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Changelogs
Version 1.4
- Fixed two last invisible dungeon pieces, one in Sapphire temple and other in Dauorrin baths.
- Added a "scenic bridge" over the battlefield.
Version 1.3
- Fixed "invisible wall" glitch in Ledaal Barrow..
- Added some new meshes and imroved clutter in some areas.
- Added an abandoned battlefield with siege engines and corpses in the 2nd outdoor area. Unaccessible though: only for contemplation.
- Fixed name in map marker.
Version 1.2
Fixed FOR GOOD the bug. Changed the dungeon's entrance from inside.
Fixed small glitches like small cracks and misplaced objects.
Version 1.1
v. 1.1: Fixed bug that prevented door to Ledaal Barrow from opening.
This is an 8-level dungeon in a new small worldspace, the isle of Dauorrin. It is a restricted area, not an "open world", only some parts are accessible. Don´t go swimming into the ocean or jumping from some cliffs, collision boxes will prevent you from going more than a few yards. That fine landscape is for sightseeing only (even that battlefield in version 1.3), there is actually nothing there.
Unlike this mod's name suggests you won't actually fight only draugr: I added a handful of new creatures to provide a fair enemy diversity. Some are friendly to the draugr, others not. You will have to explore all areas and look for keys to open doors located inside OTHER cells, and there are some tricky-placed switches to be found. When you reach the dungeon's last level a magic portal will teleport you back to the first area. There is no "final boss" here, but the last cell will provide a challenging fight in terms of number of enemies.
- Extract Dauorrin.esp and Dauorrin.bsa to your "data" folder.
- Add a check to Dauorrin.esp at your game start screen to activate the mod... and play!
- Install the updates when they are released.
The boat to Dauorrin is located nearby Solitude docks.
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