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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Pickysaurus (Nexus Mods Community Manager) for his Unreal Engine Mod Installer extension, which I butchered to make it work here with UE5 mods.
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Changelogs
Version 0.2.7
Added a tool to launch Herbata's Mod-as-DLC Loader if it is installed. Support for this tool will be expanded as it's development matures. https://www.nexusmods.com/stalker2heartofchornobyl/mods/664
Version 0.2.6
Purging mods in Vortex will now delete the merged pak mod and the "pakchunk0" folder created by the Simple Mod Merger tool.
Updated Mod Merger notification to reflect this change.
Version 0.2.5
Added some additional details to the Simple Mod Merger notification.
Version 0.2.4
Corrected GOG app ID
Fixed incorrect displayed name when downloading Merger Tool
Added button to easily suppress notification for Merger Tool
Version 0.2.3
Updated UE4SS Mods install location for compatibility with UE4SS v3.1.
Version 0.2.2
Updated Simple Mod Merger to download from Nexus Mods instead of Github for easy updates. To get the Nexus version, just remove the mod from the modlist and restart Vortex to install the new version.
Version 0.2.1
Added automatic download and support for Simple Merge Tool (https://github.com/AlanParadis/Stalker2SimpleModMerger/releases/tag/Vortex-v1.4.4)
Version 0.2.0
Updated default mod folder to "Paks/~mods" to improve compatibility with FOMOD installers. Note that this change will not impact normal mod installation. Most users will not notice this change.
Added fallback installer for "Binaries" folder (due to changing of default mod folder). Most users will not notice this change.
Added the infrastructure to run a merging tool for conflicting configuration file paks. Note that the tool will not be automatically downloaded at this time as it is still in early development and there are bugs. Beta version here: https://github.com/AlanParadis/Stalker2SimpleModMerger/releases/tag/Vortex-v1.4.2
Version 0.1.6
Corrected the Xbox saves folder path
Added a button to open the Xbox saves folder
Version 0.1.5
Added FOMOD installer check to pak mod installer. Note that pak mods installed by FOMOD will not show up in the load order tab currently.
Removed folder write checks for unused mod types due to symlinks incompatibility
Version 0.1.4
Added buttons to open the pak, config, and Steam save folders.
Version 0.1.3
Updated executable discovery code to be more reliable.
Version 0.1.2
Updated UE4SS Mods install location for backwards compatibility with UE4SS v3.0.1. This will change with newer versions of UE4SS and will be updated when the new version is publicly available.
This extension adds S.T.A.L.K.E.R. 2: Heart of Chornobyl modding support to Vortex Mod Manager.
The Steam, GOG, and Xbox versions of the game should be automatically discovered. Other versions may need to select the install location manually. Epic Users - see note below.
This game does not support symlinks when loading pak with .ucas and .utoc files, so symlinks have been disabled. You must have the mod staging folder and the game on the same drive to use this extension.
Add the game in the Vortex "Games" tab. You have to include the periods when searching "S.T.A.L.K.E.R. 2". Or it will be near the top of the list when sorting games by "Most Recent".
UE4SS LogicMod (Blueprint) Mod Authors - You MUST include a "LogicMods" folder above your .pak file in order for this extension to install the mod to the correct location. Without this, there is no way to differentiate between LogicMod paks and regular pak mods.
The extension will automatically download and install the Simple Mod Merger tool. It can be run from the Dashboard tab in Vortex.
For upscalers, reshades, and other mods that need to be next to the game executable, please use the "Binaries (Engine Injector)" mod type.
UE5 Pak mods will be installed to the correct ~mods folder automatically.
Other mods that need to go to the game folder can use mod type "Root Game Folder".
The UE4SS mod will be automatically installed next to the game's executable.
UE4SS Script mods will be installed using mod type "UE4SS Scripts".
UE4SS LogicMod (Blueprint) mods will be installed using mod type "UE4SS LogicMods (Blueprint)".
============================================== Epic versions will not be automatically discovered or launch the game properly until I receive some information that is only available after installation.
Please follow this guide and let me know the Epic Games ID (AppName).