Any update? Is there any way we can get the extension to allow us to still use the non-experimental version of UE4SS? I was able to get the loop to go away by jumping over to the Beta build of Vortex. Now it doesn't bother me for an installation every launch. That being said, the experimental version of UE4SS broke a very important mod for me. In the past you could toggle previous versions of UE4SS. Something to do with the naming of the experimental version is causing issues. Who handles the vortex extensions, does anyone know?
even though UE4SS was installed through this extension, every time I load vortex, deploy mods, or launch the game, it insists on reinstalling UE4SS for some reason
This extension is making such a mess when you install it.
It install the UE4SS experimental (just fine, no issue) and then.. every single time you do anything from installing mods to start up vortex, it prompt you there's an update (but show the same identical version installed) and keep wanting to update it, over and over and over in a loop.
No issue with any other game, just with this extension and palworld.
Is there a possibility to add deployment support for UE4SS dll mods? Since their location and structure is the same as lua mods.
Lua mods and dll mods get loaded from the same folder with the same enabled.txt or mods.txt mechanics. Only difference is Lua mods have a "Scripts" folder and dll mods have a "dlls" folder instead of "Scripts". And just like with main.lua the dll name has to be main.dll aswell.
My mod now needs 2 main downloads for Vortex support just to emulate the folder structure of either Steam or XboxGames. My mod detects either game version or the dedicated server by itself, so it would be much appreciated if UE4SS dll's could be supported.
Pretty sure this is broken, even if I try adding it manually it tells me that it is not an extension and that info.json is missing even though there is a info.json in the folder I am uploading. Anytime I try to just download it with vortex it doesn't work either.
Have you any more details on what is failing to install? Any particular mod? Is it managing the game in the first place? What game platform are you using - Steam, Game Pass etc. Anything you got would be helpful, thanks!
Howdy! I'm on steam and havin the same issue. For me, I can't even manage the game at all- it says that the game is supported through an extension and I must download it, then when I try to it fails and tells me to check notifications.
The notification simply says the download failed and only gives me the option to try again
Ah ok. You can manually download the extension from https://www.nexusmods.com/site/mods/770 which should sort that out. Not sure why it wouldn't auto download, maybe the site was down at the time?
Altermatic can't be used properly with Vortex since it insists on deploying the /SwapJSON folder inside /LogicMods, instead of /~mods as intended. The Altermatic zip is more complex as it includes both Xbox and Steam versions but even stripping the staging folder down to one version still produces a wrong deployment.
Actual result: /Paks/LogicMods/Altermatic.pak /Paks/LogicMods/~mods/SwapJSON/
Mods with that kind of structure all seem equally broken (every mod relying on Altermatic for example) as the plugin seems to assume that everything should be in /LogicMods which is often not the case, I've tried a few different folder structures in the staging to get it right but no cigar.
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It install the UE4SS experimental (just fine, no issue) and then.. every single time you do anything from installing mods to start up vortex, it prompt you there's an update (but show the same identical version installed) and keep wanting to update it, over and over and over in a loop.
No issue with any other game, just with this extension and palworld.
Since their location and structure is the same as lua mods.
Lua mods and dll mods get loaded from the same folder with the same enabled.txt or mods.txt mechanics.
Only difference is Lua mods have a "Scripts" folder and dll mods have a "dlls" folder instead of "Scripts".
And just like with main.lua the dll name has to be main.dll aswell.
My mod now needs 2 main downloads for Vortex support just to emulate the folder structure of either Steam or XboxGames.
My mod detects either game version or the dedicated server by itself, so it would be much appreciated if UE4SS dll's could be supported.
The notification simply says the download failed and only gives me the option to try again
I can't find palworld in the unmanaged games tab in the vortex launcher.
I use steam.
Intended structure:
/Paks/LogicMods/Altermatic.pak
/Paks/~mods/SwapJSON/
Actual result:
/Paks/LogicMods/Altermatic.pak
/Paks/LogicMods/~mods/SwapJSON/
Mods with that kind of structure all seem equally broken (every mod relying on Altermatic for example) as the plugin seems to assume that everything should be in /LogicMods which is often not the case, I've tried a few different folder structures in the staging to get it right but no cigar.