This page was last updated on 12 November 2024, 8:44AM
Changelogs
Version 1.10.3
Fixed engine injectors (SFSE excluded) being erroneously flagged as the Game Pass ASI Loader
Version 1.10.2
Fixed CC plugins being detected as native.
Minor fix to the deprecated FOMOD warning text.
Version 1.10.0
Add support for latest save game version that was added in the August update
Version 1.9.1
Fixed inability to report some loot sorting errors
Version 1.9.0
Versioning tidy up
Version 1.8.8
Improved error logging for failed ASI INI merges
Improved error handling of LOOT errors
Fixed potential attempts to write invalid mod entries to plugins file
Version 0.8.7
Fixed native plugins added to plugins.txt file when Starfield.ccc is present
Version 0.8.6
Adding fallback to playtime parser.
Version 0.8.5
Switch between the load order management methods, Drag and Drop (Default) or Rules-based (Classic).
Added Sort via LOOT button to the Drag and Drop action bar to allow sorting.
Added Save Games page using new Starfield Save Tool
Vortex will now now attempt to ascertain load order using Starfield.ccc file (if it exists)
Fixed hanging sort activity if LOOT is unavailable
Refactored plugin enabler requirement check on migration
Version 0.7.1
Fixed user facing names of requirements missing from different dialogs and notifications.
Fixed Vortex incorrectly reporting about missing plugins
Version 0.7.0
- Added Creation Kit as a tool
- Added new native plugins to locked list
- SFSE/ASI Loader are now optional and can be downloaded via a notification at startup
- Fixed game version resolution issues for Xbox Game Pass
Version 0.6.7
Removed all logic pertaining to the sPhotoModeFolder ini entry (Please add/remove/modify the ini entry manually if needed)
Version 0.6.6
Added warning when resetting the plugins file.
Load order is no longer removed when purging mods.
Version 0.6.5
Added Xbox Game Pass specific information to help users avoid/fix the "This library isn't supported" error
Fixed original bink file not hooked correctly for Xbox Game Pass
Version 0.6.4
Fixed error when merging data folders as part of the directory junction functionality
Fixed instance where plugins were still displayed as managed even when the mod was disabled
Modified invalid/missing entries are no longer displayed in the load order page
Fixed error/crash when installing collections w/bundled mods.
Fixed "sTestFile" pattern matching skipping every other entry.
Fixed UI issue where plugins deployed relative to the game's root were not considered to be managed by Vortex
Modified native plugins are no longer serialized into the plugins.txt file
Added ASI Loader installer
Added ASI mod support
Added support for merging INI files for ASI mods
Added automatic plugin enabled downloader
Added load order page
Added ability to migrate sTestFile entries to the load order page during deserialization
Added ability to enable/disable Vortex plugin management through the settings page
Added Starfield stylesheet
Added button to allow users to reset their plugins.txt file
Modified build scripts to deploy stylesheets
Version 0.5.7
Modified stop patterns to install known injector type assemblies to the game's root folder
Improved the stop patterns to deploy INI and TXT files to root (also executables!)
Starfield notifications now dismissed on game mode change
Added migration capabilities for collections created with 0.4
Added missing "sound" stop pattern
Improved junction suppression/my games notification flow
Fix for Add a notification for when Data folder exists in My Games
Fix for SFSE installer false positives
Improved invalid FOMOD detection
FOMOD install check will now only run for data folder ModType.
Added a notification specifying the changes in the extension to the users.
Mods installation logic now use stop patterns.
Fix for Cater for mods that have redundant top-level folders
Removed deprecated starfield installer.
Added Data folder modType to support the new installation logic.
Added check for incorrectly installed FOMODs.
Added migration logic to seamlessly migrate 0.4 users to the new 0.5 stop patterns installation functionality.
Version 0.4.4
Fix for An uncoverable error occurred - clicking on Use Junction
Updated text for ini check notification and dialog
Folder junction is tested and user is asked with a lot of warnings if they'd like to use this feature.
Documentation added to modding.wiki for OneDrive and other cloud drive service issues
The user is notified if StarfieldCustom.ini doesn't contain the bare minimum to enable modding.
If the ini file is fixed, it is done so without removing comments and sPhotoModeFolder=Photos is added to the [Display] section instead of [General].
Fix for BA2/ESM files have other files stripped on install
Fix for Does not install mods with BAT files AND valid data properly
Symlink support has been disabled due to inconsistencies with files working\not working.
Version 0.4.1
Hotfix to disable the My Games Data folder workaround and StarfieldCustom.ini management from the previous release due to unforeseen issues.
Version 0.4.0
Anything in the Documents/My Games/Starfield/Data will be automatically moved to the game installation Data folder and a junction created that tricks the game into using that folder for all textures.
A StarfieldCustom.ini will be created with minimal values if is not already present.
Symlink support has been re-enabled as this appears to work (it didn't in Fallout 4/Skyrim).
Fixed installing EXEs to the game root incorrectly.
Warn the user if they try to install SKSE to a non-Steam version of Starfield.
Added menu option to open photo mode folder
Version 0.3.0
Fixed a mistake in the code which lead root folder files to be deployed to the Data folder.
Fixed an issue with files that start with "Starfield", "Root" or "Starfield Root" being extracted to the wrong place.
Fixed an issue installing replacers where the folder name matches a plugin (e.g. Starfield.esm). This allows mods such as [this](https://www.nexusmods.com/starfield/mods/2176/?tab=files) to install correctly.
Added toolbar option to open the Settings and AppData folders.
Version 0.2.0
Added a custom installer to restructure mod archives that aren't packed relative to the game root.
Supports the installation of Starfield Script Extender.
Starfield Script Extender has been added as a tool on the dashboard.
Now supports mods without a "Data" top level folder.
Supports use of "root", "Starfield" or "Starfield root" folders to signal Vortex to extract the files to the game root folder.
Attempt to support ASI plugins (although they need to have a "Plugins" level to be installed properly).
Version 0.1.0
Initial version
Supports detection of Starfield on Steam or Xbox Game Pass