You can install the extension by adding the game in the Vortex Games tab.
This game does not support symlinks when loading pak with .ucas and .utoc files, so symlinks have been disabled. You must have the mod staging folder and the game on the same drive to use this extension.
EXPERIMENTAL: If you are on an older GPU, like GTX 1600 series, and cannot run the game, install the file linked below with this extension. It will fake an RTX 4090 device ID, so the game thinks that is your GPU. Some users are reporting the game runs fine on low settings using this mod.
THIS WILL NOT WORK FOR GTX 1000 series, like 1080Ti/1070/1060 or AMD RX 5000 series. Those cards do not support the required "DirectX 12.2 Ultimate" version and will not work with the game.
I am facing an issue with the Load Order functionality within Vortex. Any manually installed mod, even if categorized as a UE5 Sortable mod, will show up in the Load Order menu and be able to be sorted, but will not be properly renamed in the deployed ~mods folder. For example, if my load order is: Mod1 Mod2 ManualMod3 Mod4
Then the deployed folder ends up looking like: AAA-Mod1 AAB-Mod2 AAD-Mod4 ZZZZ-ManualMod3
Not sure if this is specific to this extension or Unreal Engine games in Vortex in general.
What do you mean "Manually Installed Mod"? Did you install the mod with Vortex? If installing with Vortex, all pak mods will be installed with the mod type "UE5 Sortable Mod" and go into the Load Order.
If you install the mod some other way (not sure why you would), Load Ordering will not work for that mod. The pak mod installer writes attributes to the mod's metadata that are REQUIRED for the load order functionality to work. If you somehow bypass the installer, the mod folder cannot be re-named by the sorted Load Order.
There is no difference whether you drag and drop a zip into Vortex to install or use "Mod Manager Download" button on the site. The archives are handled exactly the same as far as the extension is concerned.
Manually installed as in added the zip file directly into Vortex (for mods from the FF7R Discord server for example) and installed. These mods do not have a nexus link. It is only for these mods that I have seen this behavior with the Load Order. Since you say the extension treats them the same, maybe it is something in Vortex itself as I have now seen the same issue with Marvel Rivals (another UE game)
If the mod is not on Nexus Mods, there is no metadata available for the mod. You will just have to live with it being at the bottom of the load order. It may be possible to "fix" this, but this is very low on my priorities list.
And yes, this would apply to all Unreal Engine games that use the Unreal Engine Mod Installer extension code.
Could you at least explain how to do it to the people that are new to it? Unfortunately not everyone knows how to mod. I know it might be a pain to explain it but seriously... I got Vortex and the extension for Rebirth, then what? What do I have to do? I added Rebirth in the Vortex Games tab, and now? I literally have no idea of what I have to do, if I'm done and I only have to start the game or if I have to do something else to make the mod work. No clue at all. Also everytime it gives me the notification that "the mods can't be deployed" and I don't know why nor what it means. Thank you in advance if you are going to reply.
Gear icon on the left hand side of the window is the Settings. Open it. Now go to the Mods tab and change your mod staging folder to be on the same drive letter as the game is installed to. This is required for this game (this is also the case for Bethesda games).
After you do that, you can go to the mods page on Nexus and download mods using the Mod Manager Download button and they will be installed through Vortex. Then you can start the game with your mods from either Vortex or on Steam.
Hi, Should I just drop the dxgi.dll on the mods section of the extension? or I need to do anything else? because its not working for me I have a rx5700xt.
downloaded the latest vortex, installed the extension and uemodsinstaller.
This disables motion blur and fixes shadows. Use final fantasy 7 rebirth hook and put this in engine ini. I think the las line really improves shadows. You'll notice in the hotel at start of game the shadow draw distance inside is terrible and pixilated. This sorts it. Really have no idea how devs can't figure this out. I'm playing on 4090 though so can't say how much it will effect perfomance on other gpus but runs fine for me.
You can use the file linked below to accomplish that. It will fake an RTX 4090 device ID. Just install it into Vortex with this extension and it will work.
First, thank you very much for advice, but I am confused what do you mean by " Just install it into Vortex with this extension ". I downloaded Vortex, added the Rebirt Extension and then I added FF7 Rebirth and located the game folder and I installed optscaler.
So, Where should I put the the dxgi.dll ?
Because I put the file in end/binaries/win64 folder, and it is not working, so I've done something wrong.
Chemboy>> I've followed your instructions to the point, even installed Unreal Engine Mod Installer extension, and fiddled around with which extension to load first and last, but it just wont work. Tried the dxgi.dll and even matvey_jewelxxet's DX12 fix that surfaced on steamcommunity yesterday, nothing works. Just keeps on complaining about the shader libraries.
Thank you @ChemBoy1 this gives me hope! Does it also work on FF XVI? l was literally asking for a mod that does this not long ago, l will try it with the Steam demo anyways but it will be nice top know if it works or not beforehand. lm a real noob when it comes to the Vortex mods l just found out about this minutes ago.
This is the new error code, it says: "The application couldn't initiate properly (error code) and press accept to close the application" Imgur: The magic of the Internet
i dont think the issue is simply locked on the RTX video card. If the file attached just makes your video card 4090, i highly doubt that'll fix the problem. From my understanding, Its a dx12 mesh shader issue that 16** cards just so happen to share in common with RTX cards
Right. The point of the proxy is it convinces the game you are using a 4090, which obviously has that support. This particular game may be using an alternative way of checking other than the DirectX API, which is what those files work for. That is what GoW Ragnarok did at launch (the devs removed that limitation shortly after launch).
men after reading the comments l lost all hope, a youtube video showing step by step and working would be nice and informative also. If someone get it working then please do a tutorial, l will try this myself of course but not today as lm kinda burned out already. But if l get it working most certainly gonna make a guide and update.
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This game does not support symlinks when loading pak with .ucas and .utoc files, so symlinks have been disabled. You must have the mod staging folder and the game on the same drive to use this extension.
Get Mods here: https://www.nexusmods.com/finalfantasy7rebirth/mods/
Some other mods not on Nexus you may want:
THIS WILL NOT WORK FOR GTX 1000 series, like 1080Ti/1070/1060 or AMD RX 5000 series. Those cards do not support the required "DirectX 12.2 Ultimate" version and will not work with the game.
You can also use something like DLSS Enabler or Optiscaler, which includes this file.
https://github.com/cdozdil/d3d12-proxy/releases/tag/v0.1.1
If that one doesn't work, try this one. It also spoofs the VRAM. It is on GoW Ragnarok page but will work for any game: https://www.nexusmods.com/godofwarragnarok/mods/12?tab=files
Mod1
Mod2
ManualMod3
Mod4
Then the deployed folder ends up looking like:
AAA-Mod1
AAB-Mod2
AAD-Mod4
ZZZZ-ManualMod3
Not sure if this is specific to this extension or Unreal Engine games in Vortex in general.
If you install the mod some other way (not sure why you would), Load Ordering will not work for that mod. The pak mod installer writes attributes to the mod's metadata that are REQUIRED for the load order functionality to work. If you somehow bypass the installer, the mod folder cannot be re-named by the sorted Load Order.
There is no difference whether you drag and drop a zip into Vortex to install or use "Mod Manager Download" button on the site. The archives are handled exactly the same as far as the extension is concerned.
And yes, this would apply to all Unreal Engine games that use the Unreal Engine Mod Installer extension code.
I got Vortex and the extension for Rebirth, then what? What do I have to do? I added Rebirth in the Vortex Games tab, and now? I literally have no idea of what I have to do, if I'm done and I only have to start the game or if I have to do something else to make the mod work. No clue at all.
Also everytime it gives me the notification that "the mods can't be deployed" and I don't know why nor what it means.
Thank you in advance if you are going to reply.
After you do that, you can go to the mods page on Nexus and download mods using the Mod Manager Download button and they will be installed through Vortex. Then you can start the game with your mods from either Vortex or on Steam.
I'm sorry to bother you so much, I'm not the smartest person
downloaded the latest vortex, installed the extension and uemodsinstaller.
it keeps showing same dx12 error.
[ConsoleVariables]
r.DynamicRes.MinScreenPercentage=100
r.SSR.MaxRoughness=0
r.SSR.Quality=1
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.MotionBlur.Max=0
r.MotionBlur.Amount=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=5
r.Shadow.RadiusThreshold=0.03
r.AllowLandscapeShadows=1
r.Shadow.DistanceScale=3
r.LightMaxDrawDistanceScale=5
r.Shadow.CSM.TransitionScale=2
r.Shadow.Preshadows=1
r.Shadow.MaxCSMResolution=8192
https://www.nexusmods.com/finalfantasy7remake/mods/74
https://github.com/cdozdil/d3d12-proxy/releases/tag/v0.1.1
pls make this work for rx5500m card
I downloaded Vortex, added the Rebirt Extension and then I added FF7 Rebirth and located the game folder and I installed optscaler.
So, Where should I put the the dxgi.dll ?
Because I put the file in end/binaries/win64 folder, and it is not working, so I've done something wrong.
if amd 5000 - thats not work
Tried the dxgi.dll and even matvey_jewelxxet's DX12 fix that surfaced on steamcommunity yesterday, nothing works. Just keeps on complaining about the shader libraries.
Using a Asus 1080Ti and a 4690K @ 4.6Ghz.
Does it also work on FF XVI? l was literally asking for a mod that does this not long ago, l will try it with the Steam demo anyways but it will be nice top know if it works or not beforehand. lm a real noob when it comes to the Vortex mods l just found out about this minutes ago.
Imgur: The magic of the Internet