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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Pickysaurus (Nexus Mods Community Manager) for his Unreal Engine Mod Installer extension. Credit to Nagev (Nexus Mods Vortex Developer) for his support on helping me learn to make Vortex extensions, and being patient when I break things :)
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Changelogs
Version 0.3.5
Added installer for UE4SS DLL Mods
Added tool to launch the game with custom arguments (arguments provided by the user)
Minor code improvements
Version 0.3.4
Fixed incorrect path for button to open LogicMods folder
Improved code for partition-checked modtypes
Version 0.3.3
Fixed Epic ID not included in discovery
Version 0.3.2
Fixed the check for enabling config and save modtypes so they will be enabled properly if the game, staging folder, and Documents folder are on the same drive
Added an error message if the user attempts to install a config or save mod when the modtypes are not available
Version 0.3.1
Made the partition check for Config and Save modtypes synchronous so that it works as intended
Version 0.3.0
Fixed pak mods not being sortable in the load order if obtained from a non-Nexus source
Added button to download UE4SS (folder icon in Mods toolbar)
Added check for enabled.txt file when installing UE4SS Script mods
Added the ability to use the Config and Save installers and modtypes if the user has the game, staging folder, and config/save folder on the same drive
Version 0.2.0
Updated pak installer to accomodate .utoc and .ucas files
Disabled symlinks due to above change
Removed installers and mod types for configs and saves due to disabled symlinks
Added buttons to open the pak, binaries, config, and Steam save folders.
Added installer for UE4SS LogicMods
Removed UEMI dependency
Version 0.1.3
Corrected paths for Config files and Saves
Version 0.1.2
Reprioritized mod installers so that FFVIIHook would install correctly
This game does not support symlinks. You must have the mod staging folder and the game on the same drive to use this extension.
UE4SS LogicMod (Blueprint) Mod Authors - You MUST include a "LogicMods" folder above your .pak file in order for this extension to install the mod to the correct location. Without this, there is no way to differentiate between LogicMod paks and regular pak mods.
Mod Installation Notes:
For upscalers, reshades, and other mods that need to be next to the game executable will be installed to the Binaries folder.
Config files will be automatically installed to the correct 'My Games' folder. Only works if game, staging folder, and Documents are all on C Drive.
Save files will be installed to the correct 'My Games' folder. Steam version only. Only works if game, staging folder, and Documents are all on C Drive.
UE Pak mods will be installed to the correct ~mods folder automatically and can be load ordered in the Load Order tab.
Mods intended for the game's root folder will be automatically installed as mod type "Root Game Folder".
The UE4SS mod will be installed next to the game's executable.
UE4SS Script mods will be installed to the correct folder. An "enabled.txt" file will be written to the mod if it was not included by the author.
UE4SS DLL mods will be installed to the correct folder. An "enabled.txt" file will be written to the mod if it was not included by the author.
UE4SS LogicMod (Blueprint) mods will be installed using mod type "UE4SS LogicMods (Blueprint)".
Usage Notes:
You can open several useful files and folders using the buttons within the folder icon on the Mods toolbar.
Credits: Credit to Pickysaurus (Nexus Mods Community Manager) for his Unreal Engine Mod Installer extension. Credit to Nagev (Nexus Mods Vortex Developer) for his support on helping me learn to make Vortex extensions, and being patient when I break things :)
Support the Mod Author: If you would like to support my work, you can do so below. Your support is greatly appreciated!