- Native DirectX11 FSR 3.1.1 upscaler backend (thanks to new contributor MapleHinata)
- FSR 3.1.1 libraries
- FSR 3.1.1 Velocity Factor option to in-game menu and nvngx.ini. Which let's users to control the balance between image stability & blurriness vs shimmering & shaprness. Lower values are more stable but prone to ghosting. Default value is 1.0.
- In-game menu is now always available when OptiScaler is loaded
- Simple frame & upscaler time graphics
- Disabled spoofing during Vulkan upscaler creation. This might allow non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.
- DXVK detection, now Overlay Menu uses Vulkan API with DXVK
- DirectX 11 support for Force Anisotropic Filtering and Mipmap LOD Bias
- Support for latest version of Visual Studio (thanks to FakeMichau)
- FSR 3.1 option for DLSS Enabler generator selection at in-game menu
- DxgiVRAM and SpoofedGPUName spoofing options (thanks to ChemGuy1611)
- LoadSpecialK option to load SpecialK manually (thanks to DARKERthanDA)
Changed
- From now on Overlay Menu is not available for nvngx.dll installations.
- Updated ImGui to v1.91.2
Fixed
- RCAS was crashing with Typeless textures #46, fixes Space Marine 2 (thanks to LeidenXaXa)
- Possible crashes while using Overlay Menu with RTSS (thanks to Artur)
- Crash when switching to FSR 3.1 from in-game menu (thanks to Melinch & BayuPratama)
- DirectX11 performance regression after upscaler time calculation (thanks to Melinch & BayuPratama)
- A typo at menu #49 (thanks to donizettilorenzo)
- Compability issue with GoW:Ragnarok #53 (thanks to RazzerBrazzer & rigopoui)
- Possible crashes during resolution changes and Alt+Tab (thanks to FakeMichau)
- Menu was not working with Shadow of the Tomb Raider & Rise of the Tomb Raider (thanks to Merlinch)
- Wine detection error (thanks to Lilith)
Removed
- These options are removed:
* MenuInitDelay
* HookD3D12
* HookSLProxy
* HookFSR3Proxy
* DisableEarlyHooking
* DxgiSkipSpoofForUpscalers
Version 0.6.6
Added
RCAS, Output Scaling and Mask Bias options to FSR2.2 DirectX 11 backend
RCAS and Output Scaling options to DLSS DirectX 11 backend (thanks to Sildur for testing)
Option to use FSR1 with Output Scaling (thanks to FakeMichau)
Option to Force Anisotropic Filtering #26 (thanks to aufkrawall)
Changed
Made Output Scaling, Mipmap LOD Bias & Force Anisotropic Filtering menu entries a bit more user friendly (thanks to FakeMichau & aufkrawall)
Enabled denoiser option of RCAS #32 (thanks to aufkrawall)
Increased maximum RCAS sharpness to 1.3 #32 (thanks to aufkrawall)
Changed XeSS & FSR3.1 load order to first check OptiScaler and ini folder
Fixed
For scaling ratios below 1.0 DLSS and XeSS can't handle downscaling, now OptiScaler auto-enable Output Scaling with 1.0 ratio when needed (thanks to Merlinch & DARKERthanDA)
OptiScaler wasn't saving Force Anisotropic Filtering value #26 (thanks to aufkrawall)
A possible race condition crash when exiting from Witcher 3 (thanks to Artur)
Possible crash when exiting DirectX 11 games #30 (thanks to cek33)
Possible Output Scaling issues (thanks to Adéline)
Broken Output Scaling when using DLAA #34 (thanks to Nygglatho)
Can't select DLSS preset F & G from in-game menu (thanks to Merlinch)
Sending above 1.0 values to FSR's sharpener (thanks to Rigel.)