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Netrve

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Netrve

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About this mod

BestInClass++ is a SKSE plugin for Skyrim Classic. It improves the BestInClass functionality offered by default in the game, by considering more categories and types for armor, weapons, and similar.

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BestInClass++ is a SKSE plugin for Skyrim improving the best item display (the diamond next to a item's name)

What does BestInClass++ do?
The main feature is improving the BestInClass functionality offered by default in the game, which highlights the best items based on armor rating or damage value. By default the game highlights the best items using a small diamond next to the name, where enchantments and stolen properties are also displayed.

This plugin enhances this functionality by considering more categories and types for armor, clothing, weapons, and ammunition. It replaces the vanilla method entirely and provides a better alternative to what was already in the game. Skyrim considers around 10 types or classes, this plugin brings this number up to 24. This makes it so no longer are heavy and light armor thrown into the same pot when comparing which is the best. The same is done for different weapon types like daggers, swords, axes, and so forth.

It supports barter, container, and the player inventory. Currently it also only compares the base values, so tempering bonuses and similar are not taken into account. This is on purpose, but an alternative is on the roadmap.

Planned Features
Version 1.1.0 - Process player inventory when switched to from barter or container menu - Done!
Version 1.2.0 - Selection between base and modified values through INI configuration - In Progress!
Version 1.3.0 - Modded type support through keyword lookup and INI configuration - Next Up!
Version 2.0.0 - Special Edition Release

Regarding Special Edition
Ryan, that madman, actually reverse engineered the required parts for my plugin within his CommonLibSSE shortly after I released my plugin. Nonetheless, for now I'm taking a small break after which I will focus on implementing features I had planned for the future before porting it over. I simply don't have the time or energy to maintain two code bases at once and with the CC updates changing things around within the exe, it makes maintaining a SSE version a bit more tedious. I might consider making an initial version for SSE until I can take proper care of it.

Requirements
  • Skyrim Legendary Edition
  • Skyrim Script Extender 1.7.3

Source Code
The full source code licensed under MIT can be found here: Github.com/Dakraid/BestInClassPP

Special Thanks
Thanks go out to Aers, PowerOfThree, and DavidJCobb, as well as the many other talented, experienced, and helpful people over at the RE Discord.
Without their extended help this wouldn't have come to fruition.

Also thanks to Himika's and the SKSE's teams effort in making these kinds of modifications easier or possible in the first place, and their massive efforts in reverse engineering Skyrim and its engine.