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Nexus Mods

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insomnious

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281 comments

  1. Nagev
    Nagev
    • App Developer
    • 27 kudos
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    Please update to Vortex 1.14.0-beta.4 to use LOOT sorting functionality. If you're on the 1.13.7 stable branch, you'll have to go to the Settings Page -> Vortex Tab -> change the update channel to 'Beta' and install the update.

    The default load ordering page will only allow you to sort your mods using the current masterlist. To define custom rules or use groups, you will have to switch to the rules-based system. This is done through the Settings Page -> Mods Tab -> Oblivion Remastered Settings area will include a dropdown button which will allow you to switch between rules-based or drag and drop.
  2. sfm58
    sfm58
    • supporter
    • 0 kudos
    Vortex keeps complaining that this extension is not installed even after manually downloading it and dropping installing it in the Extensions section of Vortex and restarting. I now see the Oblivian Remastered Extension 0.1.7 in the Extensions, however on starting Vortex, it is crying that it can't install it!

    Do I need the Beta Version? I currently have the version of Vortex that was updated 1.14.4
  3. Asteron1259
    Asteron1259
    • member
    • 0 kudos
    No plugins tab for oblivion remastered? Almost no mods for remastered are being enabled correctly because no mod plugins in the plugins.txt
    1. Nagev
      Nagev
      • App Developer
      • 27 kudos
      Read the sticky post.
  4. Wikt0r1us
    Wikt0r1us
    • supporter
    • 17 kudos
    Wondering if it would be possible to add support for purging non-vanilla save files? Some mods leave save files behind and cause a crash despite purging. They very much require the user to know what they're looking for. Simple blueprint mod loader is one such example unlike other examples that put their save files in a folder called Mods within the save folder. SML creates an easy to miss file called sml_data.sav and may have led myself and others to reinstall the entire game out of frustration and confusion.
    1. Zanderat
      Zanderat
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      • 258 kudos
      Why would a mod create a save file?
    2. ChemBoy1
      ChemBoy1
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      • 217 kudos
      Simple Mod Loader should not be used. Just use the Blueprint loader in UE4SS. It works fine. That particular mod uploader is causing lots of confusion for people. 

      This particular individual is referring to the .sav UE save files that the mod loader uses to store data. These are not save game files.

      This is why we don't use janky mod loaders created to farm DP. Go talk to that mod author about it. It has literally nothing to do with Vortex. 
    3. Zanderat
      Zanderat
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      Since Vortex can install blueprint mods, do we even need SML? 
  5. wxMichael
    wxMichael
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    Is there a benefit to all the file dates being reset to 2000? AFAIK only OG Oblivion makes use of those dates.
    Cons:
    • When being prompted about changed files, Vortex seems to default to keeping the newer file, but this makes that unintuitive/inaccurate.
    • When working on my files, I can't sort by last modified to easily pull out my edited plugins for uploading.

    Edit: This behavior was changed since this comment. If someone knows of a reason to set these dates, please do share.
    Update: The change to not set file times has been put off for now in case it is useful for users of Construction Set.
  6. HenchmanH
    HenchmanH
    • supporter
    • 0 kudos
    Is it not possible to just run Loot outside of vortex, and refresh the list? Just to avoid having to switch to the beta, that is.
    1. Nagev
      Nagev
      • App Developer
      • 27 kudos
      Should work as long as you start-up Vortex after LOOT sorted your plugins.txt file. Are you aware of any issues with the beta which are blocking you from switching?

      As an FYI - the beta is due to become stable next week, so if you're aware of any issues with the beta, please let us know!
    2. Zanderat
      Zanderat
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      When LOOT receives an update (not just masterfile) will vortex get it?  There will be some changes to the base rules around .esm handling in the next update.
    3. HenchmanH
      HenchmanH
      • supporter
      • 0 kudos
      Nagev, I just didn't feel comfortable using something that gives me warnings about stability lol. Using loot separately was an option so I took it. 
    4. Nagev
      Nagev
      • App Developer
      • 27 kudos
      @Zanderat - a new Vortex version is required whenever there's a significant change in libloot. Let me know when that happens and I'll update our libraries to pull the latest version.
    5. Zanderat
      Zanderat
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      • 258 kudos
      OK.  I just asked over their Discord.  Will post answer here.
    6. Zanderat
      Zanderat
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      The new libloot v0.26.3 with the .esm changes was released last week.  Thanks.
    7. Nagev
      Nagev
      • App Developer
      • 27 kudos
      Thanks Zanderat - will push beta.7 today which is using libloot 0.26.3
  7. Zanderat
    Zanderat
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    What does the added OBR INI Merge Mod do, especially since it is marked mod type "Merged INI (Do  Not Use)"?
    1. Nagev
      Nagev
      • App Developer
      • 27 kudos
      So whenever you deploy your mods, Vortex scans the staging folder for merge-able ini files (currently only Altar.ini) and creates a fully merged file inside that mod in staging. That "mod" will never be deployed, but it's used by Vortex's core ini_prep extension to apply the ini tweaks over to the game's Altar.ini file.

      You can test this new functionality with mods such as:
      https://www.nexusmods.com/oblivionremastered/mods/436
      https://www.nexusmods.com/oblivionremastered/mods/443

      Disabling the mod will restore the default Altar.ini file.
  8. megalogoliath
    megalogoliath
    • member
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    Can you please remove OBSE64 as a requirement? I don't use any mods that utilize it and don't appreciate being told to install it every time I start Vortex.
    1. Zanderat
      Zanderat
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      Let it install.  Then disable it.  It won't bother you ever again.
    2. megalogoliath
      megalogoliath
      • member
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      I'm one of the (few it seems) guys that likes to dictate my PCs actions rather than having it the other way around.
    3. Nagev
      Nagev
      • App Developer
      • 27 kudos
      The OBSE64 requirement notification is suppressible. Click the cog icon in the notification component and choose suppress.
  9. SamanthaSays
    SamanthaSays
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    • 102 kudos
    When enabling rules-based load order management, no plugins are showing up and it says "No plugins, something seems to have gone wrong." Restarting Vortex then gives me an error: "Extension failed to initialize."
    Spoiler:  
    Show

    Error: An object could not be cloned.
        at a.send (node:electron/js2c/renderer_init:2:7366)
        at E:\Vortex App\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:668239
        at Array.forEach (<anonymous>)
        at E:\Vortex App\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:668206
        at tryCatcher (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23)
        at Promise._settlePromiseFromHandler (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31)
        at Promise._settlePromise (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18)
        at Promise._settlePromise0 (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10)
        at Promise._settlePromises (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:729:18)
        at Promise._fulfill (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:673:18)
        at Promise._resolveCallback (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:489:14)
        at Promise._settlePromiseFromHandler (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:559:17)
        at Promise._settlePromise (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18)
        at Promise._settlePromise0 (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10)
        at Promise._settlePromises (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:729:18)
        at Promise._fulfill (E:\Vortex App\resources\app.asar\node_modules\bluebird\js\release\promise.js:673:18)

    This is on Vortex version 1.14.0-BETA.4.
    This has been fixed in 1.14.0-BETA.5.

    Edit:
    I've also just installed my first mod with a conflicting file. Even when I set one to load after the other, neither version of the file actually gets deployed. When I disable one of the conflicting mods, the file gets deployed as expected.

    I also occasionally edit a deployed file, redeploy, and the staged file gets updated to the deployed file with no prompt asking which one I want to keep.

    Edit 2: 
    The date modified for each plugin is being updated, presumably to make the load order be correct in xEdit, but it isn't actually setting it based on load order. 
    This has been fixed in 1.14.0-BETA.5
    1. SamanthaSays
      SamanthaSays
      • premium
      • 102 kudos
      With the conflicting files, I've set File B to load after File A, but when I deploy them it's File A that actually gets deployed.
    2. Nagev
      Nagev
      • App Developer
      • 27 kudos
      Hmm can you post links to those mods so I can debug them on my end?
    3. SamanthaSays
      SamanthaSays
      • premium
      • 102 kudos
      It's Magic Skill Leveling Fixed, trying to load the Config - Uncapper Enabled optional file after the main file doesn't seem to work. The config.lua file from the main download gets deployed instead. Thankfully it's a Lua file so it's easy enough for me to just edit the main file for now.
    4. Nagev
      Nagev
      • App Developer
      • 27 kudos
      Unforunately I'm unable to reproduce this on my end. Are you checking the `vortex.deployment.json` file to see which file is getting deployed? (should be located at the root folder of the game)

      Also - which deployment method are you using?

      You can confirm the file entry source in the json file:

      {
            "relPath": "OblivionRemastered\\Binaries\\WinGDK\\ue4ss\\Mods\\MagicSkillLevelingFixed\\scripts\\config.lua",
            "source": "Config - Uncapper enabled-3965-1-1-2-1748461697",
            "target": "",
            "time": 1748415976000
          },
          {
            "relPath": "OblivionRemastered\\Binaries\\Win64\\ue4ss\\Mods\\MagicSkillLevelingFixed\\scripts\\config.lua",
            "source": "Config - Uncapper enabled-3965-1-1-2-1748461697",
            "target": "",
            "time": 1748415982000
          },
    5. SamanthaSays
      SamanthaSays
      • premium
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      I'm using Hardlink Deployment.

      I've found where the exact issue was. I set the rule to load Config - Uncapper Enabled after Magic Skill Leveling Fixed, but then looking at the individual file rules the Win64 path was still set to load the original one instead. Not sure what exactly caused that, but at least this troubleshooting helped me find where the problem was ♥
    6. Nagev
      Nagev
      • App Developer
      • 27 kudos
      Glad it's sorted :)
  10. RaiZe301
    RaiZe301
    • member
    • 0 kudos
    Currently having issues booting up Oblivion Remastered with .ESP Mods installed. Seems like the Plugin.TXT file only works whenever its at its base form:
    Oblivion.esm
    DLCBattlehornCastle.esp
    DLCFrostcrag.esp
    DLCHorseArmor.esp
    DLCMehrunesRazor.esp
    DLCOrrery.esp
    DLCShiveringIsles.esp
    DLCSpellTomes.esp
    DLCThievesDen.esp
    DLCVileLair.esp
    Knights.esp
    AltarESPMain.esp
    AltarDeluxe.esp
    #AltarGymNavigation.esp
    #TamrielLeveledRegion.esp

    I updated Vortex to 1.14.0-Beta.3 . Which did not resolve the issue. Game was loading fine last week. Currently getting the following Exception Error:

    EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018

    Update: Turns out its not the Vortex Version but it was a Mod I downloaded. Game works fine now. Disregard, thanks.
    1. Menellaus
      Menellaus
      • premium
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      If you don't mind what mod was giving you this error I have had this issue for a week now.
      Thanks
    2. Riotborn
      Riotborn
      • supporter
      • 0 kudos
      Second this, please would you let us know what mod as I am having the same issue, thank you.
  11. Zanderat
    Zanderat
    • premium
    • 258 kudos
    My Vortex just updated to beta 4.  I now have a button that says "sort via loot", which seems to work fine.  But I see no way to add any custom rules or use groups.  Thanks.
    1. Nagev
      Nagev
      • App Developer
      • 27 kudos
      @Zanderat - FBLO only supports quick loot sort using the active masterlist. To fully use the LOOT integration you'll have to switch to the classic rules-based load ordering component. You can do this by going to the Settings Page -> Mods Tab -> Oblivion Remastered Settings and use the dropdown button to select "Rules-Based"
    2. Zanderat
      Zanderat
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      Didn't know that option existed.  Thanks!
    3. Zanderat
      Zanderat
      • premium
      • 258 kudos
      nm