE RULES. It's not competitive, but it's optimized.
This? This garbage has been in development for over a decade as far as the devs are claiming. And they have announced a 2.0 BEFORE even finishing 1.0.
That was 3 years ago btw. With 0 news.
I recall some post talking about this mod in the earlier days of SoaSE modding, claiming that it's unbalanced as hell. I assumed that it was outdated.
Nope. The mod is still broken and is unplayable. Not unless you literally cheat yourself the resources just to click through all the buttons. And even THAT might not be enough, mind you.
Why?
Because the mod is BLOATED. Horrible UI, lots of text, lore, redesigned progression. While you are trying to figure all of this out - the enemy is korean jerking its economy and military. Again - on EASY. So even if you had INFINITE of everything - you still need to click the buttons, because the enemy will come at you with titans out of thin air.
No idea if Pacts even work. Haven't seen upgrades for them, the pact window is empty.
Step 1 play as UNSC
Step 2 spend hours researching and building fleets and attacking the enemy
Step 3 wonder why your still second place
Step 4 get attacked by a tiny fleet
Steo 5 become 1 in everything
Step 6 see a flood army so big it goes past the lines
Step 7 stay away from it
Step 8 get hit by a nebular which disables their strike craft
Step 9 attack the flood
Step 10 wonder why everything the flood has is level 10
Step 11 lose the fight
Step 12 lose more planets
Step 13 get a military victory cause you werent the first to be attacked by the flood
I haven't given up yet but I almost have 30 hours into the mod and I haven't had a single victory as UNSC vs covenant even with 1 ally. The covenant titan unit just solos entire fleets and the AI seems to get it unlocked super fast as if it is cheating.
What's really bothering me which are issues with the Base game's design is I really hate how research works. If you lose your research buildings you lose the research you unlocked and paid for so as you lose planets it basically gives the opposing force handicaps because you are cut off from all the advantages you worked hard to obtain you cant build any ships that counter the enemy whatsoever making it progressively more impossible to ever push back. I think it would be better if Research was just research you unlock and it keep it not for free but it isnt tied to structures the enemy can one shot with a heavy destroyer.
Love the mod but UNSC is greatly underpowered hoping this changes in a future update. Interestingly the covenant had thousands of ships in the lore and overwhelmed the enemy when they committed but the covenant is not a swarm army in the mod the exact opposite with specialized expensive ships that are absolute monsters. The UNSC has less expensive ships and must outnumber the covenant 3 to 1 or more to have any chance of victory. This is respectful to the lore but in the mod you can lose 150+ ships to a small covenant force that you outnumbered and thought you had a chance.
i"ve played it with 2 friends and when they play the covenant they beat me and when they play the UNSC they lose the same as I do evidence that something is Amiss but neither one is as frightening as the AI in control of the covenant.
I would like to see an option to disable titans they just ruin the game for me and I would like research to differ from Rebellion in that once research is unlocked you don't lose it if the enemy destroys all of your structures. The Structures can be one shotted by a heavy destroyer or greater and take a very long time to build basically as you start to lose planets and research buildings the enemy 's job just gets easier and easier progressively because you are cut off from any powerful units you unlocked to counter them you are totally handicapped and the UNSC is already under powered.
Also, the AI cheats in the original game too. Depending on the difficulty level, they get increased resource income, faster research, faster construction speed and so on. Unless this mod includes a custom AI then you should know the reason they build and research things much faster than it is possible for human players is because the retail AI is indeed cheating.
just set them on easy and defence, play for a while build, build yourself a good fleet.
Than save
and while reloding change the dificult and agressiv.
you still get your ass beaten but at least you had some time to build something to defend yourself.
we do that since sins vanila in MP games.