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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Pickysaurus (Nexus Mods Community Manager) for his Unreal Engine Mod Installer extension, which I butchered to make it work here with UE5 mods. Credit to insomnious (Nexus Mods App Developer) for his Palworld extension and the method for dynamically setting the game executable so that the Game Pass version is supported. Credit to Nagev (Nexus Mods Vortex Developer) for his support on helping me learn to make Vortex extensions, and being patient when I break things :)
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Changelogs
Version 0.3.2
Added installer for UE4SS DLL Mods
Added button to download UE4SS - folder icon in Mods toolbar
Improved code for partition-checked modtypes
Added button to open LogicMods folder - folder icon in Mods toolbar
Minor code improvements
Version 0.3.1
Corrected a typo in a notification message
Version 0.3.0
Made Simple Mod Merger download optional via a notification with a button to download it
Enabled mod types for Config and Save mods. The mod types will only be avaiable if the game, staging folder, and user folder are on the same partition
Added notifications when attempting to install a mod type that is not available because the game, staging folder, and user folder are not on the same partition
Added notification to enable the toolbar when a profile is changed
Fixed pak mods not being sortable in the load order if not sourced from Nexus Mods
Cleaned up the code
Version 0.2.9
Added a write check for the Herbata mod folder
Added a function to delete the HerbatasDLCModLoader.pak on purge
Added a button to open the Binaries folder
Version 0.2.8
Added installer for Herbata Mods with a "GameLite" folder
Added a button to open the folder where Herbata mods go "Stalker2/Content/GameLite/DLCGameData"
Version 0.2.7
Added a tool to launch Herbata's Mod-as-DLC Loader if it is installed. Support for this tool will be expanded as it's development matures. https://www.nexusmods.com/stalker2heartofchornobyl/mods/664
Version 0.2.6
Purging mods in Vortex will now delete the merged pak mod and the "pakchunk0" folder created by the Simple Mod Merger tool.
Updated Mod Merger notification to reflect this change.
Version 0.2.5
Added some additional details to the Simple Mod Merger notification.
Version 0.2.4
Corrected GOG app ID
Fixed incorrect displayed name when downloading Merger Tool
Added button to easily suppress notification for Merger Tool
Version 0.2.3
Updated UE4SS Mods install location for compatibility with UE4SS v3.1.
Version 0.2.2
Updated Simple Mod Merger to download from Nexus Mods instead of Github for easy updates. To get the Nexus version, just remove the mod from the modlist and restart Vortex to install the new version.
Version 0.2.1
Added automatic download and support for Simple Merge Tool (https://github.com/AlanParadis/Stalker2SimpleModMerger/releases/tag/Vortex-v1.4.4)
Version 0.2.0
Updated default mod folder to "Paks/~mods" to improve compatibility with FOMOD installers. Note that this change will not impact normal mod installation. Most users will not notice this change.
Added fallback installer for "Binaries" folder (due to changing of default mod folder). Most users will not notice this change.
Added the infrastructure to run a merging tool for conflicting configuration file paks. Note that the tool will not be automatically downloaded at this time as it is still in early development and there are bugs. Beta version here: https://github.com/AlanParadis/Stalker2SimpleModMerger/releases/tag/Vortex-v1.4.2
Version 0.1.6
Corrected the Xbox saves folder path
Added a button to open the Xbox saves folder
Version 0.1.5
Added FOMOD installer check to pak mod installer. Note that pak mods installed by FOMOD will not show up in the load order tab currently.
Removed folder write checks for unused mod types due to symlinks incompatibility
Version 0.1.4
Added buttons to open the pak, config, and Steam save folders.
Version 0.1.3
Updated executable discovery code to be more reliable.
Version 0.1.2
Updated UE4SS Mods install location for backwards compatibility with UE4SS v3.0.1. This will change with newer versions of UE4SS and will be updated when the new version is publicly available.
This extension adds S.T.A.L.K.E.R. 2: Heart of Chornobyl modding support to Vortex Mod Manager.
The Steam, GOG, and Xbox versions of the game should be automatically discovered. Other versions may need to select the install location manually. Epic Users - see note below.
This game does not support symlinks. You must have the mod staging folder and the game on the same drive to use this extension.
Add the game in the Vortex "Games" tab. You have to include the periods when searching "S.T.A.L.K.E.R. 2". Or it will be near the top of the list when sorting games by "Most Recent".
UE4SS LogicMod (Blueprint) Mod Authors - You MUST include a "LogicMods" folder above your .pak file in order for this extension to install the mod to the correct location. Without this, there is no way to differentiate between LogicMod paks and regular pak mods.
The user has the option to download and install the Simple Mod Merger tool from a notification. The tool can be run from the Dashboard tab in Vortex after installation.
UE5 Pak mods will be installed to the correct ~mods folder automatically and are sortable in the Load Order tab.
The UE4SS mod will be installed next to the game's shipping executable.
UE4SS Script mods will be installed to the correct folder. An "enabled.txt" file will be written to the mod if it was not included by the author.
UE4SS DLL mods will be installed to the correct folder. An "enabled.txt" file will be written to the mod if it was not included by the author.
UE4SS LogicMod (Blueprint) mods will be installed using mod type "UE4SS LogicMods (Blueprint)".
Mods for Herbata's Mod-as-DLC Loader will be installed to the correct folder. Run the tool from the Dashboard tab to generate the pak for your installed mods. If you Purge mods in Vortex, you'll need to run the tool again after re-deploying mods.
Other mods that need to go to the game folder can use mod type "Root Game Folder".
Any other mods will be installed in the "Binaries" folder by the shipping executable.
Config files (.ini) are installed to the correct Local AppData folder. - Only works if game, staging folder, and Local AppData are ALL on C Drive (limitation of hardlinks).
Save files (.sav) are installed to the correct Local AppData folder. Steam version only. - Only works if game, staging folder, and user home are ALL on the same drive partition (limitation of hardlinks).
Usage Notes:
You can open several useful files and folders using the buttons within the folder icon on the Mods toolbar.
============================================== Epic versions will not be automatically discovered or launch the game properly until I receive some information that is only available after installation.
Please follow this guide and let me know the Epic Games ID (AppName).
Credits: Credit to Pickysaurus (Nexus Mods Community Manager) for his Unreal Engine Mod Installer extension, which I butchered to make it work here with UE5 mods. Credit to insomnious (Nexus Mods App Developer) for his Palworld extension and the method for dynamically setting the game executable so that the Game Pass version is supported. Credit to Nagev (Nexus Mods Vortex Developer) for his support on helping me learn to make Vortex extensions, and being patient when I break things :)
Support the Mod Author: If you would like to support my work, you can do so below. Your support is greatly appreciated!